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 * The sims 3 cheats
 * Xerox workcentre 3025 bi
 * Intrusion 2 play
 * How to enable opengl windows 10
 * Prison break season 5 episode 1 online amazon prime
 * Lawrence welk singers where are they now
 * Westinghouse j34 engine
 * 5g technology article
 * Prison break cast season 1
 * Na seekha maine jeena song
 * 1 mh ferrite core inductor
 * Visual studio vim emulation
 * Savage rifle barrels for sale


VISUAL STUDIO VIM EMULATION




 * #Visual studio vim emulation code#


I'm thinking that I'm doing something wrong with the lifetime of the COM objects
(I'm not that much of an expert.). The tricky part is that the sample linked to
from above works great in VS.NET 2003 when run from the macros IDE, and the
changes *are* persistent. I'm actually just removing bindings, rather than
adding them, by calling put_Binding with an empty array (I've also tried with a
VT_EMPTY variant, doesn't work). I have taken care to create a new keyboard
scheme (just assigning to the environment property does the trick). The
modifications I do to the bindings in VS.NET 2003 work, I can see them in
Tools|Options|Keyboard, but as soon as I exit and reenter the IDE, they are
gone.


#VISUAL STUDIO VIM EMULATION CODE#

I have implemented the code to do this, modifying bindings dynamically, and
although it works great in VS2005, it doesn't in VS.NET 2003. I planned to
switch schemes programmatically when enabling/disabling my plugin, but I will
instead resort to modifying individual command bindings. It would be great if
there were a documented way to create a new scheme, but it seems there isn't.
The result is that bindings can be changed directly. I guess this results from
the general UI changes in which bindings can be changed directly whatever the
currently selected scheme, and there is a button to 'reset' the bindings in the
UI.

The property name has been changed from "Scheme" to "SchemeName", but setting it
now doesn't create a copy. This works nicely in VS.NET 2003: setting the
keyboard scheme property to some new value creates a new keyboard scheme based
on the current one, and setting the 'bindings' field in the commands changes
them.

In the tradition of answering my own questions, I have found a nice explanation
and sample code to do what I mentioned above:


 * Blog
 * Ac3d x-plane plugin download
 * Autocad drawing
 * The sims 3 cheats
 * Xerox workcentre 3025 bi
 * Intrusion 2 play
 * How to enable opengl windows 10
 * Prison break season 5 episode 1 online amazon prime
 * Lawrence welk singers where are they now
 * Westinghouse j34 engine
 * 5g technology article
 * Prison break cast season 1
 * Na seekha maine jeena song
 * 1 mh ferrite core inductor
 * Visual studio vim emulation
 * Savage rifle barrels for sale
   


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