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ZBRUSH

The industry standard for digital sculpting and painting

Watch Now

What's New



ZBRUSH


WHAT’S NEW

ZBrush is the industry standard digital sculpting software. The latest version
features an updated Anchors Brush system which provides an intuitive way to
deform meshes by applying anchors onto a mesh while allowing for actions to be
performed. The Knife Brushes gain increased design dexterity with a Split to
Parts feature set allowing parts to be cut off and retained. Insert Mesh brushes
are now compatible with Stroke menu options providing a wild range of visual
possibilities. Designing surface details and adding secondary elements to models
is now more easily achieved with the Repeat to Similar functionality, and the
new DragStamp stroke option helps to advance surface details while buttons like
Crease UnMasked and Uncrease UnMasked set the stage for dynamic edge control.
The Gizmo and Transpose functions include topology masking for both tools while
allowing snapping on perfectly masked areas. The Gizmo is now capable of
snapping to the center of masked regions, and the addition of Cinema 4D noises
provide robust methods for detailing assets. ZBrush provides access to diverse
workflows and limitless creative possibilities.


   
 * Anchor Brush
 * Gizmo/Transpose Masking
 * C4D Noises
 * Repeat to Similar
 * Grow/Shrink Mask
 * Knife Brush Split to Parts
 * DragStamp
 * Crease Unmasked/Uncrease Unmasked
   

   
 * View All Features
   


Artist: Stephen Davidian


ZBRUSH


BORN IN CLAY

ZBrush sets the industry standard for digital sculpting and painting. Its
features enable you to use customizable brushes to shape, texture and paint
virtual clay in a real-time environment that provides instant feedback. When you
use ZBrush you'll be empowered by the same tools employed by film studios, game
developers, toy/collectible makers, jewelry designers, automotive/aviation
designers, illustrators, advertisers, scientists and other artists the world
over. In fact, we have even received an Academy Award for the technology that
powers ZBrush.




In short, ZBrush is an art tool created by artists, for artists. It allows you
to create models and illustrations limited only by your imagination, at a speed
that allows you to stand out in today's fast paced industry.


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© 2017 Marvel Studios


ZBRUSH


DIGITAL SCULPTING

Get empowered by the world’s leading digital sculpting solution. The powerful
systems inside of ZBrush are designed to eliminate the constraints of
traditional modeling and allow you to create freely, just as you would with
clay.




When you’re ready to move your 3D sculpt into a pipeline for animation,
rendering or 3D printing, the tools to do so are at hand.

   
 * Base Mesh Creation
 * Dynamic Sculpting Brush System
 * Sculptural Freedom
 * Polygon Modeling Options
 * Remeshing Options
 * Flexible Workflows
   


Artist: Zhelong Xu


ZBRUSH


PAINTING & TEXTURING

Because ZBrush works with tens of millions of polygons in real-time, you can
paint directly on the surface of the model without first assigning a texture map
or UV’s. This offers significant advantages compared to a standard workflow. The
resolution of the texture map does not need to be decided in advance. You have
the freedom to visualize, explore and create textures in 3D, and in real time.

   
 * PolyPaint
 * UV Master
 * Spotlight
 * Advanced Features
   


Artist: Vahid Ahmadi


ZBRUSH


READY, SET, RENDER

Whether you are using ZBrush by itself as an illustration tool or as part of a
production pipeline for animation, you will at some point want to show your work
to others. ZBrush makes this possible using Redshift, as well as a powerful
rendering system called BPR (Best Preview Render).


   
 * Redshift in ZBrush
 * BPR
 * LightCap® System
 * Map Generation
 * Custom Materials
   


Artist: Carlos Ortega


ZBRUSH


TOOLS PIPELINE

The intuitive approach of ZBrush doesn’t end with sculpting and painting.
Interoperability is at your fingertips, with support for key file formats and
real time integration with a number of popular software packages.

   
 * File Formats
 * Universal Camera
 * Interoperability
   


Artist: Tomotsu Kishida


ZBRUSH


COMMUNITY

ZBrush is not just an application. You’ll be welcomed into one of the largest
communities of artists gathered around any 3D software. From our active online
community at ZBrushCentral, to our community events, ZBrushLIVE streams and
online learning platforms - we believe in helping artists elevate one another.

   
 * ZBrushCentral
 * Zclassroom
 * #AskZBrush
 * ZBrushLIVE
 * ZBrush Summit
 * Instagram
   





ZBRUSH


REQUIREMENTS

ZBrush is available in the following languages: English, German, Spanish,
Korean, Chinese, French, Japanese




ZBrush is available for both Windows and macOS platforms, and the licensing is
dual platform so you can run on both or change between them at any time.




Thanks to its processor-based engine, ZBrush runs well on most modern computers
regardless of their graphics cards.




A graphic tablet (such as from Wacom) is strongly recommended. It will give you
more control and easier interaction.




Support now extends to include Apple M1 and M2 Silicon Graphics chip processing.
Take advantage of the latest technology while working inside the world’s most
powerful digital sculpting software.

   
 * Full Requirements
   


Artist: Pablo Munoz Gomez
   
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