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* About Us * Contact Us * For Authors digitalculturebooks OUR BOOKS Stamping American Memory: Collectors, Citizens, and the Post Spring 2018 Sheila A. Brennan Learning Legacies: Archive to Action through Women's Cross-Cultural Teaching Fall 2017 Sarah Ruffing Robbins New Public Scholarship Making Space: Writing Instruction, Infrastructure, and Multiliteracies Fall 2017 James P. Purdy and Dànielle Nicole DeVoss, Editors Digital Rhetoric Collaborative Science Fiction in Argentina: Technologies of the Text in a Material Multiverse Spring 2016 Joanna Page Big Digital Humanities Spring 2016 Patrik Svensson Digital Humanities Manifesto for the Humanities: Transforming Doctoral Education in Good Enough Times Spring 2016 Sidonie Smith Digital Humanities Traces of the Old, Uses of the New: The Emergence of Digital Literary Studies Fall 2015 Amy E. Earhart Editorial Theory and Literary Criticism Digital Samaritans: Rhetorical Delivery and Engagement in the Digital Humanities Fall 2015 Jim Ridolfo Digital Rhetoric Collaborative Ethical Programs: Hospitality and the Rhetorics of Software Fall 2015 James J. Brown, Jr. Digital Humanities Proofs of Genius: Collected Editions from the American Revolution to the Digital Age Fall 2015 Amanda Gailey Editorial Theory and Literary Criticism Tempest: Geometries of Play Fall 2015 Judd Ethan Ruggill and Ken S. McAllister Landmark Video Games Digital Rhetoric: Theory, Method, Practice Spring 2015 Douglas Eyman Digital Humanities Web Writing: Why and How for Liberal Arts Teaching and Learning Spring 2015 Jack Dougherty and Tennyson O'Donnell, Editors Digital Humanities Interdisciplining Digital Humanities Fall 2014 Julie Thompson Klein Digital Humanities Internationalizing "International Communication" Fall 2014 Chin-Chuan Lee New Media World Imagining the Global: Transnational Media and Popular Culture Beyond East and West Fall 2014 Fabienne Darling-Wolf New Media World Tactics of the Human Fall 2014 Laura Shackelford American Homes Fall 2014 Ryan Ridge 21st Century Prose Settlers of Unassigned Lands Fall 2014 Charles McLeod 21st Century Prose Full Metal Jhacket Fall 2014 Matthew Derby 21st Century Prose A Heart Beating Hard Fall 2014 Lauren Foss Goodman 21st Century Prose The Media Welfare State Fall 2014 Trine Syvertsen, Gunn Enli, Ole J. Mjøs, and Hallvard Moe New Media World Making News at the New York Times Spring 2014 Nikki Usher New Media World Pastplay: Teaching and Learning History with Technology Spring 2014 Kevin Kee Digital Humanities Writing History in the Digital Age Fall 2013 Kristen Nawrotzki and Jack Dougherty Digital Humanities Hacking the Academy: New Approaches to Scholarship and Teaching from Digital Humanities Spring 2013 Daniel J. Cohen and Tom Scheinfeldt, Editors Digital Humanities DOOM: SCARYDARKFAST Spring 2013 Dan Pinchbeck Landmark Video Games Teaching History in the Digital Age Spring 2013 T. Mills Kelly Digital Humanities The Unreal Estate Guide to Detroit 2012 Andrew Herscher Digital Rubbish: A natural history of electronics 2011 Jennifer Gabrys Digital Tools in Urban Schools: Mediating a Remix of Learning Jabari Mahiri Technologies of the Imagination Home Truths?: Video Production and Domestic Life 2011 David Buckingham, Rebekah Willett, and Maria Pini Technologies of the Imagination Myst and Riven: The World of the D'ni Mark J.P. Wolf Landmark Video Games Silent Hill: The Terror Engine Bernard Perron Landmark Video Games The American Literature Scholar in the Digital Age Amy E. Earhart and Andrew Jewell, Editors Editorial Theory and Literary Criticism The Lives of Machines: The Industrial Imaginary in Victorian Literature and Culture Tamara Ketabgian The New Woman International: Representations in Photography and Film from the 1870s through the 1960s Elizabeth Otto and Vanessa Rocco, Editors Is William Martinez Not Our Brother? Buzz Alexander The New Public Scholarship Media, Technology, and Society: Theories of Media Evolution W. Russell Neuman, Editor Play Redux: The Form of Computer Games David Myers Poetry's Afterlife: Verse in the Digital Age Kevin Stein When Media Are New: Understanding the Dynamics of New Media Adoption and Use John Carey and Martin C.J. Elton New Media World Civic Engagement in the Wake of Katrina Amy Koritz and George J. Sanchez, Editors The New Public Scholarship My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft Bonnie A. Nardi Technologies of the Imagination Parodies of Ownership: Hip-Hop Aesthetics and Intellectual Property Law Richard L. Schur Skate Life: Re-Imagining White Masculinity Emily Chivers Yochim Technologies of the Imagination Broadcasting, Voice, and Accountability: A Public Interest Approach to Policy, Law, and Regulation Steve Buckley, Kreszentia Duer, Toby Mendel, and Seán Ó Siochrú with Monroe E. Price and Mark Raboy New Media World Framed: The New Woman Criminal in British Culture at the Fin de Siècle Elizabeth Carolyn Miller Originality, Imitation, and Plagiarism: Teaching Writing in the Digital Age Caroline Eisner and Martha Vicinus, Editors Owning the Olympics: Narratives of the New China Monroe E. Price and Daniel Dayan, Editors New Media World The Best of Technology Writing 2008 Clive Thompson, Editor Best of Technology Writing The Hyperlinked Society: Questioning Connections in the Digital Age Joseph Turow and Lokman Tsui, Editors New Media World This Gaming Life: Travels in Three Cities Jim Rossignol Wiki Writing: Collaborative Learning in the College Classroom Robert E. Cummings and Matt Barton, Editors The Best of Technology Writing 2007 Steven Levy, Editor Best of Technology Writing The Best of Technology Writing 2006 Brendan I. Koerner, Editor Best of Technology Writing BOOK SERIES Digital Humanities The Digital Humanities series provides a forum for ground-breaking and benchmark work in digital humanities. This rapidly growing field lies at the intersections of computers and the disciplines of arts and humanities, library and information science, media and communications studies, and cultural studies. The purpose of the series is to feature rigorous research that advances understanding of the nature and implications of the changing relationship between humanities and digital technologies. Sweetland Digital Rhetoric Collaborative The Sweetland Digital Rhetoric Collaborative Book Series publishes texts that investigate the multiliteracies of digitally mediated spaces both within academia as well as other contexts. Landmark Video Games Each book in the Landmark Video Games series addresses a specific game or game series, examining it through a variety of approaches, including game design, genre, form, content, and context within video game history. The series is designed to produce a collective inquiry into the video game medium through explorations of the influential games that have set the course and changed the direction of video game history. New Media World The New Media World series explores key themes relating to the emerging media environment: the broad ecosystem of technologies, processes, audiences, consumers, industries, governments, and sponsors that interact around various forms of information such as entertainment, news, education, and advertising. The New Public Scholarship The New Public Scholarship series is dedicated to scholarly work that directly impacts communities beyond the boundaries of higher-education institutions. The series demonstrates how "the public good" is central to the academy and showcases studies that push public welfare to the forefront of scholarly inquiry. Except where otherwise noted, this website is subject to a Creative Commons Attribution Non-Commercial license. Michigan Publishing | University of Michigan Library