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MILG11 : HARD SURFACE MODELLING TACTICS FOR CINEMA 4D

$129.00 $49.00
MILG11 : Hard Surface Modelling Tactics For Cinema 4D quantity
Add to cart→

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the missing link
Finally a series specifically for Cinema 4D artists that truly demystifies the
art of modelling in Cinema 4D.

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extensive & comprehensive
Over 24 hours of training, across 44 tutorials, covering all of the essential
areas for modelling mastery in C4D.

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the basics & beyond
Designed for the beginner and/or intermediate level modeller who is ready to get
serious & is up for a challenge.

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Of all the areas a 3D artist can learn, modelling is arguably the most difficult
to master.  It takes hours, weeks, months & years of practice and mistake-making
to reach the stage where you can decipher a mesh just by looking at it.  Also,
finding thorough training that focusses on more than just a few techniques and
tools isn’t easy, especially if you’re a Cinema 4D artist.  Mastering modelling
in Cinema 4D has generally relied on finding what tutorials you can for Cinema
4D, then moving on to Maya and Max tutorials to fill the void.  With MILG11:
Hard Surface Modelling for Cinema 4D this is no longer the case.

MILG11 is the missing link in Cinema 4D modelling, developed specifically for
Cinema 4D artists and covering everything you need to know from fundamental
modelling concepts to hidden features of key modelling tools.

If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface
Modelling Tactics for Cinema 4D is the ideal place to start.  Look below for
what’s included.


LESSON OUTLINE

↓

GEOMETRY BASICS

Important, fundamental geometry concepts that are the foundation to correct
modelling.

directing flow : Quad workflow and its importance in maintaining predictable
edge flow.

redirecting flow : Tools and techniques for redirecting edge flow.

edge loops : The importance of loops in edge flow, adding and
encapsulating detail.

normals : The importance of Surface and Vertex Normals to modelling, materials
and rendering.

using diamonds : Using diamond quads to split edge flow and control edge count.

tutorial duration : 1 hour 56 minutes

SUBDIVISION BASICS

Understanding subdivision and how it relates to hard surface modelling.

splines v’s subdivision : The benefits of of subdivision modelling over a
spline-based workflow.

basic curvature : Understanding polygon count and its importance in creating
smooth curvature.

edge sharpening : Tips and techniques for cutting transitional edges on geometry
under subdivision.

convex cuts : Techniques for creating sharp, convex details in geometry under
subdivision.

concave cuts : Techniques for sharpening to concave details under subdivision.

isolating cuts : Techniques for isolating cuts to extruded, internal
geometry.

uprezing a mesh : Adding detail into a specific part of a mesh without affecting
other geometry.

cylindrical detail : Adding detail to cylindrical objects under subdivision
without affecting curvature.

surface tension : Understanding subdivision surface tension and how it affects
geometry.

tutorial duration : 4 hours 23 minutes

TOPOLOGY TACTICS

Techniques, tactics and drills for a 2D workflow that greatly simplifies the
modelling process.

simple shapes : Resolving simple shapes in geometry using a 2D topology
workflow.

tech shapes : Tech shape drills with templates and time-lapse solutions.

reshaping with deformers : Strategies for re-approaching topology to work with
deformers.

contour lines : Adding transitional edges to pre-existing geometry.

simple bracket : Using a 2D topology workflow to build a bracket.

surface detail : Retopologising pre-existing geometry to add surface features
and details.

telecaster scratchplate : Using a 2D topology workflow to build a Fender
Telecaster scratchplate.

engine cover : Using a 2D topology workflow to build a motorcycle engine cover.

repurposing objects : Repurposing an existing object by modifying the topology.

basic retopology : Using the Polygon Pen Tool to retopologise existing geometry.

tutorial duration : 4 hours 50 minutes

GENERAL MODELLING TACTICS

Vital modelling concepts, strategies and workflows.

using reference : The importance of having good references before commencing a
model.

blocking : The importance of blocking before commencing a complex model.

details & kit bashing : Demystifying detailed models and the benefits of
building a library.

loop strategies : Strategies for using loops to add edges and detail into
existing geometry.

complex extruded shapes : Creating complex extruded shapes and reconciling edge
count to combine with existing geometry.

boolean strategies : The correct approach to including Booleans into a modelling
workflow.

tutorial duration : 1 hour 57 minutes

MODELLING WALKTHROUGHS

Intense, long form modelling workshops for creating a variety of challenging
objects from scratch.

tumbler : Step-by-step techniques for creating a glass tumbler.

oil pump : Step-by-step techniques for creating an oil pump.

MD90 : Step-by-step techniques for creating an MD90 camera.

bottle opener : Step-by-step techniques for creating a bottle opener with
corkscrew.

rifle stock : Step-by-step techniques for creating a rifle stock.

tutorial duration : 8 hours 45 minutes

BONUS TUTORIALS

Handy bonus tips and techniques plus a little extra review.

cylinder holes : A variety of techniques for adding holes to cylinders.

usb sharpening : Sharpening walkthrough of the USB port created in Symmetry.

pipe holder : Using a 2D topology workflow to create a simple pipe holder.

tutorial duration : 38 minutes

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master topology
Learn to read topology and understand how to approach even the most challenging
modelling project.

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drills & repetition
Multiple drills and repetition with the tools helps you to memorise and
internalise the techniques.

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model anything
Completing this course will give you everything you need to model confidently in
Cinema 4D.

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TRAINER & REQUIREMENTS

↓

TRAINER

Toby Pitman

Toby Pitman is a London-based 3D artist and musician with a deep understanding
of 3D modelling concepts and techniques. Toby started using Cinema 4D in 2009 as
a hobby which has since grown into a passion for the art and science of 3D
modelling.

REQUIREMENTS

Cinema 4D

Cinema 4D R14 or later.
Cinema 4D R16 or later is required for Polygon Pen techniques.
A solid understanding of the Cinema 4D interface is necessary.
Windows and Mac compatible.
All project files included.
Total download size 10.5 GB
Total duration 24 hours 21 minutes

MILG11 was originally recorded in R18.
The main differences between that version of Cinema and the current version are
that the knife tool enhancements and interface have changed. Keep in mind that
half of MILG11 is concerned with modelling concepts so even with R25, it is
still valuable.
We highly recommend watching the example lessons first to see if the title is
suitable for you.


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