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MOON RISING

The saga continues...beta 0.7 now available

To say it's a beta is a little inaccurate, considering we're ball-deep in alpha
graphics and constantly changing gameplay elements such as, oh you know...the
rules of the game. But the salient point is this - it's available now and free
to play (we wish we could charge $30 for an alpha, but we're not Introversion).

So you want to know what the game's about? Well, it's a turn-based strategy
based on the Moon in a numerically satisfying year (2099, most likely), much in
the mold of Advanced Wars & Laser Squad and other such seminal works. Except
with a few twists we hope you'll like. "And what are those twists?", we hear you
scream (but only just because this is, after all, set in space). Video first,
though:




THE GAME

You begin with a Headquarters capable of producing various units from Astronauts
to Terraformers. With these you must capture more buildings and outwit your
opponent through a number of game types. Besides the Headquarters, there are two
types of building in Moon Rising - Solar Station and the Refinery.
Capturing Solar Stations will give you more power, enabling you to move your
units further each turn. The Refinery generates more income with which to
produce the aforementioned units. Simple.





 * 6 unique units
 * Astronaut | Rover | Supply Truck | Attacker | Mobile Launcher | Terraformer
 * 3 building types
 * Headquarters | Solar Station | Refinery
 * 3 exciting game modes
 * Radar | Transmission | Payload



One of the biggest changes we have made recently is the ability to transport
your units between buildings at a moderate cost in power. This has had a
profound impact on the game, increasing the pace and placing even more strategic
importance on the buildings you capture.


SINGLE PLAYER



Yes, there is a full, single-player campaign. But not only that, there is also a
Skirmish mode where you can play games against human or AI opponents on a
multi-player map of your choosing.


MULTIPLAYER (CROSS-PLATFORM, DON'T YOU KNOW?)



We have spent a great deal of time in perfecting the Multiplayer aspect of the
game. Currently, the Multiplayer lobby is where you'll create and discover new
games. It's fully asynchronous and cross-platform, which means that you can take
a turn, go and make a cup of tea (or even go on holiday) while your opponent
takes his or her turn.

There are 2, 3 and 4 player maps to play and we are currently implementing a
permanent ranking system which will gain (or lose) you points each time you
complete a map against human opponents.








DOWNLOAD BETA

We have had to remove the download links while we fix a bug with the player
registration system - follow us on Twiiter and Facebook for updates.


LINUX CLOSED BETA



We are now running a closed Beta for Linux users.
Moon Rising is developed using the Unity game engine meaning only Ubuntu 12.10
and above are currently supported.


Sign up here if you want to take part in bringing Moon Rising to Linux!

Email:


MINI BLOG 2021

 * January 16
   
   
   CASINO UPDATE
   
   Members can get a free casino bonus from CasinoBonusCZ when they sign up at
   the in-game casino.

 * May 2
   
   
   MAXIMUM DAMAGE
   
   We're currently experimenting with a new damage system that isn't reliant on
   your unit's current health.

 * Apr 23
   
   
   LIMITED ROVERS
   
   After playing a few games, we've come to the conclusion that having a fixed
   number of Rovers at the start of the game is a good thing.

 * Apr 10
   
   
   PORTALS!
   
   Now all buildings can be used to transport your units between them.

 * Mar 27
   
   
   ATTACK DRONE GET LASERBOT
   
   We felt the Attack Drone need a ranged weapon, and this fella can strike five
   places at once!


EXTERNAL LINKS


 * ROULETTE BETA V0.1
   
   The in-game version of roulette has officially launched! Learn more at
   OnlineCzechRuleta.
   
   


 * PRESS BETA V0.7
   
   Rock, Paper, Shotgun - Moon on a stick
   Indiestatik - It’s strangely amusing
   Strategycore - Beta v0.7 Preview
   Gamereactor - Beta v0.7 Preview
   Sector - Beta v0.7 Preview
   
   


 * PRESS BETA V0.5
   
   Rock, Paper, Shotgun - Beta v0.5 Preview
   Hard Reset - Beta v0.5 Preview
   Indie Game Magazine - Launch preview
   
   


 * DEVELOPMENT
   
   
   Unity - The game engine used to create Moon Rising


WHO ON MOON* ARE WE?



We're a two-man team based in the south of England, both with a history of
working for the likes of Infogrames, Ocean Software (remember them?) and other,
smaller companies. We have a passion for games and we're old enough to have been
proud owners of 8-bit computers when they first came about. Our names are John
Whitmore and David Newman and we're very pleased to make your acquaintance,
albeit digitally.

(*earth)

Contact us via email
 * MoonRisingTheGame.com