www.matthiasdittrich.com Open in urlscan Pro
2a00:1158:5:85f::  Public Scan

URL: http://www.matthiasdittrich.com/
Submission: On December 14 via manual from US — Scanned from FR

Form analysis 0 forms found in the DOM

Text Content

ERROR!!

Please activate JavaScript

You need Adobe Flash Player 10 to view this site. Click the Link below to
download the player.



Person responsible within the
meaning of the Press Act

Matthias Dittrich
Liselotte-Herrmann-Str. 36
10407 Berlin, Germany


info@matthiasdittrich.com


MATTHIAS DITTRICH - PROFILE

Matthias Dittrich is an interaction design student, who studing at the
University of Applied Sciences Potsdam in Germany. His work areas are usability
engineering and human-computer interaction, evaluation, analyzing, structuring
and visualizing data.

Furthermore Matthias Dittrich has about 7 years experience in planning,
designing and implementing of web applications.

Included projects

JAN 2011


SHIRTLESS OTHERS


INTERACTIVE POEM VISUALIZATION

Shirtless Others is a poem written by Jason Ockert. The born magazine asked me
to visualize a poem poem of Jasons. The poem is about a man caught in a dead
relationship. While being on a vacation trip with his girl fiend he realizes how
fare and disconnected he is from her and how unable to change his situation. The
visualization tries to provide a an generic beach situation turning in an
nightmare while processing through the story of the poem. To process the story
the user has to cut the belly of the shark in the middle of the scene. The
approach was to create an interactive and immersive experience which transports
the mood and feelings of Jasons poem.

[ born magazine ]

MAY 2010


DISTANCE COMPARATOR


SOCIAL RUNNING APP

The distance comparator is a running app concept for the iphone. It combines
data tracking with a buddy list like Skype. In these fast moving times, sticking
with friends at one place becomes more and more difficult, this includes people
who motivates us to stay in a challenging sports environment. This app tries to
solve this issues by tracking the users progress and comparing it with friends
data, independent form time or place. The home screen provides and simple
overview about the ran kilometers compared to each other. The main purpose is to
motivate people through their native need of comparison and challenge.

[ Gallery ] [ Documentation - in german ]

OCT 2009


20 JAHRE MAUERFALL IN BERLIN


EXPLORING THE FALLING OF THE BERLIN WALL

For the 20th annual of the fall of the berlin wall the Berliner Morgenpost
launched an application to provide several informations about this event. The
application was created by the Berlin design agency Einhorn Solutions. I've had
the chance to add some ideas and knowledge to this project. To give the users a
realistic experience of this time, we rebuild different place of the Berlin
wall, as a 3D Model in papervision. This enables the visitors to have an
immersive experience of that time and compare those place with the current
state.

[ Launche app ]

SEP 2009


CLR - FINE COSMETICS


SLIM CORPORATION WEBSITE

clr-berlin.com is a corporation website for the Berlin cosmetic manufacturer
CLR. It's a slim and simple site, which takes focus on the content. The site is
connected to a content management system to keep it up to date. To administrate
the product portfolio the system was upgraded with a product management addon.
Furthermore we develop a system to manage the contacts of the different offices
all over the world, which are presented in a flash world map. The site was
designed and realized during my work at the agency "agenturtypen".

[ www.clr-berlin.com ]

JAN 2009


FIT FLOWER


NEW DISHWASHING LIQUID

During creative-training class an existing product was meant to be improved. Our
starting product was fit – a dishwashing liquid. The main goal of our idea was
to change the look of the packeaging from an simple plastic bottle to a kitchen
accessoire. First of all we turned the ordinary plastic bottle into a
vase.Through seperate buyable plastic flowsers different fragrance are added to
the scentless base liquid. The new fit -flower is customizable through the
diffrent flavoures and an eco-friendly system that is easy to refill.

[ Poster ] [ 3D-Rendering ]

NOV 2008


5 YEARS DESIGNERLIST


VISUALIZATION OF ON YEAR

For the 5th annual of the designer list (mail distributor of the FHP) we created
different visualizations based on the data base. The goal of my approach was to
show when and how fast emails were answered, in addition all emails of a weekday
were shown in a 24-hours-time strip. The replies are shown by an arc to the
origin mail. To show the answer delay about one day, 48 hours are visualized.

[ Gallery ]

JUL 2008


NERDSCAPE


MAPPING GERMAN INTERACTIONDESIGN

NERDscape is a geographical visualisation of the internet platform nerdmade
(still at work). German universities, which deal with interaction design, are
shown by their projects, as a kind of sculpture. The position of the sculpture
is directed to the geographical location within Germany. At nerdmade the
discipline (physical computing, generative visualisation and screenbased
interfaces) and the motivation are positioned in triangles. These qualities were
taken over to nerdscape. The discipline is shown about a sphere which is
connected to the center line. The motivation appears as a extension of the
triangle. Both qualities creates a univerity sculture. Every project can be
looked by a detail view of the univerity.

[ Flash-Application ] [ Poster ]

JUN 2008


URBAN ILLUSTRATIONS


ILLUSTRATIONS FOR URBAN INTERVENTIONS

In the class "urban interventions" we should design small interventions for the
urbane life. Every idea was visualised with a video-prototype. For the style of
the prototypes we chose a mixture of real film in combination with illustrations
of the important scenes. My illustrations was embedded and animated in the film
by Tobias Friese with AfterEffects .

[ Zeitschleife - vimeo ] [ Wartezeit-Recycling - vimeo ] [ Gallery ]

JUL 2008


VIDEOGAME ART


THE ART OF GAMES

The class "cultural architecture" dealt with the architecture of information,
these data should be reorganised about new systems. In this work video games
were arranged in a matrix. On the vertical direction the games were arranged
according to art epochs (metonymic). On the horizontal directions film genres
were used. The games which has been influenced by an other games or has been
based on an other game were connected by a cord.

OCT 2007


APELLASBAUWERT


A CORPORATE WEBSITE

An corporation portfolio website for apellasbauwert, a real estate investment
corporation with headquarter in Berlin. The aim was to design a tidy elegant
presence that reflects the enterprise. One important point were the
reference-sites with the projects, these should be shown in a very compactly and
clear form. To keep the content up to date the site was been realised in
WebEdition, a conten managment system. The Site was designed and realised during
my work at the agency "agenturtypen".

[ www.apellasbauwert.de ]

OCT 2006


GODENGINE


PLAYING GOD

For the annual exhibition of the FHP we realised a population simulation. These
simulation could be interventet as a god represented by a lighter, that was
tracked by a webcam. The user could put food at the plateau by holding a lighter
at one place for a while at the same position or kill the inhabitant by hitting
them with the divine aura. The godengine was a small installation. The
motivation was just playfil, playing with the tracking abilies of processing.
Also involvend in the project were Christopher Warnow, Tobias Friese and
Johannes Tonollo.

[ short video-documentation ]

JUL 2006


LIGHT CUBES


PORTIONS OF LIGHT

The LightCubes deal with the everyday problem of controling light. The case of
switching on and off the light seems to be simple, but in the real sens this
action is a very abstract prozess. The LightCubes make light haptic by combining
the switch with the luminary, by adding or removing cubes the brightness in- or
decreases. Since a cube has six sides we added a color attribute to each side.
Depending on the top facing side yellow, red, green, blue or brightness is added
to the group. The siced side is the off switch turning on cube off, shuts down
the hole group. The projects was a cooperation with Johannes Tonollo.

[ Flash-prototyp ] [ Documentation - german ]

MAR 2008


NARRATIVES 2.0


VISUALISING MUSIC

Narratives 2.0 allows people to experience music in a visual way. Therefor the
frequencies of a music piece are analyzed frame by frame. The frequencies are
laid out fan like, symbolizing the growth of music building up to the main
theme. The increase the emphasize of significant patterns of the music a
highlight was added. The goal of the visualization was not to create a
deconstructabel code. The established system should rather enable the music to
become a visual artist by itself, creating an aesthetic response to it's music.

[ Gallery ] [ Example - Java-Applet ] [ Proccessing Sketch ]

MAR 2008


OPERATION COUCHPOTATO


FLASH-GAME FOR NUSS24.DE

Operation couch potato is a small Flash game which was provided for advertising
purposes of the online shop "nuss24". The game should provide the fact that nuts
are healthy and chips or onionrings unhealthy. The game base on the
tele-game-principle, the player moves the figure between three agreed positions
and eat or zap the falling objects. The game was realised during my time at the
agency "systemtakt – neue medien".

[ Start game ]