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Patch 10.2 PTR - Build 51601
The Trading Post - October 2023 Rewards
In Development: Guardians of the Dream



WORLD OF WARCRAFT NEWS AND RAIDING STRATEGIES


DIABLO IV COMING TO STEAM ON OCTOBER 17 

by
chaud
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Published on 2023-10-04 07:51 PM


Descend into the Diablo IV Developer Update Livestream

Bite Down on Darkness in Season of Blood

Diablo IV Coming to Steam on October 17
It looks like Blizzard will be adding Diablo IV to Steam this month!




70 Comments




PATCH 10.2 PTR - BUILD 51601 

by
Lumy
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Published on 2023-10-03 11:05 PM


Patch 10.2 PTR - Build 51601
Build 51601 has been deployed to the Public Test Realms.


Guardians of the Dream PTR Development Notes - October 3, 2023
Blizzard has posted the Development Notes for Build 51601.





Achievement Changes

Originally Posted by MMO-Champion
Cataclysm Dungeon
Dungeons & Raids

 * Old Faithful Get Lady Naz'jar to kill one of her minions with her Geyser
   ability in Throne of the Tides on Heroic Difficulty. 10 points.
 * Prince of Tides Defeat an Unyielding Behemoth while you have the Tidal Surge
   effect during the Ozumat encounter in Throne of the Tides on Heroic
   Difficulty. 10 points.


Dragonflight
Reputation

 * Eggs in Abundance Completed (New) Account Wide.


Dragonflight Raid
Dungeons & Raids

 * A Dream Within a Dream Defeat Nymue, Weaver of the Cycle after successfully
   collecting 5 Dream Projections and defeating the Manifested Dream while
   asleep and defeating the Manifested Monarch in Amirdrassil, the Dream's Hope
   on Normal Difficulty or Higher. 10 points.
 * Memories of Teldrassil Name changed from "[PH] Fyrakk Achievement" to
   "Memories of Teldrassil". Defeat Fyrakk the Blazing after [PH collecting six
   Memories of Teldrassil and returning their spirits to the Heart of
   Amirdrassil] in Amirdrassil, the Dream's Hope on Normal difficulty or higher.
   10 points.
 * Mythic: Fyrakk the Blazing Defeat Fyrakk the Blazing in Amirdrassil, the
   Dream's Hope on Mythic difficulty. 10 points. Title Reward: The Blazing. 10
   points.
 * Whelp, I'm Lost Name changed from "[PH] Tindral Sageswift Achievement" to
   "Whelp, I'm Lost". Defeat Tindral Sageswift after [PH rescuing 6 Lost Whelps]
   in Amirdrassil, the Dream's Hope on Normal Difficulty or higher.10 points.


Dragonriding
Expansion Features

 * Dragon Glyphs: Furnace Coil Name changed from "Dragon Glyphs: Smoldering
   Ascent" to "Dragon Glyphs: Furnace Coil". Collect the dragon glyph near
   Smoldering Ascent. Account Wide. high above Furnace Coil. Account Wide.


Dungeons
Feats of Strength

 * Dragonflight Keystone Conqueror: Season Three Attain a Mythic+ Rating of at
   least 1500 during Dragonflight Season Three. Title Reward: .the Dreaming.
 * Dreaming Hero: Dragonflight Season 3 (New) End Dragonflight Mythic+ Season 3
   with a Mythic+ Rating in the top 0.1% of all players in your region. Title
   Reward: The Dreaming Hero.


Feats of Strength

 * Dreaming of Drakes Name changed from "10.2 Upgrade System -
   Whelpling-to-Drake Trade-Up Unlocked [DNT]" to "Dreaming of Drakes". Outgrow
   the use of Whelpling's Dreaming Crests during Dragonflight Season 3. Reward:
   Trading Whelpling's for Drake's Dreaming Crests.
 * Dreaming of the Aspects Name changed from "10.2 Upgrade System -
   Wyrm-to-Aspect Trade-Up Unlocked [DNT]" to "Dreaming of the Aspects". Outgrow
   the use of Wyrm's Dreaming Crests during Dragonflight Season 3. Reward:
   Trading Wyrm's for Aspect's Dreaming Crests.
 * Dreaming of Wyrms Name changed from "10.2 Upgrade System - Drake-to-Wyrm
   Trade-Up Unlocked [DNT]" to "Dreaming of Wyrms". Outgrow the use of Drake's
   Dreaming Crests during Dragonflight Season 3. Reward: Trading Drake's for
   Wyrm's Dreaming Crests.




Talent Changes

Originally Posted by MMO-Champion
Rogue
Assassination

 * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades". Row 6,
   Column 3. Spell: Exsanguinate Sanguine Blades




Spell Changes

Originally Posted by MMO-Champion
Item Set Bonuses
Demon Hunter (Forums, Talent Calculator)

 * Demon Hunter Havoc 10.2 Class Set 2pc Each slash of Blade Dance Blade Dance
   automatically triggers Throw Glaive on your primary target for 100% damage
   and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
 * Demon Hunter Havoc 10.2 Class Set 4pc Throw Glaive reduces the remaining
   cooldown of The Hunt by 0.4 2.0 sec, and The Hunt's damage over time effect
   lasts 4 sec longer. 6 sec longer.


Druid (Forums, Talent Calculator)

 * Druid Guardian 10.2 Class Set 2pc 20% of your damage and healing and 100% of
   the armor you gain Rage you spend during Rage of the Sleeper fuel the growth
   of Dream Thorns, which wreath you in their protection after Rage of the
   Sleeper expires, absorbing 25% of damage dealt to you while the thorns
   remain. up to [ 220% of Attack Power ] per 20 Rage spent.


Priest (Forums, Talent Calculator)

 * Priest Shadow 10.2 Class Set 2pc Shadow Word: Death triggers 2 additional
   times at 35% 20% effectiveness. Triggers again 1 additional times at 35% 20%
   effectiveness if Deathspeaker is active or your target is below 20% health.
 * Priest Shadow 10.2 Class Set 4pc Each time you take damage from Shadow Word:
   Death, gain a stack of Death's Torment, increasing the initial damage of your
   next cast of Shadow Word: Pain by 250% 200% or increasing the damage of your
   next Shadow Crash by 50% 100%, stacking up to 12 times.


Rogue (Forums, Talent Calculator)

 * Rogue Assassination 10.2 Class Set 4pc Envenom with Envenom active explodes,
   dealing [ 33% of Attack Power ] Nature damage to all enemies within 8 yards.
   Deals reduced damage beyond 8 targets. nearby enemies. Deals reduced damage
   beyond 5 targets.
 * Rogue Outlaw 10.2 Class Set 4pc Roll the Bones additionally refreshes a
   random Roll the Bones combat enhancement buff you currently possess for 40
   sec.


Shaman (Forums, Talent Calculator)

 * Shaman Elemental 10.2 Class Set 4pc Lava Burst burns your target for 0%
   additional damage over 4 sec, and after consuming Pirmordial Wave, your next
   3 Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3
   additional targets affected by your Flame Shock for 100% of normal damage.


Warlock (Forums, Talent Calculator)

 * Warlock Demonology 10.2 Class Set 2pc Demonbolt applies a Doom Brand that
   explodes after 20 sec, dealing [ 107.5% [ 268.75% of Spell Power ] Shadow
   damage to nearby enemies or [ 161.2% [ 403.1% of Spell Power ] Shadow damage
   to a single enemy. Hand of Gul'dan reduces the duration of your Doom Brands
   by 1 sec per Soul Shard spent.
 * Warlock Demonology 10.2 Class Set 4pc When Doom Brand explodes, you have a
   chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing.
   Each Doom Bolt Volley deals [ 129.8% [ 324.4% of Spell Power ] Shadow damage
   to up to 4 enemies or [ 194.7% [ 486.7% of Spell Power ] Shadow damage to a
   single enemy. Approximately 3 procs per minute.


Warrior (Forums, Talent Calculator)

 * Warrior Protection 10.2 Class Set 2pc Spending Rage has a chance to cause
   your next Shield Slam to consume your bleeds on a target, instantly dealing
   40% of remaining damage the remaining damage of your Deep Wounds and Rend and
   100% of Thunderous Roar's and reducing your damage taken by 10% for 5 sec.


Unknown Class
Minor Glyphs

 * The Lunar Chameleon (New) Each time you shapeshift into Moonkin Form, your
   shapeshifted form will be randomized. Minor Glyph. Minor Glyph. 1.5 sec cast.
   1.5 sec cooldown.


Demon Hunter (Forums, Talent Calculator)

 * Champion of the Glaive (New) Throw Glaive has 2 charges and 10 yard increased
   range.
 * Chaos Nova Unleash an eruption of fel energy, dealing [ 24.32% of Attack
   Power ] Chaos damage and stunning all nearby enemies for 2 sec. 30 Fury.
   Instant. 60 sec cooldown. 25 Fury. Instant. 45 sec cooldown.
 * Chaotic Disposition Each time you deal Chaos damage, there is a 7.77% chance
   to duplicate 33% 21% of the damage, up to 3 total times.
 * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge.
 * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge.
 * Feast of Souls Soul Cleave heals you for an additional [ 67.5% [ 135% of
   Attack Power ] over 6 sec. 100 yd range. Instant.
 * Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to
   inflict [ 52.28% [ 37.34% of Attack Power ] Chaos damage to all enemies
   within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage
   beyond 5 targets. 15 8 Fury. 100 yd range. Instant.
 * Fel Flame Fortification You take 10% 12% reduced magic damage while
   Immolation Aura is active.
 * Fiery Demise Fiery Brand also increases Fire damage you deal to the target by
   20%. 100 yd range. Instant. 25%. 100 yd range. Instant.
 * Fiery Demise Fiery Brand also increases Fire damage you deal to the target by
   20%. 25%.
 * Focused Cleave Soul Cleave deals 40% 50% increased damage to your primary
   target.
 * Fracture Rapidly slash your target for [ 164.5% of Attack Power ] Physical
   damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury
   Requires Melee Weapon. 20 yd range. Instant.
 * Fracture Rapidly slash your target for [ 164.5% of Attack Power ] Physical
   damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury
   Requires Melee Weapon. 20 yd range. Instant.
 * Illuminated Sigils Sigil skills have 1 additional charges. You have 20% 30%
   increased chance to parry attacks from enemies afflicted by your Sigil of
   Flame.
 * Illuminated Sigils Sigil skills have 1 additional charges. You have 20% 30%
   increased chance to parry attacks from enemies afflicted by your Sigil of
   Flame. 100 yd range. Instant.
 * Infernal Armor Immolation Aura increases your armor by 10% 20% and causes
   melee attackers to suffer [ [ 5.2% of;∞ * Attack Power ] Fire damage. 100
   yd range. Instant.
 * Initiative Damaging an enemy before they damage you increases your critical
   strike chance by 12% for 5 sec. Using 10% for 5 sec Vengeful Retreat
   refreshes your potential to activate trigger this effect on any enemies you
   are in combat with.
 * Initiative Damaging an enemy before they damage you increases your critical
   strike chance by 12% for 5 sec. Using 10% for 5 sec Vengeful Retreat
   refreshes your potential to activate trigger this effect on any enemies you
   are in combat with. Instant.
 * Live by the Glaive When you parry an attack or have one of your attacks
   parried, restore 2% 4% of max health and 10 Fury. This effect may only occur
   once every 5 sec.
 * Live by the Glaive When you parry an attack or have one of your attacks
   parried, restore 2% 4% of max health and 10 Fury. This effect may only occur
   once every 5 sec. Instant.
 * Meteoric Strikes Reduce the cooldown of Infernal Strike by 8 sec. 10 sec.
 * Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done
   by 6% for 6 sec. Instant. up to a maximum of 30 sec. Instant.
 * Precise Sigils All Sigils are now placed at your target's location, and the
   duration of their effects is increased by 2 sec.
 * Sigil of Chains Place a Sigil of Chains at your location that activates after
   2 sec. All enemies affected by the sigil are pulled to its center and are
   snared, reducing movement speed by 70% for 6 sec. Instant. 2 min cooldown. 1
   charge. Instant. 60 sec recharge. 1 charge.
 * Sigil of Chains Place a Sigil of Chains at the target location that activates
   after 2 sec. All enemies affected by the sigil are pulled to its center and
   are snared, reducing movement speed by 70% for 6 sec. 30 yd range. Instant.
   1.5 min cooldown. 1 charge. 30 yd range. Instant. 60 sec recharge. 1 charge.
 * Sigil of Flame Place a Sigil of Flame at the target location that activates
   after 2 sec. Deals [ 48.51% of Attack Power ] Fire damage, and an additional
   [ 45.54% of Attack Power ] Fire damage over 6 sec, to all enemies affected by
   the sigil. Generates 30 Fury. 1 charge. 30 yd range. Instant. 30 sec
   cooldown. recharge. 1 charge.
 * Sigil of Flame Place a Sigil of Flame at your location that activates after 2
   sec. Deals [ 48.51% of Attack Power ] Fire damage, and an additional [ 45.54%
   of Attack Power ] Fire damage over 6 sec, to all enemies affected by the
   sigil. Generates 30 Fury. 1 charge. 20 yd range. Instant. 30 sec cooldown.
   recharge. 1 charge.
 * Sigil of Misery Place a Sigil of Misery at your location that activates after
   2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are
   disoriented for 20 sec. Instant. 2 min cooldown. 1 charge. Instant. 2 min
   recharge. 1 charge.
 * Sigil of Misery Place a Sigil of Misery at the target location that activates
   after 2 sec. Causes all enemies affected by the sigil to cower in fear,
   disorienting them for 20 sec. 1 charge. 30 yd range. Instant. 2 min cooldown.
   recharge. 1 charge.
 * Sigil of Silence Place a Sigil of Silence at the target location that
   activates after 2 sec. Silences all enemies affected by the sigil for 6 sec.
   1 charge. 30 yd range. Instant. 60 sec cooldown. recharge. 1 charge.
 * Sigil of Silence Place a Sigil of Silence at your location that activates
   after 2 sec. Silences all enemies affected by the sigil for 6 sec. Instant.
   60 sec cooldown. 1 charge. Instant. 60 sec recharge. 1 charge.
 * Soul Cleave Viciously strike up to 5 enemies in front of you for [ 131% [
   140% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack
   Power ]. Consumes up to 2 available Soul Fragments and heals you for an
   additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires
   Melee Weapon. Limited to 5 targets. Melee range. Instant.
 * Soulscar Name changed from "Soulrend" to "Soulscar".
 * Soulscar Name changed from "Soulrend" to "Soulscar".
 * Throw Glaive Throw a demonic glaive at the target, dealing [ 16.27% [ 21.15%
   of Attack Power ] Physical damage. The glaive can ricochet to an additional
   enemy within 10 yards. Generates high threat. 30 yd range. Instant.


Havoc

 * Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to
   inflict [ 52.28% [ 37.34% of Attack Power ] Chaos damage to all enemies
   within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage
   beyond 5 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter -
   Level 50 Talent. 15 10 Fury. Instant. 1.5 min cooldown.
 * Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done
   by 6% for 6 sec. up to a maximum of 30 sec. Havoc Demon Hunter - Level 50
   Talent. Havoc Demon Hunter - Level 50 Talent.
 * Soul Rending Leech increased by 5%. Gain an additional 5% 10%. Gain an
   additional 10% leech while Metamorphosis is active. Havoc Demon Hunter -
   Level 35 Talent. Havoc Demon Hunter - Level 35 Talent.


Vengeance

 * Bulk Extraction Demolish the spirit of all those around you, dealing [ 30.9%
   of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser
   Soul Fragments, drawing them to you for immediate consumption. Vengeance
   Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent.
   Instant. 1.5 min cooldown. 60 sec cooldown.
 * Concentrated Sigils All Sigils are now placed at your location, and the
   duration of their effects is increased by 2 sec. Vengeance Demon Hunter -
   Level 40 Talent. Vengeance Demon Hunter - Level 40 Talent.
 * Feast of Souls Soul Cleave heals you for an additional [ 67.5% [ 135% of
   Attack Power ] over 6 sec. Vengeance Demon Hunter - Level 25 Talent.
   Vengeance Demon Hunter - Level 25 Talent.
 * Fracture Rapidly slash your target for [ 149.6% [ 164.5% of Attack Power ]
   Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25
   Fury. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 35
   Talent. Vengeance Demon Hunter - Level 35 Talent. Melee range. Instant. 4.5
   sec recharge. 2 charges.
 * Infernal Armor Immolation Aura increases your armor by 10% 20% and causes
   melee attackers to suffer [ [ 5.2% of;∞ * Attack Power ] Fire damage.
   Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30
   Talent.
 * Shear Shears an enemy for [ 50.31% [ 55.35% of Attack Power ] Physical
   damage, and shatters two Lesser Soul Fragments from your target. Generates 10
   Fury. Requires Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter -
   Vengeance Spec. Melee range. Instant.
 * Soul Barrier Shield yourself for 12 sec, absorbing [ 625% [ 800% of Attack
   Power * Percent Health ] damage. Consumes all Soul Fragments within 25 yds to
   add [ 125% available Soul Fragments to add [ 160% of Attack Power * Percent
   Health ] to the shield per fragment. Vengeance Demon Hunter - Level 45
   Talent. Vengeance Demon Hunter - Level 45 Talent. Instant. 30 sec cooldown.
 * Soul Cleave Viciously strike up to 5 enemies in front of you for [ 131% [
   140% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack
   Power ]. Consumes up to 2 available Soul Fragments and heals you for an
   additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires
   One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter -
   Vengeance Spec. 30 Fury. Melee range. Instant.
 * Throw Glaive Throw a demonic glaive at the target, dealing [ 16.27% [ 21.15%
   of Attack Power ] Physical damage. The glaive can ricochet to an additional
   enemy within 10 yards. Generates high threat. 1 charge. Demon Hunter -
   Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 9 sec
   recharge. 1 charge.


Druid (Forums, Talent Calculator)

 * Dream Thorns 20% of your damage and healing and 100% of the armor you gain
   Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns,
   which wreath you in their protection after Rage of the Sleeper expires,
   absorbing 25% of damage dealt to you while the thorns remain. Instant. up to
   [ 220% of Attack Power ] per 20 Rage spent. Instant.
 * Shooting Stars Moonfire and Sunfire damage over time has a chance to call
   down a falling star, dealing [ 18% [ 20.5% of Spell Power ] Astral damage and
   generating 2 Astral Power.
 * Shooting Stars Moonfire and Sunfire damage over time has a chance to call
   down a falling star, dealing [ 18% [ 20.5% of Spell Power ] Astral damage and
   generating 2 Astral Power. Unlimited range. Instant.
 * Starsurge Launch a surge of stellar energies at the target, dealing [ 137.23%
   [ 145.5% of Spell Power ] Astral damage. Also grants you Lunar and Solar
   Empowerments, which increase the damage of your next Lunar Strike or Solar
   Wrath by 0%, respectively. You can accumulate up to 0 of each Empowerment.
   Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 4 Lunar
   Power. 40 yd range. Instant.
 * Starsurge Launch a surge of stellar energies at the target, dealing [ 137.23%
   [ 145.5% of Spell Power ] Astral damage. Can be cast in Moonkin Form. Can't
   be cast in Tree of Life Form. 40 Lunar Power. 40 yd range. Instant.


Minor Glyphs

 * Glyph of the Lunar Chameleon (New) Each time you shapeshift into Moonkin
   Form, your shapeshifted form will be randomized. Minor Glyph. Minor Glyph.


Evoker

 * Fragile Echoes (New) Your direct healing spells apply and refresh Fragile
   Echo for 6 sec. When Fragile Echo expires, it restores 0 mana to you. 100 yd
   range. Instant.


Mage (Forums, Talent Calculator)

 * Arcane Surge Expend all of your current mana to annihilate your enemy target
   and nearby enemies for up to [ 431.5% of Spell Power ] Arcane damage based on
   Mana spent. Deals reduced damage beyond 5 targets. For the next 15 sec, your
   Mana regeneration is increased by 425% and spell damage is increased by 35%.
   Limited to 5 targets. 1 Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
 * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster
   and while channeling Evocation, your Intellect is increased by 2% every 0.5
   sec. Lasts 30 sec. Instant.
 * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster
   and while channeling Evocation, your Intellect is increased by 2% every 0.5
   sec. Lasts 30 sec.
 * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster
   and while channeling Evocation, your Intellect is increased by 2% every 0.5
   sec. Lasts 30 sec. Instant.


Monk (Forums, Talent Calculator)

 * Celestial Harmony While active, Yu'lon and Chi'Ji heal up to 5 nearby targets
   with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [
   114% of Spell Power ] over 6 sec, and increasing the healing they receive
   from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5
   targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10
   sec.
 * Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets
   with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [
   114% of Spell Power ] over 6 sec, and increasing the healing they receive
   from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5
   targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10
   sec. 100 yd range. Instant.
 * Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets
   with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [
   114% of Spell Power ] over 6 sec, and increasing the healing they receive
   from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5
   targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10
   sec. 100 yd range. Instant.
 * Enveloping Mist Receive a jolt of energy, empowering your next spell cast:
   Enveloping Mist: Immediately heals for [ 286.8% [ 358.5% of Spell Power ] and
   is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana
   cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100%
   faster. 40 yd range. Instant.
 * Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast:
   Enveloping Mist: Immediately heals for [ 286.8% [ 358.5% of Spell Power ] and
   is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana
   cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100%
   faster. Instant. 30 sec cooldown.


Mistweaver

 * Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 11%:
   Bonedust Brew, Burst of Life, Celestial Breath, Celestial Harmony, Chi Burst,
   Chi Wave, Enveloping Breath, Enveloping Mist, Essence Font, Expel Harm,
   Faeline Stomp, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke
   Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Mastery: Gust of
   Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid
   Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising
   Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Strength of Spirit,
   Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea,
   Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse
   Increases periodic damage/healing by 11%: Bonedust Brew, Burst of Life,
   Celestial Breath, Celestial Harmony, Chi Burst, Chi Wave, Enveloping Breath,
   Enveloping Mist, Essence Font, Expel Harm, Faeline Stomp, Gust of Mists,
   Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke
   Yu'lon, the Jade Serpent, Mastery: Gust of Mists, Max A - Test FX - Weapons
   of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing
   Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath,
   Soothing Mist, Strength of Spirit, Surging Mist, Tear of Morning, Thunder
   Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of
   Order, Yu'lon's Whisper, Zen Pulse Increases damage/healing by 49% 79%: Glory
   of the Dawn, Rapid Diffusion, Rising Sun Kick Decreases damage/healing by
   10%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases
   damage/healing by 130%: Tiger Palm Increases damage/healing by 170%: Spinning
   Crane Kick Increases periodic damage/healing by 400%: Crackling Jade
   Lightning and Crackling Jade Shock Decreases damage/healing by 21%:
   Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive
   Dosage Increases periodic damage/healing by 10%: Corrosive Dosage Monk -
   Mistweaver Spec. Monk - Mistweaver Spec.


Paladin (Forums, Talent Calculator)
Holy

 * Holy Paladin Holy Paladin core passive Decreases damage/healing by 18%:
   Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve,
   Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden
   Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Prism,
   Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of
   the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer,
   Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of
   Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Touch of Light,
   Word of Glory Decreases periodic damage/healing by 18%: Arcing Light, Ashen
   Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve, Divine Toll, Faith
   in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the
   Justicar, Hallowed Discernment, Holy Light, Holy Reverberation, Holy Shock,
   Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans,
   Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras,
   Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of
   the Crusader, Shock Barrier, Touch of Light, Word of Glory Decreases
   damage/healing by 20%: , Adjudication, Ashen Hallow, Avenger's Shield,
   Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance,
   Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground,
   Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine
   Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine
   Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final
   Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of
   Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath,
   Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light,
   Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing,
   Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence,
   Reckoning, Recompense, Sanctified Wrath, Seal of Wrath, Searing Light,
   Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block,
   Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's
   Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes,
   Wrathful Sanction, Zeal Decreases damage/healing by 20%: Ashen Hallow,
   Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment
   of Justice Increases damage/healing by 58%: Consecrated Ground and
   Consecration Increases damage/healing by 10%: Afterimage, Faith in the Light,
   Word of Glory Increases damage/healing by 80%: Hammer of Wrath Increases
   damage/healing by 50%: Flash of Light Decreases periodic damage/healing by
   21%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor,
   Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed
   Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader
   Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary,
   Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution
   Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final
   Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer
   of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy
   Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of
   Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's
   Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense,
   Sanctified Wrath, Seal of Wrath, Searing Light, Seething Flames, Shield of
   the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar
   Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake,
   Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal
   Paladin - Holy Spec. Paladin - Holy Spec.


Priest (Forums, Talent Calculator)

 * Death's Torment Each time you take damage from Shadow Word: Death, gain a
   stack of Death's Torment, increasing the initial damage of your next cast of
   Shadow Word: Pain by 250% 200% or increasing the damage of your next Shadow
   Crash by 50% 100%, stacking up to 12 times. Instant.
 * Death's Torment Each time you take damage from Shadow Word: Death, gain a
   stack of Death's Torment, increasing the initial damage of your next cast of
   Shadow Word: Pain by 250% 200% or increasing the damage of your next Shadow
   Crash by 50% 100%, stacking up to 12 times. Instant.
 * Mind Flay: Insanity Every 3 Every 2 casts of Devouring Plague transforms your
   next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to
   2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy,
   causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their
   movement speed by 70%. Generates 12 16 Insanity over the duration. Mind
   Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost
   damage. Generates 6 Insanity. Instant. 8 Insanity. Instant.
 * Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [
   457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement
   speed by 70%. Generates 12 16 Insanity over the duration. Can be cast in
   Shadowform. 40 yd range. 3 sec cast (Channeled).
 * Mind Spike: Insanity Every 3 Every 2 casts of Devouring Plague transforms
   your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate
   up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow
   energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and
   slowing their movement speed by 70%. Generates 12 16 Insanity over the
   duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power
   ] Shadowfrost damage. Generates 6 Insanity. Instant. 8 Insanity. Instant.
 * Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ]
   Shadowfrost damage. Generates 6 8 Insanity. 40 yd range. 1.5 sec cast.
 * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your
   next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to
   2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy,
   causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their
   movement speed by 70%. Generates 12 16 Insanity over the duration. Mind
   Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost
   damage. Generates 6 Insanity. 8 Insanity.
 * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your
   next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to
   2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy,
   causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their
   movement speed by 70%. Generates 12 16 Insanity over the duration. Mind
   Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost
   damage. Generates 6 Insanity. Instant. 8 Insanity. Instant.
 * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your
   next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to
   2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy,
   causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their
   movement speed by 70%. Generates 12 16 Insanity over the duration. Mind
   Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost
   damage. Generates 6 Insanity. Instant. 8 Insanity. Instant.


Rogue (Forums, Talent Calculator)

 * Chaotic Disposition Each time you deal Chaos damage, there is a 7.77% chance
   to duplicate 33% 21% of the damage, up to 3 total times. 100 yd range.
   Instant.
 * Count the Odds Ambush and Dispatch have a 10% Ambush, Sinister Strike, and
   Dispatch have a 8% chance to grant you a Roll the Bones combat enhancement
   buff you do not already have for 5 sec. Duration and chance doubled while
   Stealthed.
 * Envenomous Explosion Envenom with Envenom active explodes, dealing [ 33% of
   Attack Power ] Nature damage to all enemies within 8 yards. Deals reduced
   damage beyond 8 nearby enemies. Deals reduced damage beyond 5 targets. 100 yd
   range. Instant.
 * Hidden Opportunity Effects that grant a chance for Sinister Strike to strike
   an additional time also apply to Ambush at 100% of their value. 80% of their
   value.
 * Indiscriminate Carnage spelldesc381,802 Garrote and Rupture apply to 2
   additional nearby enemies when used from Stealth and for 10 sec after
   breaking Stealth Instant.
 * Indiscriminate Carnage spelldesc381,802 Garrote and Rupture apply to 2
   additional nearby enemies when used from Stealth and for 10 sec after
   breaking Stealth Instant.
 * Kingsbane Release a lethal poison from your weapons and inject it into your
   target, dealing [ 140% of Attack Power ] Nature damage instantly and an
   additional [ 162.99% [ 154.84% of Attack Power ] Nature damage over 14 sec.
   Each time you apply a Lethal Poison to a target affected by Kingsbane,
   Kingsbane damage increases by 20%. Awards 1 combo points. 100 yd range.
   Instant.
 * Kingsbane Release a lethal poison from your weapons and inject it into your
   target, dealing [ 140% of Attack Power ] Nature damage instantly and an
   additional [ 162.99% [ 154.84% of Attack Power ] Nature damage over 14 sec.
   Each time you apply a Lethal Poison to a target affected by Kingsbane,
   Kingsbane damage increases by 20%. Awards 1 combo points. 35 Energy. Melee
   range. Instant. 60 sec cooldown. 1 sec global cooldown.
 * Perforated Veins After striking 5 4 times with Backstab, your next attack
   that generates combo points deals 50% increased damage.
 * Perforated Veins After striking 5 4 times with Backstab, your next attack
   that generates combo points deals 50% increased damage. Instant.
 * Perforated Veins After striking 5 4 times with Backstab, your next attack
   that generates combo points deals 50% increased damage. Instant.
 * Replicating Shadows Rupture deals an additional 20% damage as Shadow and
   applies to 1 additional enemy within 8 yds. nearby enemy.
 * Rupture Rupture deals an additional 20% damage as Shadow and applies to 1
   additional enemy within 8 yds nearby enemy. Requires Melee Weapon. 100 yd
   range. Instant.
 * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades".
 * Shadowstrike Strike the target, dealing [ 140% [ 150% of Attack Power ]
   Physical damage. While Stealthed, you strike through the shadows and appear
   behind your target up to 25 yds away, dealing 25% additional damage. Awards 2
   combo points. Requires Daggers. 100 yd range. Instant.
 * Sudden Demise Bleed damage inrcreased increased by 10%. Targets below 35%
   health instantly bleed out and take fatal damage when the remaining Bleed
   damage you would deal to them exceeds 150% of their remaining health.
 * Sudden Demise Bleed damage inrcreased increased by 10%. Targets below 35%
   health instantly bleed out and take fatal damage when the remaining Bleed
   damage you would deal to them exceeds 150% of their remaining health.
   Unlimited range. Instant.
 * The Rotten After activating Symbols of Death, your next attack that generates
   combo points deals 50% increased damage and is 2 attacks that generate combo
   points deal 35% increased damage and are guaranteed to critically strike.
   Instant.
 * The Rotten After activating Symbols of Death, your next attack that generates
   combo points deals 50% increased damage and is guaranteed to critically
   strike. 2 attacks that generate combo points deal 35% increased damage and
   are guaranteed to critically strike.
 * Triple Threat Sinister Strike has a 10% 15% chance to strike with both
   weapons after it strikes an additional time.
 * Underhanded Upper Hand Slice and Dice does not lose duration during Blade
   Flurry. Blade Flurry does not lose duration during Adrenaline Rush.
   Adrenaline Rush does not lose duration during while Stealthed. Stealth
   abilities can be used for an additional 3 sec after Stealth breaks.
 * Underhanded Upper Hand (Adrenaline Rush) Slice and Dice does not lose
   duration during Blade Flurry. Blade Flurry does not lose duration during
   Adrenaline Rush. Adrenaline Rush does not lose duration during while
   Stealthed. Stealth abilities can be used for an additional 3 sec after
   Stealth breaks. Instant.
 * Underhanded Upper Hand (Blade Flurry) Slice and Dice does not lose duration
   during Blade Flurry. Blade Flurry does not lose duration during Adrenaline
   Rush. Adrenaline Rush does not lose duration during while Stealthed. Stealth
   abilities can be used for an additional 3 sec after Stealth breaks. Instant.
 * Underhanded Upper Hand (SnD) Slice and Dice does not lose duration during
   Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush.
   Adrenaline Rush does not lose duration during while Stealthed. Stealth
   abilities can be used for an additional 3 sec after Stealth breaks. Instant.


Assassination

 * Envenom Finishing move that drives your poisoned blades in deep, dealing
   instant Nature damage and increasing your poison application chance by 30%.
   Damage and duration increased per combo point. 1 point : [ 23.1% [ 25% of
   Attack Power ] damage, 1 sec 2 points: [ 46.2% [ 50% of Attack Power ]
   damage, 2 sec 3 points: [ 69.3% [ 75% of Attack Power ] damage, 3 sec 4
   points: [ 92.4% of Attack Power Attack Power;] damage, 4 sec 5 points: [
   115.5% [ 125% of Attack Power ] damage, 5 sec 6 points: [ 138.6% [ 150% of
   Attack Power ] damage, 6 sec Requires One-Handed Melee Weapon. Rogue -
   Assassination Spec. Rogue - Assassination Spec. 35 Energy. Melee range.
   Instant. 1 sec global cooldown.
 * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades".


Subtlety

 * Shadowstrike Strike the target, dealing [ 140% [ 150% of Attack Power ]
   Physical damage. While Stealthed, you strike through the shadows and appear
   behind your target up to 25 yds away, dealing 25% additional damage. Awards 2
   combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec.
   Rogue - Subtlety Spec. 45 Energy. Melee range. Instant. 1 sec global
   cooldown.


Shaman (Forums, Talent Calculator)

 * Molten Charge Lava Burst burns your target for 0% additional damage over 4
   sec, and after consuming Pirmordial Wave, your next 3 Primordial Wave, your
   next 2 casts of Lava Burst to also hit up to 3 additional targets affected by
   your Flame Shock for 100% of normal damage. Instant.
 * Molten Slag Lava Burst burns your target for 0% additional damage over 4 sec,
   and after consuming Pirmordial Wave, your next 3 Primordial Wave, your next 2
   casts of Lava Burst to also hit up to 3 additional targets affected by your
   Flame Shock for 100% of normal damage. 100 yd range. Instant.
 * Primal Strike An instant weapon strike that causes (34% of weapon damage [
   34% of Attack Power ) Physical damage. Requires Melee Weapon. 1.88% of Base
   Mana. Melee range. Instant.


Enhancement

 * Elemental Assault Stormstrike damage is increased by 10%, and Stormstrike has
   Lava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom
   Weapon. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35
   Talent.


Restoration

 * Restoration Shaman Restoration Shaman core passive Increases damage/healing
   by 10%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving
   Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing
   Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit,
   Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide,
   Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling
   Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring
   Increases periodic damage/healing by 10%: Ascendance, Chain Harvest,
   Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain
   Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave,
   Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative
   Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting
   Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer,
   Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 54%: Acid
   Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload,
   Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock,
   Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload,
   Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike,
   Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova,
   Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm,
   Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload,
   Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt
   Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption,
   Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury,
   Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling
   Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack,
   Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic
   damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning,
   Chain Lightning Overload, Control of Lava, Converging Storms, Crash
   Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage,
   Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload,
   Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast:
   Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue
   Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames,
   Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash,
   Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield,
   Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing
   Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth,
   Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes,
   Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike
   Off-Hand Increases damage/healing by 127%: Chain Lightning, Crash Lightning,
   Ride the Lightning Increases damage/healing by 90%: Lava Burst and Lava Burst
   Overload Increases damage/healing by 62%: Earthen Smash, Lava Bolt, Lightning
   Bolt, Lightning Bolt Overload Increases damage/healing by 73%: Control of
   Lava and Flame Shock Increases periodic damage/healing by 73%: Control of
   Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Decreases
   damage/healing by 6%: Healing Surge Increases damage/healing by 20%: Deluge
   and Tidebringer Shaman - Restoration Spec. Shaman - Restoration Spec.


Warlock (Forums, Talent Calculator)

 * Caustic Presence Soul Strike deals 20% increased damage and generates a Soul
   Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your
   Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby
   enemies every 1 sec while active. Instant.
 * Caustic Presence Soul Strike deals 20% increased damage and generates a Soul
   Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your
   Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby
   enemies every 1 sec while active. Instant.
 * Doom Bolt Volley Sends a shadowy bolt at the enemy, causing [ 110.95% [
   310.67% of Spell Power ] Shadow damage. 20 Energy. 40 yd range. 2 sec cast.
 * Fel Invocation Soul Strike deals 20% increased damage and generates a Soul
   Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your
   Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby
   enemies every 1 sec while active.
 * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased
   damage to its primary target. Your primary Felguard deals [ 28.7% When you
   consume a Demonic Core, your primary Felguard carves your target, dealing [
   37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3
   consecutive times. Unlimited range. Instant. Unlimited range. Instant.
 * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased
   damage to its primary target. Your primary Felguard deals [ 28.7% When you
   consume a Demonic Core, your primary Felguard carves your target, dealing [
   37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3
   consecutive times. Melee range. Instant. Melee range. Instant.
 * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased
   damage to its primary target. Your primary Felguard deals [ 28.7% When you
   consume a Demonic Core, your primary Felguard carves your target, dealing [
   37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3
   consecutive times.
 * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame
   damage, gaining 50% critical strike chance on targets that have 20% or less
   health. Restores 1 Soul Shard and refunds a charge if the target dies within
   5 sec. 100 yd range. Instant.
 * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame
   damage, gaining 50% critical strike chance on targets that have 20% or less
   health. Restores 1 Soul Shard and refunds a charge if the target dies within
   5 sec. 100 yd range. Instant.
 * Soul Strike Teaches your primary Felguard the following ability: Soul Strike
   Strike into the soul of the enemy, dealing [ 57.5% of Spell Power ] Shadow
   damage. Unlimited range. Instant.


Destruction

 * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame
   damage, gaining 50% critical strike chance on targets that have 20% or less
   health. Restores 1 Soul Shard and refunds a charge if the target dies within
   5 sec. 2 charges. Destruction Warlock - Level 25 Talent. Destruction Warlock
   - Level 25 Talent. 1 Soul Shard. 40 yd range. Instant. 12 sec recharge. 2
   charges.


Warrior (Forums, Talent Calculator)

 * Fervid Spending Rage has a chance to cause your next Shield Slam to consume
   your bleeds on a target, instantly dealing 40% of remaining damage the
   remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's
   and reducing your damage taken by 10% for 5 sec. Instant.
 * Fervid Bite Spending Rage has a chance to cause your next Shield Slam to
   consume your bleeds on a target, instantly dealing 40% of remaining damage
   the remaining damage of your Deep Wounds and Rend and 100% of Thunderous
   Roar's and reducing your damage taken by 10% for 5 sec. 100 yd range.
   Instant.
 * Fervid Opposition Spending Rage has a chance to cause your next Shield Slam
   to consume your bleeds on a target, instantly dealing 40% of remaining damage
   the remaining damage of your Deep Wounds and Rend and 100% of Thunderous
   Roar's and reducing your damage taken by 10% for 5 sec. Instant.


Arms

 * Arms Warrior Increases damage/healing by 11% 18%: [DND] Cosmetic Heroic Leap
   (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand,
   Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave,
   Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition,
   Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen
   Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring,
   Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn
   Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior
   Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal
   Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave,
   Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!,
   Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave,
   Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt,
   Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks,
   Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush,
   Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw
   Increases periodic damage/healing by 11% 18%: [DND] Cosmetic Heroic Leap
   (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand,
   Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave,
   Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition,
   Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen
   Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring,
   Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn
   Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior
   Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal
   Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave,
   Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!,
   Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave,
   Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt,
   Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks,
   Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush,
   Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw
   Increases damage/healing by 75%: Slam and Storm of Swords Warrior - Arms
   Spec. Warrior - Arms Spec.


Covenant Abilities
Demon Hunter (Forums, Talent Calculator)

 * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge.
 * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge.


Item Effects

 * [DNT] Update Interactions (New) Instant.
 * Alacritous Spores (New) Inhale the spores, granting 0 Haste, which decays
   over 20 sec. Instant. 2 min cooldown.
 * Ancient Protection (New) Envelop an ally in ancient protection, absorbing up
   to 0 damage. If the protection is fully consumed, the ally gains an ancient
   resurgence, increasing Versatility by 0 for 15 sec. 50 yd range. Instant. 60
   sec cooldown.
 * Apply Fruit Juice Name changed from "Extract Fruit Juice" to "Apply Fruit
   Juice".
 * Aqueous Dowsing (New) Draw a set of aqueous spheres towards you that envelop
   you on contact, increasing your Mastery by 0 for 10 sec, stacking up to 3
   times. Instant. 2 min cooldown.
 * Arsenal: Whispering Temple Blades (New) Collect the Whispering Temple Blade
   and Gleaming Whispering Temple Blade appearances. Instant.
 * Blossom of Amirdrassil Healing an ally below 85% 80% health grants them
   Blossom of Amirdrassil, healing for 0 over 6 sec. This effect may occur once
   per minute. If the target is fully healed above 95% health when this effect
   expires, the Blossom spreads to 3 injured allies to heal for 0 over 6 sec. If
   the target is not fully healed, the Blossom blooms to absorb 0 damage
   instead.
 * Butcher's Eye Your attacks have a chance to grant you hone your edge,
   granting 0 Critical Strike for 15 sec. Approximately 1 proc per minute.
 * Cataclysmic Signet Brand Name changed from "Infernal Signet Brand" to
   "Cataclysmic Signet Brand".
 * Cinder of Companionship (New) Attune yourself with the flames of change,
   letting you tame a particular creature. Instant.
 * Coagulated Genesaur Blood (New) Your spells have a chance to stir the Primal
   blood, granting 0 Critical Strike for 10 sec. Approximately 1 proc per
   minute.
 * Deciphering (New) Unlocks this customization option for the Grotto Netherwing
   Drake at the Rostrum of Transformation. 3 sec cast.
 * Deciphering (New) Instant.
 * Down Draft Your melee attacks have a chance to grant you infuse you with
   nightmare winds, granting 0 Haste every 1 sec for 20 sec. 100 yd range.
   Approximately 0.7 procs per minute.
 * Dragon Lift Call upon Yvelyn to carry you into the air and engage enemies.
   Only within the Yvelyn. 150 yd range. Instant. 5 sec cooldown.
 * Dream Warden Emblem (New) Grants 1 reputation with the Dream Wardens.
   Instant.
 * Dream Warden Emblem (New) Grants 250 reputation with the Dream Wardens.
   Instant.
 * Dream Warden Emblem (New) Grants the BEST amount of reputation with the Dream
   Wardens. Instant.
 * Dream Warden Emblem (New) Grants 250 reputation with the Dream Wardens.
   Instant.
 * Dream Warden Emblem (New) Grants 500 reputation with the Dream Wardens.
   Instant.
 * Dream Wardens Insignia (New) Grants 1,000 reputation with the Dream Wardens.
   Instant.
 * Dreamtender's Charm While above 70% health and in combat, you enter a
   Dreaming Trance and gain 0 Critical Strike. The trance will deepen every
   second and grant another stack, up to 20. If you drop below 70% health, a
   burst of Dreamtender's Pollen will slow nearby enemies by 20% for 5 sec sec.
   and prevent Dreaming Trance for 30 sec sec. Dreaming Trance will linger for 1
   sec. per Ysemerald you have socketed into your gear.
 * Feather of the Smoke Red Moon (New) Unlocks the Fire Moonkin form
   customization options in the barbershop. 5 sec cast.
 * Gain First Foil (New) Instant.
 * Get New Toy (New) 10 yd range. 2 sec cast.
 * Gift of Ursine Vengeance Name changed from "Gift of Urctos" to "Gift of
   Ursine Vengeance". Swipe at a the nearest enemy for 0 Physical damage and
   gain 1 stack of Rising Rage whenever you or an ally takes damage, granting 0
   pri and stacking up to 30 times. This effect may occur every 3 sec. At 30
   stacks of Rising Rage, gain Fury of Urctos for 8 sec before consuming them,
   counterattacking all blows and regenerating 0 health every 1 sec. Valid
   |cnRED_FONT_COLOR:Valid only for tank specializations. 45 yd range.
 * Hardened Shell Your melee attacks have a chance to grant 0 Mastery for 20
   sec. Approximately 0.92 procs per minute. shed a limb, granting 0 Mastery and
   0 Avoidance for 20 sec. Approximately 1.2 procs per minute.
 * Leviathan's Wisdom Name changed from "Leviathan" to "Leviathan's Wisdom".
   Increases your spell power by 0 for 20 sec. Instant. Your spells have a
   chance to invigorate the star, increasing your Intellect by 0 for 0 sec.
   Instant. Approximately 1.5 procs per minute.
 * Lob Slumberfruit (New) Placate a weakened Cantankerous Turtle with an
   offering of tasty fruit. 30 yd range. 1.5 sec cast. 5 sec cooldown.
 * Loot Foil, Outdoor (New) 40 yd range. Instant.
 * Mannequin Charm (New) Transforms caster to a mannequin from the Trading Post.
   Instant.
 * Perform Ritual Perform a Drust ritual on a willing beast beast's corpse.
   Melee range. 1.5 sec cast. 2 sec cooldown.
 * Perform Ritual Perform a Drust ritual on a willing beast beast's corpse.
   Melee range. 1.5 sec cast. 2 sec cooldown.
 * Reins of Anu'relos, Flame's Guidance Teaches you how to summon this mount, in
   addition to gaining one of Anu'relos' feathers. Instant. Instant.
 * Smoldering Seedling Replant the Seedling and attempt to put out its flames
   for 12 sec. Healing the Seedling also heals up to 5 injured allies for the
   same amount, split evenly. Healing is increased for each ally until 0
   additional healing is provided. If the Seedling is still alive after 12 sec,
   receive 0 Intelligence Mastery for 10 sec as thanks. 40 yd range. Instant. 2
   min cooldown.
 * Somnowl's Shroud Enter stealth. Taking damage or action Entering combat and
   casting abilities will break the effect. Enemies will detect you if you are
   too close to them. 1 sec cast. 8 sec cooldown. 1 sec global cooldown.
 * Thorncaller Claw Name changed from "Thornbursting Potential" to "Thorncaller
   Claw".
 * Tidehunter's Blessing Name changed from "Typhoon" to "Tidehunter's Blessing".
   Increases Gain the Tidehunter's blessing, increasing your Strength by 0 for
   20 sec. Instant.
 * True Sight Empowers you to detect Cinder-Charged wildlife within 75 40 yards
   in the Meandering Rootlands. 75 yd range. Instant. Instant.
 * Unroll Silver Foil (New) Flatten this out. 1 sec cast.
 * Untangling (New) Grants the perfect amount of reputation with the Dream
   Wardens. 2 sec cast.
 * Untangling (New) Grants the perfect amount of reputation with the Dream
   Wardens. 2 sec cast.
 * Untangling (New) Grants the perfect amount of reputation with the Dream
   Wardens. 2 sec cast.
 * Untangling (New) Grants the perfect amount of reputation with the Dream
   Wardens. 2 sec cast.
 * Web of Dreams Weave a web of dreams beneath your target after 2 sec, dealing
   0 Nature damage split between all enemies within 8 yds. Your target is
   immobilized for 4 sec while additional enemies are slowed by 80%. Not
   effective against enemy players. Damage increased per enemy struck, up to 5.
   45 yd range. Instant. 2 min cooldown.
 * Xeri'tac's Defense (New) Taking damage has a chance to call Xeri'tac's brood
   your aid, attacking your foes and covering you in protective webbing which
   absorbs 0 damage. Instant.


Professions
Cooking

 * Slumbering Peacebloom Tea Name changed from "Slumbering Peace Tea" to
   "Slumbering Peacebloom Tea".


Enchanting

 * Enchanted Aspect's Shadowflame Crest With the disappearance of Shadowflame
   Crests, this recipe has become nearly impossible to craft Enchanting.
   Enchanting. 3 sec cast. Reagents: Chromatic Dust x 80, Vibrant Shard x 15,
   Resonant Crystal x 4, Dracothyst x 2, Aspect's Shadowflame Crest x 4.
 * Enchanted Whelpling's Shadowflame Crest With the disappearance of Shadowflame
   Crests, this recipe has become nearly impossible to craft Enchanting.
   Enchanting. 3 sec cast. Reagents: Chromatic Dust x 30, Vibrant Shard x 5,
   Resonant Crystal, Whelpling's Shadowflame Crest.
 * Enchanted Wyrm's Shadowflame Crest With the disappearance of Shadowflame
   Crests, this recipe has become nearly impossible to craft Enchanting.
   Enchanting. 3 sec cast. Reagents: Chromatic Dust x 60, Vibrant Shard x 10,
   Resonant Crystal x 2, Dracothyst, Wyrm's Shadowflame Crest x 3.


Fishing

 * Aileron Seamoth Name changed from "Aileron Seamoth School" to "Aileron
   Seamoth".
 * Cerulean Spinefish Name changed from "Cerulean Spinefish School" to "Cerulean
   Spinefish".
 * Islefin Dorado Name changed from "Islefin Dorado Pool" to "Islefin Dorado".
 * Magma Thresherl Name changed from "Magma Thresher Pool" to "Magma Thresherl".
 * Prismatic Leaper Name changed from "Prismatic Leaper School" to "Prismatic
   Leaper".
 * Rimefin Tuna Name changed from "Rimefin Tuna Pool" to "Rimefin Tuna".
 * Shimmering Treasure Name changed from "Shimmering Treasure Pool" to
   "Shimmering Treasure".
 * Temporal Dragonhead Name changed from "Temporal Dragonhead School" to
   "Temporal Dragonhead".
 * Thousandbite Piranha Name changed from "Thousandbite Piranha Swarm" to
   "Thousandbite Piranha".


Inscription

 * Glyph of the Lunar Chameleon (New) Inscription. Inscription. 2 sec cast.
   Reagents: Glittering Parchment x 5.


Leatherworking

 * Crimson Combatant's Adamant Epaulets Name changed from "Crimson Combatant's
   Adamant Epaulettes" to "Crimson Combatant's Adamant Epaulets".
 * Obsidian Combatant's Adamant Epaulets Name changed from "Obsidian Combatant's
   Adamant Epaulettes" to "Obsidian Combatant's Adamant Epaulets".
 * Verdant Combatant's Adamant Epaulets Name changed from "Verdant Combatant's
   Adamant Epaulettes" to "Verdant Combatant's Adamant Epaulets".


Raid & Dungeon Abilities

 * Blazing Coalescence The Blazing Thorns cause fire to coalesce into orbs.
   Absorbing coalesce into flame orbs which move towards Larodar. Upon contact
   an orb inflicts 20 Fire damage, and continues to inflict increasing critical
   strike chance by 20% and inflicting 2 Fire damage every 2 sec. while
   increasing critical strike chance for 10 sec. Orbs that reach Larodar
   increase Fire damage done by 20% for 10 sec. Larodar draws the orbs towards
   him. If an orb is absorbed by Larodar, it increases his Fire damage dealt by
   20% for 10 sec. Unlimited range. Instant. This effect stacks. Unlimited
   range. Instant.
 * Burning Ground Burning Ground spreads throughout the temple, inflicting 12
   The temple blazes with patches of flame, inflicting 15 Fire damage every 1.5
   sec. Burning Ground is spread by Lardodar, hostile Treants and Roots, and on
   its own. Burning Ground can be doused by Dream Blossom. Unlimited range.
   Instant. Larodar's Combusting Presence, his Fiery Treats and Scorching Roots,
   and these flame patches spread Burning Ground further. Dream Blossoms douse
   the flames extinguishing these patches. Unlimited range. Instant.
 * Burning Vertebrae Volcoross Volcoross's' igneous skeleton emanates with
   blistering heat, inflicting 4 Fire damage to all players every 2 sec.
   Unlimited range. Instant.
 * Cataclysm Jaws Volcoross Volcoross's' calamitous jaws ravage his current
   target, inflicting 300 Physical damage and 50 Fire damage. Unlimited range.
   Instant.
 * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire
   damage to them and radiating Twisting Singe to nearby players every 1 sec for
   10 sec to players within 10 yards. The flames tighten over time, increasing
   their damage as they reduce in area. Unlimited range. Instant.
 * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire
   damage to them and radiatingTwisting Singe to nearby players every 1 sec for
   10 sec to players within 1 yards. The flames tighten over time, increasing
   their damage as they reduce in area. Unlimited range. Instant.
 * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire
   damage to them and radiatingTwisting Singe to nearby players every 1 sec for
   10 sec to players within 1 yards. The flames tighten over time, increasing
   their damage as they reduce in area. Unlimited range. Instant.
 * Colossal Blow Yalnu rears back and slams the ground, inflicting 31 Physical
   sunders the earth, inflicting 32 Nature damage to all enemies in front of
   him, stunning them for 5 sec. In addition, this effect inflicts 16 Physical
   Nature damage to all enemies. 2.5 sec cast.
 * Crushing Depths Traps the target bubble of water. Inflicts 1 3 Frost damage
   every 1 sec and causes them to drown for 30 sec or until 50 healing has been
   received. 40 yd range. 1.5 sec cast. 2.5 sec cast. 3 sec cooldown.
 * Doom Cultivation Name changed from "Potent Fertilization" to "Doom
   Cultivation".
 * Doom Cultivation Name changed from "Potent Fertilization" to "Doom
   Cultivation".
 * Down Draft Dresaron aggressively flaps his wings, pushing enemies away and
   inflicting 7 3 Nature damage every 2 sec for 30 8 sec. 8 sec cast
   (Channeled). 12 sec global cooldown.
 * Down Draft Dresaron aggressively flaps his wings, pushing enemies away and
   inflicting 7 3 Nature damage every 2 sec for 30 8 sec. 10 sec cast
   (Channeled).
 * Ebon Destruction Neltharion draws upon his might and blasts all players for
   500 Volcanic damage, and an additional 25 Fire damage every 1.5 sec for 15
   sec. This power dispels any Sundered Reality near players. 6 sec cast. 12 sec
   cast.
 * Falling Embers Larodar releases a fistful of embers that fall from the sky,
   inflicting 20 Fire damage to players within 3 yards of the impact locations.
   Impacts Embers that fail to hit a player inflict 50 Fire damage and apply to
   all players, applying a stack of Searing Ash to all players. Unlimited range.
   Instant. Unlimited range. Instant.
 * Falling Embers Larodar releases a fistful of embers that fall from the sky,
   inflicting 20 Fire damage to players within 3 yards of the impact locations.
   Impacts Embers that fail to hit a player inflict 50 Fire damage and apply to
   all players, applying a stack of Searing Ash to all players. Unlimited range.
   Instant. Unlimited range. Instant.
 * Falling Star Name changed from "Falling Stars" to "Falling Star". Stars fall
   toward random players Tindral brings down a falling star towards the
   platform, inflicting 20 Astral damage to players within 300 yards of impact
   all players and leaving behind Star Fragments. Limited to 4 targets. 300 yd
   range. 2 sec cast.
 * Falling Star Name changed from "Falling Stars" to "Falling Star". Stars fall
   toward random players Tindral brings down a falling star towards the
   platform, inflicting 20 Astral damage to players within 300 yards of impact
   all players and leaving behind Star Fragments. 300 yd range. Instant.
 * Fire Beam Tindral blasts the platform with fire beams, inflicting 120 Fire
   damage to players within 15 yards of the impact. This impact creates serveral
   moving beams which inflict 75 Fire damage to players within them. Unlimited
   range. Instant. every 1 sec. Unlimited range. Instant.
 * Fire Beam Tindral blasts the platform with fire beams, inflicting 120 Fire
   damage to players within 15 yards of the impact. This impact creates serveral
   moving beams which inflict 75 Fire damage to players within them. Unlimited
   range. Instant. every 1 sec. Unlimited range. Instant.
 * Heart Stopper Igira hurls blades at several players, causing their next 90
   healing to be absorbed. If the healing absorb expires naturally, 100 yd
   range. Instant. them to absorb 90 healing for 15 sec. Upon expiration, 100 yd
   range. Instant.
 * Lightning Surge Charges a random target with lightning, causing the target to
   deal 17 Nature damage to nearby friends after 5 9 sec. 60 yd range. Instant.
 * Lingering Burn World In Flames' bursts sear the player, inflicting 10 Fire
   damage every 1 sec over 10 sec. Unlimited range. Instant. This effect stacks.
   Unlimited range. Instant.
 * Mass Entanglement Tindral targets all players with fiery vines that erupts
   after 6 sec, inflicting 25 Fire damage to players within the area and rooting
   the target player. These roots inflict 8 Fire damage every 1 sec until they
   are destroyed. Unlimited range. 0 sec cast (Channeled). Instant.
 * Molten Venom Volcoross Volcoross's' melee attacks inject sizzling venom into
   his current target, inflicting 4 Fire damage every 1 sec and increasing
   damage taken from Cataclysm Jaws by 50% for 20 sec. This effect stacks.
   Unlimited range. Instant.
 * Molten Venom Volcoross Volcoross's' melee attacks inject sizzling venom into
   his current target, inflicting 4 Fire damage every 1 sec and increasing
   damage taken from Cataclysm Jaws by 50% for 20 sec. This effect stacks.
   Unlimited range. Instant.
 * Nature Volley The Cycle Warden blasts random targets with nature, inflicting
   15 Nature damage ejects a volley of Nature magic inflicting 15 Nature damage
   to players within 75 yards. 100 yd range. 3 sec cast.
 * Nature's Fury Larodar's fury takes a heavy toll, increasing Physical damage
   taken by 1,000% for 20 sec. This effect on his target, increasing Physical
   damage taken by 100% for 20 sec. This effect begins at 10 stacks and
   decreases in stacks over time. Unlimited range. Instant.
 * Overheated (New) Smolderon ignites multiple players, causing them to inflict
   15 Fire damage every 2 sec to players within 5 yards for 10 sec. Upon
   expiration, the player explodes inflicting 20 Fire damage to players within 5
   yards and expels Flame Waves. 300 yd range. Instant.
 * Overheated Smolderon ignites multiple players, causing them to inflict 15
   Fire damage every 2 sec to players within 5 yards for 10 sec. Upon
   expiration, Flame Waves erupt from the player. 300 yd range. Instant. the
   player explodes inflicting 20 Fire damage to players within 5 yards and
   expels Flame Waves. 300 yd range. Instant.
 * Raging Inferno Upon reaching 100 energy, Larodar releases his unbridled rage
   as waves of flames, inflicting 300 Fire damage to enemies every 2 sec. for 6
   sec. Standing behind a Renewed Bramble Barrier reduces this damage by 90%.
   After he finishes channeling, he Larodar gains a stack of Combusting
   Presence. Unlimited range. Instant. after Combusting Presence ends. Unlimited
   range. Instant.
 * Searing Ash Larodar's transformation causes him to apply Searing Ash to
   players Larodar radiates Searing Ash every 12 sec., inflicting 0 Fire damage
   every 1 sec. This effect stacks. Unlimited range. Instant.
 * Smashing Viscera Igira leaps onto random player destinations 300 yd range.
   Instant. to players 300 yd range. Instant.
 * Smoldering Suffocation Larodar's smoldering backdraft induces pain racking
   suffocation, reducing healing effects Suffocates a player reducing healing
   received by 100% and inflicting 20 Fire damage every 1 sec. for 18 sec.
   Players hit also leech 8 health from all allies within 6 yards every
   Additionally, this effect leeches 8 health from allies within 6 yards each 1
   sec. Unlimited range. Instant.
 * Star Fragments Fragments of the falling star explode, inflicting 25 Astral
   damage to players within 4 6 yards of impact. Unlimited range. Instant.
 * Sundered Reality Portals distort reality for nearby players, inflicting 20
   Shadow damage every 1.5 sec. to players within the area, reducing their
   damage done by 99%, and reducing damage taken from Ebon Destruction by 99%.
   Unlimited range. Instant.
 * Supernova (New) Tindral shields himself for 10% of his maximum health and
   summons a dying star, inflicting 10 Fire damage to all players every 2 sec
   The star explodes after 50 sec, inflicting 500 Fire damage to all players.
   This spell is interrupted if Tindral's shield is broken. Unlimited range.
   Instant.
 * Supernova Tindral shields himself for 10% of his maximum health and begins to
   summon a dying star. Upon completion of the cast, the star explodes and kills
   summons a dying star, inflicting 10 Fire damage to all players every 2 sec
   The star explodes after 50 sec, inflicting 500 Fire damage to all players.
   This spell is interrupted if Tindral's shield is broken. Unlimited range. 20
   sec cast. 50 sec cast (Channeled).
 * Supernova (New) Tindral summons a dying star, inflicting 10 Fire damage to
   all players every 2 sec The star explodes after 20 sec, inflicting 500 Fire
   damage to all players. Unlimited range. Instant.
 * Supernova (New) Tindral summons a dying star, inflicting 10 Fire damage to
   all players every 2 sec The star explodes after 20 sec, inflicting 500 Fire
   damage to all players. Unlimited range. 20 sec cast (Channeled).
 * Supernova Tindral shields himself for 10% of his maximum health and begins to
   summon a dying star. Upon completion of the cast, the star explodes and kills
   inflicting 500 Fire damage to all players. This spell is interrupted if
   Tindral's shield is broken. Instant.
 * Threads of Life 500 yd range. Instant. Nymue marks targeted players
   coalescing verdant needles poised to strike. Moments later these blitz
   forward knocking away and inflicting 20 Nature damage to other players along
   the travel path. Upon reaching their target they explode inflicting 25 Nature
   damage and an additional 10 Nature damage every 1 sec for 5 sec to all
   players, reducing to 10 Nature damage every 1 sec for 5 sec on only the
   marked target if they passed through the Verdant Matrix. 500 yd range.
   Instant.
 * Threads of Life Nymue coalesces 3 verdant crewels that rush toward random
   players. The crewel inflicts 20 Nature damage and knocks away all players in
   its path. When reaching its target, the crewel explodes inflicting 50 Nature
   damage and an additional 12 every 1 sec to the marked player for 3 sec. When
   passing through Verdant Matrix, the crewel's power is instead reduced Nymue
   marks targeted players coalescing verdant needles poised to strike. Moments
   later these blitz forward knocking away and inflicting 20 Nature damage to
   other players along the travel path. Upon reaching their target they explode,
   inflicting 25 Nature damage and an additional 10 every 1 sec for 3 sec.
   Unlimited range. Instant. Nature damage every 1 sec for 5 sec to all players,
   reducing to 10 Nature damage every 1 sec for 5 sec on only the marked target
   if they passed through the Verdant Matrix. Unlimited range. Instant.
 * Twisting Singe (New) The spiraling embers radiate fire outward, inflicting 5
   Fire damage to nearby allies. This damage increases as the Coiling Flames
   tighten. Unlimited range. Instant.
 * Verdant Matrix When crossed over, the verdurous energies weaved into the
   floor burst, inflicting 8 Nature damage. Additionally, the lingering essence
   inflicts Nymue's Verdant Matrix draws upon the dream to weave emerald threads
   across the encounter arena. Crossing these strands inflict 8 Nature damage
   and an additional 1 Nature damage every 0.5 sec for 6 sec. This effect
   stacks. 300 yd range. Instant.
 * Viridian Rain Verdant rain falls from above inflicting 10 Nature damage to
   all players Nymue conjures verdant shards that fall from above every 1.5 sec
   for 6 sec. Unlimited range. Instant. inflicting 10 Nature damage to players.
   Unlimited range. Instant.




Strings Changes

Originally Posted by MMO-Champion
 * CANNOT_UNEQUIP_ERR (New) - Cannot change equip status at this time
 * ERR_ITEM_INTERACTION_NO_CONVERSION_OUTPUT (New) - This item cannot be
   transformed by your character.
 * OPTION_TOOLTIP_CAMERA_FOV - Field of View. Adjust the camera field of view
 * SPELL_FAILED_CUSTOM_ERROR_860 (New) - You have not proven yourself to this
   spirit.
 * SPELL_FAILED_RADIANT_ASH_MAX (New) - You have enough Radiant Fleck of Ash.




Misc Changes

Originally Posted by MMO-Champion
Char Customization Options
Accessories

 * Decoration Color - Choice 55581 (New)
 * Decoration Color - Choice 55582 (New)
 * Decoration Color - Choice 55583 (New)
 * Decoration Color - Choice 55584 (New)
 * Decoration Color - None (New)
 * Decorations - Cord (New)
 * Decorations - Gemstones (New)
 * Decorations - Leaves (New)
 * Decorations - None (New)
 * Decorations - Rune Feathers (New)
 * Decorations - Standard (New)
 * Effects Color - Choice 55585 (New)
 * Effects Color - Choice 55586 (New)
 * Effects Color - Choice 55587 (New)
 * Effects Color - Choice 55589 (New)
 * Effects Color - Choice 55590 (New)
 * Effects Color - Choice 55591 (New)
 * Effects Color - Choice 55592 (New)
 * Effects Color - None (New)
 * Effects Style - Body (New)
 * Effects Style - Moon (New)
 * Effects Style - New 03 (New)
 * Effects Style - None (New)
 * Effects Style - Swirl (New)


Body

 * Beak - Medium (New)
 * Beak - Parakeet (New)
 * Beak - Parrot (New)
 * Beak - Raptor (New)
 * Eyebrows - Long Droop (New)
 * Eyebrows - Long Straight (New)
 * Eyebrows - Medium Straight (New)
 * Eyebrows - None (New)
 * Eyebrows - Short Straight (New)
 * Eyebrows - Small Droop (New)
 * Eyebrows - Very Short (New)
 * Feather Color - Choice 55571 (New)
 * Feather Color - Choice 55572 (New)
 * Feather Color - Choice 55573 (New)
 * Feather Color - Choice 55574 (New)
 * Feathers - Long (New)
 * Feathers - None (New)
 * Feathers - Short (New)
 * Feathers - Standard (New)
 * Full Transformation - Black - Name changed from "Moonkin Form - Black" to
   "Full Transformation - Black".
 * Full Transformation - Black - Name changed from "Moonkin Form - Black" to
   "Full Transformation - Black".
 * Full Transformation - Brown - Name changed from "Moonkin Form - Brown" to
   "Full Transformation - Brown".
 * Full Transformation - Brown - Name changed from "Moonkin Form - Brown" to
   "Full Transformation - Brown".
 * Full Transformation - Green - Name changed from "Moonkin Form - Green" to
   "Full Transformation - Green".
 * Full Transformation - Green - Name changed from "Moonkin Form - Green" to
   "Full Transformation - Green".
 * Full Transformation - None - Name changed from "Moonkin Form - Choice 9987"
   to "Full Transformation - None".
 * Full Transformation - Pale - Name changed from "Moonkin Form - Pale" to "Full
   Transformation - Pale".
 * Full Transformation - Purple - Name changed from "Moonkin Form - Purple" to
   "Full Transformation - Purple".
 * Full Transformation - Red - Name changed from "Moonkin Form - Red" to "Full
   Transformation - Red".
 * Full Transformation - Red - Name changed from "Moonkin Form - Red" to "Full
   Transformation - Red".
 * Horn & Beak Color - Choice 55575 (New)
 * Horn & Beak Color - Choice 55576 (New)
 * Horn & Beak Color - Choice 55577 (New)
 * Horn & Beak Color - Choice 55578 (New)
 * Horn & Beak Color - Choice 55579 (New)
 * Horn & Beak Color - Choice 55580 (New)
 * Horns - Arched (New)
 * Horns - Grand High (New)
 * Horns - Grand Low (New)
 * Horns - Stag High (New)
 * Horns - Stag Low (New)
 * Horns - Swirl (New)
 * Whiskers - Braided (New)
 * Whiskers - Long Droop (New)
 * Whiskers - Majestic (New)
 * Whiskers - Thick Droop (New)
 * Whiskers - Thin (New)


Character Titles

 * %s the Blazing (New)
 * %s the Dreaming - Name changed from "%s the " to "%s the Dreaming".
 * %s the Dreaming Hero (New)
 * %s, Dream Defender (New)


Currency Types
Hidden

 * Aspect's Dreaming Crests - Name changed from "Aspect's Dreaming Crest (No
   Cap)" to "Aspect's Dreaming Crests".
 * Drake's Dreaming Crests - Name changed from "Drake's Dreaming Crest (No Cap)"
   to "Drake's Dreaming Crests".
 * Whelpling's Dreaming Crests - Name changed from "Whelpling's Dreaming Crest
   (No Cap)" to "Whelpling's Dreaming Crests".
 * Wyrm's Dreaming Crests - Name changed from "Wyrm's Dreaming Crest (No Cap)"
   to "Wyrm's Dreaming Crests".


Group Finder Activities
Dungeons

 * Throne of the Tides (Mythic Keystone) (New) - 5 players. Map: Throne of the
   Tides. Difficulty: Mythic Keystone.


Item Name Descriptions

 * PvP - Name changed from "Aspirant" to "PvP". [color=#00FF00]Aspirant PvP


Map Areas
Emerald Dream

 * Emerald Dream > Aviana's Roost (New)


Mounts
Flying Mounts

 * Golden Regal Scarab - Flying Mount. Golden Regal Scarab. "This scarab's
   chitinous shell is plated with gold and the emeralds socketed at its joints
   make this mount "Plated with gold and socketed with emeralds, this scarab is
   fit to fly royalty in style." Source:
 * Verdant Gladiator's Slitherdrake - Flying Mount. Verdant Gladiator's
   Slitherdrake. "Many claim to have seen this drake in their dreams once
   before." "This drake visited many heroes in their dreams before joining your
   cause." Source: Achievement: Gladiator: Dragonflight Season 3 Category:
   Player vs. Player


Ground Mounts

 * Blossoming Dreamstag - Ground Mount. Blossoming Dreamstag. "The pelt of young
   dreamstag flowers pelts of young dreamstags flower with the vibrant colors of
   the dream." Source: Vendor: Thistlefir Zone: Emerald Dream Cost:
   2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost:
   1 Seedbloom[INV_Misc_TrailofFlowers]
 * Crimson Glimmerfur - Ground Mount. Crimson Glimmerfur. "Gilnean legend states
   this red and white fox only crosses the Winter Veil during this season."
   Source: Trading Post one season." Source: Trading Post
 * Evening Sun Dreamsaber - Ground Mount. Evening Sun Dreamsaber. "Ferocious,
   yet typically lethargic and outstretched upon open fields. Their flame flares
   that much brighter "These dreamsabers are ferocious in battle, yet lethargic
   and often found lazily outstretched upon open fields after soaking in the
   warmth of day." Source: Vendor: Thistlefir Zone: Emerald Dream Cost:
   2,500[INV_Misc_TrailofFlowers] daylight, their flame flares that much
   brighter." Source: Vendor: Talisa Whisperbloom Zone: Emerald Dream Cost: 1
   Seedbloom[INV_Misc_TrailofFlowers]
 * Mammyth - Ground Mount. Mammyth. "In the Dream, sometimes the myth becomes
   more real than its subject." is more real than its basis." Source: Vendor:
   Elianna Zone: Emerald Dream Cost: 1[INV_Legion_Faction_DreamWeavers.BLP]
 * Morning Flourish Dreamsaber - Ground Mount. Morning Flourish Dreamsaber.
   "Known for the lavish energy that emanates from them, these sabers are
   notorious tricksters. Their roar scatters the early birds that wake them."
   Source: Vendor: Thistlefir Zone: Emerald Dream Cost:
   2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost:
   1 Seedbloom[INV_Misc_TrailofFlowers]
 * Ochre Dreamtalon - Ground Mount. Ochre Dreamtalon. "Decorated "Playful
   dreamtalons often decorate themselves in a myriad of colors that only the
   autumn season can offer. It makes you wonder if these vibrant creatures roll
   around on the forest floor for fun." autumn offers." Source: Quest: A Little
   Hope is Never without Worth Zone: Emerald Dream
 * Rekindled Dreamstag - Ground Mount. Rekindled Dreamstag. "Ashes of fallen
   leaves are fertile soil for Dreamstag dreamstags to arise from." Source:
   Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers]
   Talisa Whisperbloom Zone: Emerald Dream Cost: 1
   Seedbloom[INV_Misc_TrailofFlowers]
 * Salatrancer - Ground Mount. Salatrancer. "While a salamanther's attention
   jumps most salamanthers' attention jumps freely from one attraction to the
   next, this one enjoys long periods of deep observation." Source: Vendor:
   Elianna Zone: Emerald Dream Cost: 1[INV_Legion_Faction_DreamWeavers.BLP]
 * Shadow Dusk Dreamsaber - Ground Mount. Shadow Dusk Dreamsaber. "Guiled within
   the shadows of twilight, they slip through the darkness and prey upon their
   targets. Few have seen them, and only as they saunter back into the shadows
   with meal in jaw." Source: [PH] "A dreamsaber strikes quickly from the
   shadows, capturing small animals and slipping back into darkness without a
   sound. The lucky few who have seen a feeding dreamsaber can see them revel in
   lazily toying with their prey before beginning their meal." Source:
   Achievement: Glory of the Dream Raider Category: Dungeons & Raids
 * Snowfluff Dreamtalon - Ground Mount. Snowfluff Dreamtalon. "As lighthearted
   and gentle as the snow, they can bounce from one snowdrift to the next while
   hardly without leaving a print." Source: Vendor: Thistlefir Zone: Emerald
   Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald
   Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers]
 * Springtide Dreamtalon - Ground Mount. Springtide Dreamtalon. "Surging with
   the kind of energy and enthusiasm that can make anyone envious." Source:
   Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers]
   Talisa Whisperbloom Zone: Emerald Dream Cost: 1
   Seedbloom[INV_Misc_TrailofFlowers]
 * Suntouched Dreamstag - Ground Mount. Suntouched Dreamstag. "The radiating
   energy of the sun nurtures the dreamstag, helping them reach maturity at a
   more rapid rate." sun's radiant energy nurtures these dreamstags, helping
   them rapidly reach maturity." Source: Vendor: Moon Priestess Lasara Zone:
   Emerald Dream Cost: 1,200[INV_Faction_WarResources.BLP]
 * Talont - Ground Mount. Talont. "Some daydreams are filled with infinite
   possibilities and are shattered when reminded of one's limitations. This
   dream was born without them." wondrous possibilities, but shatter when
   reminded of reality's limitations. Some dreams are not so burdened, even when
   they carry a rider." Source: Vendor: Elianna Zone: Emerald Dream Cost:
   1[INV_Legion_Faction_DreamWeavers.BLP]
 * Winter Night Dreamsaber - Ground Mount. Winter Night Dreamsaber. "While they
   do not patrol the land during the day, they are often seen in the dead of
   night, snuggled and wrapped in a blanket of snow." "These nocturnal
   dreamsabers carry the chill of winter with them and will often hibernate for
   days on end if not otherwise awoken." Source: Drop: Dreamseed Cache Zone:
   Emerald Dream


Unknown Types

 * Flourishing Whimsydrake - Unknown Type. Flourishing Whimsydrake. "These
   playful protectors of the Emerald Dream may be larger than their relatives,
   the faerie dragons faerie dragon relatives, but they are no less
   mischievous." Source: Quest: Emerald Welcome Zone: Emerald Dream


Scenarios
Arcing Aqueducts

 * 01: Arcing Aqueducts (New) - An undersea passage offers access to the
   foundations of the Nightwell itself, but forgotten terrors await within.


Betrayer's Rise

 * 01: Betrayer's Rise (New) - Atop the Nighthold, the warlock Gul'dan arrives
   at the purpose for which his Legion masters sent him to Azeroth. Destiny
   awaits.


Darkbough

 * 01: Darkbough (New) - To cleanse the Nightmare, the brave must ascend the
   great tree Shaladrassil, where the veil of dreams is thinnest.


Nightspire

 * 01: Nightspire (New) - For Grand Magistrix Elisande, who mortgaged her
   people's future in a dark bargain with the Legion, a day of reckoning comes.


Rift of Aln

 * 01: Rift of Aln (New) - Deep within this dark and formless expanse, where
   reality shifts and the senses deceive, the Nightmare Lord awaits.


Royal Athenaeum

 * 01: Royal Athenaeum (New) - The palatial grounds of the Nighthold stand as
   the pinnacle of a culture thoroughly shaped - and twisted - by magic.


Superbloom

 * 01: The Tree Rises - Gain special powers by consuming Dreamfruit! Prepare for
   the journey by consuming Dreamfruit for special powers.
 * 02: The Dream Gathers - Help water Rain-Starved Flowers! Help Rain-Starved
   Flowers as Sprucecrown makes his way through.
 * 04: Invasive Species - Pull the weeds from the field. as Sprucecrown
   continues his journey.
 * 05: Pest Patrol - Name changed from "06: Pest Patrol" to "05: Pest Patrol".
   Shoo the swarms of insects away from the area. as Sprucecrow continues his
   walk.
 * 06: Growing Concerns - Name changed from "07: Growing Concerns" to "06:
   Growing Concerns".
 * 07: Seeding Chaos - Name changed from "08: Seeding Chaos" to "07: Seeding
   Chaos". Dig up mulch to help plants grow. as Sprucecrown wanders.
 * 08: An Unruly Storm (New) - Survive the Primalist onslaught!
 * 09: A Fiery End - Name changed from "05: An Unruly Storm" to "09: A Fiery
   End". Marikke and their allies must be stopped before they burn Amirdrassil!
   Verlann Timbercrush marches on the World Tree to burn Sprucecrown down.
   Defeat her!


Tormented Guardians

 * 01: Tormented Guardians (New) - The Nightmare's sway is greatest over those
   closest to nature, clouding the minds of her stalwart protectors with fear
   and rage.


Trial of Valor

 * 01: Trial of Valor (New) - Face the final test of the titan keeper Odyn, then
   descent into the depths of Helheim to defeat Helya once and for all!


5 Comments


GUARDIANS OF THE DREAM PTR DEVELOPMENT NOTES - OCTOBER 3, 2023 

by
Lumy
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Published on 2023-10-03 10:41 PM


Guardians of the Dream PTR Development Notes - October 3, 2023

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Guardians of the Dream PTR has been updated with the following changes:

Dragonflight Season 3

 * Mythic+
   
   * Throne of the Tides now has updated encounters and enemies throughout the
     dungeon, and the jellyfish elevator has been replaced with a portal.
     Available for testing in this week’s Mythic+ test.
   * Adjustments to the duration of several story scenes in Dawn of the Infinite
     on Mythic+ difficulty.
   * The Yalnu encounter in The Everbloom has been updated.


Classes

 * Demon Hunter
   
   * Many talents have changed locations and/or available connections.
   * New Talent: Champion of the Glaive – Throw Glaive has 2 charges and 10 yard
     increased range.
   * Fodder to the Flame and Unleashed Power have been removed.
   * Chaos Nova cooldown reduced to 45 seconds (was 1 minute) and Fury cost
     reduced to 25 (was 30).
   * Concentrated Sigils no longer increases Sigil durations by 2 seconds.
   * Precise Sigils no longer increases Sigil durations by 2 seconds.
   * Live by the Glaive heal value increased to 4% of max health (was 2%).
   * Havoc
     
     * Many talents have changed locations or been combined into choice nodes,
       primarily among those in the bottom half of the tree.
     * Soulrend has been renamed to Soulscar.
     * Initiative’s critical strike chance bonus reduced to 10% (was 12%).
     * Fel Barrage now has a max duration of 8 seconds (was uncapped), Fury cost
       per volley has been reduced to 8 (was 15), and damage per volley has been
       reduced by 28.5%.
     * Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned: Blade
       Dance consumes a charge of Throw Glaive to fire at your primary target
       for 100% damage and each slash has a 50% chance to Throw Glaive an enemy
       for 35% damage.
     * Amirdrassil, the Dream’s Hope (4) Set Bonus has been updated: Throw
       Glaive reduces the remaining cooldown of The Hunt by 2 seconds, and The
       Hunt’s damage over time effect lasts 6 seconds longer.
   * Vengeance
     
     * A few talents have changed locations and/or had new connections added.
     * Shear damage increased by 10%.
     * Fracture damage increased by 10%.
     * Soul Cleave damage increased by 7%.
     * Throw Glaive damage increased by 30%.
     * Calcified Spikes now provides its benefit if Demon Spikes is refreshed in
       addition to when it expires.
     * Demon Spikes can no longer be cancelled manually.
     * Meteoric Strikes now reduces the cooldown of Infernal Strike by 10
       seconds (was 8 seconds).
     * Fel Flame Fortification now reduces magic damage taken while Immolation
       Aura is active by 12% (was 10%).
     * Feast of Souls healing value increased by 100% and no longer has an
       initial tick.
     * Bulk Extraction cooldown reduced to 1 minute (was 1 minute 30 seconds).
     * Soul Barrier absorb values increased by 28%.
     * Fiery Demise now increases your Fire damage dealt to enemies afflicted by
       Fiery Brand by 25/50% (was 20/40%).
     * Focused Cleave now increases Soul Cleave damage to primary target by 50%
       (was 40%).
 * Druid
   
   * Balance
     
     * Starsurge damage increased by 6%. This does not affect PvP combat.
     * Shooting Stars damage increased by 15%. This does not affect PvP combat.
   * Guardian
     
     * Amirdrassil, the Dream’s Hope (2) Set Bonus has been slightly redesigned:
       Rage you spend during Rage of the Sleeper fuel the growth of Dream
       Thorns, which wreath you in their protection after Rage of the Sleeper
       expires, absorbing a percentage of damage dealt to you while the thorns
       remain, up to a value per Rage spent.
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Blazing Thorns value capped
       at 100% of maximum health.
     * Fixed an issue causing Blazing Thorns damage to be dealt twice.
 * Evoker
   
   * Augmentation
     
     * Developers’ note: Our goal with these changes is to reduce the power of
       stacking as many Augmentation buffs as possible on the same 4 targets in
       raid scenarios. We want to support having multiple Augmentation Evokers
       in a raid, but also prevent having 4 of them feel required to do maximum
       damage. By forcing these buffs to spread themselves out, it should still
       be viable to have multiple Augmentation Evokers without being
       overpowered.
     * If 2 Ebon Mights are already active on an ally, Ebon Might will now seek
       a nearby ally with fewer than 2 Ebon Mights.
     * Ebon Might’s priority to apply to other Augmentation Evokers has been
       reduced and will apply to other damage dealing roles first.
     * If 2 Presciences are already active on an ally, Prescience will no longer
       be able to be applied to that ally.
     * When casting Prescience with an enemy selected, its priority to apply to
       other Augmentation Evokers has been reduced and will apply to other
       damage dealing roles first.
     * Shifting Sands now prefers to apply to an ally who does not already have
       Shifting Sands.
     * Amirdrassil, the Dream’s Hope Set Bonus (4) Set Bonus: Trembling Earth
       now allows buff stacks to overlap.
       
       * Developers’ note: With Prescience having 2 charges, there is now a case
         where you can lose a stack of Trembling Earth since you can cast
         Prescience twice in a row. To alleviate that, the stacks may now
         overlap so you don’t waste part of the bonus.
 * Hunter
   
   * Fixed an issue where several talents or set bonus effects that modified
     damage dealt or critical damage dealt did not properly affect the damage of
     the Poison Injection talent.
   * Beast Mastery
     
     * Bonus pets from Call of the Wild now spawn on top of your target rather
       than by your side.
   * Survival
     
     * The empowerment buff from Coordinated Assault now lasts for 5 seconds
       (was 3 seconds).
     * Fixed an issue where the Coordinated Assault empowerment buff had the
       wrong spell description.
 * Mage
   
   * Arcane
     
     * Fixed an issue where Clearcasting would trigger off non-Mage spells.
     * Fixed an issue where gaining Clearcasting from Cascading Power wouldn’t
       correctly gain all the Clearcasting modifiers including Slipstream’s
       channel while casting benefit.
     * Fixed an issue where consuming a Concentration proc would not also grant
       Nether Precision if talented.
     * Fixed an issue with Arcane Surge not splashing beyond 5 targets as
       indicated on the tooltip.
     * Siphon Storm’s tooltip has been updated to clarify that it grants 1
       Arcane Charge.
 * Monk
   
   * Brewmaster
     
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Stagger absorb value capped
       at 100% of maximum health.
   * Mistweaver
     
     * Rising Sun Kick is now granted by default.
     * The location of Healing Elixir and Zen Pulse has swapped.
     * Starter Build has been updated.
     * Fixed an issue that caused Tear of Morning and Thunder Focus Tea’s
       Enveloping Mist effects to not be properly increased by 25%.
 * Paladin
   
   * Protection
     
     * Fixed an issue causing misalignment between Consecration and Mastery:
       Divine Bulwark.
 * Priest
   
   * Shadow
     
     * Surge of Insanity now triggers from every 2 casts of Devouring Plague
       (was 3).
       
       * Developers’ note: The Shadow rotation slowed down more than we were
         intending for from our changes earlier this patch and we’ve seen
         similar feedback from the community. We maintain our goal to reduce how
         busy the Shadow rotation is, so we’re not reverting Surge of Isanity to
         its Fury Incarnate state, and instead reducing the casts required.
         We’re also increasing the Insanity generated from the associated spells
         to further distinguish their power from the base versions of the
         spells.
     * Mind Spike: Insanity now generates 8 Insanity (was 6).
     * Mind Flay: Insanity now generates 16 Insanity over its duration (was 12).
     * Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word:
       Deaths from the set bonus are now triggered at 20% effectiveness (was
       35%).
     * Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word:
       Deaths from the set bonus now deal reduced Inescapable Torment damage.
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial
       damage of Shadow Word: Pain by 200% per stack (was 250%).
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial
       damage of Shadow Crash by 100% per stack (was 50%).
 * Rogue
   
   * Assassination
     
     * Exsanguinate renamed to Sanguine Blades.
     * Envenom damage increased by 8%.
     * Kingsbane damage reduced by 5%.
     * Indiscriminate Carnage secondary targets now prioritize enemies that are
       not afflicted by Garrote and Rupture.
     * Amirdrassil, the Dream’s Hope Set Bonus now deals reduced damage beyond 5
       targets.
     * Amirdrassil, the Dream’s Hope Set Bonus: Now deals reduced damage beyond
       5 targets (was 8 targets).
   * Outlaw
     
     * Triple Threat chance to trigger increased to 15% (was 10%).
     * Count the Odds chance to trigger reduced to 8% (was 10%) and can now also
       be triggered by Sinister Strike.
     * Hidden Opportunity effectiveness of chance to strike twice reduced to 80%
       (was 100%).
     * Fixed several issues that caused the Amirdrassil, the Dream’s Hope (4)
       Set Bonus to be lost.
     * Refreshed duration of Roll the Bones combat enhancements now matches
       other enhancements.
     * Fixed some edge-cases that caused the Amirdrassil, the Dream’s Hope (4)
       Set Bonus to grant a combat enhancements without a buff.
   * Subtlety
     
     * Shadowstrike damage increased by 7%.
     * Perforated Veins effect now applied after striking with Backstab 4 times
       (was 5 times).
     * The Rotten now causes your next 2 attacks that generate combo points (was
       1 attack) after activating Symbols of Death to deal 35% increased damage
       (was 50%).
     * Replicating Shadows secondary targets now prioritize enemies that are not
       afflicted by Rupture.
 * Shaman
   
   * Elemental
     
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Primordial Wave now causes
       your next 2 Lava Burst casts to strike extra targets (was 3).
   * Restoration
     
     * Chain Heal healing increased by 20%.
 * Warlock
   
   * Demonology
     
     * Developers’ note: Caustic Presence is doing exceedingly well in
       single-target situations and even more so when paired with Summon Demonic
       Tyrant. This reduction in damage is heavy, but Caustic Presence should
       retain its identity as a useful AoE-centric talent while not becoming the
       correct answer in all situations. Additionally, we want to keep the
       synergistic benefit of extending Vilefiend’s duration via Summon Demonic
       Tyrant to capitalize on a stronger Caustic Presence. Lastly, we are
       increasing the throughput of Demonology’s tier set to align with the
       throughput of other tier sets.
     * Vilefiend’s Caustic Presence damage reduced by 50%.
     * Eye of Gul’dan now benefits from Haste and Critical Strike Chance.
     * Pit Lord now benefits from Haste and Critical Strike Chance.
     * Pit Lord’s Felseeker damage increased by 30%.
     * Doom Brand now deals reduced damage beyond 8 targets.
     * Doom Brand no longer deals damage when dispelled.
     * Doom Brand damage increased by 150%.
     * Doomfiend’s Doom Bolt Volley damage increased by 150%.
     * Immutable Hatred has been redesigned – When you consume a Demonic Core,
       your primary Felguard carves your target, dealing Physical damage.
   * Destruction
     
     * Summon Infernal damage increased by 50%.
     * Shadowburn damage increased by 15%.
 * Warrior
   
   * Arms
     
     * All ability damage increased by 6%.
   * Protection
     
     * Amirdrassil, the Dream’s Hope (4) Set Bonus: Consuming Thunderous Roar
       now deals 100% of its remaining damage.


Items

 * Great Vault
   
   * The “Mythic Dungeons” row has been renamed to “Dungeons”.
   * Heroic, Mythic 0, and Timewalking dungeon runs now unlock rewards in the
     Dungeons row. These draw from the same rewards pool as Mythic+, with lower
     item levels. Timewalking dungeon runs count as Heroic.
 * Professions
   
   * The following embellishments damage and healing values have been reduced by
     35%:
     
     * Frostfire Belt
     * Fang Adornments
     * Slimy Expulsion Boots
     * Toxic Thorn Footwraps
     * Acidic Hailstone Treads
     * Magazine of Healing Darts
     * Playful Spirit’s Fur set
     * Shadowflame-Tempered Armor Patch
     * Spore Colony Shoulderguards
   * Amice of the Blue damage reduced by 30%.
   * Shadowflame-Tempered Armor Patch self-damage has been increased by 33%.
   * Dreamwalker’s Healing Potion and Potion of Withering Dreams healing
     increased by 19%.


Player Versus Player

 * Items
   
   * Tainted Rageheart absorb reduced by 50% in PvP combat.
   * Nimue’s Vengeful Loom on-use effect reduced by 70% in PvP combat.
   * Augury of the Primal Flame’s effectiveness of Annhilating Flame proc
     reduced by 60% in PvP combat.
   * Belor’relos, the Sunstone on-use effect reduced by 75% in PvP combat.
   * Bandolier of Twisted Blades on-use effect damage reduced by 60% in PvP
     combat.
   * Flourishing Dream Helm absorption effects reduced by 50% in PvP combat.
   * Rashon, the Immortal Blaze damage reduced by 75% in PvP combat.
   * Gholak, the Final Conflagration damage reduced by 75% in PvP combat.
   * Thorncaller Claw damage over time effect reduced by 60% in PvP combat.
   * Dreambinder, Loom of the Great Cycle damage and slow amount reduced by 50%
     in PvP combat. Immobilization does not work against enemy players.
   * Ouroboreal Necklet absorption reduced by 70% in PvP combat.
   * Incandescent Essence enchantment effects reduced by 70% in PvP combat.


User Interface and Accessibility

 * In the Auction House, items with long names will always have their crafted
   quality icon shown instead of being cut off.


2 Comments


LIL' MAGGZ BATTLE PET IN SHOP FOR LIMITED TIME 

by
Stoy
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Published on 2023-10-03 05:46 PM


Lil' Maggz Battle Pet in Shop for Limited Time
Blizzard released a baby pit lord battle pet, Lil' Maggz, into the in-game shop
until October 31. It will be available in a future Trading Post rotation after
it leaves the shop. You can purchase it for $10 here.





Originally Posted by Blizzard Entertainment
The adorable little prince of Outland
Don’t let the dangerous reputation of his elder annihilan counterpart fool you –
there’s no pet more loyal and loveable than this baby pit lord...so long as you
have treats ready.

Lil’ Maggz will be available in the Battle.net® Shop for a limited time*. Lil
Maggz will arrive in a future rotation of the Trading Post, but no sooner than
three months after the pet leaves the Shop.

* Lil’ Maggz leaves the Battle.net Shop indefinitely on October 31 and will
arrive in a future rotation of the Trading Post, but no sooner than three months
after the pet leaves the Shop.
**Lil’ Maggz pet and the Trading Post feature are not available in WoW Classic
titles.

21 Comments


WARCRAFT RUMBLE GOES LIVE GLOBALLY, NOVEMBER 3! 

by
Lumy
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Published on 2023-10-03 05:38 PM


Warcraft Rumble Goes Live Globally, November 3!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Experience the dazzling new sensation that’s been sweeping Azeroth, when
Blizzard Entertainment’s mobile action strategy game Warcraft Rumble™ launches
worldwide* on Android and iOS devices on November 3, live at BlizzCon 2023!

In taverns from Winterspring to Booty Bay, Horde and Alliance alike are
gathering around a marvelous new machine, which brings miniature versions of
their famous heroes and villains to life to do battle in strategic, frantic
skirmishes.

Learn More About Warcraft Rumble

If you haven’t yet had the chance to get to know Warcraft Rumble, don’t worry.
We have what you need to start planning your Mini adventures—for big fun.




Designed from the ground up for mobile and set in the beloved Warcraft universe,
Warcraft Rumble invites players to build armies with their favorite heroes and
villains from Warcraft and battle it out in exciting scenarios designed to test
their tactical wits.

Build your forces from collections of Minis, starting with your armies’
Leaders—which include Warcraft notables like the Warsong chieftain Grommash
Hellscream and Archmage Jaina Proudmoore—and fill in your rosters with
rank-and-file Troop minis and powerful Spells. Each single-player mission
presents its own distinct, strategic puzzle to solve, and players will have to
nimbly adapt their tactics in real-time to overcome these frantic challenges.


 * Collect over 60 characters from across the Warcraft universe—brought to life
   as lovingly sculpted tabletop miniatures.
   
 * Triumph through an epic single-player campaign with over 70 missions.
   
 * Work with your Guild to earn seasonal rewards with War Chests.
   
 * Play cooperatively with your friends or put their armies to the test in
   competitive player-versus-player mode.
   
 * Engage in dungeons or take on demanding co-operative raids.
   
 * Flex your skills and earn more rewards with the Heroic Campaign.
   
 * Take on the Arclight Surge for new challenges and earn more rewards.
   
 * Join a guild, engage in PvP, and much more.





Earn more rewards with Arclight Surge.




Go head-to-head in PvP




Take on dungeons beginning at level 5.


Add More Joy with Mechanical Marvels

When you pre-register on the Google Play store or pre-order through the Apple
App store*, you’ll receive four truly mecha-great items to use either on the
battlefield or to customize your account when the game goes live.




Mecha Kobold Skin, Mecha Kobold Portrait, Mecha Tower Skin





Mecha Kobold Emote


Pre-Register or Pre-Order Today

Pre-register on the Warcraft Rumble official site today to be notified of the
official launch. Android users can pre-register by visiting the Google Play
store and Apple users can pre-order on the Apple App store today!

Warcraft Rumble Minimum Requirements

Available on iOS and Android.

iOS


 * iPhone 6s and higher
   
 * iOS 13 and higher
   
 * RAM – 2GB of RAM and higher


Android


 * CPU - Snapdragon 675 / Exynos 8890 and higher
   
 * GPU - OpenGLES 3.1 and higher
   
 * Adreno 612 / Mali-T880 MP12 and Higher
   
 * Android 5.1 (API level 22) and higher
   
 * RAM - 3GB of RAM and higher


Get ready to smash that button, load up your favorite Minis, and jump into the
action-packed fun of Warcraft Rumble.

Stay on top of all the latest Warcraft Rumble news on the official site and by
following us on our social channels Instagram, X, YouTube, Facebook, and Twitch.

*Incentives available for two weeks after the official launch of Warcraft Rumble
to all players who play Warcraft Rumble during that time period and defeat
Hogger at the end of the tutorial.

16 Comments

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