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Pastrooms Wiki
115
pages

 * Explore
    * Main Page
    * Discuss
    * All Pages
    * Community
    * Interactive Maps
    * Recent Blog Posts

 * LIBRARY
    * Levels
       * Level 0
       * Level 1
       * Level Fun
       * Level !
   
    * Entities
       * Smilers
       * Partygoers
       * Partypoopers
       * Bacteria
   
    * Tales
    * Objects
       * Almond Water
       * Level Key
       * Jar of Boredom
       * Firesalt
   
    * Groups
       * M.E.G
       * Backrooms Remodeling Co.
       * The B.N.T.G.
       * Async
       * Party Crashers


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The PastroomsIf you're not careful and noclip out of reality in the wrong areas,
you'll end up in the Pastrooms, where past levels, entities and objects from the
Backrooms are present, there is nothing you can but wander.~ ???
Explore, discover, and document the dark, liminal reality known as the
Backrooms, experiencing dread and isolation as you navigate it.
mented empty rooms to be trapped in.'




Are you new? Click here for a short introduction.
Close introduction.
Welcome to the Pastrooms, Traveler.

It seems you have noclipped out-of-bounds in reality, and into a bizarre new
world. We'd like to welcome you to the "Pastrooms", an alternate dimension where
the laws of physics cease to apply.

Many other people, just like you, are stuck here. Don't panic- you're in the
right place for answers. Before you venture further, be sure to refer to this
database. This site will be offered the moment you make your entrance, and it
contains 115 pages aimed to help you navigate the unknown. This database
constantly updates — with every discovery, future wanderers' travels become
ever-so-slightly easier. Our database has a few gaps, however, and we would be
glad to receive help in improving it; we thank you for your contributions.

In the meantime, unpack your bags — you'll be here a while. You're not exiting
anytime soon… if ever.

What is this place?

Glad you asked.

Each area of this labyrinth is seemingly random. Barely any sense of continuity
exists here. Therefore, the M.E.G. has decided to label each place a "Level"
followed by a number on the database. Levels are generally numbered in order of
discovery — in rare cases, a specific situation may warrant a specific number
assignment for organization reasons. Each level contains its own set of
characteristics and objects. Many of these objects will represent items in your
previous reality — most are completely identical, but some may include special
properties that distinguish the item.

If a level is deemed similar enough to another such that it can be classified as
a continuation, the M.E.G. will deem it a Sub-Level, denoted by a decimal
number.

However, arbitrary numbers sometimes cannot effectively describe a level in its
entirety. Sometimes, to emphasize certain dangers or disorderly matter, the
M.E.G. may choose to label a level with a non-numerical character. Such labels
are ultimately up to personal choice and may be adjusted if necessary.

First, we must describe this place. You're currently in what we have commonly
referred to as Level 0, your first destination. This level consists of three
distinct characteristics: loud buzzing fluorescent lights, yellow stained walls,
and aging beige carpets. If this area unsettles you, I'm afraid this is only the
beginning — you'll experience terror and insanity during your journey in the
Pastrooms. You'll have close calls with death, but even death may not be the end
of your travels.

Currently, only 9 distinct levels are confirmed — we will refer to these as The
Main Nine. Every other level is deemed unconfirmed; this does not explicitly
deny their existence, but simultaneously, witnesses of these levels are so few
in number that these levels cannot be confirmed to exist.

The Pastrooms may warp a Wanderer's mind, personalizing experiences. Many levels
have core elements that define them, but some Wanderers may experience the same
level differently. Perhaps they feel more monotonous, more nostalgic. No
comprehensive guide can fully instruct you on how to survive. Your experiences
may differ from the Tales from other Wanderers.

We must warn you. The Pastrooms aren't just a series of hallways as your first
experience may suggest. Some levels pose a threat to your life, containing
various creatures we refer to as Entities. They range from passive, helpful
companions to hostile, deadly monsters. We apologize for the lack of information
on the more aggressive entities; however, realize that many who encounter them
may only get to post the occasional eerie image or story before their accounts
go dark.

Before you move on, know that there is no confirmed exit to this place. No
Wanderer has ever been confirmed to re-enter reality. This place is your new
home.

Good luck, wanderer.



Welcome to the Pastrooms Database.
Levels
Entities
POIs
Tales
Groups
Theories
Objects
Phenomena

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