feedback.abinteractive.net
Open in
urlscan Pro
2606:4700:3030::6815:5342
Public Scan
URL:
https://feedback.abinteractive.net/
Submission: On August 22 via automatic, source certstream-suspicious — Scanned from DE
Submission: On August 22 via automatic, source certstream-suspicious — Scanned from DE
Form analysis
0 forms found in the DOMText Content
AAlpha Blend Interactive Sign in with SSO Boards Roadmap ALL POSTS Have something to say? Join the conversation. Latest Select Tag New Post 30 [LUA SCRIPTING] WAY TO GET PLAYERS INTERACTING WITH OBJECT. I want a method to get a specific player that is interacting with an object.Or something added the interactable to pass the player that triggered the “trigger”, on interact down / up, input down / up, on grab / drop, or seat enter / exit.Essentially want:- Getting a player that clicked on an... PendingChilloutVR - Feature Requests1 11 MAKE THE GUID FIELD /INTERACTABLES ANIMATABLE So I ran into an Interesting Problem with my Vending machine. When a Player would enable Advanced Safety Most of my Interactables would not Work. This is due to the Interactable Requiring a Collider with a Trigger to work which when Having multiple Pages on Pages of Interactables This adds up.... PendingCCK - Feature Requests0 20 WHITELIST UNITYENGINE.CANVASGROUP UI COMPONENT I’d like to request that the UnityEngine.CanvasGroup component be whitelisted for world and props. It gives you some nice features for UIs such as controlling alpha for all of it’s children as well as toggling interactable for them.It’s quite a simple component so I can’t really see much reason... PendingChilloutVR - Feature Requests0 12 ISMYFRIEND BOOL FOR PARAMETERSTREAM Having a bool update if someone is your friend would be very nice to have to have friend only related toggles or features! PendingCCK - Feature Requests2 10 REJOINING UPDATED WORLD DOES NOT LOAD UPDATED BUNDLE Rejoining the same world after updating it does not load the new bundle. You must load a new world and join back to get the new bundle to load. PendingChilloutVR Experimental - Bug Reports0 12 HIERARCHAL ANIMATOR MERGER With most avatars in the public market being made with 3 animators in mind I think having a built in Animator merger would benefit the end user in making content for the game, understandably it wont be a 1:1 to what the original creator made and would need to be edited afterwards, it would be a... PendingCCK - Feature Requests0 30 AVATAR PRIVACY OPTIONS As it says on the tin. Maybe you’re getting a bit naughty in private. Maybe you’re working on an avatar not yet ready to be known about/see the light of day, as a surprise of sorts.I don’t mind the former, personally. but, I’d like to be able to, in my home instance (online owner must invite... PendingChilloutVR - Feature Requests4 20 AUDIO SPATIALIZATION BREAKS ON HEADPHONE RECONNECT SOMETIMES When Going AFK for quite a bit of Time and Reconnecting Headphones (I’m using Bluetooth XM5’s) It decides it either Does one of 2 things. A. I hear No oneB. I hear Everyone in the Instance like it’s a Discord Call. No In-between. I believe this is Reproducible. Just Requires for the Headset to... PendingChilloutVR - Bug reports0 20 CVRLUASCRIPT ASSET PATH ISN'T UPDATED WHEN ASSET IS MOVED. The CVRLuaScript ScriptableObject stores m_ScriptText and m_ScriptPath, but the path string is only set on import. This leads to the path being incorrect once moved from the folder it was created in.The CVRLuaClientBehaviour GUI will display an incorrect path after I’ve moved the script into a... PendingCCK - Bug reports0 20 ADD CALLBACK FOR LUASCRIPTIMPORTER.ONIMPORTASSET I would like to listen for CVRLuaScript changes & imports for some tools of mine. You can only have one ScriptedImporter per extension & AssetPostProcessor will cause reimport of the entire project, so I’d like a callback to be added when the CCK imports a CVRLuaScript asset. PendingCCK - Feature Requests0 40 UI REWORK - NEW USER EXPERIENCE: WORLD TRANSITION Poking about Twitter, I’ve found one person that had a brief issue with CVR because the default ‘New User’ world transition effect made them get mild ‘Cybersickness’(Cybersickness occurs when your brain receives messages that you're moving — for instance, by a flashing screen where your... PendingChilloutVR - Feature Requests0 10 DESKTOP - ZOOM CTRL + Right Click + Scrollup (zoom in to see farther in z-depth/far clipping distance or )OR CTRL + Right Click + Scrolldown (zoom in to see closer in z-depth/near clipping distance or LOW camera FOV)Default Zoom Mechanism for desktop. As seemless as double jump noclipping. PendingCCK - Feature Requests1 20 VIDEO PLAYER CUSTOM AUDIO SOURCE LIMITATIONS The current implementation of custom audio sources in the video player has some very annoying limitations when attempting to setup multiple audio “zones” in a world. It seems the only usable way to have audio properly fall off is to use room scale mode, but that ends up with positional audio... PendingCCK - Feature Requests0 40 EXPOSE A "ROOM TIMESTAMP" TO LUA It would be nice if Lua had access to some time value that was consistent for all users in the room (including late joiners!). So someone could set a “moment when this button was clicked” timestamp as a syncedvalue, and all users (including late joiners!) could determine how long ago that was... PendingCCK - Feature Requests0 10 DYNAMIC MUSIC SYSTEM/ MODIFICATION OF AUDIO DRIVER I think having a Dynamic Music system in Game would be Pretty Nice for worlds/ Props. Imagine instead of just a Straight Cutoff when changing tracks it smoothly transitions. I know a world of mine that can utilize it. I was thinking about suggesting a Plugin for it. But I think this is something... PendingChilloutVR - Feature Requests1 Boards ChilloutVR - Feature Requests414 CCK - Bug reports114 CCK - Feature Requests251 CCK - General feedback14 ChilloutVR - Bug reports295 ChilloutVR - General feedback88 ChilloutVR Experimental - Bug Reports111