www.wired.com
Open in
urlscan Pro
151.101.66.194
Public Scan
Submitted URL: https://link.wired.com/click/28003053.69256/aHR0cHM6Ly93d3cud2lyZWQuY29tL3N0b3J5L2Z1dHVyZS1vZi14Ym94P3V0bV90ZXJtPXRvdXQ...
Effective URL: https://www.wired.com/story/future-of-xbox/?bxid=6044883d8f3da371ee6eb3d6&cndid=64035285&esrc=wired_prefs&mbid=mbid%3D...
Submission: On June 09 via api from GB — Scanned from GB
Effective URL: https://www.wired.com/story/future-of-xbox/?bxid=6044883d8f3da371ee6eb3d6&cndid=64035285&esrc=wired_prefs&mbid=mbid%3D...
Submission: On June 09 via api from GB — Scanned from GB
Form analysis
0 forms found in the DOMText Content
Skip to main content Open Navigation Menu Menu Story Saved To revist this article, visit My Profile, then View saved stories. Close Alert Close Do Xbox Consoles Still Have a Place at Microsoft? * Backchannel * Business * Culture * Gear * Ideas * Science * Security Story Saved To revist this article, visit My Profile, then View saved stories. Close Alert Close Sign In SUBSCRIBE GET WIRED + A FREE TOTE SUBSCRIBE Search Search * Backchannel * Business * Culture * Gear * Ideas * Science * Security * Podcasts * Video * Artificial Intelligence * Climate * Games * Newsletters * Magazine * Events * Wired Insider * Coupons This article is free for a limited time only. Get WIRED for just $29.99 $10. Plus, get a free tote! Get WIRED for just $29.99 $10. Subscribe now. Subscribe now. Subscribe now. Get 1 year of WIRED for just $29.99 $10. Get WIRED for just $29.99 $10. This story is free for a limited time only. Subscribe for unlimited access. Plus, get a free tote! This article is free for a limited time only. SUBSCRIBE SUBSCRIBE SUBSCRIBE Already a subscriber? Sign-In Megan Farokhmanesh Culture Jun 9, 2022 8:00 AM DO XBOX CONSOLES STILL HAVE A PLACE AT MICROSOFT? As low supply and high demand continue, cloud gaming is more attractive than ever. * Facebook * Twitter * Email * Save Story To revist this article, visit My Profile, then View saved stories. Courtesy of Microsoft * Facebook * Twitter * Email * Save Story To revist this article, visit My Profile, then View saved stories. Two decades ago, when the first Xbox arrived, it used the internet for small-scale multiplayer and every game came on a disc. Microsoft built a massive business on selling consoles that grew to play games beyond those discs. As the company looks forward to its next 20 years, it’s doing so in an industry shifting away from gaming brought to you by a single device, one where mobile inevitably will overtake Xboxes, and cloud gaming is eradicating physical platforms entirely. One where it's easy to ask: Does Microsoft need to make consoles anymore? Click Here Microsoft’s Latest Hardware Is More Accessible and Customizable Brenda Stolyar Solidarity Video Gaming Got Its First Major Union. Now What? Megan Farokhmanesh Game over Google Stadia Is a Failure. The Company Should Kill It Ron Amadeo, Ars Technica It’s a tempting prospect. Supply chain shutdowns and a global chip shortage—both spurred by the Covid-19 pandemic—have made the Xbox Series X/S very hard to find without constant vigilance or overpaying a reseller. Meanwhile, the Xbox gaming app is coming to Samsung smart TVs under its Gaming Hub on June 30, allowing anyone with the right Bluetooth controller to stream Xbox titles without a console at all. But for Phil Spencer, the man at Microsoft responsible for its household-name gaming device, hardware is still key. For him, the shift to the cloud has been about creating a hybrid approach, one that allows Microsoft to expand its market beyond Xbox fans. He told the Verge in 2020 that he didn’t think the latest generation of consoles would be the last ones the company shipped, and his stance on the matter hasn’t changed. “We've lived through two years of real constraint in the market,” Spencer tells WIRED. “Giving people more choice in how they can play games definitely has been a good thing, both for our business and for gamers.” Cloud-based gaming via platforms like Google Stadia haven’t had the smoothest of launches, but companies like Sony and Microsoft are better poised to make this work. Sony just merged its cloud gaming service, PlayStation Now, with its more popular PlayStation Plus subscription. Microsoft has name recognition that makes the service easily identifiable over would-be competitors. Sign Up Today Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features. Spencer also notes that while cloud gaming can bring in new players, there will always be “people that are looking for dedicated, high-end devices to play games in the highest fidelity they can in their homes.” For many of those players, that device is an Xbox, something even the head of Samsung’s service business team, Won-Jin Lee, agrees with: “The hardcore gamers will always play their games on consoles.” The Xbox App will be available on Samsung TVs first, but not exclusively. The company says it is exploring other partnerships. Similarly, Samsung won’t end with Xbox. Lee says the idea was not to build their ecosystem around Xbox, but rather to work with it and companies like it. “Working with Xbox really gave us the foundation in terms of how to build this service and how to move forward,” Lee says. “From the get-go, our philosophy has always been to offer the discovery experience that is very open.” In lieu of E3, Microsoft is preparing to show off upcoming games during a streamed event on June 12. Spencer points to the company’s library of games—as well as its recent acquisition of Activision Blizzard—as a key focus for the company going forward. Indeed, it’s video games that make the sell, whether it’s hardware or cloud gaming. Without a strong lineup to woo players, it doesn’t matter how many TVs Xbox overtakes if no one wants to play. Featured Video Sadie Sink, Noah Schnapp & Gaten Matarazzo Answer the Web’s Most Searched Questions Most Popular * Culture It’s the End of a Pokémon Era Megan Farokhmanesh * Gear 25 Father’s Day Gifts for the Dependable Dad in Your Life Matt Jancer and Gear Team * Security Apple Just Killed the Password—for Real This Time Matt Burgess * Science A New Kind of Genome Editing Is Here to Fine-Tune DNA Emily Mullin * MORE GREAT WIRED STORIES * 📩 The latest on tech, science, and more: Get our newsletters! * The multifarious multiplexity of Taika Waititi * How to fix the US baby formula shortage * Musk's Twitter would mean less free speech for many * It's time to bring back the AIM Away Message * Good luck not accidentally hiring a North Korean scammer * 👁️ Explore AI like never before with our new database * 💻 Upgrade your work game with our Gear team’s favorite laptops, keyboards, typing alternatives, and noise-canceling headphones Megan Farokhmanesh is senior writer covering video games and the industry that makes them. Previously she worked at Axios, The Verge, and Polygon. She lives in Brooklyn with too many leather jackets and not enough closets. Send tips to megan_farokhmanesh@wired.com and tweets to @megan_nicolett. Senior Writer * Twitter Topicsvideo games ONE YEAR FOR $29.99 $10 Get WIRED SUBSCRIBE WIRED is where tomorrow is realized. It is the essential source of information and ideas that make sense of a world in constant transformation. The WIRED conversation illuminates how technology is changing every aspect of our lives—from culture to business, science to design. The breakthroughs and innovations that we uncover lead to new ways of thinking, new connections, and new industries. * Facebook * Twitter * Pinterest * YouTube * Instagram * Tiktok More From WIRED * Subscribe * Newsletters * FAQ * Wired Staff * Press Center * Coupons * Editorial Standards Contact * Advertise * Contact Us * Customer Care * Jobs * RSS * Site Map * Accessibility Help * Condé Nast Store * Condé Nast Spotlight * Manage Preferences © 2022 Condé Nast. All rights reserved. Use of this site constitutes acceptance of our User Agreement and Privacy Policy and Cookie Statement and Your California Privacy Rights. Wired may earn a portion of sales from products that are purchased through our site as part of our Affiliate Partnerships with retailers. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast. Ad Choices WE CARE ABOUT YOUR PRIVACY We and our partners store and/or access information on a device, such as unique IDs in cookies to process personal data. You may accept or manage your choices by clicking below or at any time in the privacy policy page. These choices will be signaled to our partners and will not affect browsing data. WE AND OUR PARTNERS PROCESS DATA TO PROVIDE: Use precise geolocation data. Actively scan device characteristics for identification. Store and/or access information on a device. Personalised ads and content, ad and content measurement, audience insights and product development. List of Partners (vendors) I Accept Show Purposes