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Skip to content Tinkr API Documentation Getting Started Type to start searching * Getting Started * Help * Lua * Modules * Routine Tinkr API Documentation * Getting Started Getting Started Table of contents * Custom Scripts * Routines * Help Help * Troubleshooting Tinkr Launcher * Installing Command Line Tools * M1 Login Workaround * Lua Lua * Getting Started * Filesystem Filesystem * CreateDirectory * DeleteFile * DirectoryExists * FileExists * ListDirectories * ListFiles * ListZipEntries * ReadFile * ReadZipEntry * WriteFile * Interaction Interaction * ClearAFK * ClearNPCObject * ClearTargetObject * Click * IsSpellPending * LeftClickObject * ReleaseEmpoweredSpell * RightClickObject * SendMovementHeartbeat * SetMouseover * SetNPCObject * SetTargetObject * Movement Movement * CameraPosition * FaceDirection * FaceObject * GeneratePath * GeneratePathWeighted * GetAreaInfo * GetCorpsePosition * GetMapID * GetPitch * MoveTo * MoveToRaw * SetHeading * SetPitch * Network Network * HTTP Requests * Objects Objects * AreaTriggerSpell * GameObjectType * Missiles * Object * ObjectAura * ObjectBoundingRadius * ObjectCastingInfo * ObjectCastingTarget * ObjectCombatReach * ObjectCreator * ObjectCreatureType * ObjectDistance * ObjectFlags * ObjectGUID * ObjectHeight * ObjectId * ObjectIsOutdoors * ObjectIsSubmerged * ObjectLootable * ObjectMovementFlag * ObjectMover * ObjectName * ObjectPosition * ObjectRawPosition * ObjectRawRotation * Object Reference * ObjectRotation * ObjectSkinnable * ObjectSkinningType * ObjectSpecializationID * ObjectType * ObjectWorldPosition * Objects * UnitDuelTeam * UnitIsMounted * UnitIsSitting * UnitItemLevels * ObjectLootTarget * UnitShapeShiftID * WowGameObject * Utility Utility * BringWindowToForeground * Crash * Eval * FastDistance * FastDistance2D * GetArchitecture * GetAuctionInfo * GetGameTick * GetKeyState * GetLastHardwareActionTime * GetWindowStatus * IsInGame * JSON & BSON Encoding/Decoding * Kill * Log * RotateVector * ScreenToWorld * SetForbiddenFrame * SetLastHardwareActionTime * TraceLine * WorldToScreen * WouldInject * Zlib Inflate / Deflate * loadstringsecure * Modules Modules * Getting Started * Routine Routine * Routine * Util Util * Commands * Common * Config * Crypto * Detour * Draw * Evaluator * Event * File * Fly * FrameEvent * HTTP * JSON * LibStub * Movement * ObjectManager * Script * Vector3 * GUI Builder GUI Builder * Getting Started * Examples * Integration * Accessing Values * Routine Routine * Getting Started * Conditions Conditions * SpreadNotDebuffed * alive * aroundunit * aura * auraCount * between * buff * buffCount * buffDuration * cansee * castable * casting * castremaining * channelilng * charges * clickable * clickableEntity * clickitem * combat * cooldown * covenant * debuff * debuffDuration * debuffCount * distance * distancecheck * dungeon * enabled * enemiesAround * enemy * exists * facing * gcd * health * hiddenaura * highestrank * highestrankname * immune * interrupt * interruptible * isspellclickpending * itemcooldown * itemcount * iteminbgas * itemoftypeinbags * latencyCheck * lineOfSight * lowest * lowestaoe * melee * mounted * moving * partydensitycentroid * partyHealthAround * partyMembersAround * power * powerfor * powermax * powerpercent * powertype * raid * rank * resolveSpellID * runes * Smart Interrupt * solo * spellInRange * spellisspell * stagger * steal * talent * tank * totem * ttd * ttt * usable * useitem GETTING STARTED Welcome to the Tinkr Scripting Platform. Here you will find documentation for our Lua Scripting API and our Routine Scripting API. CUSTOM SCRIPTS Using the custom scripting API and Lua sandbox, you can create your own utilties, tools, or even complete bots. ROUTINES We also provide a API specficially designed to ease the creation of custom routines (or rotations). Using our API you can create routines that are powerful yet easy to read and write. Copyright © 2022