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Wikidot.com .wikidot.com Share on Explore » D&D 5TH EDITION A BASIC WIKI * About * Layout * Membership * User Guide * Help Docs * User Guide * First Time User * Quick Reference * Creating Pages * Editing Pages * Navigation Bars * Using Modules * Templates * CSS Themes * Contact * * Site Manager * Edit Top Bar * Edit Side Bar * CSS Manager * Recent Changes * List All Pages Create account or Sign in Home WELCOME TO DRAKANSHADOW'S DUNGEON & DRAGONS 5TH EDITION WIKI. Everything here is official or semi-official DND 5e content. Purpose of this wiki is not as a public resource, but for personal use. Always check with DM for approval to use Unearthed Arcana Material. List of Source Books *Please Support By Owning the Books* SPELLS RACES BACKGROUNDS CLASSES ITEMS FEATS SPELLS • Artificer Spells • Bard Spells • Cleric Spells • Druid Spells • Paladin Spells • Ranger Spells • Sorcerer Spells • Warlock Spells • Wizard Spells COMMON RACES • Dragonborn • Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling MONSTER RACES • Aasimar • Bugbear • Goblin • Hobgoblin • Kenku • Kobold • Lizardfolk • Orc • Tabaxi • Triton • Yuan-Ti Pureblood EXOTIC RACES • Aarakocra • Changeling • Firbolg • Genasi • Gith • Goliath • Grung • Kalashtar • Locathah • Shifter • Tortle • Verdan • Warforged RAVNICA RACES • Centaur • Loxodon • Minotaur • Simic Hybrid • Veldalken PLANESHIFT RACES • Aetherborn • Aven • Elf • Dwarf • Goblin • Human • Keldon • Khenra • Kor • Merfolk • Minotaur • Naga • Orc • Siren • Vampire • Vedalkan BACKGROUNDS • Acolyte • Anthropologist • Archaeologist • Charlatan • City Watch • Clan Crafter • Cloistered Scholar • Courtier • Criminal • Dissenter (Amonkhet) • Entertainer • Faceless • Faction Agent • Far Traveler • Folk Hero • Gladiator • Guild Artisan • Guild Merchant • Haunted One • Hermit • Inheritor • Initiate (Amonkhet) • Inquisitor (Innistrad) • Investigator • Knight • Knight of the Order • Mercenary Veteran • Noble • Outlander • Pirate • Sage • Sailor • Soldier • Spy • Urban Bounty Hunter • Urchin • Uthgardt Tribe Member • Vizier (Amonkhet) • Waterdhavian Noble THE ARTIFICER MAKERS OF MAGIC-INFUSED OBJECTS, ARTIFICERS ARE DEFINED BY THEIR INVENTIVE NATURE. THEY SEE MAGIC AS A COMPLEX SYSTEM WAITING TO BE DECODED AND CONTROLLED. INSTEAD OF EPHEMERAL SPELLS, THEY SEEK TO CRAFT DURABLE, USEFUL, MARVELOUS MAGICAL ITEMS. • Alchemist • Armorer (UA) • Artillerist • Battle Smith THE BARBARIAN FOR SOME, THEIR RAGE SPRINGS FROM A COMMUNION WITH FIERCE ANIMAL SPIRITS. OTHERS DRAW FROM A ROILING RESERVOIR OF ANGER AT A WORLD FULL OF PAIN. FOR EVERY BARBARIAN, RAGE IS A POWER THAT FUELS NOT JUST A BATTLE FRENZY BUT ALSO UNCANNY REFLEXES, RESILIENCE, AND FEATS OF STRENGTH. • Path of the Ancestral Guardian • Path of the Battlerager • Path of the Berserker • Path of the Storm Herald • Path of the Totem Warrior • Path of the Wild Soul (UA) • Path of the Zealot THE BARD WHETHER SCHOLAR, SKALD, OR SCOUNDREL, A BARD WEAVES MAGIC THROUGH WORDS AND MUSIC TO INSPIRE ALLIES, DEMORALIZE FOES, MANIPULATE MINDS, CREATE ILLUSIONS, AND EVEN HEAL WOUNDS. THE BARD IS A MASTER OF SONG, SPEECH, AND THE MAGIC THEY CONTAIN. • College of Creation (UA) • College of Eloquence (UA) • College of Glamour • College of Lore • College of Satire (UA) • College of Swords • College of Valor • College of Whispers THE CLERIC CLERICS ARE INTERMEDIARIES BETWEEN THE MORTAL WORLD AND THE DISTANT PLANES OF THE GODS. AS VARIED AS THE GODS THEY SERVE, CLERICS STRIVE TO EMBODY THE HANDIWORK OF THEIR DEITIES. NO ORDINARY PRIEST, A CLERIC IS IMBUED WITH DIVINE MAGIC. • Ambition Domain (Amonkhet) • Arcana Domain • Death Domain • Forge Domain • Grave Domain • Knowledge Domain • Life Domain • Light Domain • Love Domain (UA) • Nature Domain • Protection Domain (UA) • Solidarity Domain (Amonkhet) • Strength Domain (Amonkhet) • Tempest Domain • Trickery Domain • Twilight Domain (UA) • Unity Domain (UA) • War Domain • Zeal Domain (Amonkhet) THE DRUID WHETHER CALLING ON THE ELEMENTAL FORCES OF NATURE OR EMULATING THE CREATURES OF THE ANIMAL WORLD, DRUIDS ARE AN EMBODIMENT OF NATURE'S RESILIENCE, CUNNING, AND FURY. THEY CLAIM NO MASTERY OVER NATURE, BUT SEE THEMSELVES AS EXTENSIONS OF NATURE'S INDOMITABLE WILL. • Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores (UA) • Circle of Stars (UA) • Circle of Twilight (UA) • Circle of Wildfire (UA) THE FIGHTER FIGHTERS SHARE AN UNPARALLELED MASTERY WITH WEAPONS AND ARMOR, AND A THOROUGH KNOWLEDGE OF THE SKILLS OF COMBAT. THEY ARE WELL ACQUAINTED WITH DEATH, BOTH METING IT OUT AND STARING IT DEFIANTLY IN THE FACE. • Arcane Archer • Banneret • Brute (UA) • Battle Master • Cavalier • Champion • Echo Knight • Eldritch Knight • Monster Hunter (UA) • Psychic Warrior (UA) • Rune Knight (UA) • Samurai • Scout (UA) • Sharpshooter (UA) THE MONK MONKS ARE UNITED IN THEIR ABILITY TO MAGICALLY HARNESS THE ENERGY THAT FLOWS IN THEIR BODIES. WHETHER CHANNELED AS A STRIKING DISPLAY OF COMBAT PROWESS OR A SUBTLER FOCUS OF DEFENSIVE ABILITY AND SPEED, THIS ENERGY INFUSES ALL THAT A MONK DOES. • Way of the Astral Self (UA) • Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Long Death • Way of the Open Hand • Way of Shadow • Way of the Soul Knife (UA) • Way of the Sun Soul • Way of Tranquility (UA) THE MYSTIC (UA) MYSTICS ARE LONERS. MOST DISCOVER THE SECRETS OF THEIR POWER THROUGH VAGUE REFERENCES IN TOMES OF LORE OR BY INGRATIATING THEMSELVES TO A MASTER OF THE POWER. • Order of the Avatar (UA) • Order of the Awakened (UA) • Order of the Immortal (UA) • Order of the Nomad (UA) • Order of the Soul Knife (UA) • Order of the Wu Jen (UA) THE PALADIN WHETHER SWORN BEFORE A GOD'S ALTAR AND THE WITNESS OF A PRIEST, IN A SACRED GLADE BEFORE NATURE SPIRITS AND FEY BEINGS, OR IN A MOMENT OF DESPERATION AND GRIEF WITH THE DEAD AS THE ONLY WITNESS, A PALADIN'S OATH IS A POWERFUL BOND. • Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Heroism (UA) • Oath of Redemption (UA) • Oath of Treachery (UA) • Oath of Vengeance • Oathbreaker THE RANGER + THE RANGER REVISED (UA) FAR FROM THE BUSTLE OF CITIES AND TOWNS, PAST THE HEDGES THAT SHELTER THE MOST DISTANT FARMS FROM THE TERRORS OF THE WILD, AMID THE DENSE-PACKED TREES OF TRACKLESS FORESTS AND ACROSS WIDE AND EMPTY PLAINS, RANGERS KEEP THEIR UNENDING WATCH. • Beast Master Conclave • Fey Wanderer Conclave (UA) • Gloom Stalker Conclave • Horizon Walker Conclave • Hunter Conclave • Monster Slayer Conclave • Primeval Guardian Conclave (UA) • Swarmkeeper Conclave (UA) THE RUNE SCRIBE (UA) A RUNE SCRIBE MASTERS THE SECRETS OF THE RUNES OF POWER –_ANCIENT SIGILS THAT EMBODY THE FUNDAMENTAL MAGIC OF CREATION. RUNE MAGIC IS EXCEEDINGLY RARE: SOME OF ITS SECRETS HAVE BEEN LOST, AND WHAT LORE REMAINS IS JEALOUSLY GUARDED. FEW RUNE SCRIBES SHARE THEIR LORE WITH OTHERS. INDEED, MOST RUNE SCRIBES TAKE ON NEW STUDENTS ONLY IF DOING SO ALLOWS THEM TO GAIN ACCESS TO A FORGOTTEN OR MISSING RUNE. THE ROGUE ROGUES RELY ON SKILL, STEALTH, AND THEIR FOES' VULNERABILITIES TO GET THE UPPER HAND IN ANY SITUATION. THEY HAVE A KNACK FOR FINDING THE SOLUTION TO JUST ABOUT ANY PROBLEM, DEMONSTRATING A RESOURCEFULNESS AND VERSATILITY THAT IS THE CORNERSTONE OF ANY SUCCESSFUL ADVENTURING PARTY. • Arcane Trickster • Assassin • Inquisitive • Mastermind • Scout • Soulknife (UA) • Swashbuckler • The Revived (UA) • Thief THE SORCERER SORCERERS CARRY A MAGICAL BIRTHRIGHT CONFERRED UPON THEM BY AN EXOTIC BLOODLINE, SOME OTHERWORLDLY INFLUENCE, OR EXPOSURE TO UNKNOWN COSMIC FORCES. NO ONE CHOOSES SORCERY; THE POWER CHOOSES THE SORCERER. • Aberrant Mind (UA) • Clockwork Soul (UA) • Draconic Bloodline • Divine Soul • Giant Soul(UA) • Phoenix (UA) • Pyromancy (Kaladesh) • Sea Sorcery (UA) • Shadow Magic • Stone Sorcery (UA) • Storm Sorcery • Wild Magic THE WARLOCK WARLOCKS ARE SEEKERS OF THE KNOWLEDGE THAT LIES HIDDEN IN THE FABRIC OF THE MULTIVERSE. THROUGH PACTS MADE WITH MYSTERIOUS BEINGS OF SUPERNATURAL POWER, WARLOCKS UNLOCK MAGICAL EFFECTS BOTH SUBTLE AND SPECTACULAR. • Archfey • Celestial • Fiend • Great Old One • Hexblade • Kraken (UA) • Lurker in the Deep (UA) • Raven Queen (UA) • Seeker (UA) • Undying THE WIZARD WIZARDS ARE SUPREME MAGIC-USERS, DEFINED AND UNITED AS A CLASS BY THE SPELLS THEY CAST. DRAWING ON THE SUBTLE WEAVE OF MAGIC THAT PERMEATES THE COSMOS, WIZARDS CAST SPELLS OF EXPLOSIVE FIRE, ARCING LIGHTNING, SUBTLE DECEPTION, BRUTE-FORCE MIND CONTROL, AND MUCH MORE. • School of Abjuration • School of Bladesinging • School of Chronurgy • School of Conjuration • School of Divination • School of Enchantment • School of Evocation • School of Graviturgy • School of Illusion • School of Invention (UA) • School of Lore Mastery (UA) • School of Necromancy • School of Onomancy (UA) • School of Psionics (UA) • School of Theurgy (UA) • School of Transmutation • School of War Magic ITEMS • Adventuring Gear • Armor and Shields • Weapons • Wondrous Items • Coins and Gemstones GENERAL FEATS • Acrobat (UA) • Actor • Animal Handler (UA) • Alert • Alchemist (UA) • Arcanist (UA) • Athlete • Blade Mastery (UA) • Brawny (UA) • Burglar (UA) • Charger • Crossbow Expert • Defensive Duelist • Diplomat (UA) • Dual Wielder • Dungeon Delver • Durable • Empathic (UA) • Elemental Adept • Fell Handed (UA) • Flail Mastery (UA) • Gourmand (UA) • Grappler • Great Weapon Master • Healer • Heavily Armored • Heavy Armor Master • Historian (UA) • Inspiring Leader • Investigator (UA) • Keen Mind • Lightly Armored • Linguist • Lucky • Mage Slayer • Magic Initiate • Martial Adept • Master of Disguise (UA) • Medium Armor Master • Medic (UA) • Menacing (UA) • Mobile • Moderately Armored • Mounted Combatant • Naturalist (UA) • Observant • Perceptive (UA) • Performer (UA) • Polearm Master • Quick-Fingered (UA) • Resilient • Ritual Caster • Savage Attacker • Sentinel • Sharpshooter • Shield Master • Silver-Tongued (UA) • Skilled • Skulker • Spear Mastery (UA) • Spell Sniper • Stealthy (UA) • Survivalist (UA) • Tavern Brawler • Theologian (UA) • Tough • War Caster • Warhammer Master (UA) • Weapon Master RACIAL FEATS • Barbed Hide (UA) • Bountiful Luck • Critter Friend (UA) • Dragon Fear • Dragon Hide • Dragon Wings (UA) • Drow High Magic • Dwarven Fortitude • Elven Accuracy • Everybody's Friend (UA) • Fade Away • Fey Teleportation • Flames of Phlegethos • Grudge Bearer (UA) • Human Determination (UA) • Infernal Constitution • Orcish Aggression (UA) • Orcish Fury • Prodigy • Revenant Blade • Second Chance • Squat Nimbleness • Svirfneblin Magic • Wonder Maker (UA) • Wood Elf Magic LIST OF SOURCE BOOKS Player's Handbook Monster Manual Dungeon Master's Guide Sword Coast Adventurer's Guide Volo's Guide to Monsters Xanathar's Guide to Everything Guildmasters' Guide to Ravnica Acquisitions Incorporated Baldur's Gate: Descent Into Avernus Eberron: Rising from the Last War Explorer's Guide to Wildemount 5th-editionartificerbackgroundsbarbarianbardclassesclericd&ddnddnd-5ednd-5eddnd5ednd5eddruiddungeons-and-dragonsfeatsfighterpaladinracesrangersorcererspellswarlockwizard Help | Terms of Service | Privacy | Report a bug | Flag as objectionable Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. 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