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Submission: On May 30 via api from US — Scanned from FR
Effective URL: https://www.materialmaker.org/
Submission: On May 30 via api from US — Scanned from FR
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The Material Maker website uses cookies to give you the best possible experience. If you continue using it, we will assume that you are happy to receive all cookies from this website. For more information, please review our Privacy Policy and Terms of Service. Accept Material Makerđź”—0.94 Become a patron Assets Documentation Download Log in Register ABOUT MATERIAL MAKER Material Maker is a procedural materials authoring tool based on the Godot Engine. Materials are defined as graphs where nodes create or transform textures, and can be exported for the Godot, Unity and Unreal game engines. It can be used to create different kinds of materials, including static or dynamic PBR, or raymarching based. This video shows a few examples: There are more than 200 available nodes, and new nodes can be created either by connecting and grouping existing nodes, or by describing them in GLSL. Material Maker can also be used to paint PBR materials on 3D models. Brushes are also described as graphs using the same nodes as PBR materials plus a few painting specific filters and transforms that depend on the mesh geometry. This website can be used to browse materials and brushes created by the community, open them in Material Maker, and share your own (detailed instructions here). If you haven't used Material Maker yet, you may want to watch this tutorial: MATERIAL MAKER ON THE WEB * Official releases can be downloaded from Material Maker's itch.io page. * The full documentation can be found here. * The source code for Material Maker is available on GitHub. This is also where you can report bugs and submit ideas for new features. * You can also join the Discord server for additional help or to chat with other users How to use this website - Privacy Policy and Terms of Service - Some rights reserved, 2020-2021 Rodz Labs