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Text Content

 * Refactoring
 * Agile
 * Architecture
 * About
 * Thoughtworks
 * 
 * 


TOPICS

Architecture

Refactoring

Agile

Delivery

Microservices

Data

Testing

DSL


ABOUT ME

About

Books

FAQ


CONTENT

Videos

Content Index

Board Games

Photography


THOUGHTWORKS

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FOLLOW

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RSS

Software development is a young profession, and we are still learning the
techniques and building the tools to do it effectively. I've been involved in
this activity for over three decades and in the last two I've been writing on
this website about patterns and practices that make it easier to build useful
software. The site began as a place to put my own writing, but I also use it to
publish articles by my colleagues.

In 2000, I joined Thoughtworks, where my role is to learn about the techniques
that we've learned to deliver software for our clients, and pass these
techniques on to the wider software industry. As this site has developed into a
respected platform on software development, I've edited and published articles
by my colleagues, both ThoughtWorkers and others, to help useful writing reach a
wider audience.

photo: Christopher Ferguson

Martin Fowler


A WEBSITE ON BUILDING SOFTWARE EFFECTIVELY

If there's a theme that runs through my work and writing on this site, it's the
interplay between the shift towards agile thinking and the technical patterns
and practices that make agile software development practical. While specifics of
technology change rapidly in our profession, fundamental practices and patterns
are more stable. So writing about these allows me to have articles on this site
that are several years old but still as relevant as when they were written.

As software becomes more critical to modern business, software needs to be able
to react quickly to changes, allowing new features to be be conceived, developed
and put into production rapidly. The techniques of agile software development
began in the 1990s and became steadily more popular in the last decade. They
focus on a flexible approach to planning, which allows software products to
change direction as the users' needs change and as product managers learn more
about how to make their users effective. While widely accepted now, agile
approaches are not easy, requiring significant skills for a team, but more
importantly a culture of open collaboration both within the team and with a
team's partners.

This need to respond fluently to changes has an important impact upon the
architecture of a software system. The software needs to be built in such a way
that it is able to adapt to unexpected changes in features. One of the most
important ways to do this is to write clear code, making it easy to understand
what the program is supposed to do. This code should be divided into modules
which allow developers to understand only the parts of the system they need to
make a change. This production code should be supported with automated tests
that can detect any errors made when making a change while providing examples of
how internal structures are used. Large and complex software efforts may find
the microservices architectural style helps teams deploy software with less
entangling dependencies.

Creating software that has a good architecture isn't something that can be done
first time. Like good prose, it needs regular revisions as programmers learn
more about what the product needs to do and how best to design the product to
achieve its goals. Refactoring is an essential technique to allow a program to
be changed safely. It consists of making small changes that don't alter the
observable behavior of the software. By combining lots of small changes,
developers can revise the software's structure supporting significant
modifications that weren't planned when the system was first conceived.

Software that runs only on a developer's machine isn't providing value to the
customers of the software. Traditionally releasing software has been a long and
complicated process, one that hinders the need to evolve software quickly.
Continuous Delivery uses automation and collaborative workflows to remove this
bottleneck, allowing teams to release software as often as the customers demand.
For Continuous Delivery to be possible, we need to build in a solid foundation
of Testing, with a range of automated tests that can give us confidence that our
changes haven't introduced any bugs. This leads us to integrate testing into
programming, which can act to improve our architecture.


PHOTOSTREAM



Heian-jingu Shrine

Kyoto, Japan (2004)


DATA MANAGEMENT

There are many kinds of software out there, the kind I'm primarily engaged is
Enterprise Applications. One of the enduring problems we need to tackle in this
world is data management. The aspects of data managment I've focused on here are
how to migrate data stores as their applications respond to changing needs,
coping with different contexts across a large enterprise, the role of NoSQL
databases, and the broader issues of coping with data that is both Big and
Messy.


DOMAIN-SPECIFIC LANGUAGES

A common problem in complex software systems is how to capture complicated
domain logic in a way that programmers can both easily manipulate and also
easily communicate to domain experts. Domain-Specific Languages (DSLs) create a
custom language for a particular problem, either with custom parsers or by
conventions within a host language.


BOOKS

I've written seven books on software development, including Refactoring,
Patterns of Enterprise Application Architecture, and UML Distilled. I'm also the
editor of a signature series for Addison-Wesley that includes five jolt award
winners.

My Books Page...


CONFERENCE TALKS



I'm often asked to give talks at conferences, from which I've inferred that I'm
a pretty good speaker - which is ironic since I really hate giving talks. You
can form your own opinion of my talks by watching videos of some my conference
talks.

My Videos Page...


BOARD GAMES



I've long been a fan of board games, I enjoy a game that fully occupies my mind,
clearing out all the serious thoughts for a bit, while enjoying the company of
good friends. Modern board games saw dramatic improvement in the 1990's with the
rise of Eurogames, and I expect many people would be surprised if they haven't
tried any of this new generation. I also appear regularly on Heavy Cardboard.

My Board Games page...


TAGS

API design · agile · agile adoption · analysis patterns · application
architecture · application integration · bad things · board games · build
scripting · certification · collaboration · computer history · conference
panels · conferences · continuous delivery · covid-19 · data analytics ·
database · design · dictionary · distributed computing magazine · diversions ·
diversity · documentation · domain driven design · domain specific language ·
domestic · encapsulation · enterprise architecture · estimation · event
architectures · evolutionary design · experience reports · expositional
architectures · extreme programming · front-end · gadgets · ieeeSoftware ·
infodecks · internet culture · interviews · language feature · language
workbench · lean · legacy rehab · legal · metrics · microservices · mobile ·
noSQL · object collaboration design · parser generators · photography ·
podcast · popular · presentation technique · privacy · process theory ·
productivity · programming platforms · programming style · project planning ·
recruiting · refactoring · refactoring boundary · requirements analysis · ruby ·
security · talk videos · team environment · team organization · technical debt ·
technical leadership · test categories · testing · thoughtworks · tools ·
travel · uml · version control · web development · web services · website ·
writing

2022 · 2021 · 2020 · 2019 · 2018 · 2017 · 2016 · 2015 · 2014 · 2013 · 2012 ·
2011 · 2010 · 2009 · 2008 · 2007 · 2006 · 2005 · 2004 · 2003 · 2002 · 2001 ·
2000 · 1999 · 1998 · 1997 · 1996

All Content


RECENT CHANGES

If you'd like to be notified when I post new material, subcribe to my RSS or
Twitter feeds. I also have a page dedicated to recent changes.

--------------------------------------------------------------------------------


HOW I USE TWITTER

Tue 26 Apr 2022 08:50 EDT

A couple of recent conversations about Twitter were nudging me into writing
about how I use Twitter even before The Muskover developed. Twitter has become
an important part of my online life, and my online life is a big part of what I
do. But like any tool, Twitter can be used in many different ways, and how you
use it affects how useful it can be.

more…

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TRANSITIONAL ARCHITECTURE

Mon 28 Mar 2022 14:49 EDT



The core to a successful legacy displacement is the gradual replacement of
legacy with new software, as this allows benefits to delivered early and
circumvents the risks of a Big Bang. During displacement the legacy and new
system will have to operate simultaneously allowing behavior to be split between
old and new.

Ian Cartwright, Rob Horn, and James Lewis explain how to build and evolve a
Transitional Architecture that supports this collaboration as it changes over
time. For this to work, intermediate configurations may require integrations
that have no place in the target architecture of the new system.

Or to put this more directly - you will have to invest in work that will be
thrown away.

more…

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HOW SCALEUPS GET CONSTRAINED BY TALENT

Thu 10 Mar 2022 10:31 EST



The second bottleneck in the series looks at talent, and how scaleups struggle
to hire enough good people. Tim Cochran and Roni Smith explain how the small
network and informal processes that allow early stage startups to grow begin to
fail during the scaleup phase, and what signs indicate a new approach is needed.

more…

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BOTTLENECKS OF SCALEUPS: HOW DID YOU GET TECH DEBT?

Tue 08 Mar 2022 09:40 EST



In its early days, a startup searches for a good product-market fit. When it
finds one it looks to grow rapidly, a phase known as a scaleup. At this time
it's growing rapidly along many dimensions: revenues, customer, headcount. At
Thoughtworks, we've worked with many such scaleups, and our work has focused on
how to help them overcome various bottlenecks that impede this growth. As we've
done this work, my colleagues have noticed common bottlenecks, and learned
approaches to deal with them.

This article, by Tim Cochran and Carl Nygard, is the first in a series that
examines these bottlenecks, in this case looking at the problem of a startup
accumulating technical debt. This bottleneck is a common one, and like most
bottlenecks it isn't necessarily due to bad work so far, but more due to the
change of context that rapid growth imposes on a company. We begin the article
by explaining how this bottleneck appears and what the key signs are the
bottleneck is slowing progress.

more…

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BUILDING INFRASTRUCTURE PLATFORMS

Tue 01 Feb 2022 09:52 EST

A lot of organizations are looking to improve the way their teams build on top
of clouds by assembling their own preferred set of cloud components into an
infrastructure platform. This allows product teams work with a consistent and
curated set of services, rather than having to figure it out on their own. Poppy
Rowse and Chris Shepherd have worked with several of these teams and put
together some guidelines on how to do this successfully. They begin by outlining
how to create a strategy for such a platform.

more…

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DIVERT THE FLOW

Thu 20 Jan 2022 10:50 EST



Yesterday Ian Cartwright, Rob Horn, and James Lewis described the Critical
Aggregator and how it can metastasize into an invasive form. When a legacy
system has such an Invasive Critical Aggregator it's often best, if a little
counter-intuitive, to Divert the Flow of data by building a new critical
aggregator first. Once this is done, we have far more freedom to change or
relocate the various upstream data sources.

more…


TOPICS

Architecture

Refactoring

Agile

Delivery

Microservices

Data

Testing

DSL


ABOUT ME

About

Books

FAQ


CONTENT

Videos

Content Index

Board Games

Photography


THOUGHTWORKS

Insights

Careers

Products


FOLLOW

Twitter

RSS

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