www.kelseyfoxreyes.com
Open in
urlscan Pro
34.149.87.45
Public Scan
Submitted URL: http://www.kelseyfoxreyes.com/
Effective URL: https://www.kelseyfoxreyes.com/
Submission: On September 06 via api from US — Scanned from DE
Effective URL: https://www.kelseyfoxreyes.com/
Submission: On September 06 via api from US — Scanned from DE
Form analysis
1 forms found in the DOM<form id="comp-kl7c2l2l" class="JVi7i2 comp-kl7c2l2l wixui-form">
<div data-mesh-id="comp-kl7c2l2linlineContent" data-testid="inline-content" class="">
<div data-mesh-id="comp-kl7c2l2linlineContent-gridContainer" data-testid="mesh-container-content">
<div id="comp-kl7c2qi7" class="MpKiNN comp-kl7c2qi7 wixui-text-input">
<div class="pUnTVX"><input name="name" id="input_comp-kl7c2qi7" class="KvoMHf has-custom-focus wixui-text-input__input" type="text" placeholder="Name" aria-required="false" aria-invalid="false" maxlength="100" autocomplete="off"
aria-label="Name" value=""></div>
</div>
<div id="comp-kl7c2qi71" class="MpKiNN comp-kl7c2qi71 wixui-text-input lPl_oN">
<div class="pUnTVX"><input name="email" id="input_comp-kl7c2qi71" class="KvoMHf has-custom-focus wixui-text-input__input" type="email" placeholder="Email" required="" aria-required="true" aria-invalid="true" pattern="^.+@.+\.[a-zA-Z]{2,63}$"
maxlength="250" autocomplete="off" aria-label="Email" value=""></div>
</div>
<div id="comp-kl7c2qi8" class="MpKiNN comp-kl7c2qi8 wixui-text-input">
<div class="pUnTVX"><input name="subject" id="input_comp-kl7c2qi8" class="KvoMHf has-custom-focus wixui-text-input__input" type="text" placeholder="Subject" aria-required="false" aria-invalid="false" autocomplete="off" aria-label="Subject"
value=""></div>
</div>
<div id="comp-kl7c2qi9" class="snt4Te comp-kl7c2qi9 wixui-text-box"><label for="textarea_comp-kl7c2qi9" class="PSkPrR wixui-text-box__label"></label><textarea id="textarea_comp-kl7c2qi9" class="rEindN has-custom-focus wixui-text-box__input"
placeholder="Type your message here..." aria-required="false" aria-invalid="false"></textarea></div>
<div class="comp-kl7c2qia FubTgk" id="comp-kl7c2qia" aria-disabled="false"><button aria-disabled="false" data-testid="buttonElement" class="uDW_Qe wixui-button PlZyDq"><span class="l7_2fn wixui-button__label">Submit</span></button></div>
<div id="comp-kl7c2qia1" class="HcOXKn SxM0TO QxJLC3 lq2cno comp-kl7c2qia1 wixui-rich-text" data-testid="richTextElement">
<p class="font_8 wixui-rich-text__text" style="text-align:center; font-size:18px;"><span class="color_15 wixui-rich-text__text">Thanks for submitting!</span></p>
</div>
</div>
</div>
</form>
Text Content
top of page Writing Portfolio * Home * Resume * LinkedIn * Gaming Blog * About Me * Contact * More Use tab to navigate through the menu items. KELSEY FOX REYES KELSEY EXCELS AT WORKING ACROSS DEPARTMENTS TO ORGANIZE, CRAFT, AND IMPLEMENT COHESIVE AND ENGAGING NARRATIVES FOR AN UNFORGETTABLE PLAYER EXPERIENCE. Home: Welcome GAME WRITING HIGHLIGHTED PROJECTS Learn more View on Steam Scarred Narrative Advisor Details: A first-person atmospheric horror puzzle game where you must uncover the truth about one of your schoolmates before it’s too late. Traverse a world of nightmares inspired by nostalgic Singaporean architecture as you fight to survive. Developed by KOEX Studio. Publisher: The Iterative Collective Responsibilities: I assisted the developer in interpreting, organizing, editing, and integrating the narrative into the gameplay. What Friends Are Spore Writer, Game Designer, Programmer Details: A short, comedic branching narrative game starring two halves of the same mushroom who are trying to escape a restaurant together. Studio: None, solo project Responsibilities: I wrote the story, designed the narrative branches, characters, and environments, and coded this web-based game in Ren'Py. Learn more View on Itch.io Learn more Unannounced Mobile RPG (Code name: Jump Game) Narrative Designer Details: A mobile RPG with a unique world that makes use of otherworldly weapons, abilities, and characters. Studio: Airtraffic.co Responsibilities: I worked off pre-determined general concepts and created an entire game world, its characters, and all the lore that went along with them. I also advised on art direction, cutscenes, general quest outlines, in-game enemies and environments, game progression, and special abilities and items. Homeseek-Inspired Choose Your Own Adventure Writer, Game Designer, Programmer Details: A playable branching narrative based on the concept of the game Homeseek by Traptics. Like Homeseek, this game involves making hard choices with harsh consequences as players try to survive a post-apocalyptic future. Publisher: The Iterative Collective Responsibilities: I wrote the story based on pre-existing IP and coded this web-based game in Ren'Py. The story was later printed as a physical book to be handed out by Traptics as merch at conventions and events. Learn more View on Itch.io Unannounced Couch Co-Op (Code name: Project Saturn) Narrative Designer Details: A cute, couch co-op game with up to four players. This game's details are still under NDA as it continues through development. Studio: The Iterative Collective Responsibilities: Develop character personalities, write dialogue, design and script cutscenes, write barks, choose environments, and craft the overall story Learn more PERSONAL PROJECTS For this title, I created a narrative concept based on mechanics, characters, and available assets that were predetermined by my team. I also wrote all the interactive in-game text as well as the written story elements players encounter as they progress through the levels. I addtionally provided VO for cutscenes. Learn more View on Steam Watch the trailer IN-GAME HELP FILE I wrote this for the game Achaea, Dreams of Divine Lands based on defined game lore. It became a help file for an in-game organization, demonstrating my ability to compile and condense lore into digestible outline for quick player reference. Learn more IN-GAME LIBRARY BOOK This is a piece I wrote based on existing lore about a Goddess within the game Achaea. It has since been added to in-game libraries to be accessed by other players within the game, demonstrating my ability to build upon a game's lore and expand it into deeper world building, including character details, backstory, and in-universe motivations. Learn more GAME JAMS As the narrative designer of this project, I created reference documents with area and character lore, including backstories for each of the NPCs, as well as crafted the dialogue for all game progression and cutscenes. I worked closely with my team to ensure that each step of the process--from how the characters and environment looked to sound design--worked together to communicate this cohesive narrative. Learn more View on Itch.io Me & I features my writing and voice acting. I shaped the narrative direction of the entire project, from the story told to character design to the mechanics that helped communicate the characters’ journeys. I also designed levels and provided the voice for the Mom character. Learn more View on Itch.io Watch the trailer I worked as narrative designer with a fantastic team to complete Cell Shocked in only a week. I crafted the character personalities and backstories, wrote the cutscene dialogue, and informed my team's decisions about character design and environment choices in keeping with the narrative I crafted for our game. Learn more View on Itch.io PROFESSIONAL DEVELOPMENT SPACE RACE GAME I transformed a simple childhood favorite into an action-packed space race where players compete to go down in history, all while remaining within the parameters of the original gameplay. Learn more PLAYABLE ALIEN RACE I created an overview for an original playable race based on a prompt for a sci-fi strategy game set in what remains of a once great and sprawling galactic empire. Learn more CHARACTER CREATION, PLOT OVERVIEW, AND STORY STRUCTURE I created an original character, plot, and story structure for a medieval merchant simulator while working within assigned constraints. Learn more CHARACTER BACKSTORY I created an original character backstory based on a provided image, taking into account the character's predetermined setting and appearance. Learn more OPENING CUTSCENE I wrote this opening cutscene for a game writing class at Gotham Writers. It is for a hypothetical game involving a character and plot I created. CHARACTER BARKS I communicate the attitude of an original character through these short quips, including the way her tone and extrinsic goals change after a turning point in the game. Learn more Learn more WRITING ABOUT GAMES K FOX GAMING My gaming blog where I review games, interview gamers, and discuss the value and impact of gaming on society. Visit Site BLOGS THE ITERATIVE COLLECTIVE I was in charge of TIC's blog and covered everything there from game and partnership announcements to FYIs for game devs to game reviews, event post-mortems, and more. Visit Site REPORTING GEEKTIME The largest tech media platform in Israel and the main channel for Israel's startup news, Geektime has become the leading media channel in both the local and international market for startups, venture capital, internet, mobile, development and more. See Articles VISITANT LIT An online publication based out of Portland, Oregon highlighting works that focus on the writer's relationship to the external world and/or to inner life and human connection. See Articles ADDITIONAL PUBLISHED WRITING GEEKTIME * Genetics and Gaming: A Strategist's Dream * 10 Things You Need to Know about the Nintendo Switch * Shardbound: A Tactical Collectible Card Game * Totally Accurate Battle Simulator -- A Battle Game That's Maybe Not So Totally Accurate * A Dating Site to Help Gamers Find Their Player Two * How an App Called Countable Helps People Connect to Congress * Yes, Spin the Bottle Is Now a Dating App POPDUST * Lore TV Adaptation Review * I Was Born with the Same Heart Defect as Jimmy Kimmel's Son * Why Ghost in the Shell's Casting Matters, Even If You Think This Time It Doesn't VISITANT LIT * Overwatch: An Exercise in Character Diversity * Trendsetting in a Text World, parts one and two * How Portal Powers Through the Patriarchy * Surprise! You're Viral, parts one, two, and three. GEARBRAIN * Take a Virtual Swim with Tap Tap Fish * My Bikini Photo Went Viral and It's All My Fault THE JOURNIEST * What to Do, See, and Eat in Arkansas * 8 Things to Keep in Mind When Planning a Trip to Hong Kong * 7 Things You Need to Know When Visiting Shanghai TRUESELF * To the Women of the World * Choosing Marriage in the Anti-Marriage Age * Why We Should Have Seen the Fidget Spinner Craze Coming * Drive: What We Can Learn from Artists Who Never Give Up - parts one, two, three, and four. TOPDUST * Wiener Tapper: The Best Silly New Game Just in Time for Summer * A Curling Wand to Beat All Others * Simply Straight Will Straighten Hair in a Fraction of the Time * The 5 Best Channels to Help You See if You Experience Autonomous Sensory Meridian Response * Sky Organics Tinted Lip Balm * The 10 Best Podcasts for Any Mood CONTACT Submit Thanks for submitting! Back to top Cotact ©2021 by Kelsey Fox Reyes bottom of page