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Blast Works: Build, Trade, Destroy Review for the Nintendo Wii

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BLAST WORKS: BUILD, TRADE, DESTROY REVIEW FOR THE NINTENDO WII

Published: June 10, 2008 by Cheat Code Central Staff | Leave a comment

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User created content has quickly become a popular focus for console game makers
in the industry. Allowing players to create and share the fruits of their
creative labor is certainly a great idea that many PC gamers have already
enjoyed for many years. With the realization that console gamers may also enjoy
the ability to make and modify their own content, several games have already
jumped on the make-your-own-experience bandwagon. The latest entry into this
category of games is Blast Works: Build, Trade, Destroy for the Wii.





Far too frequently the expense for this additional creative freedom comes at the
cost of the actual game that comes packaged with these often celebrated editing
tools. When players can create their own content, it can occasionally feel like
the actual game has been developed solely around this idea. Unfortunately, Blast
Works comes dangerously close to accurately fitting this description. The
single-player experience is a remarkably short one, taking roughly an hour or
two to breeze through. With only fifteen fairly short levels, the game itself
seems only to serve as an extended demonstration of how levels should function
and how to control your ship.

This isn’t to say that this brief burst of old school gameplay isn’t satisfying
or difficult. While it may be over far too quickly, Blast Works does provide an
excellent and unique horizontal shooting experience. Players are given control
of a tiny ship that must blast its way to the end of each level while trying to
avoid being shot. The major difference between this title and the plethora of
similar titles that have come before it is how this is best achieved. Shooters
of this ilk usually force players to skillfully navigate through hordes of
enemies with seemingly erratic firing patterns. Blast Works still allows for
this kind of gameplay but fortunately doesn’t completely rely on it.



Whenever a foe is destroyed in the game it will break into pieces and fall from
the sky. Players are then able to catch the falling debris to add these parts to
their existing ship. When dispatched enemies attach to your ship they function
as both a shield and a weapon upgrade. Destroying and collecting ships while
playing through levels is quite gratifying and makes the gameplay feel
incredibly fresh. Most levels play out as though you are trying to make a
snowball, starting off with a tiny nondescript ship and ending with a hulking
mass of random ship parts spewing blue death upon anything that happens to try
to share the screen with it.

Once you have a screen-filling ship, the game does tend to get a tad on the easy
side, but getting to that point can often be rather challenging. Catching
falling debris requires quite a bit of timing and finesse, as the placement and
direction they are pointing can be very crucial. Weapons attached in the wrong
direction will not help during most firefights, and pieces that become damaged
will continue to break away, leaving your very vulnerable ship exposed. Even on
the game’s easiest difficulty setting, creating an imposing blue sparkler can be
difficult to accomplish but is well worth the effort.



Thankfully, after you quickly beat the game’s rather limited single-player
offering, Blast Works’ editing tools help to keep you happily busy for many
hours to come. Players are given the ability to create and edit just about
everything in this game. Enemies, backgrounds, ships, weapons, and entire levels
can be created and/or tailored to each player’s distinctive preferences. These
editing tools are deceptively deep, allowing extremely creative individuals to
manufacture just about anything imaginable. If you want to recreate the Death
Star trench run from A New Hope, feel free. Do you miss playing Space Invaders?
Just create a level that scrolls vertically and change your enemies’ behaviors.



There are so many interesting things that can be done with this game’s editor
that it boggles the mind. The only major drawbacks to this come in the amount of
time it will take you to learn how to use these tools properly, and the effort
spent bringing your ideas to life. Learning the ropes in these editors can take
quite a bit of tinkering, trial and error, and occasional frustration. While it
may be somewhat difficult to just pick up and start using, with an hour or two
of use under your belt it becomes quite intuitive. For players willing to put
forth the time and effort, Blast Works’ editing tools allow for some extremely
interesting creations.

Fortunately, for the less creative/lazier gamers out there, the game’s editing
tools may still hold unforeseen benefits. Whether your creations are not as
grand as you would have liked or you just don’t want to spend the time creating
your own content, there are still other players out there creating away. Blast
Works allows players to utilize the internet to download and share user
generated, as well as officially created content. While you may not be helping
to create this content, you can still download and enjoy other people’s hard
work. No matter how you use the in-game editors, they thankfully succeed in
adding much needed content to an otherwise very short and sweet gaming
experience.



While the game itself is incredibly lacking in longevity, the inclusion of
simplistic, yet deceptively deep editing tools keep Blast Works from being a
mere flash in the pan. Although continuous content may not be guaranteed, if
this game manages to garner the fan base that it deserves, players can look
forward to a slew of amazing and creative experiences in the future. Anyone who
likes old school horizontal shooters and virtually limitless customization
should definitely pick this game up. However, players not committed to making
their own content may want to take a wait-and-see approach to this game. If a
good amount of unique content gets created and is made available for download, I
would still strongly recommend this game. Unfortunately, if the game doesn’t
manage to catch on, players will only be left with a meager-sized game, some
editing tools, and their own imaginations.

RATING OUT OF 5 RATING DESCRIPTION 3.7 Graphics
While the game’s appearance is fairly simplistic, it still manages to look good.
Creating a huge flying monstrosity is also a visual delight. 3.8 Control
Thankfully motion controls aren’t an issue here since they are completely
unused. Instead, players are treated to some easy to use and very responsive
two-button controls. 3.4 Music / Sound FX / Voice Acting
The music and sound effects included may not be incredible, but they do manage
to avoid being incredibly annoying. 4.2

Play Value
This is a very difficult aspect to gauge with this game. There aren’t many
levels to play out of the box, but the editing tools open the experience to
nearly limitless possibilities. If you are willing to put in the time and
effort, this game is extremely satisfying and has virtually endless
replayability.

3.9 Overall Rating – Good
Not an average. See Rating legend above for a final score breakdown.




Game Features:

Become a massive ship over 15+ different missions by playing with the Wii Remote
and the Nunchuk controller. Design your own levels by placing enemies, objects,
and bosses with the Level Editor. Create ships from scratch (enemy and your own)
in the Ship Editor then test it/them out in a real level. Absorb the pieces and
weapons of destroyed enemies to build a larger, stronger ship that prepares you
to fight more formidable Boss Ships. Upgrade your ship in the Hangar by
customizing weapons, propulsion systems, and armor. Use the Wii Remote as an
anti-air turret to protect your Hangar from an enemy threat. Supports
multiplayer gameplay for 2-4 players in multiple modes Master a never-ending set
of randomized levels that adjust in difficulty based on your performance in
Marathon Mode. Retro-geometric graphic style lends this classic shooter a unique
look. Finish the game to unlock the original Tumiki Fighters online game!







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CHEAT CODE CENTRAL STAFF, AUTHOR FOR CHEAT CODE CENTRAL



Cheat Code Central Contributor

Read articles by Cheat Code Central Staff

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