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DOCUMENTATION

ZBRUSH ARTIST :: NICK ZUCARELLO
Menu Skip to content
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   * Finding Your Way Around
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 * User Guide
   * 2D Illustration
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     * Bamboo Scene Tutorial
       * Bamboo Part 1
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     * QuickSketch
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   * 3D Modeling
     * Modeling Basics
       * What is a Polymesh?
       * Navigation
         * 3DConnexion devices
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       * Creating Meshes
         * Primitives
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         * ShadowBox
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         * ZModeler
           * Introduction
           * Actions and Targets
           * Options and Modifiers
           * Edge Selector Widget
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           * Actions
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         * Live Boolean
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       * SubTools
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           * List of Deformers
       * Fade Opacity
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       * Sculpting Brushes
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         * Insert Mesh
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       * Morph Targets
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     * Ready for Print
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   * Materials, Lights & Rendering
     * Materials
       * Modifiers
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   * ZBrush & Other Programs
     * GoZ
       * About GoZ
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   * Movies
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       * Creating 3D Text & Shapes
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     * Transpose Master
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       * Unwrap Tutorials
     * ZAppLink
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   * Keyboard Shortcuts
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       * Nuts & Bolts
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   * Multiple Languages
     * Changing the Default Language
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   * Tips & Tricks
     * Rick Baker
     * Zac Berry
     * Christopher Brändström
     * Joseph Drust
       * Crown Molding
     * Patrick Gagne
     * Eric Keller
     * Ryan Kingslien
     * Benjamin Leitgeb
     * Geert Melis
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 * Reference Guide
   * Interface Overview
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     * Edit
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     * Transpose Units
     * Geometry
     * Misc
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     * Quicksave
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     * Language
     * Boolean
     * GoZ
     * Decimation Master
   * Render
     * External Renderer
     * Render Properties
     * BPR RenderPass
     * BPR Transparency
     * BPR Shadow
     * Bpr Ao
     * Bpr Sss
     * BPR Filters
       * Filters List
       * Modulators
     * Antialiasing
     * Depth Cue
     * Fog
     * Fast Render
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     * Environment
     * Adjustments
   * Stencil
   * Stroke
     * Modifiers
     * Sculptris Pro
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     * Curve
     * Curve Functions
     * Curve Modifiers
     * Inventory
   * Texture
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   * Tool
     * Polymesh
       * SubTool
       * Geometry
         * ZRemesher
       * Array Mesh
       * NanoMesh
       * Layers
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       * Geometry HD
       * Preview
       * Surface
       * Deformation
       * Masking
       * Visibility
       * Polygroups
       * Contact
       * Morph Target
       * Polypaint
       * UV Map
       * Texture Map
       * Vector Displacement Map
       * Displacement Map
       * Normal Map
       * Display Properties
       * Unified Skin
       * Initialize
       * Import
       * Export
     * ZSphere
       * Display Properties
       * Unified Skin
       * Adaptive Skin
       * ZSketch
       * Rigging
       * Topology
       * Projection
     * Primitive
       * Types of Primitive
     * 2.5D Tool
       * Modifiers
   * Transform
     * Info
     * Modifiers
   * Zplugin
     * Misc Utilities
     * Projection Master
     * QuickSketch
   * Zscript
   * Help
   * Release Notes
     * ZBrush 2023
     * ZBrush 2022
     * ZBrush 2021.7
     * ZBrush 2021.6


WELCOME TO ZBRUSH

With this documentation you will be able to quickly get started with ZBrush &
ZBrushCore, understand basic concepts and explore the user interface. Along the
way you will do your first sculpting and 3D painting, complete with a quick
render!

The documentation is divided in separate parts to make your exploration easy:

 * * ZBrushCore: the essential application for those new to 3D and exactly what
     its name implies – the heart of ZBrush
     * ZBrushCoreMini: the new free version of ZBrushCore
     * What’s New in ZBrushCore 2021.6: features introduced in the latest
       version
   * ZBrush 2023 Features: a brief outline of ZBrush’s features
     * What’s New in ZBrush 2023: features introduced in the latest version
     * Main Features
   * Getting Started: an introduction to ZBrush designed to get you started as
     quickly as possible.
   * User Guide: all the ZBrush features and working methods explained.
   * Reference Guide: a comprehensive guide to the whole ZBrush interface
     ordered by palette.

 

--------------------------------------------------------------------------------





CONTENTS

open all | close all
Welcome to ZBrush
ZBrushCore
ZBrushCoreMini
ZBrushCoreMini Interface
ZBrushCore 2021.6 Features
New in ZBrushCore 2021.6
New in ZBrushCore 2021
MacOSX & Windows Versions
Set Your Language
Interface & Navigation
Import and Export
Working with 3D Models
Masking & Selection
Modeling Methods
Finishing & Rendering
3D Printing
Reference Guide
Alpha
Brush
Color
Document
Draw
Floor Grid
Edit
File
Light
Material
Movie
Preferences
Config
Quick Info
Hotkeys
Interface
Mem
LightBox
Magnify Glass
Performance
Transpose Units
Gizmo 3D
Geometry
Misc
QuickSave
Utilities
Language
Render
Stroke
Texture
Tool
Subtool
Geometry
Preview
Surface
Deformation
Masking
Polygroups
Display Properties
Export
Transform
Zplugin
Help
ZBrush 2023 Features
What’s New in ZBrush 2023
Other Additions
Main Features
Base Mesh Creation
Sculpting
Texturing
Rendering
Movies
Import & Export
Illustration
Getting Started
MacOSX & Windows Versions
System Requirements
Installation & Activation
Pixologic ID
Upgrading
Purchases from Resellers
Installation
Activation
Offline Activation
Deactivation
Troubleshooting
GoZ and ZBrush versions
Uninstalling ZBrush
Support Registration
Finding Your Way Around
Basic Concepts
2D and 3D
The Pixol
ZTools and Edit mode
The Canvas Document
Saving Your Work
Lightbox
ZBrush Projects
iMage3D
2D and 3D navigation
Axis Rotation
Create concepts in 2D
Sculpting a Head
Your First Creature Creation
Learning ZBrush
ZModeler Videos
Polygon Actions
Point Actions
Edge Actions
Curve Actions
Architectural Design Videos
User Guide
2D Illustration
2.5D Basics
The Gyro
Illustration Techniques
Bamboo Scene Tutorial
Bamboo Part 1
Bamboo Part 2
Bamboo Part 3
Bamboo Part 4
QuickSketch
Pen brushes
3D Modeling
Modeling Basics
What is a Polymesh?
Navigation
3DConnexion devices
Cameras
Universal Camera
Classic Camera
CamView
Thumbnail
Creating Meshes
Primitives
Polymeshes
ShadowBox
Mesh Extract
ZModeler
Introduction
Actions and Targets
Options and Modifiers
Edge Selector Widget
The Do Nothing Action
Working With PolyGroups
Replay the Action
Masking
Actions
Point Actions
Edge Actions
Polygon Actions
Curve Actions
Targets
EdgeLoop or PolyLoop
Point Targets
Edge Targets
Polygon Targets
Curve Targets
Single-sided Meshes
Slice Mesh
PolyGroup Fill
Crease Shortest Path
Quick Mesh
Live Boolean
Important Information
Boolean Process
Data Preservation
Live Boolean Mode
Basic Process
Advanced Process
Performance
Warning Messages
Main Functions
Geometry Analysis
Preferences
Snapshot3D
Concept
Process
Image Res
A Simple Shape
A Complex Alpha
Painting Alphas
Snap Points
Saving Presets
Spotlight Dial
Remeshing
Remesh SubTools
DynaMesh
Methods
Options
with SubTools
PolyGroups
Partial Mesh
Sculptris Pro
Using Sculptris Pro
Global Settings
ZSpheres
Basic Controls
Moving
Scaling
Rotating
Adaptive Skin
Basic Humanoid
Advanced Techniques
with SubTools
ZSketch
Methods
Brushes
Tips and Tricks
Unified Skin
Mannequins
ZeeZoo
SubTools
SubTool Folders
Stager
Align & Distribute
Subdivision Levels
HD Geometry
Dynamic Subdivision
Dynamic v Classic
Workflow
Hotkeys
Saving Projects
Slider Priority
Settings
Dynamic Thickness
MicroPoly
Masking
Mask by PolyPaint
Masking Additions
Mask Region
Polygroups
Slice brushes
Polygrouping Additions
Mesh Visibility
Deformations
Transpose
Transpose Units
Gizmo 3D
Basic Operations
Topology Masking
Extra Operations
Operators
Multiple SubTools
Parametric Meshes
Deformers
List of Deformers
Fade Opacity
Reference Images
Grids
Spotlight
Image Plane
See-through Mode
Sculpting
Sculpting Brushes
Smooth
Curve brushes
Scribe brushes
Insert Mesh
MeshInsert Dot
Curve Strokes
Curves Helper
Tri Parts
InsertMultiMesh
Creating IMMs
Mesh Viewer
Curve Bridge
Alphas
Alpha from 3D Mesh
DecoCurve Brushes
From Brush
Hatch Brushes
HistoryRecall
Move Infinite Depth
No Back & Forth
Xtractor Brushes
Mesh from Mask
Curve Alpha
Vector Displacement Meshes
Alpha 3D Brushes
Managing Brushes
VDM General Advice
Snake Curve
Strokes
Adjust Last
Stroke Interpolate
Curve mode
Frame Mesh
Lazy Mouse 2.0
Two by Two
Brush Noise
Symmetry
Dynamic Symmetry
Morph Targets
3D Layers
Sculpt & Paint in Morph UV
Project UndoHistory
Surface Noise
NoiseMaker
Contrast
Bas Relief
Projection Master
Slime Bridge
Hard Surface
Bevel Brushes
Planar Trim Polish
Clip Brushes
Clip
UnClip
Trim Curve
Knife Brushes
Slice
Crease Brush
Panel Loops
ReGroup
Delete & Align Loops
Clay Polish
Polish Features
BevelPro
Painting Your Model
Polypaint
Using Sculpting Brushes
Painting a Head
Mirror By Posable Symmetry
Texture Maps
Spotlight
Adjust by Color
ZAppLink
FiberMesh®
Workflow
Groom brushes
Advanced Options
Fibers UVs
MicroMesh
NanoMesh
Components
Demonstration
Multiple NanoMeshes
Edit Mesh
Array Mesh
Array Mesh Stages
Working with TransPose
Pivot Point
Array Mesh and NanoMesh
Presets
Cloth Simulation
How Cloth Simulation Works
Tips and Tricks
Cloth Brushes
Dynamics functions
Examples
Thick Skin
Posing Your Model
Transpose
Action Line
Posing
Moving
Scaling
Rotating
Rigging
Transpose Master
Contact
Topology
ZRemesher
Introduction
Hard Surfaces
Spirals
Adaptive Size
Partial Mesh
Symmetry
Using Curves
High Polycounts
Transferring Detail
Tips and Tricks
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