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×Close SEND TO A FRIEND Cancel Your Link Was Sent! ×Close BECOME A ZBRUSH INSIDER DON'T MISS OUT Sign up to access exclusive tools, tutorials and giveaways available only to our subscribers. Get Access We respect your privacy. Your email will never be shared with any third party. ×Close Like & Share This | Follow us on Facebook ×Close Pixologic Toggle navigation * ZBRUSH * ZBrush * GET ZBRUSH * BUY ZBRUSH * TRY ZBRUSH * LEARN ZBRUSH * Free ZClassroom Training * COMMUNITY * ZBrushCentral Forums * ZBrushLIVE * SUPPORT * My Licenses * Support Center * Download Center DOCUMENTATION ZBRUSH ARTIST :: NICK ZUCARELLO Menu Skip to content * Home * ZBrushCore * ZBrushCore 2021.6 Features * New in ZBrushCore 2021.6 * New in ZBrushCore 2021 * ZBrushCoreMini * ZBrushCoreMini Interface * MacOSX & Windows Versions * Set Your Language * Interface & Navigation * Import and Export * Working with 3D Models * Masking & Selection * Modeling Methods * Finishing & Rendering * 3D Printing * Reference Guide * Alpha * Brush * Color * Document * Draw * Floor Grid * Edit * File * Light * Material * Movie * Preferences * Config * Quick Info * Hotkeys * Interface * Mem * LightBox * Magnify Glass * Performance * Transpose Units * Gizmo 3D * Geometry * Misc * QuickSave * Utilities * Language * Render * Stroke * Texture * Tool * Subtool * Geometry * Preview * Surface * Deformation * Masking * Polygroups * Display Properties * Export * Transform * Zplugin * Help * ZBrush 2023 Features * What’s New in ZBrush 2023 * Other Additions * Main Features * Base Mesh Creation * Sculpting * Texturing * Rendering * Movies * Import & Export * Illustration * Getting Started * MacOSX & Windows Versions * System Requirements * Installation & Activation * Pixologic ID * Upgrading * Purchases from Resellers * Installation * Activation * Offline Activation * Deactivation * Troubleshooting * GoZ and ZBrush versions * Uninstalling ZBrush * Support Registration * Finding Your Way Around * Basic Concepts * 2D and 3D * The Pixol * ZTools and Edit mode * The Canvas Document * Saving Your Work * Lightbox * ZBrush Projects * iMage3D * 2D and 3D navigation * Axis Rotation * Create concepts in 2D * Sculpting a Head * Your First Creature Creation * Learning ZBrush * ZModeler Videos * Polygon Actions * Point Actions * Edge Actions * Curve Actions * Architectural Design Videos * User Guide * 2D Illustration * 2.5D Basics * The Gyro * Illustration Techniques * Bamboo Scene Tutorial * Bamboo Part 1 * Bamboo Part 2 * Bamboo Part 3 * Bamboo Part 4 * QuickSketch * Pen brushes * 3D Modeling * Modeling Basics * What is a Polymesh? * Navigation * 3DConnexion devices * Cameras * Universal Camera * Classic Camera * CamView * Thumbnail * Creating Meshes * Primitives * Polymeshes * ShadowBox * Mesh Extract * ZModeler * Introduction * Actions and Targets * Options and Modifiers * Edge Selector Widget * The Do Nothing Action * Working With PolyGroups * Replay the Action * Masking * Actions * Point Actions * Edge Actions * Polygon Actions * Curve Actions * Targets * EdgeLoop or PolyLoop * Point Targets * Edge Targets * Polygon Targets * Curve Targets * Single-sided Meshes * Slice Mesh * PolyGroup Fill * Crease Shortest Path * Quick Mesh * Live Boolean * Important Information * Boolean Process * Data Preservation * Live Boolean Mode * Basic Process * Advanced Process * Performance * Warning Messages * Main Functions * Geometry Analysis * Preferences * Snapshot3D * Concept * Process * Image Res * A Simple Shape * A Complex Alpha * Painting Alphas * Snap Points * Saving Presets * Spotlight Dial * Remeshing * Remesh SubTools * DynaMesh * Methods * Options * with SubTools * PolyGroups * Partial Mesh * Sculptris Pro * Using Sculptris Pro * Global Settings * ZSpheres * Basic Controls * Moving * Scaling * Rotating * Adaptive Skin * Basic Humanoid * Advanced Techniques * with SubTools * ZSketch * Methods * Brushes * Tips and Tricks * Unified Skin * Mannequins * ZeeZoo * SubTools * SubTool Folders * Stager * Align & Distribute * Subdivision Levels * HD Geometry * Dynamic Subdivision * Dynamic v Classic * Workflow * Hotkeys * Saving Projects * Slider Priority * Settings * Dynamic Thickness * MicroPoly * Masking * Mask by PolyPaint * Masking Additions * Mask Region * Polygroups * Slice brushes * Polygrouping Additions * Mesh Visibility * Deformations * Transpose * Transpose Units * Gizmo 3D * Basic Operations * Topology Masking * Extra Operations * Operators * Multiple SubTools * Parametric Meshes * Deformers * List of Deformers * Fade Opacity * Reference Images * Grids * Spotlight * Image Plane * See-through Mode * Sculpting * Sculpting Brushes * Smooth * Curve brushes * Scribe brushes * Insert Mesh * MeshInsert Dot * Curve Strokes * Curves Helper * Tri Parts * InsertMultiMesh * Creating IMMs * Mesh Viewer * Curve Bridge * Alphas * Alpha from 3D Mesh * DecoCurve Brushes * From Brush * Hatch Brushes * HistoryRecall * Move Infinite Depth * No Back & Forth * Xtractor Brushes * Mesh from Mask * Curve Alpha * Snake Curve * Vector Displacement Meshes * Alpha 3D Brushes * Managing Brushes * VDM General Advice * Strokes * Adjust Last * Stroke Interpolate * Curve mode * Frame Mesh * Lazy Mouse 2.0 * Two by Two * Brush Noise * Symmetry * Dynamic Symmetry * Morph Targets * 3D Layers * Sculpt & Paint in Morph UV * Project UndoHistory * Surface Noise * NoiseMaker * Contrast * Bas Relief * Projection Master * Slime Bridge * Hard Surface * Bevel Brushes * Planar Trim Polish * Clip Brushes * Clip * Trim Curve * UnClip * Knife Brushes * Slice * Crease Brush * Panel Loops * ReGroup * Delete & Align Loops * Clay Polish * Polish Features * BevelPro * Painting Your Model * Polypaint * Using Sculpting Brushes * Painting a Head * Mirror By Posable Symmetry * Texture Maps * Spotlight * Adjust by Color * ZAppLink * FiberMesh® * Workflow * Groom brushes * Advanced Options * Fibers UVs * MicroMesh * NanoMesh * Components * Demonstration * Multiple NanoMeshes * Edit Mesh * Array Mesh * Array Mesh Stages * Working with TransPose * Pivot Point * Array Mesh and NanoMesh * Presets * Cloth Simulation * How Cloth Simulation Works * Tips and Tricks * Cloth Brushes * Dynamics functions * Examples * Thick Skin * Posing Your Model * Transpose * Action Line * Posing * Moving * Scaling * Rotating * Rigging * Transpose Master * Contact * Topology * ZRemesher * Introduction * Hard Surfaces * Spirals * Adaptive Size * Partial Mesh * Symmetry * Using Curves * High Polycounts * Transferring Detail * Tips and Tricks * ZRemesher 4.0 * Mesh Fusion * Topology Brush * ZSphere Topology * Mesh Editing * Appended ZSpheres * Ready for Print * Draw Draft Analysis * PolyPaint from Thickness * PolyPaint from Draft * Mask by Draft * Exporting Your Model * UV Mapping * UV Map : Unwrap * Texture Maps * Displacement Maps * Vector Displacement Maps * Normal Maps * Undo History * Materials, Lights & Rendering * Materials * Modifiers * MatCap® * MatCap® Basics * Skull example * Photo Integration * Lights * LightCap® * Background * Posterization * Curve Settings * Outline * Material Mixer * 3D Posterization * BPR Filter * Rendering * BPR * BPR Passes * BPR Settings * BPR Filters * Filters List * Filter Modulators * BPR Radial Overlay * Background Image * NPR * Cell Shading * Flat Shadows * Working with Filters * Saving & Loading * NPR Filters * NPR Modulators * Redshift * Global Illumination * Redshift Renderer Functions * ZBrush to KeyShot® * KeyShot for ZBrush * Bridge Activation * Bridge Deactivation * Data Types * Workflow * ZBrush Data * Options * Depth Cue * Preview AO * Fog * Environment * Adjustments * Surface Noise Rendering * Ambient Occlusion * ZBrush & Other Programs * GoZ * About GoZ * Installing/Upgrading * Manual Installation * Target Applications * Workflow * Restrictions * Other Applications * Troubleshooting * ZAppLink * Maya file format * USD format * Movies * TimeLine * Undo History Movies * ZBrush Plugins * 3D Print Hub * Decimation Master * FBX ExportImport * FBX Settings * Image Plane * Intersection Masker * Maya Blend Shapes * Multi Map Exporter * PaintStop * PolyGroupIt * Scale Master * SubTool Master * Text 3D & Vector Shapes * Creating 3D Text & Shapes * Performance * Fonts * SVG Files * Text 3D Functions * Transpose Master * UV Master * Unwrap Tutorials * ZAppLink * ZBrush to Photoshop CC * ZColor * Keyboard Shortcuts * Shortcuts by Category * Shortcuts by Palette * Default Hotkeys file * Customizing ZBrush * Hotkeys * Navigation * Macros * User Content * Scratch disk location * QuickSave files location * Interface Operation * Interface Layout * Custom Interface * Custom Colors * ZScripting * Getting Started * Nuts & Bolts * Advanced Techniques * ZScript Technical * Interfaces * ZPlugin interface * Note interface * ZScript window * Sample ZScripts * ZFileUtils * Dropdown menu * Localization * Command Reference * Multiple Languages * Changing the Default Language * Custom Language * Language Functions * Tips & Tricks * Rick Baker * Zac Berry * Christopher Brändström * Joseph Drust * Crown Molding * Patrick Gagne * Eric Keller * Ryan Kingslien * Benjamin Leitgeb * Geert Melis * Marco Menco * Joel Mongeon * Geoff Priest * Francois Rimasson * Ty Shelton * Scott Spencer * Reference Guide * Interface Overview * Title Bar * Alpha * Create * Modify * Make 3D * Transfer * Brush * Brush Types * Curve * Depth * Samples * Elasticity * Surface * FiberMesh * Twist * Orientation * Modifiers * Sculptris Pro * Auto Masking * Tablet Pressure * Alpha and Texture * Clip Brush Modifiers * Smooth Brush Modifiers * Color * Modifiers * Document * PaintStop * ZAppLink Properties * Draw * Floor Grid * Channels * Dynamics * Edit * File * Layer * Light * Lights Properties * Background * Environment Maps * LightCap * LightCap Adjustment * LightCap Horizon * Lights Type * Lights Placement * Lights Shadow * Macro * Macros * Marker * Material * Quick Palette * Wax Modifiers * Modifiers * Mixer * Environment * Matcap Maker * Movie * Modifiers * Overlay Image * Overlay Magnify Glass * TimeLine * TimeLine Tracks * Title Image * Picker * Source * Orientation * Depth * Color * Material * Preferences * Config * Quick Info * Hotkeys * Interface * Custom UI * Icolors * Picker * Mem * Marker * Zsphere * Zscript * Importexport * Lightbox * Draw * Magnify Glass * Tablet * Performance * Edit * Transpose * Transpose Units * Geometry * Misc * Undo History * Quicksave * ScreenSaver * Utilities * Language * Boolean * GoZ * Decimation Master * Render * External Renderer * Render Properties * BPR RenderPass * BPR Transparency * BPR Shadow * Bpr Ao * Bpr Sss * BPR Filters * Filters List * Modulators * Antialiasing * Depth Cue * Fog * Fast Render * Preview Shadows * Preview Wax * Environment * Adjustments * Stencil * Stroke * Modifiers * Sculptris Pro * Lazy Mouse * Curve * Curve Functions * Curve Modifiers * Inventory * Texture * Spotlight * Tool * Polymesh * SubTool * Geometry * ZRemesher * Array Mesh * NanoMesh * Layers * FiberMesh * Geometry HD * Preview * Surface * Deformation * Masking * Visibility * Polygroups * Contact * Morph Target * Polypaint * UV Map * Texture Map * Vector Displacement Map * Displacement Map * Normal Map * Display Properties * Unified Skin * Initialize * Import * Export * ZSphere * Display Properties * Unified Skin * Adaptive Skin * ZSketch * Rigging * Topology * Projection * Primitive * Types of Primitive * 2.5D Tool * Modifiers * Transform * Info * Modifiers * Zplugin * Misc Utilities * Projection Master * QuickSketch * Zscript * Help * Release Notes * ZBrush 2023 * ZBrush 2022 * ZBrush 2021.7 * ZBrush 2021.6 WELCOME TO ZBRUSH With this documentation you will be able to quickly get started with ZBrush & ZBrushCore, understand basic concepts and explore the user interface. Along the way you will do your first sculpting and 3D painting, complete with a quick render! The documentation is divided in separate parts to make your exploration easy: * * ZBrushCore: the essential application for those new to 3D and exactly what its name implies – the heart of ZBrush * ZBrushCoreMini: the new free version of ZBrushCore * What’s New in ZBrushCore 2021.6: features introduced in the latest version * ZBrush 2023 Features: a brief outline of ZBrush’s features * What’s New in ZBrush 2023: features introduced in the latest version * Main Features * Getting Started: an introduction to ZBrush designed to get you started as quickly as possible. * User Guide: all the ZBrush features and working methods explained. * Reference Guide: a comprehensive guide to the whole ZBrush interface ordered by palette. -------------------------------------------------------------------------------- CONTENTS open all | close all Welcome to ZBrush ZBrushCore ZBrushCoreMini ZBrushCoreMini Interface ZBrushCore 2021.6 Features New in ZBrushCore 2021.6 New in ZBrushCore 2021 MacOSX & Windows Versions Set Your Language Interface & Navigation Import and Export Working with 3D Models Masking & Selection Modeling Methods Finishing & Rendering 3D Printing Reference Guide Alpha Brush Color Document Draw Floor Grid Edit File Light Material Movie Preferences Config Quick Info Hotkeys Interface Mem LightBox Magnify Glass Performance Transpose Units Gizmo 3D Geometry Misc QuickSave Utilities Language Render Stroke Texture Tool Subtool Geometry Preview Surface Deformation Masking Polygroups Display Properties Export Transform Zplugin Help ZBrush 2023 Features What’s New in ZBrush 2023 Other Additions Main Features Base Mesh Creation Sculpting Texturing Rendering Movies Import & Export Illustration Getting Started MacOSX & Windows Versions System Requirements Installation & Activation Pixologic ID Upgrading Purchases from Resellers Installation Activation Offline Activation Deactivation Troubleshooting GoZ and ZBrush versions Uninstalling ZBrush Support Registration Finding Your Way Around Basic Concepts 2D and 3D The Pixol ZTools and Edit mode The Canvas Document Saving Your Work Lightbox ZBrush Projects iMage3D 2D and 3D navigation Axis Rotation Create concepts in 2D Sculpting a Head Your First Creature Creation Learning ZBrush ZModeler Videos Polygon Actions Point Actions Edge Actions Curve Actions Architectural Design Videos User Guide 2D Illustration 2.5D Basics The Gyro Illustration Techniques Bamboo Scene Tutorial Bamboo Part 1 Bamboo Part 2 Bamboo Part 3 Bamboo Part 4 QuickSketch Pen brushes 3D Modeling Modeling Basics What is a Polymesh? Navigation 3DConnexion devices Cameras Universal Camera Classic Camera CamView Thumbnail Creating Meshes Primitives Polymeshes ShadowBox Mesh Extract ZModeler Introduction Actions and Targets Options and Modifiers Edge Selector Widget The Do Nothing Action Working With PolyGroups Replay the Action Masking Actions Point Actions Edge Actions Polygon Actions Curve Actions Targets EdgeLoop or PolyLoop Point Targets Edge Targets Polygon Targets Curve Targets Single-sided Meshes Slice Mesh PolyGroup Fill Crease Shortest Path Quick Mesh Live Boolean Important Information Boolean Process Data Preservation Live Boolean Mode Basic Process Advanced Process Performance Warning Messages Main Functions Geometry Analysis Preferences Snapshot3D Concept Process Image Res A Simple Shape A Complex Alpha Painting Alphas Snap Points Saving Presets Spotlight Dial Remeshing Remesh SubTools DynaMesh Methods Options with SubTools PolyGroups Partial Mesh Sculptris Pro Using Sculptris Pro Global Settings ZSpheres Basic Controls Moving Scaling Rotating Adaptive Skin Basic Humanoid Advanced Techniques with SubTools ZSketch Methods Brushes Tips and Tricks Unified Skin Mannequins ZeeZoo SubTools SubTool Folders Stager Align & Distribute Subdivision Levels HD Geometry Dynamic Subdivision Dynamic v Classic Workflow Hotkeys Saving Projects Slider Priority Settings Dynamic Thickness MicroPoly Masking Mask by PolyPaint Masking Additions Mask Region Polygroups Slice brushes Polygrouping Additions Mesh Visibility Deformations Transpose Transpose Units Gizmo 3D Basic Operations Topology Masking Extra Operations Operators Multiple SubTools Parametric Meshes Deformers List of Deformers Fade Opacity Reference Images Grids Spotlight Image Plane See-through Mode Sculpting Sculpting Brushes Smooth Curve brushes Scribe brushes Insert Mesh MeshInsert Dot Curve Strokes Curves Helper Tri Parts InsertMultiMesh Creating IMMs Mesh Viewer Curve Bridge Alphas Alpha from 3D Mesh DecoCurve Brushes From Brush Hatch Brushes HistoryRecall Move Infinite Depth No Back & Forth Xtractor Brushes Mesh from Mask Curve Alpha Vector Displacement Meshes Alpha 3D Brushes Managing Brushes VDM General Advice Snake Curve Strokes Adjust Last Stroke Interpolate Curve mode Frame Mesh Lazy Mouse 2.0 Two by Two Brush Noise Symmetry Dynamic Symmetry Morph Targets 3D Layers Sculpt & Paint in Morph UV Project UndoHistory Surface Noise NoiseMaker Contrast Bas Relief Projection Master Slime Bridge Hard Surface Bevel Brushes Planar Trim Polish Clip Brushes Clip UnClip Trim Curve Knife Brushes Slice Crease Brush Panel Loops ReGroup Delete & Align Loops Clay Polish Polish Features BevelPro Painting Your Model Polypaint Using Sculpting Brushes Painting a Head Mirror By Posable Symmetry Texture Maps Spotlight Adjust by Color ZAppLink FiberMesh® Workflow Groom brushes Advanced Options Fibers UVs MicroMesh NanoMesh Components Demonstration Multiple NanoMeshes Edit Mesh Array Mesh Array Mesh Stages Working with TransPose Pivot Point Array Mesh and NanoMesh Presets Cloth Simulation How Cloth Simulation Works Tips and Tricks Cloth Brushes Dynamics functions Examples Thick Skin Posing Your Model Transpose Action Line Posing Moving Scaling Rotating Rigging Transpose Master Contact Topology ZRemesher Introduction Hard Surfaces Spirals Adaptive Size Partial Mesh Symmetry Using Curves High Polycounts Transferring Detail Tips and Tricks ZRemesher 4.0 Topology Brush Mesh Fusion ZSphere Topology Mesh Editing Appended ZSpheres Ready for Print Draw Draft Analysis PolyPaint from Thickness PolyPaint from Draft Mask by Draft Exporting Your Model UV Mapping UV Map : Unwrap Texture Maps Displacement Maps Vector Displacement Maps Normal Maps Undo History Materials, Lights & Rendering Materials Modifiers MatCap® MatCap® Basics Skull example Photo Integration Lights LightCap® Background Posterization Curve Settings Outline Material Mixer 3D Posterization BPR Filter Rendering BPR BPR Passes BPR Settings BPR Filters Filters List Filter Modulators BPR Radial Overlay Background Image NPR Cell Shading Flat Shadows Working with Filters Saving & Loading NPR Filters NPR Modulators Redshift Global Illumination Redshift Renderer Functions ZBrush to KeyShot® KeyShot for ZBrush Bridge Activation Bridge Deactivation Data Types Workflow ZBrush Data Options Depth Cue Preview AO Fog Environment Adjustments Surface Noise Rendering Ambient Occlusion ZBrush & Other Programs GoZ About GoZ Installing/Upgrading Manual Installation Target Applications Workflow Restrictions Other Applications Troubleshooting ZAppLink Maya file format USD format Movies TimeLine Undo History Movies ZBrush Plugins 3D Print Hub Decimation Master FBX ExportImport FBX Settings Image Plane Intersection Masker Maya Blend Shapes Multi Map Exporter PaintStop PolyGroupIt Scale Master SubTool Master Text 3D & Vector Shapes Creating 3D Text & Shapes Performance Fonts SVG Files Text 3D Functions Transpose Master UV Master Unwrap Tutorials ZAppLink ZBrush to Photoshop CC ZColor Keyboard Shortcuts Shortcuts by Category Shortcuts by Palette Default Hotkeys file Customizing ZBrush Hotkeys Navigation Macros User Content Scratch disk location QuickSave files location Interface Operation Interface Layout Custom Interface Custom Colors ZScripting Getting Started Nuts & Bolts Advanced Techniques ZScript Technical Interfaces ZPlugin interface Note interface ZScript window Sample ZScripts ZFileUtils Dropdown menu Localization Command Reference Multiple Languages Changing the Default Language Custom Language Language Functions Tips & Tricks Rick Baker Zac Berry Christopher Brändström Joseph Drust Crown Molding Patrick Gagne Eric Keller Ryan Kingslien Benjamin Leitgeb Geert Melis Marco Menco Joel Mongeon Geoff Priest Francois Rimasson Ty Shelton Scott Spencer Reference Guide Interface Overview Title Bar Alpha Create Modify Make 3D Transfer Brush Brush Types Curve Depth Samples Surface Elasticity FiberMesh Twist Orientation Modifiers Sculptris Pro Auto Masking Tablet Pressure Alpha and Texture Clip Brush Modifiers Smooth Brush Modifiers Color Modifiers Document PaintStop ZAppLink Properties Draw Floor Grid Channels Dynamics Edit File Layer Light Lights Properties Background Environment Maps LightCap LightCap Adjustment LightCap Horizon Lights Type Lights Placement Lights Shadow Macro Macros Marker Material Wax Modifiers Quick Palette Modifiers Mixer Environment Matcap Maker Movie Modifiers TimeLine TimeLine Tracks Overlay Magnify Glass Overlay Image Title Image Picker Source Orientation Depth Color Material Preferences Config Quick Info Hotkeys Interface Custom UI Icolors Picker Mem Marker Zsphere Zscript Importexport Lightbox Draw Magnify Glass Tablet Performance Edit Transpose Transpose Units Geometry Misc Undo History Quicksave ScreenSaver Utilities Language Boolean GoZ Decimation Master Render External Renderer Render Properties BPR RenderPass BPR Transparency BPR Shadow Bpr Ao Bpr Sss BPR Filters Filters List Modulators Antialiasing Depth Cue Fog Fast Render Preview Shadows Preview Wax Environment Adjustments Stencil Stroke Modifiers Sculptris Pro Lazy Mouse Curve Curve Functions Curve Modifiers Inventory Texture Spotlight Tool Polymesh SubTool Geometry ZRemesher Array Mesh NanoMesh Layers FiberMesh Geometry HD Preview Surface Deformation Masking Visibility Polygroups Contact Morph Target Polypaint UV Map Texture Map Vector Displacement Map Displacement Map Normal Map Display Properties Unified Skin Initialize Import Export ZSphere Display Properties Unified Skin Adaptive Skin ZSketch Rigging Topology Projection Primitive Types of Primitive 2.5D Tool Modifiers Transform Modifiers Info Zplugin Misc Utilities Projection Master QuickSketch Zscript Help Release Notes ZBrush 2023 ZBrush 2022 ZBrush 2021.7 ZBrush 2021.6 THE ALL-IN-ONE DIGITAL SCULPTING SOLUTION DESIGNED FOR THE PURSUIT OF ART. * * * * * * * * ZBrush Features * ZBrushCentral * Support * Imprint * Privacy © 2024 Maxon Computer GMBH. All rights reserved. Maxon is a part of the Nemetschek Group. Terms & Conditions | Privacy Policy Various patents pending. All trademarks are the property of their respective owners.