philsharmony.com Open in urlscan Pro
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PHIL'SHARMONY


COMPOSER & SOUND DESIGNER

Game Audio Demoreel: Selected ingame-recordings of video games I worked on

    


 1. SHADOWS AWAKENING
    
    Shadows: Awakening is a unique, isometric single-player RPG with real-time
    tactical combat. You embark on an epic adventure with challenging gameplay,
    a gripping storyline and enchanting graphics.
    
    Game Engine: Unity
    
    Shadows: Awakening is a unique, isometric single-player RPG with real-time
    tactical combat.
    
    Key Responsibilities:
    
     * Overall audio mix
     * Sound Design and engine parameter adjustment
     * VO editing
     * Matching audio to game/art style
     * Constant communication with programmers, artists, game designers
    
    Full View via YouTube
    
    Cutscene Audio Mix
    
    Full View via YouTube
    
    Spells & Magic SFX
    
    Full View via YouTube
    
    Creature Voices
    
    Full View via YouTube
    
    Item & Projectile SFX
    
    Full View via YouTube
    
    Ambient SFX
    
    Full View via YouTube
    
    Voice Over Mixing
    
    Previous Next
    


 2. FRACTAL SPACE
    
    Fractal Space is a first-person, story-driven adventure and puzzle game.
    Avoid traps, use your Jetpack and Taser-Gun to think your way through
    Zero-Gravity puzzles of this mysterious space station.
    
    Game Engine: Unity
    
    Fractal Space is a first-person, story-driven adventure and puzzle game.
    
    Key Responsibilities:
    
     * Soundtrack & Cutscene Composition
     * Sound Design
     * Audio Mix
    
    Full View via YouTube
    
    Intro Cutscene Music
    
    Full View via YouTube
    
    SFX Demo Scenes
    
    Previous Next

 1. Go to slide 1
 2. Go to slide 2




Freestyle



PROJECT-UNRELATED COMPOSITIONS

SELECTED TRACKS I COMPOSED FOR THE #7DAYSOFVGM COMPOSER CHALLENGE.

Time Travel Genre - 'Building Up An Empire'



Cyberpunk Genre - 'Menu Theme'



Space Genre - 'Battle for Centauri 3-01'



Nintendo-like Music Genre - 'Shepard's Tower'


Time Travel Composition Challenge - 'Building Up An Empire'
-- / --


 * Time Travel Composition Challenge - 'Building Up An Empire'
 * Cyberpunk Composition Challenge - 'Menu Theme'
 * Space Composition Challenge - 'Battle for Centauri 3-01'
 * Salamandos Composition Challenge - 'Shepard's Tower'
 * JRPG Composition Challenge - 'Lurking Deep Below'




About

PHIL'SHARMONY

Welcome, my name is Philipp Kapusta, I'm originally from the area of
Munich, Germany. My work covers the fields of audio design, including
music/soundtrack composition, sound design and implementation into game engines
or audio middleware.
At the age of 7 I was introduced to the piano, being my main instrument ever
since. Years later, a friend handed me the sheet music to 'To Zanarkand' from
Final Fantasy VII, which turned out to be the starting point of my discovery of
the world of video game music.

After working as Audio Lead for several years in a video game company in Kosice,
in the far east of Slovakia, I decided in 2021 to pursue audio design as a
freelancer, from my now studio in the center of Munich.

You're welcome to stay and have a listen to my work. Feel free to message me in
the 'Contact' section below in case you have questions about my work or want to
collaborate with me.

Welcome, my name is Philipp Kapusta, I'm originally from the area of
Munich, Germany. My work covers the fields of audio design, including
music/soundtrack composition, sound design and implementation into game engines
or audio middleware.

After working as Audio Lead for several years in a video game company in Kosice,
in the far east of Slovakia, I decided in 2021 to pursue audio design as a
freelancer, from my now studio in the center of Munich.

You're welcome to stay and have a listen to my work. Feel free to message me in
the 'Contact' section below in case you have questions about my work or want to
collaborate with me.

Curriculum Vitae







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Content and Web Design: Philipp Kapusta
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