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PHAGEBORN

APR 21, 2022 - MAY 18, 2022

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PHAGEBORN

APR 21, 2022 - MAY 18, 2022

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PHAGEBORN

APR 21, 2022 - MAY 18, 2022

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PICKED REVIEW

DARK SWORDS FIRELINK

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Самое первое и самое, пожалуй, важное - это то, что у игры есть поддержка
геймпада! :D Серьёзно, многие недооценивают столь важное качество, даже на
ранних стадиях отсылая игрока играть на клавиатуре с мышкой. Оно, конечно,
понятно, мол, всегда так играли и ничего, но больше всего плюсов хочется ставить
той игре, у которой имеется дополнительная проработка. Спасибо! Так же, перед
раздачей "плюсов и минусов", хотелось бы попросить побольше погружения в сюжет.
Именно дополнительные локации (секретные), может быть больше вариантов "в какую
сторону стоит идти", может быть дополнительных НПС, которые шутят/выдают
ненужные задания/кажутся сумасшедшими - что-то такое, что оживило бы геймплей.
Он довольно линейный, на данный момент, и потому хочется живости. Можно даже
сделать разрушаемость заднего фона, например, бьёшь горшок, а он не остаётся
статичным, а рушится на пол. Теперь к небольшому разбору подробностей: +
Приятная графика. Мне нравится, как она между собой сочетается. Даже лампочки
горят уютно; + Музыка на заднем фоне не напрягает, она так же хорошо
вписывается, её приятно слушать и под неё комфортно продвигаться дальше; +
Большое разнообразие способов умереть... :D - Звуки появления текста неприятны,
они отталкивают и их хочется быстрее проскипать. Плюс ко всему, они немного
громче, чем вся игра, и это раздражает. Туда же можно добавить звук поглощения
розовых шариков - он не сильно комфортнее; - В первом же уровне, перед входом в
"замок", на заднем фоне очень сильно дрожат горы, они буквально укачивают своими
резкими пошатываниями, когда персонаж движется; - Было бы здорово добавить
что-то во время перехода между уровнями. Затемнение и чёрный экран смотрятся
сильно пусто или устаревше. В остальном - хорошей работы, не опускайте руки! <3

evosays

12345

PHAGEBORN

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Phageborn in very few words I can say this. YOU WILL REGRET NOT PLAYING! It is
very simple yet so well executed I honestly cannot find any flaws in the game.
The Art in it flawless, The Audio in it flawless, The Thrill of the fight in it
flawless, The AI in it Flawless. Honestly the devs know what they are doing in
the game. I just wish I had more people to play it with! I would have loved to
have a 2v2 PVP battle!

Nour_

12345

ASTREA: SIX-SIDED ORACLES

--------------------------------------------------------------------------------

I'm sure you have heard the phrase easy to play difficult to master, well what
you didn't know is that it was referring to Astrea: six Sided Oracles. Astrea
takes the familiar genre of a deck building game and replace the deck with dice.
It's a nice refreshing twist that I can't say that I've seen before. The dice
drafting can often times be complex, you really have to pay attention to what
you choose it will heavily play into your advancement through the game.
Oftentimes it feels that enemies have more powerful dice and you don't have many
options to recover hearts once they have been lost. The Story dragged on for a
bit, I was more interested in the corrupted creatures. It was the battle that
drew me in purifying and saving these wonderful creatures is what caused me to
replay again and again. Moonie blends into the background to well, you need
something that makes him pop. I forgot he was there on more that one occasion.
The deep red aura for the corrupted and the dice moving held my attention more.
Overall Astrea can prove to be quite fun and challenging, and a nice twist on
the deck building mechanic.

Remnant Gamers

123

SOARING

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Absolutely loved the game! Took me 12 minutes to beat the game on assisted mode.
I love the art style and the animations are super cute. The ambient sounds are
nice as well, I don't normally like music in game and always go for the ambient
sounds so this was perfect for me. Thank you and best of luck!

natlex

12345

PANIC MODE

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Resource mangament games are something I personally enjoy a lot, with Panic Mode
you can experience that with a hint of a literally panic moments! The game can
be pretty fun to play and go through! Here is my review for the game: ♦ Game
Idea: The idea of the game is fresh to me, I might have played something similar
to that in the past though, kinda feel familiar for some reason! But I honestly
admire good ideas in games, as this has a concept that is pretty hard to make it
run correctly with all the different items and triggers in the game! ♦ Gameplay:
The gameplay is good and fun overall, there are few things that prevent the
gameplay from being even better which I will be mentioning those below
accordingly! I want to also add that I was expecting to see more different
hazards happening in the game, felt that the gameplay was getting a little bit
repetitive after almost an hour of playing! Espacially seeing that it is almost
all about fire! Might work to add other features as described, like flooding in
a room, maybe insects or rats coming out from a hole in another room, a freezer
goes insance and make the entire room temperature colder than normal...etc ♦
Story: Did not catch enough of the story! The game was more focused on having
almost the same gameplay but with different areas and settings! Would be nice to
introduce elements of the story at each new area or some interesting facts to
keep the players engaged from the story part. ♦ Artwork: Very nice looking
artwork, from the screenshots' and the trailer's art design, you can see that
the game is going to be very fun to play, which is exactly the experience I had!
♦ Audio: There are few loud sound effects, but I personally think it adds up to
the game as it give that crazy loud notification to keep us alerted and at the
same time scare us to death in case we don't comply to help out XD ♦ Bugs &
Constructive Criticism: Adding to what mentione above is the camera
turning/rotating system! It is a good system but it feels that the movement is
around 45 degrees to 90! Would be much better to have it manually depending on
how long you hold pressing the rotating buttons! Another important note is that
when using all the items (many items) the game still keeps every item trigger
button under the HUD for speading evacuation buttons which blocks the way to
press the item buttons! This will lead to some problems for future players for
sure! (This is better understood throughout the Gameplay Walkthorugh video,
which I will be posting it soon). ♦ Things to Double Down on: The variety of
items is already there, it surely does not hurt to add more! Also adding new
events would be nice to see! The map seems fixed (The main map) which I was
really hoping to be able to move around and explore other nearby cities!

Zakaria Ghorfati

1234

FRACTAL SPACE

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the game is good ,the graphics are awesome and smooth , audio is good except the
first 2 min in the game (I don't know but it looks weird , I feel like there is
problem in the main character voice) - bugs : when I hold the box and put it
multiple time . the box is disappear and there is text appear and the box return
to his original place and when I in platform and there is platform under me the
box go and I found it there + audio are good - the story is the weakest part in
the game because there is noon of human joke in this situation , I feel it's far
from reality but the conversation between both of them are enjoyable and I like
it and the chemistry between them also like it + the best think is the massage
you but in surrounded are really help a lot and I like it + the puzzles in this
game are awesome I can't add anything except may be you can add the speed or ,
after some progression in the story you can give me ability that make my do
double jump or something + the game are smooth and I think the game is ready to
publish

escasus#465

123

POTIONS!

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Potions places you into the role of a potion maker as you spend each day
fulfilling the orders of customer’s and traveling with your wizard companion to
discover new ingredients through out the land. The first thing you notice about
Potions is the warm colors and simplistic art style utilized throughout the
game. To say the art is simple by no means should be taken as an insult, due to
its light hearted nature anything more detailed would have served as more of a
distraction rather than a complement. I attempted two difficulty modes which
were Apprentice and Alchemist even in alchemist mode it was difficult off the
back to reach my goal of $1.000 gold to move to the next town, so I dared not
try Brewmaster. Moving down to apprentice allowed me to ease into my role as
potion maker and I was quickly able to pick up a rhythm to completing my orders.
From the tips I earned and potions I sold I was able to unlock more recipes to
sale. You are also able to take the potions you make for added help, health
replenishes health, mana replenishes mana. when you get to the other potions
such as haste or resist heat the timing seems to be rather quick and the effects
wear off to fast for my taste. Each characters that you encounter lack
personalities as they bark orders at you. Once you have enough gold to unlock
another recipe it pops up on in the form of a new order. You really don't have a
choice on whether to unlock it or not because not doing so means you fail the
order. It does add a degree of repetitiveness to the gameplay and its quite
refreshing when you are able to make new recipes. When playing Potions you find
yourself drawn into this fun addictive world, it’s a simplistic kind of fun when
you need a break from other more involved games. Requiring little to no
direction to get started, Potions is quick to start but challenging to acquire
complete skill in but you don’t mind spending hours trying to master your
cauldron.

Remnant Gamers

12345

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