www.kingsavenue.org Open in urlscan Pro
2606:4700:3032::ac43:8349  Public Scan

Submitted URL: http://kingsavenue.org/
Effective URL: https://www.kingsavenue.org/
Submission: On April 16 via api from US — Scanned from DE

Form analysis 1 forms found in the DOM

GET https://www.kingsavenue.org/

<form method="get" class="search-form" action="https://www.kingsavenue.org/">
  <input type="search" class="search-field" placeholder="Search" value="" name="s">
  <button type="submit" class="search-submit">Search</button>
</form>

Text Content

Skip to content


KINGS AVENUE LIBRARY

ebooks, audiobooks, and more for reads





Menu

 * Home
 * Contact
 * Cookie Privacy Policy
 * DMCA
 * Privacy Policy
 * Terms of Use

xClose Menu



RUBY WIZARDRY

2014-12-14 Eric Weinstein



The Ruby programming language is perfect for beginners: easy to learn, powerful,
and fun to use! But wouldn't it be more fun if you were learning with the help
of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that
will teach you how to program in Ruby by taking you on a fantastical journey. As
you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real
programming skills, like how to: –Use fundamental concepts like variables,
symbols, arrays, and strings –Work with Ruby hashes to create a programmable
breakfast menu –Control program flow with loops and conditionals to help the
Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as
scripts –Create a class of mini-wizards, each with their own superpower!
–Organize and reuse your code with methods and lists –Write your own amazing
interactive stories using Ruby Along the way, you’ll meet colorful characters
from around the kingdom, like the hacker Queen, the Off-White Knight, and
Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard)
hooked on programming in no time. For ages 10+ (and their parents!)






RUBY WIZARDRY

2014-12-14 Eric Weinstein



The Ruby programming language is perfect for beginners: easy to learn, powerful,
and fun to use! But wouldn't it be more fun if you were learning with the help
of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that
will teach you how to program in Ruby by taking you on a fantastical journey. As
you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real
programming skills, like how to: –Use fundamental concepts like variables,
symbols, arrays, and strings –Work with Ruby hashes to create a programmable
breakfast menu –Control program flow with loops and conditionals to help the
Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as
scripts –Create a class of mini-wizards, each with their own superpower!
–Organize and reuse your code with methods and lists –Write your own amazing
interactive stories using Ruby Along the way, you’ll meet colorful characters
from around the kingdom, like the hacker Queen, the Off-White Knight, and
Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard)
hooked on programming in no time. For ages 10+ (and their parents!)






SO, YOU WANT TO BE A CODER?

2016-05-03 Jane (J. M.) Bedell



Love coding? Make your passion your profession with this comprehensive guide
that reveals a whole host of careers working with code. Behind the screen of
your phone, tablet, computer, or game console lies a secret language that allows
it all to work. Computer code has become as integral to our daily lives as
reading and writing, even if you didn’t know it! Now it’s time to plug in and
start creating the same technology you’re using every day. Covering everything
from navigating the maze of computer languages to writing code for games to
cyber security and artificial intelligence, So, You Want to Be a Coder? debugs
the secrets behind a career in the diverse and state-of-the-art industry. In
addition to tips and interviews from industry professionals, So, You Want to Be
a Coder? includes inspiring stories from kids who are working with code right
now, plus activities, a glossary, and helpful resources to put you on the path
to a fun and rewarding career with computer code today!






RUBY WIZARDRY

Eric Weinstein










LEARN TO PROGRAM WITH MINECRAFT

2015-12-01 Craig Richardson



You’ve bested creepers, traveled deep into caves, and maybe even gone to The End
and back—but have you ever transformed a sword into a magic wand? Built a palace
in the blink of an eye? Designed your own color-changing disco dance floor? In
Learn to Program with Minecraft®, you’ll do all this and more with the power of
Python, a free language used by millions of professional and first-time
programmers! Begin with some short, simple Python lessons and then use your new
skills to modify Minecraft to produce instant and totally awesome results. Learn
how to customize Minecraft to make mini-games, duplicate entire buildings, and
turn boring blocks into gold. You’ll also write programs that: –Take you on an
automated teleportation tour around your Minecraft world –Build massive
monuments, pyramids, forests, and more in a snap! –Make secret passageways that
open when you activate a hidden switch –Create a spooky ghost town that vanishes
and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell
so that a cascade of flowers (or dynamite if you’re daring!) follows your every
move –Make mischief with dastardly lava traps and watery curses that cause huge
floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a
whole new light while learning the basics of programming. Sure, you could spend
all day mining for precious resources or building your mansion by hand, but with
the power of Python, those days are over! Requires: Windows 7 or later; OS X
10.10 or later; or a Raspberry Pi. Uses Python 3






JAVASCRIPT FOR KIDS

2014-12-14 Nick Morgan



JavaScript is the programming language of the Internet, the secret sauce that
makes the Web awesome, your favorite sites interactive, and online games fun!
JavaScript for Kids is a lighthearted introduction that teaches programming
essentials through patient, step-by-step examples paired with funny
illustrations. You’ll begin with the basics, like working with strings, arrays,
and loops, and then move on to more advanced topics, like building interactivity
with jQuery and drawing graphics with Canvas. Along the way, you’ll write games
such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to:
–Create functions to organize and reuse your code –Write and modify HTML to
create dynamic web pages –Use the DOM and jQuery to make your web pages react to
user input –Use the Canvas element to draw and animate graphics –Program real
user-controlled games with collision detection and score keeping With visual
examples like bouncing balls, animated bees, and racing cars, you can really see
what you’re programming. Each chapter builds on the last, and programming
challenges at the end of each chapter will stretch your brain and inspire your
own amazing programs. Make something cool with JavaScript today! Ages 10+ (and
their parents!)






BUILD YOUR OWN WEBSITE

2014-09-02 Nate Cooper



Build Your Own Website is a fun, illustrated introduction to the basics of
creating a website. Join Kim and her little dog Tofu as she learns HTML, the
language of web pages, and CSS, the language used to style web pages, from the
Web Guru and Glinda, the Good Witch of CSS. Once she figures out the basics, Kim
travels to WordPress City to build her first website, with Wendy, the WordPress
Maven, at her side. They take control of WordPress® themes, install useful
plugins, and more. As you follow along, you’ll learn how to: –Use HTML tags
–Make your site shine with CSS –Customize WordPress to fit your needs –Choose a
company to host your site and get advice on picking a good domain name The
patient, step-by-step advice you’ll find in Build Your Own Website will help you
get your website up and running in no time. Stop dreaming of your perfect
website and start making it!






THE COLLECTION PROGRAM IN SCHOOLS: CONCEPTS AND PRACTICES, 7TH EDITION

2021-07-31 Marcia A. Mardis



This thorough treatment of collection development for school library educators,
students, and practicing school librarians provides quick access to information.
This seventh edition of The Collection Program in Schools is updated in several
key areas. It provides an overview of key education trends affecting school
library collections, such as digital textbooks, instructional improvement
systems, STEM priorities, and open educational resources (OER) use and reuse.
Topics of discussion include the new AASL standards as they relate to the
collection; the idea of crowdsourcing in collection development; and current
trends in the school library profession, such as Future Ready Librarians and new
standards from the National Board for Professional Teaching Standards. Each
chapter has been updated and revised with new material, and particular emphasis
is placed on disaster preparedness and response as they pertain to policies,
circulation, preservation, and moving or closing a collection. This edition also
includes updates to review of curation and community analysis principles as they
affect the development of the library collection. Serves as a complete guide to
collection management for students as well as practitioners Addresses current
educational initiatives and new AASL standards Provides creative strategies for
working in a climate of change and uncertainty Looks in depth at disaster
recovery policies and procedures needed for collection






THE COLLECTION PROGRAM IN SCHOOLS: CONCEPTS AND PRACTICES, 6TH EDITION

2016-02-25 Marcia A. Mardis



Our digitally rich world changes quickly and contains more information resources
than ever before; as a result, school librarians are tasked with the enormous
challenge of curating a diverse, high-quality, and up-to-date collection for
teachers, students, and administrators to use. This new edition of The
Collection Program in Schools gives school librarians the tools to develop and
maintain a collection in a constantly changing environment, often with reduced
budgets; and to ensure that students can use virtual libraries and have access
to all modern media and learning resources. The book logically progresses in its
coverage of national and state policy concerns to community needs to the process
of collection building and maintenance. Topics covered include key education
trends affecting collections, such as digital textbooks and other non-print
resources, instructional improvement systems, STEM priorities, and open
education resources; the use of school libraries as makerspaces; media type
considerations for a range of users; Common Core State Standards and Next
Generation Science Standards; and the principles of curation: acquisition,
description, organization, promotion, evaluation, and maintenance. This guide is
ideal for use in many graduate-level school librarian preparation courses,
including classes on school library collection development and school library
management.






HANDBOOK OF RESEARCH ON SOFTWARE FOR GIFTED AND TALENTED SCHOOL ACTIVITIES IN
K-12 CLASSROOMS

2019-12-27 Ikuta, Shigeru



As technology continues to play a pivotal role in society, education is a field
that has become heavily influenced by these advancements. New learning methods
are rapidly emerging and being implemented into classrooms across the world
using software that is low cost and easy to handle. These tools are crucial in
creating skillful learning techniques in classrooms, yet there is a lack of
information and research on the subject. The Handbook of Research on Software
for Gifted and Talented School Activities in K-12 Classrooms is an essential
reference source that discusses newly developed but easy-to-handle and less
costly software and tools and their implementation in real 21st-century
classrooms worldwide. The book also helps and supports teachers to conduct
gifted and talented school activities in K-12 classrooms. Featuring research on
topics such as educational philosophy and skillful learning techniques, this
book is ideally designed for software developers, educators, researchers,
psychologists, instructional designers, curriculum developers, principals,
academicians, and students seeking coverage on the emerging role that newly
developed software plays in early education.






POSTS NAVIGATION

Page 1 Page 2 … Page 175 Next page

Search


RECENT BOOKS

 * Communicating Data with Tableau
 * Everything, Beautiful
 * Where Did Dinosaurs Come From?
 * Taming Your Outer Child
 * Walking Through Clear Water in a Pool Painted Black
 * Auschwitz: A Doctor's Eyewitness Account
 * Physiotherapy and Occupational Therapy for People with Cerebral Palsy - A
   Problem-Based Approach to Assessment and Management
 * How to Love and Survive Your Teenage Dog
 * Small Signal Audio Design
 * Pete The Cat Phonics Box
 * Until You
 * Crochet Car Seat Blankets
 * Lonely Planet New York City
 * The 45 Second Presentation That Will Change Your Life
 * Scholastic Success with Reading Comprehension Grade 1
 * Cooking with Honey: Storey's Country Wisdom Bulletin A.62
 * Eye Tracking
 * Assessment in Psychiatric and Mental Health Nursing
 * Creatures of Empire
 * In the Land of Leadale, Vol. 5 (light novel)
 * Kierkegaard's Writings, XIX, Volume 19


POPULAR BOOKS

 * The Last Thing He Told Me
 * Dark Angel
 * The Sanatorium
 * Smokeshow
 * Hello Beautiful (Oprah's Book Club)
 * Lessons in Chemistry
 * It Ends with Us
 * The Ghost and Mrs. Muir
 * It Starts with Us
 * Hang the Moon
 * The Kite Runner
 * Death in the Clouds
 * Yours Truly
 * Romantic Comedy (Reese's Book Club)
 * A Court of Thorns and Roses
 * I Will Find You
 * Safe With You
 * It Happened One Summer
 * Verity
 * The Promise

Organic Farm WordPress Theme