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UPDATE RESPONSE - 11/26/2023

Loypoll has made ANOTHER response. Link to it here (skip to 7:27).
Now it's true, every online service collects your ip. HOWEVER not in the way
Cheesed Up was doing it, especially while the mod was completely offline with no
online added.
Cheesed Up was taking your ip (in a list of victims), uploading it to a webhook
and telling him exactly who you are. Google does not know who you are based off
of ip. No one does.
Hopefully this is enough to clarify what he was doing is seriously wrong.


HERE'S EVEN AN ADMISSION OF GUILT FROM LOYPOLL.

OF COURSE, THIS NEVER WAS ACTUALLY REMOVED

Loypoll has made a response. It is basically downplaying what he did and full of
lies. In fact, this whole website is true. Need proof?
Zyle forked Cheesed Up when it was under loypolls account and public. You can
view the source code AND commit history here
this commit shows that when he got caught, he deleted it, as well as leaving a
comment, "Plan A failed". We can expect more shit like this from him in the
future.
here is an invite to our discord server if you'd like to discuss loypoll.


WELCOME TO THE LOYPOLL EXPOSÉ


GIT HISTORY (OR WHAT'S RELEVANT)

Loypoll has put an IP logger in Cheesed Up. it sends it to a discord webhook
along with your computer's info.

October 5th

October 8th

October 11th

October 11th

October 12th

October 13th

Now the numbers that you've seen through out the page are NOT the ips, these are
discord ids that make it so if it detects your account, it makes the ip logger
go off.
Click here for the explanation.

This is when Null made a truce with the CTCU server. He removed everyone (except
juicyham44) from the list.

October 18th

Proof this is still here to this day, able to be uncommented out at any moments
notice.


LIES TOLD TO US

As you'll soon see, what they are saying here is not only a lie, but covering up
something potentially dangerous.

Note: What RadixComet is saying here with "the only logging of your IP is when
you join a server" is a straight up lie, the IP being logged is not even for the
server, it is for sending to a discord webhook along with your computers name.


CODE SHOWCASE


CREATE CODE

What the "Create" event here does is simply make sure the object is ready for
use by initializing the variables needed and creating a function if desired. In
this case, active is for if the RPC is working or not, character is the
character you're playing as, userid is for your discordID, request is used for
many things and subject is for identification.


ALARM 0 CODE

Now, what this alarm does in this case is it makes sure the build is either YYC
or running from source, then it disables experimental mode and checks if the
"request" variable is a string. If it isn't, creates a file named "dead" with
the text seen inside. After this if your room location isn't any of the one
refrenced it sends you to the "Realtitlescreen" room, then it check if the
internet is connected. If it isn't, it closes the game. Now comes the harder
pill to swallow, after this the game fetches your IP address from a site called
"api.ipify.org" and stores it into the "request" variable, ready to be used. Now
if the request check fails, it insteads sends a "global message" (basically the
giant onscreen messages from ptt) with the contents of the "request" variable
and your pc name. It then activates "Good Mode", making the game virtually
unplayable.


ASYNC - HTTP CODE

What this code is simple enough, but i will explain it anyways. This first
checks if the "id" thing is the same as the "request" variable and if the game
is built in YYC or running from source. If this check passes, it stores a
function into a variable named "q" and decodes a string that is a discord
webhook. It then stores this into a variable named "web". After this, it creates
a map for the body of the message, containing loy's discord id to be pinged,
async_load[? "result"](your ip address), your PC name, the "Subject" number that
you were assigned, and the version of the game that you're running. After this
is done, it then pushes an https request to the webhook, sending the message to
loypoll in a private server, where he stores it all. It then stores your IP into
the "request" variable, ready to be used by the Alarm 0 event.


ASYNC - SOCIAL CODE

Now what this does is very simple, first it makes sure the discord rpc is
working properly, and if it's all good to go, it sets the "a" variable with your
discord id. It then sets the "userid" variable with the contents of the "a"
variable, and creates a variable array named "lockout", containing the discord
IDs of everyone he wants to hit. It then checks through every value in the
array, and if one matches with the "a" variable, it sets the position of the
array to the "subject" variable and runs the Alarm 0 event. The rest of what you
see(the green stuff) is the older lockout system, and potentially more people he
wants to hit.


VIDEO DEMONSTRATION

Screw the theoretical, this is how the code would behave in a real world
situation (with the webhook changed to a different url of course)




Pizza Tower Cheesed Up source code archive for evidence purposes. (mirror)
A response to Loypoll's "Pizza Tower's community holds grudges" video. (Best
experienced with the contents of this site)


MUSIC CONTROL

You can disable / change the music volume here.

X


THIS PAGE IS MADE TO INFORM PEOPLE ABOUT THE DANGER THAT LOYPOLL AND HIS
PROJECT, "CHEESED UP!" CAN BRING.


NOTHING FROM THIS IS "TAKEN OUT OF CONTEXT", "FRAMED WRONG" NOR "FAKED".

Click anywhere to continue.