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   * Multimedia Solutions
   * Technology Solutions
   * Training Programs
   * Video Content Creation
   * Web Application Development
   * Learning Games
   * Store
     * Character Poses
     * Real Emotives
     * Ready Graphics
       * Power Point Resource
     * Articulate Skins & Widgets
       * Articulate Skins
       * Articulate Widgets
 * Resources
   * Gamification 101
   * Digital Learning
   * Process Improvement
   * Persuasive Storytelling
   * Leader Resources
 * Off the Shelf
   * Compliance Training
     * Anti Bribery
     * Anti-Money Laundering
     * Books and Records
     * Business Partner
     * Charitable Contributions
     * Compliance Overview
     * Conflict of Interest
     * Gifts and Entertainment
     * Information Security
     * Information Technology
     * Political Neutrality
     * Safe Working Environment
     * Whistle Blowing
   * Etiquettes at work
     * Workspace Etiquettes
     * Shop Floor Etiquettes
     * Phone Etiquettes
     * Meeting Etiquettes
     * Cab Etiquettes
     * Basics of Etiquettes
     * Dealing with People
     * Professional Dressing
     * Eating & Cafeteria
     * Networking
     * Professional Presence
   * Leadership Arsenal
   * Think Process Improvement
     * THINK Best Practices
     * THINK Benchmarking
     * THINK Analytics
     * THINK Technology Automation
     * THINK Quality Tools
   * Communication Training
 * Gamification
   * What is Gamification?
   * Types of Gamification
   * When to Use Gamification?
   * Gamification Elements and Employee Motivation
   * Motivation Psychological Perspective
   * Benefits of Gamification for Organization
   * Implementing Successful Gamification Program
   * How to Design Your Gamification Experience?
   * Apply Gamification to Classroom Training?
   * Gamification Examples
   * Best TEDx Videos on Gamification
   * Free Logos & Badges for Gamification
   * Gamification in E learning – Webinar
   * Gamification 101 for Training Professionals – Webinar
 * Blog
 * Contact us




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CASE STUDY – BUSINESS IMPACT WITH GAMING


DIGITAL LEARNING CASE STUDY

BUSINESS IMPACT WITH GAMING!




A two minute game saves a company 800+ man-hours annually at a critical
juncture. A true out-of-the-box solution that saved extra manpower, additional
training and infra-investment and solved the problem quicker.


BUSINESS CONTEXT

Environment instruments is a leader in air pollution monitoring in India that
manufactures Air Sampling instruments. One of their products, PM 2.5, saw
unprecedented surge in demand after a government notification was passed which
required all polluting industries in India to start measuring this parameter.

The instrument gets shipped in boxes and goes with the text heavy user manual
which explains how the instrument can be set up by customers.





BUSINESS CHALLENGE

Customers after receiving the instrument would call up the company asking for a
service engineer to come and set up the instrument and show them how it runs. It
was not so much of a problem for the company to extend this service in goodwill
to customers when the orders volume were manageable, but now the volume was many
times over.

The company did not have adequate service bandwidth for this situation.




LOGICAL SOLUTION

Hire a new team of installation service engineers and train them on setting up
and running the instrument and respond to customer requests. This solution posed
some more challenges:

 * Recruitment Costs: Quick manpower recruitment

 * Infrastructure Cost: It required heavy infrastructure investment to manage
   this new team.

 * Training Cost and Time: Needed time for the training of these service
   engineers.

 * Time Taking: It would take couple of months for this to be operational.




OUR DIAGNOSIS

We understood that customers were being sent the information through the text
heavy manual, but they were reluctant to follow it as it was very boring and
looked very tiresome to go through the manual and be able to assemble the
instrument themselves.

We decided to make a process of learning where customers learnt how to set up
the instrument themselves.

We helped the customer redefine the problem from 'How to gear up resources to
help customers set up the instrument?' to 'How can I get the customer to set up
the instrument with ease in an exciting and fun way?'







THE SOLUTION

We designed a two-minute game that would place the instrument parts on a virtual
platform and asked the learners to assemble these parts in the correct sequence
virtually.

We made it fun and quick as the learners enjoyed dragging the parts virtually on
the assembly platform and get feedback on their every action to learn nuances.
There was also a hint wizard which prompted the customer on what to do in case
the learner was unable to attempt.

We also included in the game a brief description of different parts of the
instrument and its function to increase familiarity with the different parts of
the instrument.




DEPLOYMENT OF SOLUTION

It was a complete change management cycle. We had to make the customer believe
that this will work by testing waters and observing initial response.

As the calls started coming, the service and sales team was trained to forward
this game link to the customer and tell them the following:

The setting up of instruments is extremely easy. We have created this two-minute
game where once you play you will learn everything you need to know about
setting up the specific instrument. We request you to kindly look at this game.
It will just take two-minutes of your time. If you are still not able to
assemble the instrument, we will be glad to send our service engineer.

Service Personnel

Handling Installation Requests

Customers were ready to try this two-minute approach because it was quick and
could result in immediate resolution of their challenge. Requests for sending
service engineer was reduced drastically.




CUSTOMER EMPOWERMENT

A more detailed video training was developed on maintaining and running off the
instrument on a dedicated new portal which the customer could use any time. This
video training was sent as an accompaniment with all products shipped, thus
giving the customer offline access.



Multilingual Training on setting up, running and maintaining the instrument was
developed on a dedicated portal.

Offline DVD shipped with the Instrument


SOLUTION IMPACT

1. Saved the company from hiring new team of service engineers

2. Saved them the cost and time of training these new hires

3. This approach provided immediate relief to their most pressing challenge


IT WAS ESTIMATED BASED ON VOLUME SALES THAT SOME 800 MAN-HOURS OF SERVICE
ENGINEER’S TIME ON-SITE WAS SAVED/AVOIDED BY USING THE SOLUTION!


By admin|2022-08-09T12:01:41+00:00December 23, 2016|Case Study|0 Comments

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