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Writing Portfolio




 * Home

 * Resume

 * LinkedIn

 * Gaming Blog

 * About Me

 * Contact

 * More


Use tab to navigate through the menu items.


KELSEY FOX REYES



KELSEY EXCELS AT WORKING ACROSS DEPARTMENTS TO ORGANIZE, CRAFT, AND IMPLEMENT
COHESIVE AND ENGAGING NARRATIVES FOR AN UNFORGETTABLE PLAYER EXPERIENCE.


Home: Welcome


GAME WRITING





HIGHLIGHTED PROJECTS


Learn more
View on Steam

Scarred
Narrative Advisor



Details: A first-person atmospheric horror puzzle game where you must uncover
the truth about one of your schoolmates before it’s too late. Traverse a world
of nightmares inspired by nostalgic Singaporean architecture as you fight to
survive. Developed by KOEX Studio.

Publisher: The Iterative Collective

Responsibilities: I assisted the developer in interpreting, organizing, editing,
and integrating the narrative into the gameplay.



What Friends Are Spore

Writer, Game Designer, Programmer



Details: A short, comedic branching narrative game starring two halves of the
same mushroom who are trying to escape a restaurant together.

Studio: None, solo project

Responsibilities: I wrote the story, designed the narrative branches,
characters, and environments, and coded this web-based game in Ren'Py.


Learn more
View on Itch.io
Learn more

Unannounced Mobile RPG
(Code name: Jump Game)

Narrative Designer



Details: A mobile RPG with a unique world that makes use of otherworldly
weapons, abilities, and characters.

Studio: Airtraffic.co

Responsibilities: I worked off pre-determined general concepts and created an
entire game world, its characters, and all the lore that went along with them. I
also advised on art direction, cutscenes, general quest outlines, in-game
enemies and environments, game progression, and special abilities and items. 




Homeseek-Inspired

Choose Your Own Adventure

Writer, Game Designer, Programmer



Details: A playable branching narrative based on the concept of the
game Homeseek by Traptics. Like Homeseek, this game involves making hard choices
with harsh consequences as players try to survive a post-apocalyptic future.

Publisher: The Iterative Collective

Responsibilities: I wrote the story based on pre-existing IP and coded this
web-based game in Ren'Py. The story was later printed as a physical book to be
handed out by Traptics as merch at conventions and events.


Learn more
View on Itch.io

Unannounced Couch Co-Op
(Code name: Project Saturn)

Narrative Designer



Details: A cute, couch co-op game with up to four players. This game's details
are still under NDA as it continues through development.

Studio: The Iterative Collective

Responsibilities: Develop character personalities, write dialogue, design and
script cutscenes, write barks, choose environments, and craft the overall story 



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PERSONAL PROJECTS



For this title, I created a narrative concept based on mechanics, characters,
and available assets that were predetermined by my team. I also wrote all the
interactive in-game text as well as the written story elements players encounter
as they progress through the levels. I addtionally provided VO for cutscenes. 

Learn more
View on Steam
Watch the trailer


IN-GAME HELP FILE

I wrote this for the game Achaea, Dreams of Divine Lands based on defined game
lore. It became a help file for an in-game organization, demonstrating my
ability to compile and condense lore into digestible outline for quick player
reference. 

Learn more


IN-GAME LIBRARY BOOK

This is a piece I wrote based on existing lore about a Goddess within the game
Achaea. It has since been added to in-game libraries to be accessed by other
players within the game, demonstrating my ability to build upon a game's lore
and expand it into deeper world building, including character details,
backstory, and in-universe motivations.

Learn more


GAME JAMS



As the narrative designer of this project, I created reference documents with
area and character lore, including backstories for each of the NPCs, as well as
crafted the dialogue for all game progression and cutscenes. I worked closely
with my team to ensure that each step of the process--from how the characters
and environment looked to sound design--worked together to communicate this
cohesive narrative. 

Learn more
View on Itch.io

Me & I features my writing and voice acting. I shaped the narrative direction of
the entire project, from the story told to character design to the mechanics
that helped communicate the characters’ journeys. I also designed levels and
provided the voice for the Mom character. 

Learn more
View on Itch.io
Watch the trailer

I worked as narrative designer with a fantastic team to complete Cell Shocked in
only a week. I crafted the character personalities and backstories, wrote the
cutscene dialogue, and informed my team's decisions about character design and
environment choices in keeping with the narrative I crafted for our game. 

Learn more
View on Itch.io

PROFESSIONAL DEVELOPMENT





SPACE RACE GAME

I transformed a simple childhood favorite into an action-packed space race where
players compete to go down in history, all while remaining within the parameters
of the original gameplay.

Learn more


PLAYABLE ALIEN RACE

I created an overview for an original playable race based on a prompt for a
sci-fi strategy game set in what remains of a once great and sprawling galactic
empire. 

Learn more


CHARACTER CREATION, PLOT OVERVIEW, AND STORY STRUCTURE

I created an original character, plot, and story structure for a medieval
merchant simulator while working within assigned constraints. 

Learn more


CHARACTER BACKSTORY

I created an original character backstory based on a provided image, taking into
account the character's predetermined setting and appearance.

Learn more


OPENING CUTSCENE

I wrote this opening cutscene for a game writing class at Gotham Writers. It is
for a hypothetical game involving a character and plot I created.


CHARACTER BARKS

I communicate the attitude of an original character through these short quips,
including the way her tone and extrinsic goals change after a turning point in
the game. 

Learn more
Learn more


WRITING ABOUT GAMES




K FOX GAMING

My gaming blog where I review games, interview gamers, and discuss the value and
impact of gaming on society. 

Visit Site


BLOGS


THE ITERATIVE COLLECTIVE

I was in charge of TIC's blog and covered everything there from game and
partnership announcements to FYIs for game devs to game reviews, event
post-mortems, and more.

Visit Site



REPORTING


GEEKTIME

The largest tech media platform in Israel and the main channel for Israel's
startup news, Geektime has become the leading media channel in both the local
and international market for startups, venture capital, internet, mobile,
development and more.

See Articles


VISITANT LIT

An online publication based out of Portland, Oregon highlighting works that
focus on the writer's relationship to the external world and/or to inner life
and human connection.

See Articles


ADDITIONAL PUBLISHED WRITING


GEEKTIME

 * Genetics and Gaming: A Strategist's Dream

 * 10 Things You Need to Know about the Nintendo Switch

 * Shardbound: A Tactical Collectible Card Game

 * Totally Accurate Battle Simulator -- A Battle Game That's Maybe Not So
   Totally Accurate

 * A Dating Site to Help Gamers Find Their Player Two

 * How an App Called Countable Helps People Connect to Congress

 * Yes, Spin the Bottle Is Now a Dating App




POPDUST

 * Lore TV Adaptation Review

 * I Was Born with the Same Heart Defect as Jimmy Kimmel's Son

 * Why Ghost in the Shell's Casting Matters, Even If You Think This Time It
   Doesn't


VISITANT LIT

 * Overwatch: An Exercise in Character Diversity

 * Trendsetting in a Text World, parts one and two

 * How Portal Powers Through the Patriarchy

 * Surprise! You're Viral, parts one, two, and three.


GEARBRAIN

 * Take a Virtual Swim with Tap Tap Fish

 * My Bikini Photo Went Viral and It's All My Fault


THE JOURNIEST

 * What to Do, See, and Eat in Arkansas

 * 8 Things to Keep in Mind When Planning a Trip to Hong Kong

 * 7 Things You Need to Know When Visiting Shanghai




TRUESELF

 * To the Women of the World

 * Choosing Marriage in the Anti-Marriage Age

 * Why We Should Have Seen the Fidget Spinner Craze Coming

 * Drive: What We Can Learn from Artists Who Never Give Up - parts one, two,
   three, and four.


TOPDUST

 * Wiener Tapper: The Best Silly New Game Just in Time for Summer

 * A Curling Wand to Beat All Others

 * Simply Straight Will Straighten Hair in a Fraction of the Time

 * The 5 Best Channels to Help You See if You Experience Autonomous Sensory
   Meridian Response

 * Sky Organics Tinted Lip Balm

 * The 10 Best Podcasts for Any Mood




CONTACT

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©2021 by Kelsey Fox Reyes

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