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HUSKY MAJCHER


GAME PROGRAMMER

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WHO AM I?

I'm Husky, a video games programmer. At the moment specializing in User
Interface and experience, while still keeping up with other avenues like AI or
environment programming. At the moment I work on my own making indie projects,
being a generalist programmer and overall game designer. 

Itch.io

Engine: Unreal Engine 5

Time: 1 Academic Year

Experience: 5 Academic Years

Type: Group Project



MAXIMEOWM SECURITY



MaxSec is an environmental puzzle game, where the player takes control of a cat
named Max and is guided by his instinct to escape and hunt mice for their
owner. 

You will need to solve multiple puzzles around the house and be creative in your
avenues of escape

Itch.io

Engine: Unreal Engine 5

Time: 1 Academic Year

Experience: Year 2 University

Type: Group Project



TERRATE



Terrate is a 3rd person semi-open world adventure-survival game. Where the
player takes the role of a “Gokol”, a type of Salt Golem that peacefully roams
the Island. You can explore the Gokol's village in which they can interact with
other Gokol villagers where they can receive quests and craft new equipment. 



My contributions include but are not limited to creating an inventory system,
teleportation and mission system. We were a team of 8 people. 

FMP BRAVO



Parkour and speedrun the sky-high platforms in an attempt to get the best time
possible across all levels, all while being affected by randomized traits
through all attempts.  This project was the final project of my college course
that I had done independently. 

Itch.io

Engine: Unreal Engine 4

Time: +/-25h

Experience: Year 2 Collage

Type: Independent Project

Itch.io

Engine: Unity

Time: +/-12h

Experience: Year 1 College

Type: Independent Project

SMA OPERATION SEOUL

 

The year is 2077 and Russian Federation clashed with the United States in South
Korea. As a result, Seoul is under Russian-Chinese occupation. Your mission is
to rescue and evacuate any hostages or civilians in an effort to help rescue
South Korea. This was my first game ever created.

UE4 U-BAHN

 

Small-level showcase for a horror themed level interactive prototype. This one
is based on Deutsche U-Bahn from the 1940s after the fall of the Reich. It is
meant to be an abandoned and haunted metro station.

Itch.io

Engine: Unreal Engine 4

Time: +/-20h

Experience: Year 2 College

Type: Independent Project




UE5 PROJECT GAMMA

 

Exploring idea of an Retail Tycoon game. Very early stages of development if it
will even be continued.

Itch.io

Engine: Unreal Engine 5.1

Time: 

Experience: 3rd University Year

Type: Specializm Exploration/Tycoon




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