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EDWARD JONES

Software and Games Developer

 * Projects
 * Experience
 * Contact


IDLE FARMYARD TEAM OF 2

Idle Farmyard is a mobile game released on iOS and Android. It was built in
Unity Engine, using our own custom 3D assets and systems over the course of 18
months. My contributions included programming, 3D art, sound design, and UI / UX
design.
 * Released on iOS and Android
 * Custom Models
 * Prestige System


View Website


MULTIPLAYER SANDBOX SOLO

Multiplayer Sandbox is a 12 player open world experience. Photon PUN was used as
the framework for networking, and AWS for server hosting. This project was not
indended for commercial release.
 * Hosted on AWS
 * Multiple Vehicles
 * Large Open-World




WORLD BORDER TOOL SOLO

World Border Tool is a Unity development tool. The tool procedurally generates a
world border object, the appearance of which is dictated by a custom shader. The
developer has access to a custom editor where the developer can adjust various
aspects of the border, such as height, width, and radius.
 * Custom Editor
 * Custom Shader


View GitHub Repository


MULTIPLAYER MINING RPG SOLO

For this project I created a multiplayer world where players can trade, mine,
upgrade and sell tools, craft, manage resources, and explore.
 * Multiplayer World
 * Resource Management System
 * Animated Characters




PORTAL PS1 SOLO

For this project I replicated the first level in Portal in the style of a PS1
game.
 * 3D Modelled Environment
 * Render Textures
 * Player-Object Interaction




ZOMBIES PS1 SOLO

For this project I replicated CoD Zombies Nacht der Untoten in the style of a
PS1 game.
 * Environment Modelled with Blender
 * Particle Effects