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 * Wiki Content
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       * The Hall of the Order of the Harvest Moon
       * The Mystery of Motherly Love
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       * Karin Fitzpatrick
       * Mr. Pottsdam
       * Mrs. Pottsdam
       * Firemen
   
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       * Stephanie Pottsdam
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       * Colonel Buster Monroe
       * Range Ryder
       * Male Model
   
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       * Range Ryder
       * Male Model
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pages

 * Explore
    * Main Page
    * All Pages
    * Community
    * Interactive Maps
    * Recent Blog Posts

 * Wiki Content
    * Recently Changed Pages
       * The Hall of the Order of the Harvest Moon
       * The Mystery of Motherly Love
       * Stephanie Pottsdam
       * Karin Fitzpatrick
       * Mr. Pottsdam
       * Mrs. Pottsdam
       * Firemen
   
    * Characters
       * Harvester Wiki
       * Steve Mason
       * Stephanie Pottsdam
       * Sergeant-at-arms
       * Colonel Buster Monroe
       * Range Ryder
       * Male Model
   
    * Townspeople
       * Colonel Buster Monroe
       * Range Ryder
       * Male Model
       * Mr. Johnson
       * Tetsua Crumb
       * Hank
       * Clem Parson

 * Community
    * Recent blog posts
    * Forum


WALKTHROUGH

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WALKTHROUGH

Day 1

You start off in your room, open the drawer next to your door and get the money
and the pen, leave your room and talk to your Mom and your Brother, then pick up
the paper and give it to Jimmy, the paperboy.

After that, it's time to explore Harvest a little. Your main goal on day 1 is to
receive and submit a Lodge application. Go to the Pottsdam Residence, talk to
Mr. and Mrs. Pottsdam and try to get information about the wedding and the
Lodge. Ask Mrs. Pottsdam for permission to see Stephanie, after that, go
upstairs and enter the bathroom. Open the medicine cabinet and get aspirin,
cough medicine, the jar of Oralube, and vitamins. (Aspirin, vitamins and the
cough medicine can be used to get your Health back up if you get injured.)  Now
visit Stephanie in the next room and talk to her.

Leave the Pottsdam Residence and go to the Newspaper Building, get the shovel
and use it on the ashes, then pick up the burnt flyer and the button. Leave.
Talk to the Butcher at the Meat Plant to get a meat slip. Go to DNA's Diner, get
the screwdriver in the drawer on the left. Visit the General Store and buy the
"dirty magazine". After that you'll have to bring that magazine to Deputy Loomis
at the Police Station. (This only works when Loomis is alone, if he isn't, try
leaving and going in again.) After you gave it to Loomis, open the desk and pick
up the key, the checkbook and the note. Unlock the Evidence room with the key
and take the camera, sneakers and gas can.

Go to the General Store again and make copies of the checkbook and the note, use
those to blackmail Boyle at the Post Office. He'll offer you a Lodge application
in exchange for his gas can from the Evidence Room.

Once you received the Application, fill it in and bring it to the Sergeant at
Arms in the Lodge. 

End of Day 1.

Day 2

Just like yesterday, get the paper and give it to Jimmy. Then give him the
sneakers you found in the Evidence Room in return he'll give you a key to the
broom closet at Gein Memorial. Unlock the broom closet and catch the principal
making out with the teacher, use your camera and take a photo to blackmail them.
You will get a Baseball bat for the photo.

Go to the Lodge and talk to the Sergeant at Arms, he'll tell you to scratch Mr.
Johnson's car. When you scratch it at daytime, Mr. Johnson will try to kill you,
you can easily kill him but you'll end up in the electric chair if you do.  Go
to the post office and use the Oralube on the manhole key in front, take it and
leave.

Once it's Night Time, go to Johnson's house. Use the manhole key to open the
manhole cover and enter it. Use your shovel on the wall on the right, enter and
go right until you reach Mr. Johnson's garage. Pick up the furniture dolly and
the pitchfork, take the screwdriver on the workbench and scratch the car with
it. Leave and go to the cemetary. Find Mr. Pottsdam digging a hole, talk to him.
Pick up the matches from the bottom before leaving.

Go to the Lodge again and tell the Sergeant at Arms that you scratched the car. 

End of Day 2.

Day 3

Daily Routine: Mom, Paper, Paperboy.

Now go to the cemetary and go to the place where Mr. Pottsdam was last night.
Operate picnic table and use your shovel to dig up Karin, talk to her and take
her to DNA's. Edna will give you reward money. 

Now go to the Lodge, and get informed about your new task.  Go to the Gein
Memorial, use the fire alarm, go to the Fire Station, pick up the fire axe and
the ladder. Go home, use the furniture dolly on the living room shelves, there's
an alarm buton behind them. Turn the alarm off and go outside. Use the Phillips
Screwdriver on the bars in front of your dad's window. Enter the room and talk
to your dad. Get him to sign your meat slip.

Then go to the Meat Plant and give the Slip to the butcher to receive some
(cat)meat. Leave. Now it's time to get the Cloth from the Fire Station. Enter
the Firestation. Give the Meat to the barking dog and talk to the model under
the blanket. He'll give you a hint where to find the Cloth. Use the switch on
the wall and then use the ladder on the left lamp and get the cloth. Leave.

End of Day 3.

Day 4

NEWSPAPER, PAPERBOY...

Go to the General Store, use the reward money you got to buy the wrench and the
tape. After that you can visit Stephanie and "make love to here", you can also
talk to her about everything that happened so far and so on.

Then go to the Lodge and give the cloth to the Sergeant at Arms and let him tell
you your next task.

When it's night, go to the barbershop. Use the tape on the door and break it
with your fire axe. Enter and operate the light switch on the wall. Steal the
Barberpole with the screwdriver and exit.

End of Day 4.

Day 5

Talk to your mom about the barber shop and the bake sale. Get the paper and give
it to Jimmy. Then go to the Lodge to receive your next task. 

Go to the Mortuary and enter the chapel, there's a casket with a weird corpse in
it,  use your camera to take a photo of the corpse and bring it to Mr. Moynahan.
He will offer to give you special glue if you give him the photo. Accept and get
the glue. 

At night, go to the Bake Sale in school, talk to the moms. After that someone
will shout about a huge fire at the TV Station, go there and see Boyle running
away from the burning TV Station.  After that, go to DNA's and break in the same
way you broke into the Barber Shop. (Use the tape and the fireaxe).

Go inside, in the back you will find a cake cover, combine it with Moynahan's
glue and use it to get rid of the fire alarm by glueing the cover on the
ceiling. Turn on the stove and use the matches you found in the cemetary to burn
down the diner. Run out fast or you will die.

End of Day 5.

Day 6

This is the last time you have to care about the paper. Just do the usual thing.
Go to DNA's and the TV Station to look at last nights aftermath. Then visit
Stephanie and talk to her about the fire at the diner and lie to her to make her
happy.

Go home and talk to your mom and watch the most messed up cutscene in the game.
After that, she'll tell you to go visit Stephanie again.  Go to the Pottsdam
residence and talk to Mr. Pottsdam. Pick up the invitation on the bed and bring
it to the Sergeant at Arms,  he tells you that you brought the wrong invitation.
In order to get into the Lodge you have to bring him Stephanie's spinal cord
which is now no longer located at the Pottsdam's.

Go to the family crypt in the cemetary and climb on it using the ladder, break
the glass with the fire axe and prepare for a fight.  You will have to fight an
enemy once you climb down. After you killed it, open the casket and get the
spinal cord. 

Bring it to the Sergeant at Arms. 

Now enter the Lodge.

Lodge Level 1

WELCOME TO THE LODGE

After arriving talk to valvet and go through the trapdoor. Kill all the enemies
with your Harvester Blade. Walk into the room with the eyeballs in it, destroy
the huge eyeball on the right with your blade, a secret door appears. Enter. It
could be that you have acid on your clothes, if that's the case, you need to
clean it off really quick, or you'll die. First enter the door in the middle,
kill the monster and then you go right, into a bar. Operate the shelves and
drink the strong beer, this will make your image appear,  kill your imagine and
use the key it drops to unlock the cash register in the back. Take all the money
go back into the room with the three doors and use the door on the left this
time, it will take you to the cloak room, give the attendant the five bucks, so
he can clean your clothes. 

After that you can kill him to optain his shotgun, get the clothes hanging in
the background put them on the second peg from the left. This opens a secret
door. Enter and pick up the scythe and the Shotgun shells. Leave again and go
into the main room again, take the door in the middle, but this time go left.
This will take you to the kitchen, talk to the chef and kill him if you want.
Pick up the sandwich and eat it if your health is low, then pick up the torso
and the leg.

Go back to the cloak room and use the light switch to open the door on the left.
Enter it and kill the monster. Get the baseball bat and the billiard stick.
There's gum in the background that you can eat to get your health up again.
Continue going to the left, when you reach the wooden bridge, throw one of the
body parts from the kitchen into the bubbles and walk over really quick. Get the
weed killer in the next room and go back, throw the other body part into the
water and go back into the main room, now go into the bar again, take the right
door this time. Use the weed killer on the Man Eating Plant. 

Then you have to open the fountain gate and walk to the fountain. Pick up the
key in the fountain, it's pretty hard to spot, it's near your right shoulder.
Use it on the keyhole on the right side. That opens a door. Enter and Kill the
monster in the next room.  Climb the Rope to get to Level 2.

Lodge Level 2

You will end up in an art gallery, just walk around and kill all the living
statues, one of them should drop a key, use it to unlock the door in the
gallery.

Find the door between two ashtrays that's where the chessmaster is located.
Operate the two ashtrays to get a few shotgun shells. Enter the door, talk to
the chessmaster. He will give you two options. You either kill him, or beat him
in a game of chess.  (I chose to kill him because it's easier.)

Here's the order you have to follow, if you want to play:  Move D6 to B7 Move B8
to A8 Move B7 to C5

Pick up the key from the chessmaster's split head, how fun. Leave the room, go
right twice and enter the door. Walk down and get ready to shoot the janitor,
he'll tell you to leave and then attack you, 3 shots with your shotgun should be
enough.  Save the rest of the ammo for later. Go right, equipt your scythe and
then unlock and enter the room. Kill the clown, you will get the kewpie doll and
the kewpie key. Follow the path until you find the the double doors, unlock them
with the kewpie key.  Enter and get the two flags. Collect the wooden planks and
the sandwich in the next room, eat the sandwich or save it for later.

Enter the door on the right and kill the burned zombie. Pick up the lighter next
to the sofa. Go outside and operate the masks on the wall. Spin the mask 4 times
to the right and the sad mask 7 times. This will open a door. It leads to a
boiler room, if you don't solve the puzzle in time you will die.  First you need
to collect the three pipes and the wrench on the floor, then you have to turn
the valve near the broken pipe. Use the wrench on the broken pipe, combine the
three pipes you found and use them on the pipe above the valve. Turn the valve
again, this should open the boiler. Pick up the key that's inside, go to the
left and unlock andenter the door. Kill the guy in the next room and continue to
the left. Use two planks on the lava in the next room and walk over them.

After that you'll be trapped in a room with a falling ceiling. Use the two flags
on the pedestrals to stop the ceiling and open the door on the right. Kill the
guard and Climb up to Level 3.


Lodge Level 3

Exit left and enter The Temple of Abstinence: there's a fat guy and a guard, you
can touch the burgers and kill the fat guy which will make the guard hostile. If
you let the fat guy eat the burgers and kill him when he's done, the guard will
leave you alone and you won't have any problems with him. Next up is The Temple
of Motherly Love, wait for the kids to come towards you and kill them. Go to the
next room, The Temple of the Mystery of Religion here you can either answer the
all the questions correctly or you just kill everyone in the room. The Right
answers are: Yes. In heaven. Frolic with the wombats. I'll take the Staff. Trip
to Brazil.

After that, just kill everyone in all the Temples.  When you reach the TV Room,
use your shotgun to kill the two enemies. You should also use the nailgun or the
shotgun for the next room. After that you will reach the Chapel of Love and
finally find Stephanie. Now you have to choose.  You can either Marry Stephanie
and live a happy peaceful Life or Kill her and become The Harvester.

I chose the Road Runner Cartoons.

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