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REVIEW: ‘HITMAN 3’ A STRONG ENDING TO…


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Agent 47 can steal the outfit of a private investigator in “Hitman 3” and solve
a murder-mystery. (IO Interactive)
By Gieson Cacho | gcacho@bayareanewsgroup.com | Bay Area News Group
PUBLISHED: January 21, 2021 at 5:37 p.m. | UPDATED: February 15, 2021 at 3:09
p.m.

The “Hitman” World of Assassination trilogy is unlike any other stealth game out
there. Its strength doesn’t rely on bleeding-edge graphics or gimmicky gameplay
elements. What IO Interactive has done is create elaborate sandboxes filled with
complex artificial intelligence. They don’t create levels in the traditional
sense but miniature worlds inhabited by dozens of characters.

Amid this space, players have to navigate layers of security to reach their
marks. The World of Assassination games let players accomplish the goals in
several ways. They can walk up to the target and shoot them and deal with the
ensuing gunfight. They can snipe at them from afar, but the true beauty of the
trilogy comes in eliminating a mark while making it look like an accident.

That’s the true artistry in the games, and one that makes “Hitman 3” a
fascinating exercise. With this ending chapter, IO Interactive tries to stretch
what it can do with its gameplay mechanics by creating unusual scenarios.

The opening level in Dubai is visually impressive in “Hitman 3” but it’s the
later levels that are notable as IO Interactive tries to stretch its clever
formula. (IO Interactive) 

ON THE TOP OF THE WORLD
The game kicks off atop Dubai’s Burj Al-Ghazali, the tallest building in the
world. Agent 47 and his partner, Lucas Grey, look for two of the Providence
Partners in an effort to destroy the organization that has pulled the world’s
strings of power. The stage is visually impressive but it doesn’t stray much
from past missions.



The key to the “Hitman” games is to knock out enemies and steal their uniforms
to gain access to new areas. Players have to come up with inventive ways to
split or corner an employee and take their outfit while hiding the body. It
takes careful observation as players must figure out their target’s routines,
which are often complex and realistic. Janitors mop the floors. Bartenders chat
with guests and sling drinks. Guards patrol and sometimes idly complain to
coworkers.

Players take advantage of these idiosyncrasies to peel away the layers of
defense and inch closer to their targets. As in the previous entries, players
are rewarded for restraint and killing only their targets. They also score
better by fulfilling Story Missions, which guide players through quests with
unique interactions.

“Hitman 3” takes off during the second mission in Dartmoor, England, as Agent 47
chases after the last Providence Partner, Alexa Carlisle. The scenario is
unusual because players are thrown into a murder mystery that has shades of
“Knives Out.” Players can choose to solve the crime if they steal the private
investigator’s outfit.

The story mission requires players to use a camera, a new essential item that
lets Agent 47 scan for clues and hack into electronic devices. The camera also
plays a role in a fun assassination opportunity that requires the agent to play
a photographer and set up a situation where the subject of the image is
electrocuted.

Players have to create a plan and execute it, which often requires them to save
and reload as they learn how a scenario works. This part of “Hitman” resembles a
dynamic puzzle, as players figure out how to line up the right pieces to trigger
a death that looks like an accident. It takes a lot of work, but the results are
rewarding as players create a deadly Rube Goldberg machine.



“Hitman 3” goes in a different direction in the Berlin mission. Instead of clear
targets, Agent 47 has to eliminate fellow International Contract Agency (ICA)
assets hunting him in an underground club. With electronic music blasting and
partygoers milling over an abandoned factory, players have to surreptitiously
find assassins looking for Agent 47 while also staying under their radar. It’s
an unusual game of cat and mouse and is one of two missions where players feel
untethered from the direction of a handler that guides Agent 47’s missions.

Chongqing, China, is one of the most complex maps the team at IO Interactive has
created for “Hitman 3.” It has a surprising amount of depth. (IO Interactive) 

FINDING UNUSUAL DEPTH
The most complex map is in the sprawling neighborhood in Chongqing, China. The
dense urban architecture has plenty of pathways through rooftops or on the
ground level with open windows. On the surface, it’s already one of the biggest
levels that IO Interactive created, but the stage has hidden depth and
verticality that’s mind-blowing as players search for a server after eliminating
two key ICA tech researchers.

Although the developers create intricate levels, the one flaw in the World of
Assassination trilogy is the narrative thread that ties the levels and games
together. The cloak and dagger tale has betrayals and foundation-rattling
revelations but it’s never told cohesively in the cut scenes between each
mission. The jobs seem so disparate that they have no logical arc as Agent 47
globe-trots from one locale to another. The games feel as if the developers
created the levels first and tried to wrap a story around it.

“Hitman 3” partly fixes this by by pinning the plot on the relationship between
Agent 47 and his handler, Diana Burnwood. The latter part of the campaign hinges
on whether the protagonist can trust the ally who has served with him the
longest. That uncertainty is gripping enough that it carries the narrative
across the finish line as players pursue the Providence leader, Arthur Edwards,
who is known as the Providence’s Constant, or de facto leader.

“Hitman 3” offers a fitting end to IO Interactive’s innovative trilogy. It’s one
that rewrites what a stealth game can be and offers plenty of replay value as
players earn new tools and options while they check out alternate paths for each
level. If the narrative and level designs were more tightly interlocked, it
could have been a more memorable saga, but the team has a solid gameplay
foundation and it could be even more important in its next project — based on
James Bond.

IO Interactive is working on Project 007, which is expected to tell the famed
secret agent’s origin story. If the developers can tweak its formula to
accommodate the feeling and vibe of that franchise, it could be a match made in
heaven and further illustrate the potential of the team’s approach to the
stealth genre.

--------------------------------------------------------------------------------


‘HITMAN 3’

3½ stars out of 4
Platform: Xbox Series X, PlayStation 5, PC, Stadia, Nintendo Switch (via
streaming)
Rating: Mature





--------------------------------------------------------------------------------

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GIESON CACHO | NEWS DESK/VIDEO GAMES COLUMNIST

Gieson Cacho is the video game columnist for the Bay Area News Group. He lives
in Berkeley, roasts his own coffee and drinks craft beer.
gcacho@bayareanewsgroup.com
Follow Gieson Cacho BayAreaNewsGroup.GiesonCacho.VideoGame Follow Gieson Cacho
@gcacho

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