edwardjones.uk
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Submission: On June 20 via manual from US — Scanned from DE
Submission: On June 20 via manual from US — Scanned from DE
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EDWARD JONES Software and Games Developer * Projects * Experience * Contact IDLE FARMYARD TEAM OF 2 Idle Farmyard is a mobile game released on iOS and Android. It was built in Unity Engine, using our own custom 3D assets and systems over the course of 18 months. My contributions included programming, 3D art, sound design, and UI / UX design. * Released on iOS and Android * Custom Models * Prestige System View Website MULTIPLAYER SANDBOX SOLO Multiplayer Sandbox is a 12 player open world experience. Photon PUN was used as the framework for networking, and AWS for server hosting. This project was not indended for commercial release. * Hosted on AWS * Multiple Vehicles * Large Open-World WORLD BORDER TOOL SOLO World Border Tool is a Unity development tool. The tool procedurally generates a world border object, the appearance of which is dictated by a custom shader. The developer has access to a custom editor where the developer can adjust various aspects of the border, such as height, width, and radius. * Custom Editor * Custom Shader View GitHub Repository MULTIPLAYER MINING RPG SOLO For this project I created a multiplayer world where players can trade, mine, upgrade and sell tools, craft, manage resources, and explore. * Multiplayer World * Resource Management System * Animated Characters PORTAL PS1 SOLO For this project I replicated the first level in Portal in the style of a PS1 game. * 3D Modelled Environment * Render Textures * Player-Object Interaction ZOMBIES PS1 SOLO For this project I replicated CoD Zombies Nacht der Untoten in the style of a PS1 game. * Environment Modelled with Blender * Particle Effects