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Submitted URL: http://gloomyjuncture.com/
Effective URL: https://subtales.studio/gloomyjuncture/
Submission: On November 06 via api from US — Scanned from US

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 * About
 * Gloomy Juncture
 * Team
 * Contact
 * Press Kit



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WHAT IS IT ABOUT?

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A neo-noir psychological thriller with a point & click core. Set in the 90s, the
story unfolds in a decaying and morally bankrupt urban setting. Step into the
shoes of a mundane janitor on the verge of a breakdown and find yourself
entangled in the aftermath of a pivotal gunshot.


FEATURES


TRADITIONAL HAND-DRAWN ART

Every game object begins on paper through a painstaking process, considering
forms and distortions for 3D projection. The drawings are then digitized and
modeled in low-poly style with detailed texturing, this creates a juxtaposition
of 'gritty and pretty' that will suck you in.


N64 ERA GRAPHICS WITH A TWIST

Gloomy Juncture channels '90s vibes with simple geometric shapes, enhanced by
custom-developed shaders and post-processing techniques that breathe life into
the paper details.


ATMOSPHERE ENHANCED BY MODERN TECHNOLOGY

Powered by a custom deferred rendering, the game supports volumetric lighting
and fog, neons, real-time lights, dynamic shadows, and 3D audio. This
accentuates the eerie, gloomy setting while introducing hauntingly beautiful
glowing effects.


FULLY-VOICED AND MOODY DYNAMIC NARRATION

Professionally recorded, every NPC is fully-voiced. The protagonist's narration
dynamically responds to interactions and events, offering hints and occasional
sarcastic observations to enrich the immersive experience.


UNFORGIVING ADVENTURE IN FIRST PERSON

Reimagining classic adventure style, Gloomy Juncture brings exploration to
first-person view, enriched with core mechanics from point & click games.
Explore the scenery and characters to solve hardcore puzzles.


FOCUS ON ATMOSPHERIC STORYTELLING

A cinematic psychological thriller set in a world of hopelessness and unease.
The narrative explores themes of obsession and isolation, with atmospheric
storytelling elements in the form of symbols and motifs. Expect weird humor and
sarcasm.

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STORY


A NEO-NOIR CHARACTER STUDY

Set in the 90s, in a gritty and decaying urban setting, a single gunshot
shatters the silence. You're no hero, just a mundane janitor battling anxiety
and obsession. Tonight, a final task before clocking out spirals into a pulp
mystery, pushing your sanity to its limits. As you navigate this morally
bankrupt world, your deteriorating mental state becomes your greatest enemy, in
this peculiar tale about obsession, as your fate collides with the aftermath of
that fateful gunshot.

Brace yourself for a psychological odyssey focused on a character study, with a
deep dive into the troubled mind of an ordinary person, slowly unveiling hopes,
dreams, and desires. This cinematic narrative blends raw intensity of classic
horror films with the weird charm of B-movies. As you approach the end, the
boundaries of sanity will blur.

Are you ready to embark on this gloomy tale?


INSPIRATION


GAME AND CINEMATIC INFLUENCES

Gloomy Juncture was born from a blend of personal experiences and love for
psychological thrillers with a desire to explore complex human themes. As a '90s
kid from a challenging background, I’ve always been drawn to gritty, dystopian
settings and flawed characters.

This is a deeply personal project, with a lot of myself exposed in an
exaggerated and pulp dressing and an atmosphere that embodies a dark expression
of fatalism and hopelessness, the overall setting is inspired by neo-noir films
and psychological dramas such as Hitchcock's Vertigo, Park's Oldboy and
Scorsese's Taxi Driver. For the visuals and pacing of the story, I've drawn a
lot from movies like Argento's Suspiria, Lynch's Blue Velvet and Aronofsky's
Requiem for a Dream.

The setting may sound nihilistic but, at its core, Gloomy Juncture leans into
common issues and I'm trying to explore themes of mental health, obsession,
violence, guilt and human struggles.

For gameplay, I want to recreate the experience of getting lost in a classic
graphic adventure yearning to see "what's next". Games like Grim Fandango and
Broken Sword were key inspirations for the core mechanics, while titles such as
Tomb Raider (1996) and Hotel Dusk: Room 215 influenced the puzzle-solving. The
gritty, noir atmosphere, on the other hand, is inspired from games like Max
Payne and The Wolf Among Us.

Setting the game in the '90s felt natural, aligning both with the classic
adventure gameplay I'm evoking and the visual style inspired by early 3D and
N64-era. By hand-drawing the world on paper, Gloomy Juncture creates a
distinctive aesthetic that's both nostalgic and fresh, resulting in a unique
visual experience.

Prepare to step into an unsettling world with fragments of a feverish dream
driven by obsession.


GAMEPLAY


PULL LEVERS, PUSH BUTTONS, AND SOLVE ENVIRONMENTAL ENIGMAS

The core gameplay revolves around gathering items, interacting with the
environment, and solving increasingly complex puzzles that evolve in scale and
complexity as the narrative progresses.

Gloomy Juncture features a variety of unique puzzle types:
 • Traditional up-close logic challenges
 • Large-scale environmental puzzles requiring careful observation
 • Dynamic events and feverish dream sequences
 • Action-packed puzzles demanding both brains and brawn
 • 'Boss' puzzle encounters with real-time pattern recognition

There's no repetition in puzzle design; each one is unique, keeping you engaged
and challenged throughout your journey. Creatively use items to distract and
confuse NPCs, or uncover alternative solutions to puzzles with hidden items
scattered throughout the world.

The player character will also react to your actions in real-time; this
'noirish' dynamic narration enriches the experience and provides minimal
diegetic tips—your only help for the journey.

Expect challenging puzzles seamlessly blending exploration, problem-solving and
immersive storytelling.

Discover More


MEDIA GALLERY

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FOLLOW ME

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Reddit

YouTube


GLOOMY JUNCTURE IS COMING TO PC AND MAC IN


2025



© Subtales Studio 2024

   
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