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BIBIKI GARCÍA

 * Showreel
 * About
 * Videogames
 * Films and other media
 * Instruments + Live-electronics
 * Personal albums
 * Procedural
 * Video Music
 * Game Dev
 * Contact


 * Showreel
 * About
 * Videogames
 * Short films
 * Films and other media
 * Instruments + Live-electronics
 * Personal albums
 * Procedural
 * Video Music
 * Game Dev
 * Contact


HEY!


I'M JOSÉ RAMÓN "BIBIKI" GARCÍA,
A SPANISH COMPOSER AND SOUND DESIGNER!





SHOWREEL


ABOUT

INFO

/ Composer and sound designer.
/ Working as a freelancer for videogames and other media.
/ 10+ years of experience in games industry.
/ Experience in orchestral/contemporary music + short films and docs.

SKILLS

/ Versatil. Can make music of any style, depending on the project.
/ Quick prototyping ideas and concepts.
/ Able to design personal sounds or instruments so the music has a unique
character.
/ Traditionally trained, can make orchestral, electroacoustic or contemporary
music too.
/ Eager to learn new stuff, from new ways to make audio adaptive to coding
knowledge.

EDUCATION

/ Music composition - Bachelor - 2014-2016
@ Malaga's music conservatory, Spain
/ Music composition - Bachelor - 2016-2018
@ Musikene - Basque Country Conservatory, Spain
/ Music composition for media - Master Degree - 2018-2019
@ Katarina Gurska - Madrid, Spain
/ Responsive Web Design Certification - 2019
@freeCodeCamp

AWARDS

/ 2016 - MálagaJam - Best Sound Field Award.
/ 2019 - Global Game Jam 2019 organized by GameJam.es - Best Audio.
/ 2019 - Basque Country - Orfeón Donostiarra Award for the research:
"Composición de música para videojuegos: una aproximación desde la perspectiva
de un compositor indie".



For more info check BIO and my CV




VIDEOGAMES


(2024) Co-creator. Music, sound design, audio direction and some game design /
production for Arco. A unique tactical action game with a simultaneous
turn-based system where your decisions shape the story. Made in LOVE2D,
implemented using LUA. Almost 100% are "real" recordings. Oboe, french horn,
viola, voices, guitars, percussions, etc. Same for foley and audio design. Most
ambitious stuff I've ever done. Scary <3

If you want to check out the game, go here.

Arco (Original Game Soundtrack) [Deluxe Edition] by José Ramón "Bibiki" García



(ETA 2024) Music for Citadelum. A roman-like city builder. Soundtrack made
mixing virtual instruments + guitalele, small percussion and voice recordings in
a roman-like style.

If you want to check out the game, go here.



(ETA 2024) Sound design for Loco Motive. A hilarious and misterious point and
click adventure. Made using FMOD and Unity.

If you want to check out the game, go here.



(ETA 2024) Sound design for Vengeance Hunters. A beat em' up game for Neo Geo,
recreating Neo Geo - like aesthetic with crushing and downgrade processing.

If you want to check out the game, go here.



(2023) Sound design for Qomp2. The second part of the reinvention of the
original Pong. Worked alongside Fat Bard.

If you want to check out the game, go here.



(2023) Sound design for Snacko. A cat-farming cozy simulator. Implementation
using Unreal Engine.

If you want to check out the game, go here.


UnderDungeon (Original Game Soundtrack) by José Ramón "Bibiki" García

(2023) Music, sound design and audio direction for UnderDungeon. A peculiar
adventure based on the classic dungeon crawlers. Kimuto will have to face the
harsh world of work on his first day on the job.

If you want to check out the game, go here.


(2021) Music, sound design and audio direction for Alex Kidd in Miracle World
DX. A legend returns in stunning new detail with Alex Kidd in Miracle World DX!
Fire up your power bracelet and relive a platforming classic alongside new
modes, levels and features!

If you want to check out the game, go here.


MicroTown (Original Game Soundtrack) by José Ramón "Bibiki" García

(2020) Medieval like soundtrack made for MicroTown, "a relaxing village
construction and management simulator" game made by Snowy Ash Games.

If you want to check out the game, go here.


Dixit World (Original Game Soundtrack) by José Ramón "Bibiki" García

(2020) Acoustic-fantasy soundtrack and sound design made for Dixit World, an
adaptation of the classic board game Dixit on iOS and Android.

If you want to check out the game, go here.


Burning Knight (Original Game Soundtrack) by José Ramón "Bibiki" García

(2018-2020) Orchestral-chiptune hybrid medieval-like soundtrack made for Burning
Knight, a roguelike bullet hell game.

If you want to check out the game, go here.


Tamiku (Original Game Soundtrack) by José Ramón "Bibiki" García

(2019) Chiptune soundtrack made for Tamiku, a retro arcade game.

If you want to check out the game, go here.


Vigtafl (Original Game Soundtrack) by José Ramón "Bibiki" García

(2020) Medieval lo-fi soundtrack made for Vigtafl, an strategy game made for
#LDJAM46

If you want to check out the game, go here.


(2018-2020) Retro-inspired music and sound design made for Pushy and Pully in
Blockland, a co-op arcade puzzle game for PC and consoles.

If you want to check out the game, go here.


Rise to Ruins by José Ramón "Bibiki" García

(2014-2019) Orchestral retro-inspired soundtrack made for Rise to Ruins, a
god-like strategy game in Early Access right now.

If you want to check out the game, go here. You can download the score of the
main theme for piano here.


Zeroptian Invasion by José Ramón "Bibiki" García

(2018) Chiptune soundtrack made for Zeroptian Invasion, a classic shoot 'em up
with mechanics from other arcades of the 80’s.

If you want to check out the game, go here.


Daughter of Reyn (Original Game Soundtrack) by José Ramón "Bibiki" García

(2020) Chiptune soundtrack made for Daughter of Reyn, a metroidvania adventure
game.

If you want to check out the game, go here.


Depths of Limbo by José Ramón "Bibiki" García

(2017) Orchestral-synth soundtrack made for Depths of Limbo, a difficult action
roguelike game with a dark theme.

If you want to check out the game, go here.


StarPug by José Ramón "Bibiki" García

(2017) Chiptune soundtrack made for StarPug, a game made for #UOGBJAM.
Soundtrack is made entirely with DefleMask tracker with a GameBoy sound
emulation.

If you want to check the game, go here.


Also, I’ve made the music and sounds for multiple jam games, participating in
events like LDjam, GMTK jam and other Itch jams.


FILMS AND OTHER MEDIA



SINOPSIS

Vaginismus is a condition in which involuntary contractions of muscles in the
vagina makes penetration impossible. It has been considered a psychological
problem without specific treatment but the protagonists of this shortfilm prove
these theories wrong with their stories of overcoming vaginismus with
physiotherapy. Diana, Iraida and Jacqueline begin to shape an artistic project
that they want to exhibit soon. Montse began years ago to organize an
association. All of them want vaginismus to stop being invisible, and for that
they have to name it and tell it. Because as they well know, what has no name
does not exist.

Production: Laura Laplana, Lucía Cardó
Edition: Laura Laplana
Photography: Daniel Apodaca
Sound: Carlos Baquero, Silvia Gerona
Color Correction: Cristóbal Bolaños
Music: José Ramón 'Bibiki' García




Productor: Donostia Kultura; Larrotxene Bideo

Music: José Ramón García
Product: Short film, 11’30’’

Description:



> “Cada marea trae nuevos objetos a las costas de nuestras vidas: llevadas por
> las mareas bajas a veces, otras entregadas por nosotros.”


Date: 2017



Festivals and proyections:

 * Donostiako Antzoki Zaharra (Bideoaldia, Estreinaldia)
 * Euskal Zine Bilera 2017
 * Donostiako Zinemaldia 2017 (Bideoaldia)
 * Asier Errasti Eibarko film laburren jaialdia 2017 Prize to the best film in
   euskera
 * IKUSKA Pasaiako film laburren nazioarteko jaialdia 2017. Zinegin Festibala
   2017
 * Errenteriako XXII. Film Laburren Jaialdia 2017 Prize to the best film in
   euskera
 * Beste begiradak – Las otras miradas 2017 Prize to the best script


"City of Lights is a representation of society with colors and life, trying to
bring back the kindness in a hollow city."

Composed by José Ramón García.

Players:

Flute: Cristina Santirso
Violin I: Esther Jiménez
Violin II: Aurora Ortega
Viola: Alejandro Revenga
Cello: Anníbel Gutiérrez
Doublebass: Manuel Esparza

Music was recorded and mixed at PKO Studios in Madrid, Spain.

Made as a project for Katarina Gurska Master Degree in Composition for Media.

2019


INSTRUMENTS + LIVE-ELECTRONICS

Ukerator1.0 is a piece for ukulele and live electronics. It’s composed and
played by José Ramón García.
Live electronics are made with Max/MSP. The piece was composed in 2017 and
played in 2018 at Musikene.


PERSONAL ALBUMS

Ghost Cab by José Ramón "Bibiki" García

'Ghost Cab' is born thanks to #AGBIC ('A game by its cover') jam, a jam where
you have to create something inspired by a fictional game cover art.

Afterthought by José Ramón "Bibiki" García

'Afterthought' is a personal album made as a need to explore new sounds,
production and feelings aswell as a way to keep sane in this difficult times,
being the album itself an afterthought of all this feelings. Art by the amazing
Fellipe Martins (@fell_martins).

Forgotten Island by José Ramón "Bibiki" García

'Forgotten Island' is an EP made during the early/mids of 2020, during the
lockdown months in Spain. The EP was concieved as an scape from the loneliness
and burden, trying to create a pleasant place to live and avoid all the bad
feelings caused by the lockdown.

Blank by José Ramón "Bibiki" García

'Blank' is, more than a music album, an experience that is intended to be
listened not as a track-per-track album, but as a whole: a journey. This music
experience tries to give the listener various feelings, from nostalgia to
excitement, along with the different parts of the journey. To achieve this whole
experience, 'Blank' is inspired in alternative styles, like electronic, ambient,
lo-fi, hip-hop or alternative rock, even though all of this is translated into
the album as a personal style-experience.

Released April 14, 2020.

Almost Pure by José Ramón "Bibiki" García

'Almost Pure' is an electronic/drone EP made exclusively using a Korg Monologue.
The objective of making this album was to explore the different abilities of
Korg Monologue, trying to make different stuff like harmonic/resonance melodies
or polyphonic melodies (even though Korg Monologue is monophonic).
Listen to it. Chill. This music is about listening the small details of sound
itself.

Released April 1, 2019.

REC by José Ramón "Bibiki" García

'REC' is a project made exclusively with a Volca Keys, PO-12, PO-20 and a Korg
Monotron.
Each track is an improvisation made with these electronic devices. No other
instruments or VSTs are added.
The goal of this project is to learn how to use, play and improvise analogue
devices and experiment with the sound itself.

Released August 6, 2017


PROCEDURAL

A day of solitude by José Ramón "Bibiki" García

'A day of solitude' is a project that intends to create an ambient music in real
time, thanks to a patch created in Max/MSP.
All original sounds are made in Volca Keys and, later, reproduced in Max/MSP
with different rythms, dynamics and processed with a reverb.
The result is some kind of ambient music with a solid unity that creates a
peaceful ambient for people to study, work or just relax with.
Max patch is available with the purchase of the track at Bandcamp. But if you
have some curiosity, you can just contact me via e-mail and talk about it :)


VIDEO MUSIC

Video and music made by José Ramón García. Length: 5’10’’. Played at Synchresis,
2017.

Video and music made by José Ramón García. Length: 3’. Played at synchresis,
2017.


GAME DEV

Capitalist Paradise by Bibiki

Help iCare make up all their duties in this (not)dystopian capitalist adventure.
Made everything by myself, using Unity, FMOD, Aseprite and REAPER.


Chroma Space is a pico8 game where you, as a solitary adventurer, have to free
the space out of the asteroids that are trying to destroy the galaxy.


Get The Skull! is a pico8 game made with love by a composer / sound designer
trying to learn how to code and make art.

In Get The Skull! you are a skeleton that has to get as many skulls as possible
while avoiding traps like fire, spears and ghosts! And, if you have a friend to
play with you, you can both play together to see who get more skulls!


VOID is an arcade game where you have to collect as many stars as you can while
avoiding the enemies falling in the void! You have to beat all the 10 levels to
become a winner.

This is my first game ever, trying to learn game programming -LUA, if we talk
about PICO8- and also exploring new fields, like game design, graphics design or
chiptune music made with PICO8 tracker itself.


CONTACT

Do you need any audio for your project?
Let's talk!

Crafted with by Bibiki


Copyright 2022 José Ramón "Bibiki" García


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