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Remember Me? Need an account? Register Now. ? * Home * Forum * What's New? * Database * Blue Tracker * Wiki * Talent Calc * Videos * Build of the Month * Premium RECENT BLUE POSTS 6 hours ago AMIRDRASSIL, THE DREAM’S HOPE: RAID TESTING SCHEDULE 6 hours ago AMIRDRASSIL, THE DREAM’S HOPE: RAID TESTING SCHEDULE 14 hours ago DIVE INTO JOYFUL CHAOS AS WARCRAFT RUMBLE POPS INTO AZEROTH 14 hours ago PREP YOUR DRAGONS AND MOUNT UP FOR THE EASTERN KINGDOMS CUP 14 hours ago FEEDBACK: MYTHIC+ TESTING - OCTOBER 5TH - OCTOBER 9TH 14 hours ago FEEDBACK: MYTHIC+ TESTING - 5 OCTOBER - 9 OCTOBER 23 hours ago PREP YOUR DRAGONS AND MOUNT UP FOR THE EASTERN KINGDOMS CUP Go to Blue Tracker » RECENT FORUM POSTS 08:45 AM FOOTBALL SEASON 2022-2023 08:45 AM DIABLO IV COMING TO STEAM ON OCTOBER 17 08:44 AM 11.0 VOIDSTORM 08:43 AM DRAGONFLIGHT 10.X PATCHES & 11.0 SPECULATION THREAD 08:38 AM SO OVERALL, HOW WAS DRAGONFLIGHT ? 08:38 AM WORLD OF WARCRAFT: ECHOES OF ETERNITY 11.0 08:21 AM DIABLO IV - SEASON OF BLOOD Go to Forums » Forum Filters Patch 10.2 PTR - Build 51601 The Trading Post - October 2023 Rewards In Development: Guardians of the Dream WORLD OF WARCRAFT NEWS AND RAIDING STRATEGIES DIABLO IV COMING TO STEAM ON OCTOBER 17 by chaud * View Profile * View Forum Posts * Private Message * View Started Threads Published on 2023-10-04 07:51 PM Descend into the Diablo IV Developer Update Livestream Bite Down on Darkness in Season of Blood Diablo IV Coming to Steam on October 17 It looks like Blizzard will be adding Diablo IV to Steam this month! 70 Comments PATCH 10.2 PTR - BUILD 51601 by Lumy * View Profile * View Forum Posts * Private Message * View Started Threads Published on 2023-10-03 11:05 PM Patch 10.2 PTR - Build 51601 Build 51601 has been deployed to the Public Test Realms. Guardians of the Dream PTR Development Notes - October 3, 2023 Blizzard has posted the Development Notes for Build 51601. Achievement Changes Originally Posted by MMO-Champion Cataclysm Dungeon Dungeons & Raids * Old Faithful Get Lady Naz'jar to kill one of her minions with her Geyser ability in Throne of the Tides on Heroic Difficulty. 10 points. * Prince of Tides Defeat an Unyielding Behemoth while you have the Tidal Surge effect during the Ozumat encounter in Throne of the Tides on Heroic Difficulty. 10 points. Dragonflight Reputation * Eggs in Abundance Completed (New) Account Wide. Dragonflight Raid Dungeons & Raids * A Dream Within a Dream Defeat Nymue, Weaver of the Cycle after successfully collecting 5 Dream Projections and defeating the Manifested Dream while asleep and defeating the Manifested Monarch in Amirdrassil, the Dream's Hope on Normal Difficulty or Higher. 10 points. * Memories of Teldrassil Name changed from "[PH] Fyrakk Achievement" to "Memories of Teldrassil". Defeat Fyrakk the Blazing after [PH collecting six Memories of Teldrassil and returning their spirits to the Heart of Amirdrassil] in Amirdrassil, the Dream's Hope on Normal difficulty or higher. 10 points. * Mythic: Fyrakk the Blazing Defeat Fyrakk the Blazing in Amirdrassil, the Dream's Hope on Mythic difficulty. 10 points. Title Reward: The Blazing. 10 points. * Whelp, I'm Lost Name changed from "[PH] Tindral Sageswift Achievement" to "Whelp, I'm Lost". Defeat Tindral Sageswift after [PH rescuing 6 Lost Whelps] in Amirdrassil, the Dream's Hope on Normal Difficulty or higher.10 points. Dragonriding Expansion Features * Dragon Glyphs: Furnace Coil Name changed from "Dragon Glyphs: Smoldering Ascent" to "Dragon Glyphs: Furnace Coil". Collect the dragon glyph near Smoldering Ascent. Account Wide. high above Furnace Coil. Account Wide. Dungeons Feats of Strength * Dragonflight Keystone Conqueror: Season Three Attain a Mythic+ Rating of at least 1500 during Dragonflight Season Three. Title Reward: .the Dreaming. * Dreaming Hero: Dragonflight Season 3 (New) End Dragonflight Mythic+ Season 3 with a Mythic+ Rating in the top 0.1% of all players in your region. Title Reward: The Dreaming Hero. Feats of Strength * Dreaming of Drakes Name changed from "10.2 Upgrade System - Whelpling-to-Drake Trade-Up Unlocked [DNT]" to "Dreaming of Drakes". Outgrow the use of Whelpling's Dreaming Crests during Dragonflight Season 3. Reward: Trading Whelpling's for Drake's Dreaming Crests. * Dreaming of the Aspects Name changed from "10.2 Upgrade System - Wyrm-to-Aspect Trade-Up Unlocked [DNT]" to "Dreaming of the Aspects". Outgrow the use of Wyrm's Dreaming Crests during Dragonflight Season 3. Reward: Trading Wyrm's for Aspect's Dreaming Crests. * Dreaming of Wyrms Name changed from "10.2 Upgrade System - Drake-to-Wyrm Trade-Up Unlocked [DNT]" to "Dreaming of Wyrms". Outgrow the use of Drake's Dreaming Crests during Dragonflight Season 3. Reward: Trading Drake's for Wyrm's Dreaming Crests. Talent Changes Originally Posted by MMO-Champion Rogue Assassination * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades". Row 6, Column 3. Spell: Exsanguinate Sanguine Blades Spell Changes Originally Posted by MMO-Champion Item Set Bonuses Demon Hunter (Forums, Talent Calculator) * Demon Hunter Havoc 10.2 Class Set 2pc Each slash of Blade Dance Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage. * Demon Hunter Havoc 10.2 Class Set 4pc Throw Glaive reduces the remaining cooldown of The Hunt by 0.4 2.0 sec, and The Hunt's damage over time effect lasts 4 sec longer. 6 sec longer. Druid (Forums, Talent Calculator) * Druid Guardian 10.2 Class Set 2pc 20% of your damage and healing and 100% of the armor you gain Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 25% of damage dealt to you while the thorns remain. up to [ 220% of Attack Power ] per 20 Rage spent. Priest (Forums, Talent Calculator) * Priest Shadow 10.2 Class Set 2pc Shadow Word: Death triggers 2 additional times at 35% 20% effectiveness. Triggers again 1 additional times at 35% 20% effectiveness if Deathspeaker is active or your target is below 20% health. * Priest Shadow 10.2 Class Set 4pc Each time you take damage from Shadow Word: Death, gain a stack of Death's Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 250% 200% or increasing the damage of your next Shadow Crash by 50% 100%, stacking up to 12 times. Rogue (Forums, Talent Calculator) * Rogue Assassination 10.2 Class Set 4pc Envenom with Envenom active explodes, dealing [ 33% of Attack Power ] Nature damage to all enemies within 8 yards. Deals reduced damage beyond 8 targets. nearby enemies. Deals reduced damage beyond 5 targets. * Rogue Outlaw 10.2 Class Set 4pc Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess for 40 sec. Shaman (Forums, Talent Calculator) * Shaman Elemental 10.2 Class Set 4pc Lava Burst burns your target for 0% additional damage over 4 sec, and after consuming Pirmordial Wave, your next 3 Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. Warlock (Forums, Talent Calculator) * Warlock Demonology 10.2 Class Set 2pc Demonbolt applies a Doom Brand that explodes after 20 sec, dealing [ 107.5% [ 268.75% of Spell Power ] Shadow damage to nearby enemies or [ 161.2% [ 403.1% of Spell Power ] Shadow damage to a single enemy. Hand of Gul'dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent. * Warlock Demonology 10.2 Class Set 4pc When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals [ 129.8% [ 324.4% of Spell Power ] Shadow damage to up to 4 enemies or [ 194.7% [ 486.7% of Spell Power ] Shadow damage to a single enemy. Approximately 3 procs per minute. Warrior (Forums, Talent Calculator) * Warrior Protection 10.2 Class Set 2pc Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damage the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's and reducing your damage taken by 10% for 5 sec. Unknown Class Minor Glyphs * The Lunar Chameleon (New) Each time you shapeshift into Moonkin Form, your shapeshifted form will be randomized. Minor Glyph. Minor Glyph. 1.5 sec cast. 1.5 sec cooldown. Demon Hunter (Forums, Talent Calculator) * Champion of the Glaive (New) Throw Glaive has 2 charges and 10 yard increased range. * Chaos Nova Unleash an eruption of fel energy, dealing [ 24.32% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec. 30 Fury. Instant. 60 sec cooldown. 25 Fury. Instant. 45 sec cooldown. * Chaotic Disposition Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% 21% of the damage, up to 3 total times. * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge. * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge. * Feast of Souls Soul Cleave heals you for an additional [ 67.5% [ 135% of Attack Power ] over 6 sec. 100 yd range. Instant. * Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to inflict [ 52.28% [ 37.34% of Attack Power ] Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets. 15 8 Fury. 100 yd range. Instant. * Fel Flame Fortification You take 10% 12% reduced magic damage while Immolation Aura is active. * Fiery Demise Fiery Brand also increases Fire damage you deal to the target by 20%. 100 yd range. Instant. 25%. 100 yd range. Instant. * Fiery Demise Fiery Brand also increases Fire damage you deal to the target by 20%. 25%. * Focused Cleave Soul Cleave deals 40% 50% increased damage to your primary target. * Fracture Rapidly slash your target for [ 164.5% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury Requires Melee Weapon. 20 yd range. Instant. * Fracture Rapidly slash your target for [ 164.5% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury Requires Melee Weapon. 20 yd range. Instant. * Illuminated Sigils Sigil skills have 1 additional charges. You have 20% 30% increased chance to parry attacks from enemies afflicted by your Sigil of Flame. * Illuminated Sigils Sigil skills have 1 additional charges. You have 20% 30% increased chance to parry attacks from enemies afflicted by your Sigil of Flame. 100 yd range. Instant. * Infernal Armor Immolation Aura increases your armor by 10% 20% and causes melee attackers to suffer [ [ 5.2% of;∞ * Attack Power ] Fire damage. 100 yd range. Instant. * Initiative Damaging an enemy before they damage you increases your critical strike chance by 12% for 5 sec. Using 10% for 5 sec Vengeful Retreat refreshes your potential to activate trigger this effect on any enemies you are in combat with. * Initiative Damaging an enemy before they damage you increases your critical strike chance by 12% for 5 sec. Using 10% for 5 sec Vengeful Retreat refreshes your potential to activate trigger this effect on any enemies you are in combat with. Instant. * Live by the Glaive When you parry an attack or have one of your attacks parried, restore 2% 4% of max health and 10 Fury. This effect may only occur once every 5 sec. * Live by the Glaive When you parry an attack or have one of your attacks parried, restore 2% 4% of max health and 10 Fury. This effect may only occur once every 5 sec. Instant. * Meteoric Strikes Reduce the cooldown of Infernal Strike by 8 sec. 10 sec. * Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 6% for 6 sec. Instant. up to a maximum of 30 sec. Instant. * Precise Sigils All Sigils are now placed at your target's location, and the duration of their effects is increased by 2 sec. * Sigil of Chains Place a Sigil of Chains at your location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Instant. 2 min cooldown. 1 charge. Instant. 60 sec recharge. 1 charge. * Sigil of Chains Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. 30 yd range. Instant. 1.5 min cooldown. 1 charge. 30 yd range. Instant. 60 sec recharge. 1 charge. * Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 48.51% of Attack Power ] Fire damage, and an additional [ 45.54% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 30 yd range. Instant. 30 sec cooldown. recharge. 1 charge. * Sigil of Flame Place a Sigil of Flame at your location that activates after 2 sec. Deals [ 48.51% of Attack Power ] Fire damage, and an additional [ 45.54% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 20 yd range. Instant. 30 sec cooldown. recharge. 1 charge. * Sigil of Misery Place a Sigil of Misery at your location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 20 sec. Instant. 2 min cooldown. 1 charge. Instant. 2 min recharge. 1 charge. * Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec. 1 charge. 30 yd range. Instant. 2 min cooldown. recharge. 1 charge. * Sigil of Silence Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 6 sec. 1 charge. 30 yd range. Instant. 60 sec cooldown. recharge. 1 charge. * Sigil of Silence Place a Sigil of Silence at your location that activates after 2 sec. Silences all enemies affected by the sigil for 6 sec. Instant. 60 sec cooldown. 1 charge. Instant. 60 sec recharge. 1 charge. * Soul Cleave Viciously strike up to 5 enemies in front of you for [ 131% [ 140% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires Melee Weapon. Limited to 5 targets. Melee range. Instant. * Soulscar Name changed from "Soulrend" to "Soulscar". * Soulscar Name changed from "Soulrend" to "Soulscar". * Throw Glaive Throw a demonic glaive at the target, dealing [ 16.27% [ 21.15% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Generates high threat. 30 yd range. Instant. Havoc * Fel Barrage Unleash a torrent of Fel energy, rapidly consuming Fury to inflict [ 52.28% [ 37.34% of Attack Power ] Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. 15 10 Fury. Instant. 1.5 min cooldown. * Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 6% for 6 sec. up to a maximum of 30 sec. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. * Soul Rending Leech increased by 5%. Gain an additional 5% 10%. Gain an additional 10% leech while Metamorphosis is active. Havoc Demon Hunter - Level 35 Talent. Havoc Demon Hunter - Level 35 Talent. Vengeance * Bulk Extraction Demolish the spirit of all those around you, dealing [ 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent. Instant. 1.5 min cooldown. 60 sec cooldown. * Concentrated Sigils All Sigils are now placed at your location, and the duration of their effects is increased by 2 sec. Vengeance Demon Hunter - Level 40 Talent. Vengeance Demon Hunter - Level 40 Talent. * Feast of Souls Soul Cleave heals you for an additional [ 67.5% [ 135% of Attack Power ] over 6 sec. Vengeance Demon Hunter - Level 25 Talent. Vengeance Demon Hunter - Level 25 Talent. * Fracture Rapidly slash your target for [ 149.6% [ 164.5% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges. * Infernal Armor Immolation Aura increases your armor by 10% 20% and causes melee attackers to suffer [ [ 5.2% of;∞ * Attack Power ] Fire damage. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. * Shear Shears an enemy for [ 50.31% [ 55.35% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target. Generates 10 Fury. Requires Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Melee range. Instant. * Soul Barrier Shield yourself for 12 sec, absorbing [ 625% [ 800% of Attack Power * Percent Health ] damage. Consumes all Soul Fragments within 25 yds to add [ 125% available Soul Fragments to add [ 160% of Attack Power * Percent Health ] to the shield per fragment. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent. Instant. 30 sec cooldown. * Soul Cleave Viciously strike up to 5 enemies in front of you for [ 131% [ 140% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant. * Throw Glaive Throw a demonic glaive at the target, dealing [ 16.27% [ 21.15% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Generates high threat. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 9 sec recharge. 1 charge. Druid (Forums, Talent Calculator) * Dream Thorns 20% of your damage and healing and 100% of the armor you gain Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 25% of damage dealt to you while the thorns remain. Instant. up to [ 220% of Attack Power ] per 20 Rage spent. Instant. * Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 18% [ 20.5% of Spell Power ] Astral damage and generating 2 Astral Power. * Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 18% [ 20.5% of Spell Power ] Astral damage and generating 2 Astral Power. Unlimited range. Instant. * Starsurge Launch a surge of stellar energies at the target, dealing [ 137.23% [ 145.5% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 0%, respectively. You can accumulate up to 0 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 4 Lunar Power. 40 yd range. Instant. * Starsurge Launch a surge of stellar energies at the target, dealing [ 137.23% [ 145.5% of Spell Power ] Astral damage. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 40 Lunar Power. 40 yd range. Instant. Minor Glyphs * Glyph of the Lunar Chameleon (New) Each time you shapeshift into Moonkin Form, your shapeshifted form will be randomized. Minor Glyph. Minor Glyph. Evoker * Fragile Echoes (New) Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 0 mana to you. 100 yd range. Instant. Mage (Forums, Talent Calculator) * Arcane Surge Expend all of your current mana to annihilate your enemy target and nearby enemies for up to [ 431.5% of Spell Power ] Arcane damage based on Mana spent. Deals reduced damage beyond 5 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Limited to 5 targets. 1 Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown. * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec. Instant. * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec. * Siphon Storm Evocation Evocation grants 1 Arcane Charge channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec. Instant. Monk (Forums, Talent Calculator) * Celestial Harmony While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [ 114% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10 sec. * Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [ 114% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10 sec. 100 yd range. Instant. * Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 142.6% [ 114% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% of Total Health ] damage for 10 sec. 100 yd range. Instant. * Enveloping Mist Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 286.8% [ 358.5% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100% faster. 40 yd range. Instant. * Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Enveloping Mist: Immediately heals for [ 286.8% [ 358.5% of Spell Power ] and is instant cast. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 9 sec. Essence Font: Channels 100% faster. Instant. 30 sec cooldown. Mistweaver * Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 11%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Harmony, Chi Burst, Chi Wave, Enveloping Breath, Enveloping Mist, Essence Font, Expel Harm, Faeline Stomp, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse Increases periodic damage/healing by 11%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Harmony, Chi Burst, Chi Wave, Enveloping Breath, Enveloping Mist, Essence Font, Expel Harm, Faeline Stomp, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse Increases damage/healing by 49% 79%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Decreases damage/healing by 10%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 130%: Tiger Palm Increases damage/healing by 170%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Decreases damage/healing by 21%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage Increases periodic damage/healing by 10%: Corrosive Dosage Monk - Mistweaver Spec. Monk - Mistweaver Spec. Paladin (Forums, Talent Calculator) Holy * Holy Paladin Holy Paladin core passive Decreases damage/healing by 18%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Prism, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Touch of Light, Word of Glory Decreases periodic damage/healing by 18%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Crusader's Reprieve, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Touch of Light, Word of Glory Decreases damage/healing by 20%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Decreases damage/healing by 20%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 58%: Consecrated Ground and Consecration Increases damage/healing by 10%: Afterimage, Faith in the Light, Word of Glory Increases damage/healing by 80%: Hammer of Wrath Increases damage/healing by 50%: Flash of Light Decreases periodic damage/healing by 21%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Paladin - Holy Spec. Paladin - Holy Spec. Priest (Forums, Talent Calculator) * Death's Torment Each time you take damage from Shadow Word: Death, gain a stack of Death's Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 250% 200% or increasing the damage of your next Shadow Crash by 50% 100%, stacking up to 12 times. Instant. * Death's Torment Each time you take damage from Shadow Word: Death, gain a stack of Death's Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 250% 200% or increasing the damage of your next Shadow Crash by 50% 100%, stacking up to 12 times. Instant. * Mind Flay: Insanity Every 3 Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant. 8 Insanity. Instant. * Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Can be cast in Shadowform. 40 yd range. 3 sec cast (Channeled). * Mind Spike: Insanity Every 3 Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant. 8 Insanity. Instant. * Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 8 Insanity. 40 yd range. 1.5 sec cast. * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. 8 Insanity. * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant. 8 Insanity. Instant. * Surge of Insanity Every 3 Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 16 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant. 8 Insanity. Instant. Rogue (Forums, Talent Calculator) * Chaotic Disposition Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% 21% of the damage, up to 3 total times. 100 yd range. Instant. * Count the Odds Ambush and Dispatch have a 10% Ambush, Sinister Strike, and Dispatch have a 8% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed. * Envenomous Explosion Envenom with Envenom active explodes, dealing [ 33% of Attack Power ] Nature damage to all enemies within 8 yards. Deals reduced damage beyond 8 nearby enemies. Deals reduced damage beyond 5 targets. 100 yd range. Instant. * Hidden Opportunity Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush at 100% of their value. 80% of their value. * Indiscriminate Carnage spelldesc381,802 Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 sec after breaking Stealth Instant. * Indiscriminate Carnage spelldesc381,802 Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 sec after breaking Stealth Instant. * Kingsbane Release a lethal poison from your weapons and inject it into your target, dealing [ 140% of Attack Power ] Nature damage instantly and an additional [ 162.99% [ 154.84% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo points. 100 yd range. Instant. * Kingsbane Release a lethal poison from your weapons and inject it into your target, dealing [ 140% of Attack Power ] Nature damage instantly and an additional [ 162.99% [ 154.84% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo points. 35 Energy. Melee range. Instant. 60 sec cooldown. 1 sec global cooldown. * Perforated Veins After striking 5 4 times with Backstab, your next attack that generates combo points deals 50% increased damage. * Perforated Veins After striking 5 4 times with Backstab, your next attack that generates combo points deals 50% increased damage. Instant. * Perforated Veins After striking 5 4 times with Backstab, your next attack that generates combo points deals 50% increased damage. Instant. * Replicating Shadows Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds. nearby enemy. * Rupture Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds nearby enemy. Requires Melee Weapon. 100 yd range. Instant. * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades". * Shadowstrike Strike the target, dealing [ 140% [ 150% of Attack Power ] Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. 100 yd range. Instant. * Sudden Demise Bleed damage inrcreased increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health. * Sudden Demise Bleed damage inrcreased increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health. Unlimited range. Instant. * The Rotten After activating Symbols of Death, your next attack that generates combo points deals 50% increased damage and is 2 attacks that generate combo points deal 35% increased damage and are guaranteed to critically strike. Instant. * The Rotten After activating Symbols of Death, your next attack that generates combo points deals 50% increased damage and is guaranteed to critically strike. 2 attacks that generate combo points deal 35% increased damage and are guaranteed to critically strike. * Triple Threat Sinister Strike has a 10% 15% chance to strike with both weapons after it strikes an additional time. * Underhanded Upper Hand Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration during while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. * Underhanded Upper Hand (Adrenaline Rush) Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration during while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. Instant. * Underhanded Upper Hand (Blade Flurry) Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration during while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. Instant. * Underhanded Upper Hand (SnD) Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration during while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks. Instant. Assassination * Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 23.1% [ 25% of Attack Power ] damage, 1 sec 2 points: [ 46.2% [ 50% of Attack Power ] damage, 2 sec 3 points: [ 69.3% [ 75% of Attack Power ] damage, 3 sec 4 points: [ 92.4% of Attack Power Attack Power;] damage, 4 sec 5 points: [ 115.5% [ 125% of Attack Power ] damage, 5 sec 6 points: [ 138.6% [ 150% of Attack Power ] damage, 6 sec Requires One-Handed Melee Weapon. Rogue - Assassination Spec. Rogue - Assassination Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown. * Sanguine Blades Name changed from "Exsanguinate" to "Sanguine Blades". Subtlety * Shadowstrike Strike the target, dealing [ 140% [ 150% of Attack Power ] Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 45 Energy. Melee range. Instant. 1 sec global cooldown. Shaman (Forums, Talent Calculator) * Molten Charge Lava Burst burns your target for 0% additional damage over 4 sec, and after consuming Pirmordial Wave, your next 3 Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. Instant. * Molten Slag Lava Burst burns your target for 0% additional damage over 4 sec, and after consuming Pirmordial Wave, your next 3 Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. 100 yd range. Instant. * Primal Strike An instant weapon strike that causes (34% of weapon damage [ 34% of Attack Power ) Physical damage. Requires Melee Weapon. 1.88% of Base Mana. Melee range. Instant. Enhancement * Elemental Assault Stormstrike damage is increased by 10%, and Stormstrike has Lava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom Weapon. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35 Talent. Restoration * Restoration Shaman Restoration Shaman core passive Increases damage/healing by 10%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 10%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 127%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 90%: Lava Burst and Lava Burst Overload Increases damage/healing by 62%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 73%: Control of Lava and Flame Shock Increases periodic damage/healing by 73%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Decreases damage/healing by 6%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Shaman - Restoration Spec. Shaman - Restoration Spec. Warlock (Forums, Talent Calculator) * Caustic Presence Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. Instant. * Caustic Presence Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. Instant. * Doom Bolt Volley Sends a shadowy bolt at the enemy, causing [ 110.95% [ 310.67% of Spell Power ] Shadow damage. 20 Energy. 40 yd range. 2 sec cast. * Fel Invocation Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 18.13% [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% When you consume a Demonic Core, your primary Felguard carves your target, dealing [ 37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times. Unlimited range. Instant. Unlimited range. Instant. * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% When you consume a Demonic Core, your primary Felguard carves your target, dealing [ 37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times. Melee range. Instant. Melee range. Instant. * Immutable Hatred Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% When you consume a Demonic Core, your primary Felguard carves your target, dealing [ 37.2% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times. * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 100 yd range. Instant. * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 100 yd range. Instant. * Soul Strike Teaches your primary Felguard the following ability: Soul Strike Strike into the soul of the enemy, dealing [ 57.5% of Spell Power ] Shadow damage. Unlimited range. Instant. Destruction * Shadowburn Blasts a target for [ 96% [ 110.4% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 2 charges. Destruction Warlock - Level 25 Talent. Destruction Warlock - Level 25 Talent. 1 Soul Shard. 40 yd range. Instant. 12 sec recharge. 2 charges. Warrior (Forums, Talent Calculator) * Fervid Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damage the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's and reducing your damage taken by 10% for 5 sec. Instant. * Fervid Bite Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damage the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's and reducing your damage taken by 10% for 5 sec. 100 yd range. Instant. * Fervid Opposition Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damage the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's and reducing your damage taken by 10% for 5 sec. Instant. Arms * Arms Warrior Increases damage/healing by 11% 18%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 11% 18%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 75%: Slam and Storm of Swords Warrior - Arms Spec. Warrior - Arms Spec. Covenant Abilities Demon Hunter (Forums, Talent Calculator) * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge. * Elysian Decree 1 charge. 60 sec cooldown. 60 sec recharge. 1 charge. Item Effects * [DNT] Update Interactions (New) Instant. * Alacritous Spores (New) Inhale the spores, granting 0 Haste, which decays over 20 sec. Instant. 2 min cooldown. * Ancient Protection (New) Envelop an ally in ancient protection, absorbing up to 0 damage. If the protection is fully consumed, the ally gains an ancient resurgence, increasing Versatility by 0 for 15 sec. 50 yd range. Instant. 60 sec cooldown. * Apply Fruit Juice Name changed from "Extract Fruit Juice" to "Apply Fruit Juice". * Aqueous Dowsing (New) Draw a set of aqueous spheres towards you that envelop you on contact, increasing your Mastery by 0 for 10 sec, stacking up to 3 times. Instant. 2 min cooldown. * Arsenal: Whispering Temple Blades (New) Collect the Whispering Temple Blade and Gleaming Whispering Temple Blade appearances. Instant. * Blossom of Amirdrassil Healing an ally below 85% 80% health grants them Blossom of Amirdrassil, healing for 0 over 6 sec. This effect may occur once per minute. If the target is fully healed above 95% health when this effect expires, the Blossom spreads to 3 injured allies to heal for 0 over 6 sec. If the target is not fully healed, the Blossom blooms to absorb 0 damage instead. * Butcher's Eye Your attacks have a chance to grant you hone your edge, granting 0 Critical Strike for 15 sec. Approximately 1 proc per minute. * Cataclysmic Signet Brand Name changed from "Infernal Signet Brand" to "Cataclysmic Signet Brand". * Cinder of Companionship (New) Attune yourself with the flames of change, letting you tame a particular creature. Instant. * Coagulated Genesaur Blood (New) Your spells have a chance to stir the Primal blood, granting 0 Critical Strike for 10 sec. Approximately 1 proc per minute. * Deciphering (New) Unlocks this customization option for the Grotto Netherwing Drake at the Rostrum of Transformation. 3 sec cast. * Deciphering (New) Instant. * Down Draft Your melee attacks have a chance to grant you infuse you with nightmare winds, granting 0 Haste every 1 sec for 20 sec. 100 yd range. Approximately 0.7 procs per minute. * Dragon Lift Call upon Yvelyn to carry you into the air and engage enemies. Only within the Yvelyn. 150 yd range. Instant. 5 sec cooldown. * Dream Warden Emblem (New) Grants 1 reputation with the Dream Wardens. Instant. * Dream Warden Emblem (New) Grants 250 reputation with the Dream Wardens. Instant. * Dream Warden Emblem (New) Grants the BEST amount of reputation with the Dream Wardens. Instant. * Dream Warden Emblem (New) Grants 250 reputation with the Dream Wardens. Instant. * Dream Warden Emblem (New) Grants 500 reputation with the Dream Wardens. Instant. * Dream Wardens Insignia (New) Grants 1,000 reputation with the Dream Wardens. Instant. * Dreamtender's Charm While above 70% health and in combat, you enter a Dreaming Trance and gain 0 Critical Strike. The trance will deepen every second and grant another stack, up to 20. If you drop below 70% health, a burst of Dreamtender's Pollen will slow nearby enemies by 20% for 5 sec sec. and prevent Dreaming Trance for 30 sec sec. Dreaming Trance will linger for 1 sec. per Ysemerald you have socketed into your gear. * Feather of the Smoke Red Moon (New) Unlocks the Fire Moonkin form customization options in the barbershop. 5 sec cast. * Gain First Foil (New) Instant. * Get New Toy (New) 10 yd range. 2 sec cast. * Gift of Ursine Vengeance Name changed from "Gift of Urctos" to "Gift of Ursine Vengeance". Swipe at a the nearest enemy for 0 Physical damage and gain 1 stack of Rising Rage whenever you or an ally takes damage, granting 0 pri and stacking up to 30 times. This effect may occur every 3 sec. At 30 stacks of Rising Rage, gain Fury of Urctos for 8 sec before consuming them, counterattacking all blows and regenerating 0 health every 1 sec. Valid |cnRED_FONT_COLOR:Valid only for tank specializations. 45 yd range. * Hardened Shell Your melee attacks have a chance to grant 0 Mastery for 20 sec. Approximately 0.92 procs per minute. shed a limb, granting 0 Mastery and 0 Avoidance for 20 sec. Approximately 1.2 procs per minute. * Leviathan's Wisdom Name changed from "Leviathan" to "Leviathan's Wisdom". Increases your spell power by 0 for 20 sec. Instant. Your spells have a chance to invigorate the star, increasing your Intellect by 0 for 0 sec. Instant. Approximately 1.5 procs per minute. * Lob Slumberfruit (New) Placate a weakened Cantankerous Turtle with an offering of tasty fruit. 30 yd range. 1.5 sec cast. 5 sec cooldown. * Loot Foil, Outdoor (New) 40 yd range. Instant. * Mannequin Charm (New) Transforms caster to a mannequin from the Trading Post. Instant. * Perform Ritual Perform a Drust ritual on a willing beast beast's corpse. Melee range. 1.5 sec cast. 2 sec cooldown. * Perform Ritual Perform a Drust ritual on a willing beast beast's corpse. Melee range. 1.5 sec cast. 2 sec cooldown. * Reins of Anu'relos, Flame's Guidance Teaches you how to summon this mount, in addition to gaining one of Anu'relos' feathers. Instant. Instant. * Smoldering Seedling Replant the Seedling and attempt to put out its flames for 12 sec. Healing the Seedling also heals up to 5 injured allies for the same amount, split evenly. Healing is increased for each ally until 0 additional healing is provided. If the Seedling is still alive after 12 sec, receive 0 Intelligence Mastery for 10 sec as thanks. 40 yd range. Instant. 2 min cooldown. * Somnowl's Shroud Enter stealth. Taking damage or action Entering combat and casting abilities will break the effect. Enemies will detect you if you are too close to them. 1 sec cast. 8 sec cooldown. 1 sec global cooldown. * Thorncaller Claw Name changed from "Thornbursting Potential" to "Thorncaller Claw". * Tidehunter's Blessing Name changed from "Typhoon" to "Tidehunter's Blessing". Increases Gain the Tidehunter's blessing, increasing your Strength by 0 for 20 sec. Instant. * True Sight Empowers you to detect Cinder-Charged wildlife within 75 40 yards in the Meandering Rootlands. 75 yd range. Instant. Instant. * Unroll Silver Foil (New) Flatten this out. 1 sec cast. * Untangling (New) Grants the perfect amount of reputation with the Dream Wardens. 2 sec cast. * Untangling (New) Grants the perfect amount of reputation with the Dream Wardens. 2 sec cast. * Untangling (New) Grants the perfect amount of reputation with the Dream Wardens. 2 sec cast. * Untangling (New) Grants the perfect amount of reputation with the Dream Wardens. 2 sec cast. * Web of Dreams Weave a web of dreams beneath your target after 2 sec, dealing 0 Nature damage split between all enemies within 8 yds. Your target is immobilized for 4 sec while additional enemies are slowed by 80%. Not effective against enemy players. Damage increased per enemy struck, up to 5. 45 yd range. Instant. 2 min cooldown. * Xeri'tac's Defense (New) Taking damage has a chance to call Xeri'tac's brood your aid, attacking your foes and covering you in protective webbing which absorbs 0 damage. Instant. Professions Cooking * Slumbering Peacebloom Tea Name changed from "Slumbering Peace Tea" to "Slumbering Peacebloom Tea". Enchanting * Enchanted Aspect's Shadowflame Crest With the disappearance of Shadowflame Crests, this recipe has become nearly impossible to craft Enchanting. Enchanting. 3 sec cast. Reagents: Chromatic Dust x 80, Vibrant Shard x 15, Resonant Crystal x 4, Dracothyst x 2, Aspect's Shadowflame Crest x 4. * Enchanted Whelpling's Shadowflame Crest With the disappearance of Shadowflame Crests, this recipe has become nearly impossible to craft Enchanting. Enchanting. 3 sec cast. Reagents: Chromatic Dust x 30, Vibrant Shard x 5, Resonant Crystal, Whelpling's Shadowflame Crest. * Enchanted Wyrm's Shadowflame Crest With the disappearance of Shadowflame Crests, this recipe has become nearly impossible to craft Enchanting. Enchanting. 3 sec cast. Reagents: Chromatic Dust x 60, Vibrant Shard x 10, Resonant Crystal x 2, Dracothyst, Wyrm's Shadowflame Crest x 3. Fishing * Aileron Seamoth Name changed from "Aileron Seamoth School" to "Aileron Seamoth". * Cerulean Spinefish Name changed from "Cerulean Spinefish School" to "Cerulean Spinefish". * Islefin Dorado Name changed from "Islefin Dorado Pool" to "Islefin Dorado". * Magma Thresherl Name changed from "Magma Thresher Pool" to "Magma Thresherl". * Prismatic Leaper Name changed from "Prismatic Leaper School" to "Prismatic Leaper". * Rimefin Tuna Name changed from "Rimefin Tuna Pool" to "Rimefin Tuna". * Shimmering Treasure Name changed from "Shimmering Treasure Pool" to "Shimmering Treasure". * Temporal Dragonhead Name changed from "Temporal Dragonhead School" to "Temporal Dragonhead". * Thousandbite Piranha Name changed from "Thousandbite Piranha Swarm" to "Thousandbite Piranha". Inscription * Glyph of the Lunar Chameleon (New) Inscription. Inscription. 2 sec cast. Reagents: Glittering Parchment x 5. Leatherworking * Crimson Combatant's Adamant Epaulets Name changed from "Crimson Combatant's Adamant Epaulettes" to "Crimson Combatant's Adamant Epaulets". * Obsidian Combatant's Adamant Epaulets Name changed from "Obsidian Combatant's Adamant Epaulettes" to "Obsidian Combatant's Adamant Epaulets". * Verdant Combatant's Adamant Epaulets Name changed from "Verdant Combatant's Adamant Epaulettes" to "Verdant Combatant's Adamant Epaulets". Raid & Dungeon Abilities * Blazing Coalescence The Blazing Thorns cause fire to coalesce into orbs. Absorbing coalesce into flame orbs which move towards Larodar. Upon contact an orb inflicts 20 Fire damage, and continues to inflict increasing critical strike chance by 20% and inflicting 2 Fire damage every 2 sec. while increasing critical strike chance for 10 sec. Orbs that reach Larodar increase Fire damage done by 20% for 10 sec. Larodar draws the orbs towards him. If an orb is absorbed by Larodar, it increases his Fire damage dealt by 20% for 10 sec. Unlimited range. Instant. This effect stacks. Unlimited range. Instant. * Burning Ground Burning Ground spreads throughout the temple, inflicting 12 The temple blazes with patches of flame, inflicting 15 Fire damage every 1.5 sec. Burning Ground is spread by Lardodar, hostile Treants and Roots, and on its own. Burning Ground can be doused by Dream Blossom. Unlimited range. Instant. Larodar's Combusting Presence, his Fiery Treats and Scorching Roots, and these flame patches spread Burning Ground further. Dream Blossoms douse the flames extinguishing these patches. Unlimited range. Instant. * Burning Vertebrae Volcoross Volcoross's' igneous skeleton emanates with blistering heat, inflicting 4 Fire damage to all players every 2 sec. Unlimited range. Instant. * Cataclysm Jaws Volcoross Volcoross's' calamitous jaws ravage his current target, inflicting 300 Physical damage and 50 Fire damage. Unlimited range. Instant. * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire damage to them and radiating Twisting Singe to nearby players every 1 sec for 10 sec to players within 10 yards. The flames tighten over time, increasing their damage as they reduce in area. Unlimited range. Instant. * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire damage to them and radiatingTwisting Singe to nearby players every 1 sec for 10 sec to players within 1 yards. The flames tighten over time, increasing their damage as they reduce in area. Unlimited range. Instant. * Coiling Flames Snakelike flames swirl around the player, inflicting 4 Fire damage to them and radiatingTwisting Singe to nearby players every 1 sec for 10 sec to players within 1 yards. The flames tighten over time, increasing their damage as they reduce in area. Unlimited range. Instant. * Colossal Blow Yalnu rears back and slams the ground, inflicting 31 Physical sunders the earth, inflicting 32 Nature damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 16 Physical Nature damage to all enemies. 2.5 sec cast. * Crushing Depths Traps the target bubble of water. Inflicts 1 3 Frost damage every 1 sec and causes them to drown for 30 sec or until 50 healing has been received. 40 yd range. 1.5 sec cast. 2.5 sec cast. 3 sec cooldown. * Doom Cultivation Name changed from "Potent Fertilization" to "Doom Cultivation". * Doom Cultivation Name changed from "Potent Fertilization" to "Doom Cultivation". * Down Draft Dresaron aggressively flaps his wings, pushing enemies away and inflicting 7 3 Nature damage every 2 sec for 30 8 sec. 8 sec cast (Channeled). 12 sec global cooldown. * Down Draft Dresaron aggressively flaps his wings, pushing enemies away and inflicting 7 3 Nature damage every 2 sec for 30 8 sec. 10 sec cast (Channeled). * Ebon Destruction Neltharion draws upon his might and blasts all players for 500 Volcanic damage, and an additional 25 Fire damage every 1.5 sec for 15 sec. This power dispels any Sundered Reality near players. 6 sec cast. 12 sec cast. * Falling Embers Larodar releases a fistful of embers that fall from the sky, inflicting 20 Fire damage to players within 3 yards of the impact locations. Impacts Embers that fail to hit a player inflict 50 Fire damage and apply to all players, applying a stack of Searing Ash to all players. Unlimited range. Instant. Unlimited range. Instant. * Falling Embers Larodar releases a fistful of embers that fall from the sky, inflicting 20 Fire damage to players within 3 yards of the impact locations. Impacts Embers that fail to hit a player inflict 50 Fire damage and apply to all players, applying a stack of Searing Ash to all players. Unlimited range. Instant. Unlimited range. Instant. * Falling Star Name changed from "Falling Stars" to "Falling Star". Stars fall toward random players Tindral brings down a falling star towards the platform, inflicting 20 Astral damage to players within 300 yards of impact all players and leaving behind Star Fragments. Limited to 4 targets. 300 yd range. 2 sec cast. * Falling Star Name changed from "Falling Stars" to "Falling Star". Stars fall toward random players Tindral brings down a falling star towards the platform, inflicting 20 Astral damage to players within 300 yards of impact all players and leaving behind Star Fragments. 300 yd range. Instant. * Fire Beam Tindral blasts the platform with fire beams, inflicting 120 Fire damage to players within 15 yards of the impact. This impact creates serveral moving beams which inflict 75 Fire damage to players within them. Unlimited range. Instant. every 1 sec. Unlimited range. Instant. * Fire Beam Tindral blasts the platform with fire beams, inflicting 120 Fire damage to players within 15 yards of the impact. This impact creates serveral moving beams which inflict 75 Fire damage to players within them. Unlimited range. Instant. every 1 sec. Unlimited range. Instant. * Heart Stopper Igira hurls blades at several players, causing their next 90 healing to be absorbed. If the healing absorb expires naturally, 100 yd range. Instant. them to absorb 90 healing for 15 sec. Upon expiration, 100 yd range. Instant. * Lightning Surge Charges a random target with lightning, causing the target to deal 17 Nature damage to nearby friends after 5 9 sec. 60 yd range. Instant. * Lingering Burn World In Flames' bursts sear the player, inflicting 10 Fire damage every 1 sec over 10 sec. Unlimited range. Instant. This effect stacks. Unlimited range. Instant. * Mass Entanglement Tindral targets all players with fiery vines that erupts after 6 sec, inflicting 25 Fire damage to players within the area and rooting the target player. These roots inflict 8 Fire damage every 1 sec until they are destroyed. Unlimited range. 0 sec cast (Channeled). Instant. * Molten Venom Volcoross Volcoross's' melee attacks inject sizzling venom into his current target, inflicting 4 Fire damage every 1 sec and increasing damage taken from Cataclysm Jaws by 50% for 20 sec. This effect stacks. Unlimited range. Instant. * Molten Venom Volcoross Volcoross's' melee attacks inject sizzling venom into his current target, inflicting 4 Fire damage every 1 sec and increasing damage taken from Cataclysm Jaws by 50% for 20 sec. This effect stacks. Unlimited range. Instant. * Nature Volley The Cycle Warden blasts random targets with nature, inflicting 15 Nature damage ejects a volley of Nature magic inflicting 15 Nature damage to players within 75 yards. 100 yd range. 3 sec cast. * Nature's Fury Larodar's fury takes a heavy toll, increasing Physical damage taken by 1,000% for 20 sec. This effect on his target, increasing Physical damage taken by 100% for 20 sec. This effect begins at 10 stacks and decreases in stacks over time. Unlimited range. Instant. * Overheated (New) Smolderon ignites multiple players, causing them to inflict 15 Fire damage every 2 sec to players within 5 yards for 10 sec. Upon expiration, the player explodes inflicting 20 Fire damage to players within 5 yards and expels Flame Waves. 300 yd range. Instant. * Overheated Smolderon ignites multiple players, causing them to inflict 15 Fire damage every 2 sec to players within 5 yards for 10 sec. Upon expiration, Flame Waves erupt from the player. 300 yd range. Instant. the player explodes inflicting 20 Fire damage to players within 5 yards and expels Flame Waves. 300 yd range. Instant. * Raging Inferno Upon reaching 100 energy, Larodar releases his unbridled rage as waves of flames, inflicting 300 Fire damage to enemies every 2 sec. for 6 sec. Standing behind a Renewed Bramble Barrier reduces this damage by 90%. After he finishes channeling, he Larodar gains a stack of Combusting Presence. Unlimited range. Instant. after Combusting Presence ends. Unlimited range. Instant. * Searing Ash Larodar's transformation causes him to apply Searing Ash to players Larodar radiates Searing Ash every 12 sec., inflicting 0 Fire damage every 1 sec. This effect stacks. Unlimited range. Instant. * Smashing Viscera Igira leaps onto random player destinations 300 yd range. Instant. to players 300 yd range. Instant. * Smoldering Suffocation Larodar's smoldering backdraft induces pain racking suffocation, reducing healing effects Suffocates a player reducing healing received by 100% and inflicting 20 Fire damage every 1 sec. for 18 sec. Players hit also leech 8 health from all allies within 6 yards every Additionally, this effect leeches 8 health from allies within 6 yards each 1 sec. Unlimited range. Instant. * Star Fragments Fragments of the falling star explode, inflicting 25 Astral damage to players within 4 6 yards of impact. Unlimited range. Instant. * Sundered Reality Portals distort reality for nearby players, inflicting 20 Shadow damage every 1.5 sec. to players within the area, reducing their damage done by 99%, and reducing damage taken from Ebon Destruction by 99%. Unlimited range. Instant. * Supernova (New) Tindral shields himself for 10% of his maximum health and summons a dying star, inflicting 10 Fire damage to all players every 2 sec The star explodes after 50 sec, inflicting 500 Fire damage to all players. This spell is interrupted if Tindral's shield is broken. Unlimited range. Instant. * Supernova Tindral shields himself for 10% of his maximum health and begins to summon a dying star. Upon completion of the cast, the star explodes and kills summons a dying star, inflicting 10 Fire damage to all players every 2 sec The star explodes after 50 sec, inflicting 500 Fire damage to all players. This spell is interrupted if Tindral's shield is broken. Unlimited range. 20 sec cast. 50 sec cast (Channeled). * Supernova (New) Tindral summons a dying star, inflicting 10 Fire damage to all players every 2 sec The star explodes after 20 sec, inflicting 500 Fire damage to all players. Unlimited range. Instant. * Supernova (New) Tindral summons a dying star, inflicting 10 Fire damage to all players every 2 sec The star explodes after 20 sec, inflicting 500 Fire damage to all players. Unlimited range. 20 sec cast (Channeled). * Supernova Tindral shields himself for 10% of his maximum health and begins to summon a dying star. Upon completion of the cast, the star explodes and kills inflicting 500 Fire damage to all players. This spell is interrupted if Tindral's shield is broken. Instant. * Threads of Life 500 yd range. Instant. Nymue marks targeted players coalescing verdant needles poised to strike. Moments later these blitz forward knocking away and inflicting 20 Nature damage to other players along the travel path. Upon reaching their target they explode inflicting 25 Nature damage and an additional 10 Nature damage every 1 sec for 5 sec to all players, reducing to 10 Nature damage every 1 sec for 5 sec on only the marked target if they passed through the Verdant Matrix. 500 yd range. Instant. * Threads of Life Nymue coalesces 3 verdant crewels that rush toward random players. The crewel inflicts 20 Nature damage and knocks away all players in its path. When reaching its target, the crewel explodes inflicting 50 Nature damage and an additional 12 every 1 sec to the marked player for 3 sec. When passing through Verdant Matrix, the crewel's power is instead reduced Nymue marks targeted players coalescing verdant needles poised to strike. Moments later these blitz forward knocking away and inflicting 20 Nature damage to other players along the travel path. Upon reaching their target they explode, inflicting 25 Nature damage and an additional 10 every 1 sec for 3 sec. Unlimited range. Instant. Nature damage every 1 sec for 5 sec to all players, reducing to 10 Nature damage every 1 sec for 5 sec on only the marked target if they passed through the Verdant Matrix. Unlimited range. Instant. * Twisting Singe (New) The spiraling embers radiate fire outward, inflicting 5 Fire damage to nearby allies. This damage increases as the Coiling Flames tighten. Unlimited range. Instant. * Verdant Matrix When crossed over, the verdurous energies weaved into the floor burst, inflicting 8 Nature damage. Additionally, the lingering essence inflicts Nymue's Verdant Matrix draws upon the dream to weave emerald threads across the encounter arena. Crossing these strands inflict 8 Nature damage and an additional 1 Nature damage every 0.5 sec for 6 sec. This effect stacks. 300 yd range. Instant. * Viridian Rain Verdant rain falls from above inflicting 10 Nature damage to all players Nymue conjures verdant shards that fall from above every 1.5 sec for 6 sec. Unlimited range. Instant. inflicting 10 Nature damage to players. Unlimited range. Instant. Strings Changes Originally Posted by MMO-Champion * CANNOT_UNEQUIP_ERR (New) - Cannot change equip status at this time * ERR_ITEM_INTERACTION_NO_CONVERSION_OUTPUT (New) - This item cannot be transformed by your character. * OPTION_TOOLTIP_CAMERA_FOV - Field of View. Adjust the camera field of view * SPELL_FAILED_CUSTOM_ERROR_860 (New) - You have not proven yourself to this spirit. * SPELL_FAILED_RADIANT_ASH_MAX (New) - You have enough Radiant Fleck of Ash. Misc Changes Originally Posted by MMO-Champion Char Customization Options Accessories * Decoration Color - Choice 55581 (New) * Decoration Color - Choice 55582 (New) * Decoration Color - Choice 55583 (New) * Decoration Color - Choice 55584 (New) * Decoration Color - None (New) * Decorations - Cord (New) * Decorations - Gemstones (New) * Decorations - Leaves (New) * Decorations - None (New) * Decorations - Rune Feathers (New) * Decorations - Standard (New) * Effects Color - Choice 55585 (New) * Effects Color - Choice 55586 (New) * Effects Color - Choice 55587 (New) * Effects Color - Choice 55589 (New) * Effects Color - Choice 55590 (New) * Effects Color - Choice 55591 (New) * Effects Color - Choice 55592 (New) * Effects Color - None (New) * Effects Style - Body (New) * Effects Style - Moon (New) * Effects Style - New 03 (New) * Effects Style - None (New) * Effects Style - Swirl (New) Body * Beak - Medium (New) * Beak - Parakeet (New) * Beak - Parrot (New) * Beak - Raptor (New) * Eyebrows - Long Droop (New) * Eyebrows - Long Straight (New) * Eyebrows - Medium Straight (New) * Eyebrows - None (New) * Eyebrows - Short Straight (New) * Eyebrows - Small Droop (New) * Eyebrows - Very Short (New) * Feather Color - Choice 55571 (New) * Feather Color - Choice 55572 (New) * Feather Color - Choice 55573 (New) * Feather Color - Choice 55574 (New) * Feathers - Long (New) * Feathers - None (New) * Feathers - Short (New) * Feathers - Standard (New) * Full Transformation - Black - Name changed from "Moonkin Form - Black" to "Full Transformation - Black". * Full Transformation - Black - Name changed from "Moonkin Form - Black" to "Full Transformation - Black". * Full Transformation - Brown - Name changed from "Moonkin Form - Brown" to "Full Transformation - Brown". * Full Transformation - Brown - Name changed from "Moonkin Form - Brown" to "Full Transformation - Brown". * Full Transformation - Green - Name changed from "Moonkin Form - Green" to "Full Transformation - Green". * Full Transformation - Green - Name changed from "Moonkin Form - Green" to "Full Transformation - Green". * Full Transformation - None - Name changed from "Moonkin Form - Choice 9987" to "Full Transformation - None". * Full Transformation - Pale - Name changed from "Moonkin Form - Pale" to "Full Transformation - Pale". * Full Transformation - Purple - Name changed from "Moonkin Form - Purple" to "Full Transformation - Purple". * Full Transformation - Red - Name changed from "Moonkin Form - Red" to "Full Transformation - Red". * Full Transformation - Red - Name changed from "Moonkin Form - Red" to "Full Transformation - Red". * Horn & Beak Color - Choice 55575 (New) * Horn & Beak Color - Choice 55576 (New) * Horn & Beak Color - Choice 55577 (New) * Horn & Beak Color - Choice 55578 (New) * Horn & Beak Color - Choice 55579 (New) * Horn & Beak Color - Choice 55580 (New) * Horns - Arched (New) * Horns - Grand High (New) * Horns - Grand Low (New) * Horns - Stag High (New) * Horns - Stag Low (New) * Horns - Swirl (New) * Whiskers - Braided (New) * Whiskers - Long Droop (New) * Whiskers - Majestic (New) * Whiskers - Thick Droop (New) * Whiskers - Thin (New) Character Titles * %s the Blazing (New) * %s the Dreaming - Name changed from "%s the " to "%s the Dreaming". * %s the Dreaming Hero (New) * %s, Dream Defender (New) Currency Types Hidden * Aspect's Dreaming Crests - Name changed from "Aspect's Dreaming Crest (No Cap)" to "Aspect's Dreaming Crests". * Drake's Dreaming Crests - Name changed from "Drake's Dreaming Crest (No Cap)" to "Drake's Dreaming Crests". * Whelpling's Dreaming Crests - Name changed from "Whelpling's Dreaming Crest (No Cap)" to "Whelpling's Dreaming Crests". * Wyrm's Dreaming Crests - Name changed from "Wyrm's Dreaming Crest (No Cap)" to "Wyrm's Dreaming Crests". Group Finder Activities Dungeons * Throne of the Tides (Mythic Keystone) (New) - 5 players. Map: Throne of the Tides. Difficulty: Mythic Keystone. Item Name Descriptions * PvP - Name changed from "Aspirant" to "PvP". [color=#00FF00]Aspirant PvP Map Areas Emerald Dream * Emerald Dream > Aviana's Roost (New) Mounts Flying Mounts * Golden Regal Scarab - Flying Mount. Golden Regal Scarab. "This scarab's chitinous shell is plated with gold and the emeralds socketed at its joints make this mount "Plated with gold and socketed with emeralds, this scarab is fit to fly royalty in style." Source: * Verdant Gladiator's Slitherdrake - Flying Mount. Verdant Gladiator's Slitherdrake. "Many claim to have seen this drake in their dreams once before." "This drake visited many heroes in their dreams before joining your cause." Source: Achievement: Gladiator: Dragonflight Season 3 Category: Player vs. Player Ground Mounts * Blossoming Dreamstag - Ground Mount. Blossoming Dreamstag. "The pelt of young dreamstag flowers pelts of young dreamstags flower with the vibrant colors of the dream." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Crimson Glimmerfur - Ground Mount. Crimson Glimmerfur. "Gilnean legend states this red and white fox only crosses the Winter Veil during this season." Source: Trading Post one season." Source: Trading Post * Evening Sun Dreamsaber - Ground Mount. Evening Sun Dreamsaber. "Ferocious, yet typically lethargic and outstretched upon open fields. Their flame flares that much brighter "These dreamsabers are ferocious in battle, yet lethargic and often found lazily outstretched upon open fields after soaking in the warmth of day." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] daylight, their flame flares that much brighter." Source: Vendor: Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Mammyth - Ground Mount. Mammyth. "In the Dream, sometimes the myth becomes more real than its subject." is more real than its basis." Source: Vendor: Elianna Zone: Emerald Dream Cost: 1[INV_Legion_Faction_DreamWeavers.BLP] * Morning Flourish Dreamsaber - Ground Mount. Morning Flourish Dreamsaber. "Known for the lavish energy that emanates from them, these sabers are notorious tricksters. Their roar scatters the early birds that wake them." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Ochre Dreamtalon - Ground Mount. Ochre Dreamtalon. "Decorated "Playful dreamtalons often decorate themselves in a myriad of colors that only the autumn season can offer. It makes you wonder if these vibrant creatures roll around on the forest floor for fun." autumn offers." Source: Quest: A Little Hope is Never without Worth Zone: Emerald Dream * Rekindled Dreamstag - Ground Mount. Rekindled Dreamstag. "Ashes of fallen leaves are fertile soil for Dreamstag dreamstags to arise from." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Salatrancer - Ground Mount. Salatrancer. "While a salamanther's attention jumps most salamanthers' attention jumps freely from one attraction to the next, this one enjoys long periods of deep observation." Source: Vendor: Elianna Zone: Emerald Dream Cost: 1[INV_Legion_Faction_DreamWeavers.BLP] * Shadow Dusk Dreamsaber - Ground Mount. Shadow Dusk Dreamsaber. "Guiled within the shadows of twilight, they slip through the darkness and prey upon their targets. Few have seen them, and only as they saunter back into the shadows with meal in jaw." Source: [PH] "A dreamsaber strikes quickly from the shadows, capturing small animals and slipping back into darkness without a sound. The lucky few who have seen a feeding dreamsaber can see them revel in lazily toying with their prey before beginning their meal." Source: Achievement: Glory of the Dream Raider Category: Dungeons & Raids * Snowfluff Dreamtalon - Ground Mount. Snowfluff Dreamtalon. "As lighthearted and gentle as the snow, they can bounce from one snowdrift to the next while hardly without leaving a print." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Springtide Dreamtalon - Ground Mount. Springtide Dreamtalon. "Surging with the kind of energy and enthusiasm that can make anyone envious." Source: Vendor: Thistlefir Zone: Emerald Dream Cost: 2,500[INV_Misc_TrailofFlowers] Talisa Whisperbloom Zone: Emerald Dream Cost: 1 Seedbloom[INV_Misc_TrailofFlowers] * Suntouched Dreamstag - Ground Mount. Suntouched Dreamstag. "The radiating energy of the sun nurtures the dreamstag, helping them reach maturity at a more rapid rate." sun's radiant energy nurtures these dreamstags, helping them rapidly reach maturity." Source: Vendor: Moon Priestess Lasara Zone: Emerald Dream Cost: 1,200[INV_Faction_WarResources.BLP] * Talont - Ground Mount. Talont. "Some daydreams are filled with infinite possibilities and are shattered when reminded of one's limitations. This dream was born without them." wondrous possibilities, but shatter when reminded of reality's limitations. Some dreams are not so burdened, even when they carry a rider." Source: Vendor: Elianna Zone: Emerald Dream Cost: 1[INV_Legion_Faction_DreamWeavers.BLP] * Winter Night Dreamsaber - Ground Mount. Winter Night Dreamsaber. "While they do not patrol the land during the day, they are often seen in the dead of night, snuggled and wrapped in a blanket of snow." "These nocturnal dreamsabers carry the chill of winter with them and will often hibernate for days on end if not otherwise awoken." Source: Drop: Dreamseed Cache Zone: Emerald Dream Unknown Types * Flourishing Whimsydrake - Unknown Type. Flourishing Whimsydrake. "These playful protectors of the Emerald Dream may be larger than their relatives, the faerie dragons faerie dragon relatives, but they are no less mischievous." Source: Quest: Emerald Welcome Zone: Emerald Dream Scenarios Arcing Aqueducts * 01: Arcing Aqueducts (New) - An undersea passage offers access to the foundations of the Nightwell itself, but forgotten terrors await within. Betrayer's Rise * 01: Betrayer's Rise (New) - Atop the Nighthold, the warlock Gul'dan arrives at the purpose for which his Legion masters sent him to Azeroth. Destiny awaits. Darkbough * 01: Darkbough (New) - To cleanse the Nightmare, the brave must ascend the great tree Shaladrassil, where the veil of dreams is thinnest. Nightspire * 01: Nightspire (New) - For Grand Magistrix Elisande, who mortgaged her people's future in a dark bargain with the Legion, a day of reckoning comes. Rift of Aln * 01: Rift of Aln (New) - Deep within this dark and formless expanse, where reality shifts and the senses deceive, the Nightmare Lord awaits. Royal Athenaeum * 01: Royal Athenaeum (New) - The palatial grounds of the Nighthold stand as the pinnacle of a culture thoroughly shaped - and twisted - by magic. Superbloom * 01: The Tree Rises - Gain special powers by consuming Dreamfruit! Prepare for the journey by consuming Dreamfruit for special powers. * 02: The Dream Gathers - Help water Rain-Starved Flowers! Help Rain-Starved Flowers as Sprucecrown makes his way through. * 04: Invasive Species - Pull the weeds from the field. as Sprucecrown continues his journey. * 05: Pest Patrol - Name changed from "06: Pest Patrol" to "05: Pest Patrol". Shoo the swarms of insects away from the area. as Sprucecrow continues his walk. * 06: Growing Concerns - Name changed from "07: Growing Concerns" to "06: Growing Concerns". * 07: Seeding Chaos - Name changed from "08: Seeding Chaos" to "07: Seeding Chaos". Dig up mulch to help plants grow. as Sprucecrown wanders. * 08: An Unruly Storm (New) - Survive the Primalist onslaught! * 09: A Fiery End - Name changed from "05: An Unruly Storm" to "09: A Fiery End". Marikke and their allies must be stopped before they burn Amirdrassil! Verlann Timbercrush marches on the World Tree to burn Sprucecrown down. Defeat her! Tormented Guardians * 01: Tormented Guardians (New) - The Nightmare's sway is greatest over those closest to nature, clouding the minds of her stalwart protectors with fear and rage. Trial of Valor * 01: Trial of Valor (New) - Face the final test of the titan keeper Odyn, then descent into the depths of Helheim to defeat Helya once and for all! 5 Comments GUARDIANS OF THE DREAM PTR DEVELOPMENT NOTES - OCTOBER 3, 2023 by Lumy * View Profile * View Forum Posts * Private Message * View Started Threads Published on 2023-10-03 10:41 PM Guardians of the Dream PTR Development Notes - October 3, 2023 Originally Posted by Blizzard (Blue Tracker / Official Forums) The Guardians of the Dream PTR has been updated with the following changes: Dragonflight Season 3 * Mythic+ * Throne of the Tides now has updated encounters and enemies throughout the dungeon, and the jellyfish elevator has been replaced with a portal. Available for testing in this week’s Mythic+ test. * Adjustments to the duration of several story scenes in Dawn of the Infinite on Mythic+ difficulty. * The Yalnu encounter in The Everbloom has been updated. Classes * Demon Hunter * Many talents have changed locations and/or available connections. * New Talent: Champion of the Glaive – Throw Glaive has 2 charges and 10 yard increased range. * Fodder to the Flame and Unleashed Power have been removed. * Chaos Nova cooldown reduced to 45 seconds (was 1 minute) and Fury cost reduced to 25 (was 30). * Concentrated Sigils no longer increases Sigil durations by 2 seconds. * Precise Sigils no longer increases Sigil durations by 2 seconds. * Live by the Glaive heal value increased to 4% of max health (was 2%). * Havoc * Many talents have changed locations or been combined into choice nodes, primarily among those in the bottom half of the tree. * Soulrend has been renamed to Soulscar. * Initiative’s critical strike chance bonus reduced to 10% (was 12%). * Fel Barrage now has a max duration of 8 seconds (was uncapped), Fury cost per volley has been reduced to 8 (was 15), and damage per volley has been reduced by 28.5%. * Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned: Blade Dance consumes a charge of Throw Glaive to fire at your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage. * Amirdrassil, the Dream’s Hope (4) Set Bonus has been updated: Throw Glaive reduces the remaining cooldown of The Hunt by 2 seconds, and The Hunt’s damage over time effect lasts 6 seconds longer. * Vengeance * A few talents have changed locations and/or had new connections added. * Shear damage increased by 10%. * Fracture damage increased by 10%. * Soul Cleave damage increased by 7%. * Throw Glaive damage increased by 30%. * Calcified Spikes now provides its benefit if Demon Spikes is refreshed in addition to when it expires. * Demon Spikes can no longer be cancelled manually. * Meteoric Strikes now reduces the cooldown of Infernal Strike by 10 seconds (was 8 seconds). * Fel Flame Fortification now reduces magic damage taken while Immolation Aura is active by 12% (was 10%). * Feast of Souls healing value increased by 100% and no longer has an initial tick. * Bulk Extraction cooldown reduced to 1 minute (was 1 minute 30 seconds). * Soul Barrier absorb values increased by 28%. * Fiery Demise now increases your Fire damage dealt to enemies afflicted by Fiery Brand by 25/50% (was 20/40%). * Focused Cleave now increases Soul Cleave damage to primary target by 50% (was 40%). * Druid * Balance * Starsurge damage increased by 6%. This does not affect PvP combat. * Shooting Stars damage increased by 15%. This does not affect PvP combat. * Guardian * Amirdrassil, the Dream’s Hope (2) Set Bonus has been slightly redesigned: Rage you spend during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing a percentage of damage dealt to you while the thorns remain, up to a value per Rage spent. * Amirdrassil, the Dream’s Hope (4) Set Bonus: Blazing Thorns value capped at 100% of maximum health. * Fixed an issue causing Blazing Thorns damage to be dealt twice. * Evoker * Augmentation * Developers’ note: Our goal with these changes is to reduce the power of stacking as many Augmentation buffs as possible on the same 4 targets in raid scenarios. We want to support having multiple Augmentation Evokers in a raid, but also prevent having 4 of them feel required to do maximum damage. By forcing these buffs to spread themselves out, it should still be viable to have multiple Augmentation Evokers without being overpowered. * If 2 Ebon Mights are already active on an ally, Ebon Might will now seek a nearby ally with fewer than 2 Ebon Mights. * Ebon Might’s priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first. * If 2 Presciences are already active on an ally, Prescience will no longer be able to be applied to that ally. * When casting Prescience with an enemy selected, its priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first. * Shifting Sands now prefers to apply to an ally who does not already have Shifting Sands. * Amirdrassil, the Dream’s Hope Set Bonus (4) Set Bonus: Trembling Earth now allows buff stacks to overlap. * Developers’ note: With Prescience having 2 charges, there is now a case where you can lose a stack of Trembling Earth since you can cast Prescience twice in a row. To alleviate that, the stacks may now overlap so you don’t waste part of the bonus. * Hunter * Fixed an issue where several talents or set bonus effects that modified damage dealt or critical damage dealt did not properly affect the damage of the Poison Injection talent. * Beast Mastery * Bonus pets from Call of the Wild now spawn on top of your target rather than by your side. * Survival * The empowerment buff from Coordinated Assault now lasts for 5 seconds (was 3 seconds). * Fixed an issue where the Coordinated Assault empowerment buff had the wrong spell description. * Mage * Arcane * Fixed an issue where Clearcasting would trigger off non-Mage spells. * Fixed an issue where gaining Clearcasting from Cascading Power wouldn’t correctly gain all the Clearcasting modifiers including Slipstream’s channel while casting benefit. * Fixed an issue where consuming a Concentration proc would not also grant Nether Precision if talented. * Fixed an issue with Arcane Surge not splashing beyond 5 targets as indicated on the tooltip. * Siphon Storm’s tooltip has been updated to clarify that it grants 1 Arcane Charge. * Monk * Brewmaster * Amirdrassil, the Dream’s Hope (4) Set Bonus: Stagger absorb value capped at 100% of maximum health. * Mistweaver * Rising Sun Kick is now granted by default. * The location of Healing Elixir and Zen Pulse has swapped. * Starter Build has been updated. * Fixed an issue that caused Tear of Morning and Thunder Focus Tea’s Enveloping Mist effects to not be properly increased by 25%. * Paladin * Protection * Fixed an issue causing misalignment between Consecration and Mastery: Divine Bulwark. * Priest * Shadow * Surge of Insanity now triggers from every 2 casts of Devouring Plague (was 3). * Developers’ note: The Shadow rotation slowed down more than we were intending for from our changes earlier this patch and we’ve seen similar feedback from the community. We maintain our goal to reduce how busy the Shadow rotation is, so we’re not reverting Surge of Isanity to its Fury Incarnate state, and instead reducing the casts required. We’re also increasing the Insanity generated from the associated spells to further distinguish their power from the base versions of the spells. * Mind Spike: Insanity now generates 8 Insanity (was 6). * Mind Flay: Insanity now generates 16 Insanity over its duration (was 12). * Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word: Deaths from the set bonus are now triggered at 20% effectiveness (was 35%). * Amirdrassil, the Dream’s Hope (2) Set Bonus: Additional Shadow Word: Deaths from the set bonus now deal reduced Inescapable Torment damage. * Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial damage of Shadow Word: Pain by 200% per stack (was 250%). * Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the initial damage of Shadow Crash by 100% per stack (was 50%). * Rogue * Assassination * Exsanguinate renamed to Sanguine Blades. * Envenom damage increased by 8%. * Kingsbane damage reduced by 5%. * Indiscriminate Carnage secondary targets now prioritize enemies that are not afflicted by Garrote and Rupture. * Amirdrassil, the Dream’s Hope Set Bonus now deals reduced damage beyond 5 targets. * Amirdrassil, the Dream’s Hope Set Bonus: Now deals reduced damage beyond 5 targets (was 8 targets). * Outlaw * Triple Threat chance to trigger increased to 15% (was 10%). * Count the Odds chance to trigger reduced to 8% (was 10%) and can now also be triggered by Sinister Strike. * Hidden Opportunity effectiveness of chance to strike twice reduced to 80% (was 100%). * Fixed several issues that caused the Amirdrassil, the Dream’s Hope (4) Set Bonus to be lost. * Refreshed duration of Roll the Bones combat enhancements now matches other enhancements. * Fixed some edge-cases that caused the Amirdrassil, the Dream’s Hope (4) Set Bonus to grant a combat enhancements without a buff. * Subtlety * Shadowstrike damage increased by 7%. * Perforated Veins effect now applied after striking with Backstab 4 times (was 5 times). * The Rotten now causes your next 2 attacks that generate combo points (was 1 attack) after activating Symbols of Death to deal 35% increased damage (was 50%). * Replicating Shadows secondary targets now prioritize enemies that are not afflicted by Rupture. * Shaman * Elemental * Amirdrassil, the Dream’s Hope (4) Set Bonus: Primordial Wave now causes your next 2 Lava Burst casts to strike extra targets (was 3). * Restoration * Chain Heal healing increased by 20%. * Warlock * Demonology * Developers’ note: Caustic Presence is doing exceedingly well in single-target situations and even more so when paired with Summon Demonic Tyrant. This reduction in damage is heavy, but Caustic Presence should retain its identity as a useful AoE-centric talent while not becoming the correct answer in all situations. Additionally, we want to keep the synergistic benefit of extending Vilefiend’s duration via Summon Demonic Tyrant to capitalize on a stronger Caustic Presence. Lastly, we are increasing the throughput of Demonology’s tier set to align with the throughput of other tier sets. * Vilefiend’s Caustic Presence damage reduced by 50%. * Eye of Gul’dan now benefits from Haste and Critical Strike Chance. * Pit Lord now benefits from Haste and Critical Strike Chance. * Pit Lord’s Felseeker damage increased by 30%. * Doom Brand now deals reduced damage beyond 8 targets. * Doom Brand no longer deals damage when dispelled. * Doom Brand damage increased by 150%. * Doomfiend’s Doom Bolt Volley damage increased by 150%. * Immutable Hatred has been redesigned – When you consume a Demonic Core, your primary Felguard carves your target, dealing Physical damage. * Destruction * Summon Infernal damage increased by 50%. * Shadowburn damage increased by 15%. * Warrior * Arms * All ability damage increased by 6%. * Protection * Amirdrassil, the Dream’s Hope (4) Set Bonus: Consuming Thunderous Roar now deals 100% of its remaining damage. Items * Great Vault * The “Mythic Dungeons” row has been renamed to “Dungeons”. * Heroic, Mythic 0, and Timewalking dungeon runs now unlock rewards in the Dungeons row. These draw from the same rewards pool as Mythic+, with lower item levels. Timewalking dungeon runs count as Heroic. * Professions * The following embellishments damage and healing values have been reduced by 35%: * Frostfire Belt * Fang Adornments * Slimy Expulsion Boots * Toxic Thorn Footwraps * Acidic Hailstone Treads * Magazine of Healing Darts * Playful Spirit’s Fur set * Shadowflame-Tempered Armor Patch * Spore Colony Shoulderguards * Amice of the Blue damage reduced by 30%. * Shadowflame-Tempered Armor Patch self-damage has been increased by 33%. * Dreamwalker’s Healing Potion and Potion of Withering Dreams healing increased by 19%. Player Versus Player * Items * Tainted Rageheart absorb reduced by 50% in PvP combat. * Nimue’s Vengeful Loom on-use effect reduced by 70% in PvP combat. * Augury of the Primal Flame’s effectiveness of Annhilating Flame proc reduced by 60% in PvP combat. * Belor’relos, the Sunstone on-use effect reduced by 75% in PvP combat. * Bandolier of Twisted Blades on-use effect damage reduced by 60% in PvP combat. * Flourishing Dream Helm absorption effects reduced by 50% in PvP combat. * Rashon, the Immortal Blaze damage reduced by 75% in PvP combat. * Gholak, the Final Conflagration damage reduced by 75% in PvP combat. * Thorncaller Claw damage over time effect reduced by 60% in PvP combat. * Dreambinder, Loom of the Great Cycle damage and slow amount reduced by 50% in PvP combat. Immobilization does not work against enemy players. * Ouroboreal Necklet absorption reduced by 70% in PvP combat. * Incandescent Essence enchantment effects reduced by 70% in PvP combat. User Interface and Accessibility * In the Auction House, items with long names will always have their crafted quality icon shown instead of being cut off. 2 Comments LIL' MAGGZ BATTLE PET IN SHOP FOR LIMITED TIME by Stoy * View Profile * View Forum Posts * Private Message * View Started Threads Published on 2023-10-03 05:46 PM Lil' Maggz Battle Pet in Shop for Limited Time Blizzard released a baby pit lord battle pet, Lil' Maggz, into the in-game shop until October 31. It will be available in a future Trading Post rotation after it leaves the shop. You can purchase it for $10 here. Originally Posted by Blizzard Entertainment The adorable little prince of Outland Don’t let the dangerous reputation of his elder annihilan counterpart fool you – there’s no pet more loyal and loveable than this baby pit lord...so long as you have treats ready. Lil’ Maggz will be available in the Battle.net® Shop for a limited time*. Lil Maggz will arrive in a future rotation of the Trading Post, but no sooner than three months after the pet leaves the Shop. * Lil’ Maggz leaves the Battle.net Shop indefinitely on October 31 and will arrive in a future rotation of the Trading Post, but no sooner than three months after the pet leaves the Shop. **Lil’ Maggz pet and the Trading Post feature are not available in WoW Classic titles. 21 Comments WARCRAFT RUMBLE GOES LIVE GLOBALLY, NOVEMBER 3! by Lumy * View Profile * View Forum Posts * Private Message * View Started Threads Published on 2023-10-03 05:38 PM Warcraft Rumble Goes Live Globally, November 3! Originally Posted by Blizzard (Blue Tracker / Official Forums) Experience the dazzling new sensation that’s been sweeping Azeroth, when Blizzard Entertainment’s mobile action strategy game Warcraft Rumble™ launches worldwide* on Android and iOS devices on November 3, live at BlizzCon 2023! In taverns from Winterspring to Booty Bay, Horde and Alliance alike are gathering around a marvelous new machine, which brings miniature versions of their famous heroes and villains to life to do battle in strategic, frantic skirmishes. Learn More About Warcraft Rumble If you haven’t yet had the chance to get to know Warcraft Rumble, don’t worry. We have what you need to start planning your Mini adventures—for big fun. Designed from the ground up for mobile and set in the beloved Warcraft universe, Warcraft Rumble invites players to build armies with their favorite heroes and villains from Warcraft and battle it out in exciting scenarios designed to test their tactical wits. Build your forces from collections of Minis, starting with your armies’ Leaders—which include Warcraft notables like the Warsong chieftain Grommash Hellscream and Archmage Jaina Proudmoore—and fill in your rosters with rank-and-file Troop minis and powerful Spells. Each single-player mission presents its own distinct, strategic puzzle to solve, and players will have to nimbly adapt their tactics in real-time to overcome these frantic challenges. * Collect over 60 characters from across the Warcraft universe—brought to life as lovingly sculpted tabletop miniatures. * Triumph through an epic single-player campaign with over 70 missions. * Work with your Guild to earn seasonal rewards with War Chests. * Play cooperatively with your friends or put their armies to the test in competitive player-versus-player mode. * Engage in dungeons or take on demanding co-operative raids. * Flex your skills and earn more rewards with the Heroic Campaign. * Take on the Arclight Surge for new challenges and earn more rewards. * Join a guild, engage in PvP, and much more. Earn more rewards with Arclight Surge. Go head-to-head in PvP Take on dungeons beginning at level 5. Add More Joy with Mechanical Marvels When you pre-register on the Google Play store or pre-order through the Apple App store*, you’ll receive four truly mecha-great items to use either on the battlefield or to customize your account when the game goes live. Mecha Kobold Skin, Mecha Kobold Portrait, Mecha Tower Skin Mecha Kobold Emote Pre-Register or Pre-Order Today Pre-register on the Warcraft Rumble official site today to be notified of the official launch. Android users can pre-register by visiting the Google Play store and Apple users can pre-order on the Apple App store today! Warcraft Rumble Minimum Requirements Available on iOS and Android. iOS * iPhone 6s and higher * iOS 13 and higher * RAM – 2GB of RAM and higher Android * CPU - Snapdragon 675 / Exynos 8890 and higher * GPU - OpenGLES 3.1 and higher * Adreno 612 / Mali-T880 MP12 and Higher * Android 5.1 (API level 22) and higher * RAM - 3GB of RAM and higher Get ready to smash that button, load up your favorite Minis, and jump into the action-packed fun of Warcraft Rumble. Stay on top of all the latest Warcraft Rumble news on the official site and by following us on our social channels Instagram, X, YouTube, Facebook, and Twitch. *Incentives available for two weeks after the official launch of Warcraft Rumble to all players who play Warcraft Rumble during that time period and defeat Hogger at the end of the tutorial. 16 Comments -------------------------------------------------------------------------------- Page 1 of 1309 12311511015011001 ... 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