john-lee.vercel.app
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Submitted URL: http://john-lee.vercel.app/
Effective URL: https://john-lee.vercel.app/
Submission: On April 04 via api from US — Scanned from DE
Effective URL: https://john-lee.vercel.app/
Submission: On April 04 via api from US — Scanned from DE
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Text Content
John | Senior Game Developer * About * Work * Contact * About * Work * Contact HI, I'M JOHN I develop Web, Mobile and PC games Introduction OVERVIEW. Experienced Game Developer with over 4+ years of experience in writing clean code which bring robust automation. Having strong 3D math and linear algebra, skills including innovation, interaction 3D, motion, visual, and prototyping work. Excellent reputation for resolving problems, improving satisfaction, and driving overall operational improvements. Consistently saved costs and time while increasing profits. UNITY DEVELOPER UNREAL ENGINE DEVELOPER WEB GAME MOBILE GAME PC GAME WEB3 GAME What I have done so far WORK EXPERIENCE. SENIOR UNREAL ENGINE DEVELOPER ExoWorlds * Responsible for developing Exoworlds game works on Android and Apple. * Built a fully-fledged working color palette shader using unreal engine shader Lab. * Created SpaceShip project within a highly dynamic and iterative team environment * Design, develop, test and maintain quality code and documentation. * Worked as a team, contributing to important design decisions and conversations * Developed prototypes and experiments, while researching and recommending new ideas, new tools, and technologies. May 2022 - July 2023 SENIOR UNITY DEVELOPER APixel * Prototyped new interactions and features with an eye toward intuitive usability and feel. * Architected efficient and reusable systems that drive complex game logics * Derived design and implementation for proposed playful and creative projects. * Designed/documented processes and procedures required for moving prototypes to production environment. * Created/modified high-quality, low-polygon 3D assets and materials for use in real-time applications. * Analyze, evaluate design, develop, integrate, debug and test real-time AR and VR software for advanced prototypes and user experiences. * Wrote high performance code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency and quality. Jul 2021 - May 2022 GAME DEVELOPER SPINX * Coordinated with 7 team members to design and develop a 3D imaging application for radiation resource localizations in an Augmented Reality environment in Unity, C#, and Mixed Reality Toolkit. * Examined and experimented with user interface implementations through the Microsoft Hololens2 device to enhance a smooth and reliable user experience. * Initiated responsibility for optimizing a codebase to enhance performance and improve the efficiency of radiations image algorithms, resulting in a 40% increase in fps performance. Feb 2020 - May 2021 UNITY DEVELOPER INTERN TechTIQ Solutions * Implemented a 40+ satisfactory user experience with no issues, errors, or downtime. * Created and optimized systems played an active role in testing and troubleshooting, and increased accessibility and browser compatibility by 40%. * Finished 3 small projects alone using MERN or MEVN stack for faster cross-platform development. * Built back-end APIs using Firebase cloud functions, a real time database, and cloud messaging. * Solved a payment integration problem that required high security and accuracy for different user banks. * Transformed monolithic app to microservices using Spring Boot via 12-factor app methodology. * Oversaw centralized configuration & centralized logging by deploying. * Spring config server & Splunk, respectively. Jul 2019 - Feb 2020 My work PROJECTS. Following projects showcases my skills and experience through real-world examples of my work. Each project is briefly described with links to code repositories and live demos in it. It reflects my ability to solve complex problems, work with different technologies, and manage projects effectively. EXOWORLDS Large-Scale web3 P2E game. You can travel the EXO space with you spaceship and fight to Enemies. #Unreal Engine #C++ #mongodb #solidity GRANNY'S DAY OFF Granny's Day Off is a split-screen 1 vs 1 competitive third person pie thrower where you compete against another grandma to gain more points to win. #Unreal Engine #C++ #GitHub #Jira UNTOLD ATLAS An Expedition-themed Romance Visual Novel mobile game where you explore a mysterious island called Aethra which once shined with an ancient technology before being lost to the depths of the sea and revealed itself on the surface many centuries later. #Unity #Firebase #Git PROJECT NOVA: CELLOSSEUM A combination of Rogue-like and Bullet Hell game inspired by Nova Drift where you play as a cell to fight against endless waves of other harmful cells in the arena with unique upgrades & abilities! About 50 WolverineSoft Studio members collaborated together to develop the game during the the summer of 2023.. #Unity #C# #Bitbucket Get in touch CONTACT. Your NameYour emailYour MessageSend