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TYPES OF DICE GAMES



May 13, 2021




By adding a dice to game designers where able to add more randomness, and they
also helped simplify the game, making the board games more fun for kids. Free
Dice Web Games Suit all Ages. Dice games are the most seasoned and one of the
easiest games that maybe suit all ages. The ones included in betting are a
standout amongst the most energizing. Often used as a drinking game, or even for
stakes, this is an easy to play, casual dice game that's good for playing with a
larger group. Number of players: Best with at least 4 Equipment required: Five
6-sided dice. Yahtzee is a classic dice game that uses five 6-sided dice. The
dice games in the list here, all revolve around gambling with stakes.Remember,
you don't have to gamble with hard cash, you could use matchsticks, chocolates
or counters and just enjoy rolling the dice. Dice games are satisfying. There
are so many different kinds of dice to choose from now readily available in the
shops or by mail order. Most children love the look and feel of dice and are
happy to build up a collection - and are likely to choose a few particular dice
to be their favourites, too.

 1. Different Types Of Dice Games
 2. Types Of Dice Games

20Oct

Posted by Yehuda Berlinger as Classic Board Games, Modern Board Games

From which I exclude board games that rely primarily on dice, such as
Backgammon, other race games, and all roll and move games.

Beetle (aka Cooties)

Each player rolls a die and draws a certain part of a bug, depending on the die
roll. Certain parts must be drawn before others may be drawn. The first to
complete his bug wins.

Bunco

Roll three dice, scoring the result. No decisions. Widely popular among suburban
women in the US.

Chō-han (aka Chō-Han Bakuchi)

Very simple Japanese dice game. Six dice are rolled and the results kept secret.
Players bet on whether the sum on the dice is odd or even.

Farkle (aka Zonk, Zilch, 10000, Wimp Out, Greed, Squelch)


DIFFERENT TYPES OF DICE GAMES

A 'push your luck' game, and the inspiration for Can't Stop and other, similar
proprietary games.

Roll six dice, banking any that can score (generally any 1, 5, or three of a
kind). You can end you turn and score what you have banked, or re-roll the
non-banked dice. If you ever roll dice and can't bank any of them, you lose
everything you have banked and pass your turn.

Hazard (aka Craps)

Craps is a specific variant of Hazard.

Pick a number from 5 to 9 and try to roll it (in Craps, the number is 7). If you
roll the number you win. If you roll 2, 3, 11, or 12, you may lose, depending on
which number you picked. Otherwise, try to roll the same number you just rolled
again, before rolling the number that you originally picked.

LCR

A proprietary game only 17 years old from George and Company LLC.

Three dice have sides with L (left), R (right), and C (center), and three blank
faces. Roll the dice, passing chips in the direction indicated; center means the
center pot. The last player with chips left wins (and, if playing for money,
takes all the chips in the center pot).



Its popularity stems from the fact that even after you have no chips remaining,
you may still win if a player to your left or right passes you one before the
game ends.

Liar's Dice (aka Bluff, Dudo, Cachito, Perudo, Mexicali, Mexican)

The game of betting on the sum rolled.

Each player rolls a number of dice, looks at his own, and covers them. Players
then bet, in turn, on how many dice have how high a face value, with each player
having to either call or up the values on his turn. At a call, the calling
player wins if the previous player was incorrect; otherwise, the previous player
wins.

Mexico

Not to be confused with the above Mexican.

All players roll the dice, with the lowest rolling player tossing the stakes
into the pot. Continue until all but one player is eliminated. That player takes
the pot.

Pig (aka Pass the Pig)

A simpler push your luck game than Farkle. Roll a single die, banking your roll
each time. Pass the die and score what you have banked whenever you want. If you
roll a 1, you lose what you have banked and pass the die.



Its popularity stems from the fact that even after you have no chips remaining,
you may still win if a player to your left or right passes you one before the
game ends.

Liar's Dice (aka Bluff, Dudo, Cachito, Perudo, Mexicali, Mexican)

The game of betting on the sum rolled.

Each player rolls a number of dice, looks at his own, and covers them. Players
then bet, in turn, on how many dice have how high a face value, with each player
having to either call or up the values on his turn. At a call, the calling
player wins if the previous player was incorrect; otherwise, the previous player
wins.

Mexico

Not to be confused with the above Mexican.

All players roll the dice, with the lowest rolling player tossing the stakes
into the pot. Continue until all but one player is eliminated. That player takes
the pot.

Pig (aka Pass the Pig)

A simpler push your luck game than Farkle. Roll a single die, banking your roll
each time. Pass the die and score what you have banked whenever you want. If you
roll a 1, you lose what you have banked and pass the die.

Poker Dice

These special dice have faces of 9 through A. Roll the dice, re-rolling any dice
up to two times. Player with the highest poker hand wins.

Poker dice are often used to play Klondike, which is not related to the card
game of the same name. The dealer and players roll, with the players winning if
they beat the dealer's hand.

Sic bo (aka hi lo, Grand Hazard, Chuck-a-luck)

Grand Hazard is not related to Hazard.

Players bet on the outcome of the dice (similar to Roulette), with payouts
according to the chances of the roll.

Shut the Box

This game often uses a wooden contraption to keep score.


TYPES OF DICE GAMES

Player roll two dice, marking off any combination of numbers 2-9 (or 10) that
add up to the total rolled on the dice. Continue rolling until you cannot mark
any unmarked numbers for a given roll. End your turn and score the numbers
marked.

Palm springs area casinos. Yahtzee (aka Yacht, Balut, Kismet)

Each player has a grid of dice values, each box of which scores a certain number
of points. Roll the dice, re-rolling any dice up to two times. Score any box
that you want to which the dice correspond, but that you have not already
scored. If you cannot match your roll to any box, score a 0 in any unscored box
of you choice. The game ends after all boxes are filled, with the highest total
score winning.






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