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digitalculturebooks







OUR BOOKS


Stamping American Memory: Collectors, Citizens, and the Post
Spring 2018
Sheila A. Brennan


Learning Legacies: Archive to Action through Women's Cross-Cultural Teaching
Fall 2017
Sarah Ruffing Robbins
New Public Scholarship

Making Space: Writing Instruction, Infrastructure, and Multiliteracies
Fall 2017
James P. Purdy and Dànielle Nicole DeVoss, Editors
Digital Rhetoric Collaborative

Science Fiction in Argentina: Technologies of the Text in a Material Multiverse
Spring 2016
Joanna Page


Big Digital Humanities
Spring 2016
Patrik Svensson
Digital Humanities

Manifesto for the Humanities: Transforming Doctoral Education in Good Enough
Times
Spring 2016
Sidonie Smith
Digital Humanities

Traces of the Old, Uses of the New: The Emergence of Digital Literary Studies
Fall 2015
Amy E. Earhart
Editorial Theory and Literary Criticism

Digital Samaritans: Rhetorical Delivery and Engagement in the Digital Humanities
Fall 2015
Jim Ridolfo
Digital Rhetoric Collaborative

Ethical Programs: Hospitality and the Rhetorics of Software
Fall 2015
James J. Brown, Jr.
Digital Humanities

Proofs of Genius: Collected Editions from the American Revolution to the Digital
Age
Fall 2015
Amanda Gailey
Editorial Theory and Literary Criticism

Tempest: Geometries of Play
Fall 2015
Judd Ethan Ruggill and Ken S. McAllister
Landmark Video Games

Digital Rhetoric: Theory, Method, Practice
Spring 2015
Douglas Eyman
Digital Humanities

Web Writing: Why and How for Liberal Arts Teaching and Learning
Spring 2015
Jack Dougherty and Tennyson O'Donnell, Editors
Digital Humanities

Interdisciplining Digital Humanities
Fall 2014
Julie Thompson Klein
Digital Humanities

Internationalizing "International Communication"
Fall 2014
Chin-Chuan Lee
New Media World

Imagining the Global: Transnational Media and Popular Culture Beyond East and
West
Fall 2014
Fabienne Darling-Wolf
New Media World

Tactics of the Human
Fall 2014
Laura Shackelford


American Homes
Fall 2014
Ryan Ridge
21st Century Prose

Settlers of Unassigned Lands
Fall 2014
Charles McLeod
21st Century Prose

Full Metal Jhacket
Fall 2014
Matthew Derby
21st Century Prose

A Heart Beating Hard
Fall 2014
Lauren Foss Goodman
21st Century Prose

The Media Welfare State
Fall 2014
Trine Syvertsen, Gunn Enli, Ole J. Mjøs, and Hallvard Moe
New Media World

Making News at the New York Times
Spring 2014
Nikki Usher
New Media World

Pastplay: Teaching and Learning History with Technology
Spring 2014
Kevin Kee
Digital Humanities

Writing History in the Digital Age
Fall 2013
Kristen Nawrotzki and Jack Dougherty
Digital Humanities

Hacking the Academy: New Approaches to Scholarship and Teaching from Digital
Humanities
Spring 2013
Daniel J. Cohen and Tom Scheinfeldt, Editors
Digital Humanities

DOOM: SCARYDARKFAST
Spring 2013
Dan Pinchbeck
Landmark Video Games

Teaching History in the Digital Age
Spring 2013
T. Mills Kelly
Digital Humanities

The Unreal Estate Guide to Detroit
2012
Andrew Herscher


Digital Rubbish: A natural history of electronics
2011
Jennifer Gabrys


Digital Tools in Urban Schools: Mediating a Remix of Learning
Jabari Mahiri
Technologies of the Imagination

Home Truths?: Video Production and Domestic Life
2011
David Buckingham, Rebekah Willett, and Maria Pini
Technologies of the Imagination

Myst and Riven: The World of the D'ni
Mark J.P. Wolf
Landmark Video Games

Silent Hill: The Terror Engine
Bernard Perron
Landmark Video Games

The American Literature Scholar in the Digital Age
Amy E. Earhart and Andrew Jewell, Editors
Editorial Theory and Literary Criticism

The Lives of Machines: The Industrial Imaginary in Victorian Literature and
Culture
Tamara Ketabgian


The New Woman International: Representations in Photography and Film from the
1870s through the 1960s
Elizabeth Otto and Vanessa Rocco, Editors


Is William Martinez Not Our Brother?
Buzz Alexander
The New Public Scholarship

Media, Technology, and Society: Theories of Media Evolution
W. Russell Neuman, Editor


Play Redux: The Form of Computer Games
David Myers


Poetry's Afterlife: Verse in the Digital Age
Kevin Stein


When Media Are New: Understanding the Dynamics of New Media Adoption and Use
John Carey and Martin C.J. Elton
New Media World

Civic Engagement in the Wake of Katrina
Amy Koritz and George J. Sanchez, Editors
The New Public Scholarship

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
Bonnie A. Nardi
Technologies of the Imagination

Parodies of Ownership: Hip-Hop Aesthetics and Intellectual Property Law
Richard L. Schur


Skate Life: Re-Imagining White Masculinity
Emily Chivers Yochim
Technologies of the Imagination

Broadcasting, Voice, and Accountability: A Public Interest Approach to Policy,
Law, and Regulation
Steve Buckley, Kreszentia Duer, Toby Mendel, and Seán Ó Siochrú with Monroe E.
Price and Mark Raboy
New Media World

Framed: The New Woman Criminal in British Culture at the Fin de Siècle
Elizabeth Carolyn Miller


Originality, Imitation, and Plagiarism: Teaching Writing in the Digital Age
Caroline Eisner and Martha Vicinus, Editors


Owning the Olympics: Narratives of the New China
Monroe E. Price and Daniel Dayan, Editors
New Media World

The Best of Technology Writing 2008
Clive Thompson, Editor
Best of Technology Writing

The Hyperlinked Society: Questioning Connections in the Digital Age
Joseph Turow and Lokman Tsui, Editors
New Media World

This Gaming Life: Travels in Three Cities
Jim Rossignol


Wiki Writing: Collaborative Learning in the College Classroom
Robert E. Cummings and Matt Barton, Editors


The Best of Technology Writing 2007
Steven Levy, Editor
Best of Technology Writing

The Best of Technology Writing 2006
Brendan I. Koerner, Editor
Best of Technology Writing



BOOK SERIES

Digital Humanities
The Digital Humanities series provides a forum for ground-breaking and benchmark
work in digital humanities. This rapidly growing field lies at the intersections
of computers and the disciplines of arts and humanities, library and information
science, media and communications studies, and cultural studies. The purpose of
the series is to feature rigorous research that advances understanding of the
nature and implications of the changing relationship between humanities and
digital technologies.
Sweetland Digital Rhetoric Collaborative
The Sweetland Digital Rhetoric Collaborative Book Series publishes texts that
investigate the multiliteracies of digitally mediated spaces both within
academia as well as other contexts.
Landmark Video Games
Each book in the Landmark Video Games series addresses a specific game or game
series, examining it through a variety of approaches, including game design,
genre, form, content, and context within video game history. The series is
designed to produce a collective inquiry into the video game medium through
explorations of the influential games that have set the course and changed the
direction of video game history.
New Media World
The New Media World series explores key themes relating to the emerging media
environment: the broad ecosystem of technologies, processes, audiences,
consumers, industries, governments, and sponsors that interact around various
forms of information such as entertainment, news, education, and advertising.
The New Public Scholarship
The New Public Scholarship series is dedicated to scholarly work that directly
impacts communities beyond the boundaries of higher-education institutions. The
series demonstrates how "the public good" is central to the academy and
showcases studies that push public welfare to the forefront of scholarly
inquiry.
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Attribution Non-Commercial license. Michigan Publishing | University of Michigan
Library