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Open Beta
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GD-Sync: Cross-platform multiplayer service tailored for Godot.



ADVANCED GODOT MULTIPLAYER SERVICE



Integrate the GD-Sync Godot 4 plugin into your game for seamless access to our
managed global server infrastructure. Boasting features like: interactive
lobbies, matchmaking, player account management, and persistent data storage to
simplify your Godot multiplayer development process.


All featuresView plans



TAILORED FOR GODOT 4



We're passionate game developers and proud members of the Godot community.
Including multiplayer in our games has always been a challenge. Creating your
own networking infrastructure is time consuming and can be extremely difficult.
We've heard the same challenge from many others in the community, which is why
we've decided to offer our full cross-platform multiplayer network
infrastructure to everyone. With this service fully integrated in Godot 4 we
hope to contribute to the growth of the ecosystem and allow more devs in the
community to tap into the full potential of multiplayer games. We want our
service to be very indie-friendly and work hard to offer the best service
possible. At the same time we can provide virtually unlimited scalability for
those whose multiplayer games gain a lot of traction.


FEATURES



GD-Sync includes an integrated set of custom features to make multiplayer
development as smooth as possible. With the feedback of everyone using GD-Sync
we continue to improve and add more features.


All featuresDocumentation
download [##3d7dae] Created with Sketch.



INTEGRATED GODOT 4 PLUGIN



Installed with just a few clicks in the Godot asset library.


Learn more
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GLOBAL SERVER NETWORK



Low latency gameplay wherever your players are.


Learn more
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LOBBIES & MATCHMAKING



Making it easy to create and join games.


Learn more
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SERVER STATISTICS



Insights to monitor your game's performance.


Learn more


MULTIPLAYER WITHIN A DAY



We've performed internal tests to see how long it would take to convert an
existing project to include multiplayer using GD-Sync. Big thanks to GDQuest for
the great RoboBlast TPS demo which we could use for this purpose. In the end it
took less than 10 hours to convert the project to include multiplayer
functionality. As creators of the plugin we can dream the code of course, so
it's realistic it would need more time when you're new to it. Still a solid
result since it meant the game was now accessible for everyone around the world.
GD-Sync's global server network ensured low latency gameplay, during testing
we've logged <40ms latency. Needless to say this depends a lot on: the game,
player internet connection, and player <> server location.

Be aware that although our plugin eases some of the most difficult aspects, it
doesn't make the inherent challenges of multiplayer development disappear. If
you're inexperienced in this field, be prepared for a steep learning curve.




HAVE A QUESTION FOR US?



Send us a message and we'll be in touch.


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