gamestudies.org Open in urlscan Pro
130.226.140.48  Public Scan

URL: https://gamestudies.org/2203
Submission Tags: @phishunt_io
Submission: On February 08 via api from DE — Scanned from DK

Form analysis 1 forms found in the DOM

<form class="gsc-search-box gsc-search-box-tools" accept-charset="utf-8">
  <table cellspacing="0" cellpadding="0" role="presentation" class="gsc-search-box">
    <tbody>
      <tr>
        <td class="gsc-input">
          <div class="gsc-input-box" id="gsc-iw-id1">
            <table cellspacing="0" cellpadding="0" role="presentation" id="gs_id50" class="gstl_50 gsc-input" style="width: 100%; padding: 0px;">
              <tbody>
                <tr>
                  <td id="gs_tti50" class="gsib_a"><input autocomplete="off" type="text" size="10" class="gsc-input" name="search" title="search" aria-label="search" id="gsc-i-id1" dir="ltr" spellcheck="false"
                      style="width: 100%; padding: 0px; border: none; margin: 0px; height: auto; background: url(&quot;https://www.google.com/cse/static/images/1x/en/branding.png&quot;) left center no-repeat rgb(255, 255, 255); outline: none;"></td>
                  <td class="gsib_b">
                    <div class="gsst_b" id="gs_st50" dir="ltr"><a class="gsst_a" href="javascript:void(0)" title="Clear search box" role="button" style="display: none;"><span class="gscb_a" id="gs_cb50" aria-hidden="true">×</span></a></div>
                  </td>
                </tr>
              </tbody>
            </table>
          </div>
        </td>
        <td class="gsc-search-button"><button class="gsc-search-button gsc-search-button-v2"><svg width="13" height="13" viewBox="0 0 13 13">
              <title>search</title>
              <path
                d="m4.8495 7.8226c0.82666 0 1.5262-0.29146 2.0985-0.87438 0.57232-0.58292 0.86378-1.2877 0.87438-2.1144 0.010599-0.82666-0.28086-1.5262-0.87438-2.0985-0.59352-0.57232-1.293-0.86378-2.0985-0.87438-0.8055-0.010599-1.5103 0.28086-2.1144 0.87438-0.60414 0.59352-0.8956 1.293-0.87438 2.0985 0.021197 0.8055 0.31266 1.5103 0.87438 2.1144 0.56172 0.60414 1.2665 0.8956 2.1144 0.87438zm4.4695 0.2115 3.681 3.6819-1.259 1.284-3.6817-3.7 0.0019784-0.69479-0.090043-0.098846c-0.87973 0.76087-1.92 1.1413-3.1207 1.1413-1.3553 0-2.5025-0.46363-3.4417-1.3909s-1.4088-2.0686-1.4088-3.4239c0-1.3553 0.4696-2.4966 1.4088-3.4239 0.9392-0.92727 2.0864-1.3969 3.4417-1.4088 1.3553-0.011889 2.4906 0.45771 3.406 1.4088 0.9154 0.95107 1.379 2.0924 1.3909 3.4239 0 1.2126-0.38043 2.2588-1.1413 3.1385l0.098834 0.090049z">
              </path>
            </svg></button></td>
        <td class="gsc-clear-button">
          <div class="gsc-clear-button" title="clear results">&nbsp;</div>
        </td>
      </tr>
    </tbody>
  </table>
</form>

Text Content

GAME STUDIES

volume 22 issue 3 August 2022 ISSN:1604-7982
the international journal of
computer game research
 * home
 * about
 * archive
 * RSS
   
 * ×
   
   search
    
   
   Custom Search
   
   Sort by:
   Relevance
   
   Relevance
   Date
   
   
   
   

The International Journal of Computer Game Research

Our Mission - To explore the rich cultural genre of games; to give scholars a
peer-reviewed forum for their ideas and theories; to provide an academic channel
for the ongoing discussions on games and gaming.

Game Studies is a non-profit, open-access, crossdisciplinary journal dedicated
to games research, web-published several times a year at www.gamestudies.org.

Our primary focus is aesthetic, cultural and communicative aspects of computer
games, but any previously unpublished article focused on games and gaming is
welcome. Proposed articles should be jargon-free, and should attempt to shed new
light on games, rather than simply use games as metaphor or illustration of some
other theory or phenomenon.



Game Studies is published with the support of:

The Swedish Research Council (Vetenskapsrådet)

The Joint Committee for Nordic Research Councils for the Humanities and the
Social Sciences

Blekinge Institute of Technology

IT University of Copenhagen

Lund University

If you would like to make a donation to the Game Studies Foundation, which is a
non-profit foundation established for the purpose of ensuring continuous
publication of Game Studies, please contact the Editor-in-Chief or send an email
to: foundation at gamestudies dot org
How are Games Interpreted? Hermeneutics for Game Studies

by Jonne Arjoranta

This paper presents a hermeneutic theory for game studies. It starts by giving
an overview of hermeneutics, shows how in understanding games it is useful to
divide hermeneutics into two aspects -- real-time hermeneutics and game
hermeneutics -- and finishes by detailing complementary approaches to
hermeneutics for games. [more]
Ellie’s Journal: Para-Narratives in The Last of Us Part II

by Ryan Banfi

This article examines Ellie’s journal in The Last of Us Part II. Naughty Dog
utilizes this artifact as a paratext to expand upon their game’s main
narrative. By critically investigating Ellie’s diary, this paper explains how
videogame stories are inherently singular. [more]

--------------------------------------------------------------------------------

Language, Identity and Games: Discussing the Role of Players in Videogame
Localization

by Marina Fontolan

This paper aims to analyze the role players have in videogame localization based
on perceptions of localization experts. We use data gathered during ethnographic
field work in videogame conventions, archival materials and interviews with
localization experts. We conclude that players are key actors driving
localization practices. [more]
Language, Identity and Games: Discussing the Role of Players in Videogame
Localization

by James Wilson Malazita

This paper aims to analyze the role players have in videogame localization based
on perceptions of localization experts. We use data gathered during ethnographic
field work in videogame conventions, archival materials and interviews with
localization experts. We conclude that players are key actors driving
localization practices. [more]

--------------------------------------------------------------------------------

Language, Identity and Games: Discussing the Role of Players in Videogame
Localization

by Janaina Pamplona da Costa

This paper aims to analyze the role players have in videogame localization based
on perceptions of localization experts. We use data gathered during ethnographic
field work in videogame conventions, archival materials and interviews with
localization experts. We conclude that players are key actors driving
localization practices. [more]
“Sexuality does not belong to the game” - Discourses in Overwatch Community and
the Privilege of Belonging

by Tanja Välisalo

This study explores how belonging and non-belonging are constructed in
discussions around sexuality of game characters in the multiplayer online game
Overwatch. Rhetoric-performative discourse analysis is used to identify how
different understandings of games, game characters and their functions are used
to negotiate who is allowed to belong. [more]

--------------------------------------------------------------------------------

“Sexuality does not belong to the game” - Discourses in Overwatch Community and
the Privilege of Belonging

by Maria Ruotsalainen

This study explores how belonging and non-belonging are constructed in
discussions around sexuality of game characters in the multiplayer online game
Overwatch. Rhetoric-performative discourse analysis is used to identify how
different understandings of games, game characters and their functions are used
to negotiate who is allowed to belong. [more]
Press X to Wait: The Cultural Politics of Slow Game Time in Red Dead Redemption
2

by John Vanderhoef

This article argues that Red Dead Redemption 2’s deployment of slow game time
thwarts player expectations for speed and efficiency, thereby complicating its
relationship to hegemonic play and pleasures typical of triple-A, blockbuster
action-adventure games. [more]

--------------------------------------------------------------------------------

Press X to Wait: The Cultural Politics of Slow Game Time in Red Dead Redemption
2

by Matthew Thomas Payne

This article argues that Red Dead Redemption 2’s deployment of slow game time
thwarts player expectations for speed and efficiency, thereby complicating its
relationship to hegemonic play and pleasures typical of triple-A, blockbuster
action-adventure games. [more]

--------------------------------------------------------------------------------

 

©2001 - 2022 Game Studies Copyright for articles published in this journal is
retained by the journal, except for the right to republish in printed paper
publications, which belongs to the authors, but with first publication rights
granted to the journal. By virtue of their appearance in this open access
journal, articles are free to use, with proper attribution, in educational and
other non-commercial settings.