john-lee.vercel.app Open in urlscan Pro
76.76.21.98  Public Scan

Submitted URL: http://john-lee.vercel.app/
Effective URL: https://john-lee.vercel.app/
Submission: On April 04 via api from US — Scanned from DE

Form analysis 1 forms found in the DOM

<form class="mt-12 flex flex-col gap-8"><label class="flex flex-col"><span class="text-white font-medium mb-4">Your Name</span><input type="text" name="name" placeholder="What's your good name?"
      class="bg-tertiary py-4 px-6 placeholder:text-secondary text-white rounded-lg outline-none border-none font-medium" value=""></label><label class="flex flex-col"><span class="text-white font-medium mb-4">Your email</span><input type="email"
      name="email" placeholder="What's your web address?" class="bg-tertiary py-4 px-6 placeholder:text-secondary text-white rounded-lg outline-none border-none font-medium" value=""></label><label class="flex flex-col"><span
      class="text-white font-medium mb-4">Your Message</span><textarea rows="7" name="message" placeholder="What you want to say?"
      class="bg-tertiary py-4 px-6 placeholder:text-secondary text-white rounded-lg outline-none border-none font-medium"></textarea></label><button type="submit"
    class="bg-tertiary py-3 px-8 rounded-xl outline-none w-fit text-white font-bold shadow-md shadow-primary">Send</button></form>

Text Content

John   | Senior Game Developer

 * About
 * Work
 * Contact

 * About
 * Work
 * Contact


HI, I'M JOHN

I develop Web, Mobile and PC
games



 

Introduction


OVERVIEW.

Experienced Game Developer with over 4+ years of experience in writing clean
code which bring robust automation. Having strong 3D math and linear algebra,
skills including innovation, interaction 3D, motion, visual, and prototyping
work. Excellent reputation for resolving problems, improving satisfaction, and
driving overall operational improvements. Consistently saved costs and time
while increasing profits.


UNITY DEVELOPER


UNREAL ENGINE DEVELOPER


WEB GAME


MOBILE GAME


PC GAME


WEB3 GAME

 

What I have done so far


WORK EXPERIENCE.


SENIOR UNREAL ENGINE DEVELOPER

ExoWorlds

 * Responsible for developing Exoworlds game works on Android and Apple.
 * Built a fully-fledged working color palette shader using unreal engine shader
   Lab.
 * Created SpaceShip project within a highly dynamic and iterative team
   environment
 * Design, develop, test and maintain quality code and documentation.
 * Worked as a team, contributing to important design decisions and
   conversations
 * Developed prototypes and experiments, while researching and recommending new
   ideas, new tools, and technologies.

May 2022 - July 2023


SENIOR UNITY DEVELOPER

APixel

 * Prototyped new interactions and features with an eye toward intuitive
   usability and feel.
 * Architected efficient and reusable systems that drive complex game logics
 * Derived design and implementation for proposed playful and creative projects.
 * Designed/documented processes and procedures required for moving prototypes
   to production environment.
 * Created/modified high-quality, low-polygon 3D assets and materials for use in
   real-time applications.
 * Analyze, evaluate design, develop, integrate, debug and test real-time AR and
   VR software for advanced prototypes and user experiences.
 * Wrote high performance code, debug complex problems that span systems,
   prioritize ruthlessly and get things done with a high level of efficiency and
   quality.

Jul 2021 - May 2022


GAME DEVELOPER

SPINX

 * Coordinated with 7 team members to design and develop a 3D imaging
   application for radiation resource localizations in an Augmented Reality
   environment in Unity, C#, and Mixed Reality Toolkit.
 * Examined and experimented with user interface implementations through the
   Microsoft Hololens2 device to enhance a smooth and reliable user experience.
 * Initiated responsibility for optimizing a codebase to enhance performance and
   improve the efficiency of radiations image algorithms, resulting in a 40%
   increase in fps performance.

Feb 2020 - May 2021


UNITY DEVELOPER INTERN

TechTIQ Solutions

 * Implemented a 40+ satisfactory user experience with no issues, errors, or
   downtime.
 * Created and optimized systems played an active role in testing and
   troubleshooting, and increased accessibility and browser compatibility by
   40%.
 * Finished 3 small projects alone using MERN or MEVN stack for faster
   cross-platform development.
 * Built back-end APIs using Firebase cloud functions, a real time database, and
   cloud messaging.
 * Solved a payment integration problem that required high security and accuracy
   for different user banks.
 * Transformed monolithic app to microservices using Spring Boot via 12-factor
   app methodology.
 * Oversaw centralized configuration & centralized logging by deploying.
 * Spring config server & Splunk, respectively.

Jul 2019 - Feb 2020
 

 

My work


PROJECTS.

Following projects showcases my skills and experience through real-world
examples of my work. Each project is briefly described with links to code
repositories and live demos in it. It reflects my ability to solve complex
problems, work with different technologies, and manage projects effectively.


EXOWORLDS

Large-Scale web3 P2E game. You can travel the EXO space with you spaceship and
fight to Enemies.

#Unreal Engine

#C++

#mongodb

#solidity


GRANNY'S DAY OFF

Granny's Day Off is a split-screen 1 vs 1 competitive third person pie thrower
where you compete against another grandma to gain more points to win.

#Unreal Engine

#C++

#GitHub

#Jira


UNTOLD ATLAS

An Expedition-themed Romance Visual Novel mobile game where you explore a
mysterious island called Aethra which once shined with an ancient technology
before being lost to the depths of the sea and revealed itself on the surface
many centuries later.

#Unity

#Firebase

#Git


PROJECT NOVA: CELLOSSEUM

A combination of Rogue-like and Bullet Hell game inspired by Nova Drift where
you play as a cell to fight against endless waves of other harmful cells in the
arena with unique upgrades & abilities! About 50 WolverineSoft Studio members
collaborated together to develop the game during the the summer of 2023..

#Unity

#C#

#Bitbucket

 

Get in touch


CONTACT.

Your NameYour emailYour MessageSend