nemstools.github.io Open in urlscan Pro
2606:50c0:8002::153  Public Scan

Submitted URL: http://nemstools.github.io/
Effective URL: https://nemstools.github.io/
Submission: On June 05 via api from US — Scanned from DE

Form analysis 1 forms found in the DOM

Name: loginformPOST https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=1

<form name="loginform" method="post" action="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=1">
  <div class="label">Username:</div>
  <div><input type="text" name="username" class="textbox"></div>
  <div class="label">Password:</div>
  <div><input type="password" name="password" class="textbox"></div>
  <div class="label"><input type="checkbox" name="storepassword" class="checkbox" checked="checked">Store Password</div>
  <div><input name="login" type="submit" value="Login" class="button"></div>
</form>

Text Content

This is archived copy of currently unavailable Nem's Tools website, restored
from Web Archive.
Download section now provides links to both Web Archive and to this unofficial
Github mirror.
Home GCFScape Crafty VTFLib Batch Compiler Terrain Generator BSP Viewer MAP
Viewer virtuAMP Miscellaneous


Don't Panic - NemPosted: Oct 29th, 2010 - 1:37:09 am


I've received a number of emails from users having trouble extracting files from
team fortress 2 content.gcf. It's taken eight years, but with the advent of the
TF2 Scream Fortress, Valve have finally authored a GCF file larger than 4 GB. As
many of you have found out, HLLib does not properly support files larger than 4
GB (partly due to my naive younger self, and partly because I wasn't sure if
Steam did either).

Long story short, I updated HLLib to support files larger than 4 GB tonight, and
I will release said update this weekend when I have time to build all the
installers and more thoroughly test everything.

Happy Halloween!


UPDATE

HLLib 2.4.0, GCFScape 1.8.2, VTFEdit 1.3.2 and Crafty 1.0.2 have been released
and all support GCF files larger than 4 GB in size.


Modified: Nov 20th, 2010 - 1:41:16 pm[ 23 Comments ]



VTFLib v1.3.0 - NemPosted: Apr 27th, 2010 - 12:49:20 am


Keeping with the theme of my previous post, I've introduced native x64 support
to VTFLib v1.3.0 (download). Unfortunately, I was not able to update the Visual
C++ library as some of VTFLib's dependencies are still built for Visual Studio
2005. I also removed .Net 1.1 support (the framework was buggy and did not
support x64).

I've also taken the time to update my Paint.Net VTF Plug-in with side-by-side
x86 and x64 support.


[ 7 Comments ]



GCFScape v1.8.0 - NemPosted: Apr 18th, 2010 - 2:05:09 pm


It's been over 6 years since I first released GCFScape, so I though I'd take
some time this weekend to bring it up to speed. v1.8.0 (download) introduces
native x64 support and fixes a lot of incorrect assumptions that lead to less
than desirable behavior on Windows Vista and Windows 7.

v1.8.0 targets the .Net Framework 2.0, so anything up to and including 3.5
should work. You may, however, have to install the Visual C++ 2008 SP1 library.


Modified: Apr 27th, 2010 - 12:40:35 am[ 12 Comments ]



Hosting Issues - NemPosted: Dec 18th, 2009 - 12:31:29 pm


Some of you may have noticed a number of issues with this site lately (aside
from the routine DNS issues). The server is currently having problems with SQL
queries that require disk storage. As a temporary measure, I've written fallback
SQL queries. For the most part, the site seems to be functioning better now,
with only a few minor issues such as unsorted menu items and missing comment
counts.

There is still the underlying issue: what happened to The Wavelength? Currently
the website says that the account has been suspended. I've tried to contact Bulk
(the owner) without success. Unfortunately, there is the very real possibility
that this site, in its current form, may cease at any moment.

In the mean time, I've added a new tool for Visual Studio 2005 and 2008
programmers. Check it out here.

Edit: The issues seem to have subsided.

Feel forty five for blood pressure treatments. Have attempted types of the 3
erection dysfunction medications. The blue pill and Levitra both give me
hassles. Cialis, however, provides me with virtually no unwanted effects by any
means, apart from of course to get a fantastic impotence (although My spouse and
i've ended up sipping). And yes it read more here may last for the particular
thirty six time since publicized. Wonderful so that you can acquire 1 in Feb 5th
night and stay suitable for the main end of the navigate to this site week.My
partner and i'm fifty-six rich in bp started off shedding your hardness and also
searched with regard to guide. Making the you could try this out 5mg everyday
apply and yes it did wonders perfectly, first time employed also Cialis Generika
read more here it seemed to be seeing that tough for a mountain. Negative side
results of small of the back along with lower calf soreness yet link merely took
place once, afterward everything went properly from time to time Ive close face
inside day. This gets anyone tough as well as stays on very difficult operates
within forty five minutes just after getting. Resulting from charge My partner
and i accept Thur click here - Sunlight webpage you read full report possibly
can miss a week plus it nevertheless works...sometimes wake up while using the
early morning arboraceous. Seriously it has the good for being backside.
Furthermore be certain and use a Free of charge Cialis verifier for thirty day
period no cost tablets, save some money.




Modified: Apr 18th, 2010 - 1:24:02 pm[ 5 Comments ]



Left 4 Dead - NemPosted: Nov 23rd, 2008 - 10:01:05 pm


Valve have decided to move away from the .gcf format for their new game Left 4
dead. Instead, the game is delivered via .ncf with materials, models and
particles packed up in a new .vpk package format. I'm curious if this move was
inspired by the performance problems caused by fragmented .gcf files.
Nonetheless, I've updated both HLLib and GCFScape with support for the new .vpk
format.

I'm also in the process of looking to add support for Left 4 Dead to Crafty.
Early attempts look promising, I just hope the model format hasn't changed too
much.


[ 17 Comments ]



Not Dead Yet - NemPosted: Apr 1st, 2008 - 6:43:20 pm


I haven't had a lot of opportunities to work on my tools these past few months,
but today I finally made a effort to get updated versions of VTFLib/VTFEdit, the
Photoshop VTF Plug-In and the Paint.Net VTF Plug-In out. Along with support for
v7.4 of the VTF format, VTFEdit has been updated to include a custom author
information resource (credit Jed for the idea).

virtuAMP has also recently seen an update adding several new standard effects.


[ 1 Comment ]



Source 2007 - NemPosted: Sep 14th, 2007 - 4:10:16 am


Anyone sniffing around the recent Team Fortress 2 preload may have noticed that
many of the preloaded VTF files are of a new version. As part of refinements
being made to the Source engine, Team Fortress 2 and Half-Life 2: Episode 2 will
introduce v7.3 of the VTF format, a minor overhaul exposing an extensible
resource interface.

For those interested in taking a gander, I've added support for the new VTF
version to VTFLib/VTFEdit, the Photoshop VTF Plug-In, the Paint.Net VTF Plug-In
and Crafty. VTFLib and VTFEdit have also been updated to use the newer v2.0 of
the .NET Framework.


Modified: Sep 15th, 2007 - 5:14:23 pm[ 10 Comments ]



And Now For Something Completely Different - NemPosted: Jul 4th, 2007 - 3:47:06
pm


I thought I'd take a break form my normal Half-Life editing utilities to create
something for another one of my passions: the guitar. Introducing virtuAMP, an
open source real time virtual guitar amplifier and practice amp alternative. You
can sample some audio clips on the about page (I never claimed to be a good
guitarist), and check out it's interface below:



Modified: Mar 20th, 2008 - 4:37:19 am[ 3 Comments ]



And Then There Were Two - NemPosted: Mar 10th, 2007 - 6:12:21 pm


I've released yet another VTF utility, this time its a plug-in for an ever
improving Paint.NET. The plug-in is based closely on its Photoshop counterpart,
but additionally supports normal map generation and animations. You can grab the
new plug-in and its source code here. VTFLib and the Photoshop VTF Plug-in have
also received updates.


[ 7 Comments ]



Crafty v1.0.0 Alpha 13 - NemPosted: Jan 20th, 2007 - 7:31:11 pm


I've released v1.0.0 Alpha 13 of Crafty, a release which adds several missing
features bringing Crafty significantly closer to leaving the alpha stage. The
latest build can be found here. Some important notes:

 * Due to changes in the lightmap generation code for Source VBSP files,
   upgrading users should make sure to set the Gamma for Source VBSP files to
   2.2 in Object Viewer's Options (found under the Setup menu).
 * Users who were experiencing problems with fonts should insure that the
   Engine.FontDriver setting in Object Viewer's INI file (ov.ini) is set to
   Sprite, or, as a last resort, Null. If you cannot find this setting, run
   Object Viewer once beforehand.
 * Dynamic Lighting is very much a work in progress. I've added shader support
   to Crafty to better simulate how the Source engine dynamically lights models,
   but the improved dynamic lighting pipeline wont be available unto the next
   release.


[ 10 Comments ]



Out with the old, in with the new. - NemPosted: Jan 9th, 2007 - 10:15:42 pm


I realize I haven't updated my site in a while, so I thought I'd take a minute
to let all of you who have made feature requests over the past few months know
that I haven't forgotten about you. So just what have I been up to?

First and foremost, I've released version 1.6.3 of GCFScape. This new version
features configurable columns for viewing additional properties, removal of the
File Mapping requirement for defragmenting GCF files (to prevent an overzealous
Windows from caching the entire file) and relaxed GCF file integrity checks; all
community requested features. As always it can be found here.

Lastly, I've been hard at work on Crafty, implementing the dozen or so features
that have been requested. Unfortunately, I bit off a little more than I can chew
which means the next release is still a few weeks off (and rapidly approaching
the feature set I'm looking for to take it out of alpha). VBSP upgrades include
cloud shaders, fog entities, dynamic lighting, improved 3D skybox support and
corrected lightmaps (still not quite right):


[ 6 Comments ]

Home
» News
» Archives
» Forums
» Contact


Login
Username:

Password:

Store Password


New Users
» Directory
» Register
» Retrieve Password


Latest Comments
» Batch Compiler FAQ (devstringx)
» Cliffs II: Texturing Cliffs (LeBugsBunny)
» Crafty v1.0.0 Alpha 13 (roy120rahul)
» GCFScape v1.8.6 (mandaysnow)
» About Crafty (Kodha)


Latest Articles
» GCFScape v1.8.6
» GCFScape v1.8.5
» GCFScape v1.8.4
» GCFScape v1.8.3
» VTFLib v1.3.2


Most Popular Articles
» VTFEdit v1.2.5 Full
» GCFScape v1.3.1 Full
» VTFEdit v1.3.3 Full
» VTF Plug-In for Photoshop
» GCFScape v1.8.6 Full


Newest Member
» livewebtutors1


Elite Spammers
» Nem
» Bluefang
» NoBody
» Slackiller
» Keloran


Feeds
» RSS 2.0 (News)
» RSS 2.0 (Entire Site)
» RSS 2.0 (Comments)



Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.07963s; Queries: 14.