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COMPUTER GRAPHICS AND VIRTUAL REALITY
RESEARCH LAB

The Computer Graphics and Virtual Reality Research Lab (CGVR) at University of
Bremen carries out fundamental and applied research in visual computing, which
comprises computer graphics (i.e., image generation, modeling, simulation,
animation, etc.) as well as computer vision (i.e., extracting information out of
images, which can be RGB, or depth images, or even other modalities). In
addition, we have a long history in research in virtual reality, which draws on
methods from computer graphics, HCI, and computer vision. All of the above
mentioned fields are based, of course, on diverse other disciplines such as
computer science, mathematics, and others.









Our areas of expertise are in diverse areas of visual computing such as
geometric algorithms, acceleration data structures for geometric queries (e.g.,
proximity and ray queries), collision detection and handling, point clouds,
interaction in virtual environments, and marker-less articulated object tracking
(in particular, hand pose detection). We put particular emphasis on
comprehensive analysis, task-specific mathematical modeling, design of very
efficient algorithms, robust and high-speed implementations, and thorough
evaluation of our solutions.

Application areas we are interested in are virtual prototyping, computational
medicine, robotics, entertainment, manufacturing industries, and others.

In addition to our research efforts, we aspire to prepare students on both the
undergradate and the graduate levels to be among the best practitioners,
managers, and leaders of applied visual computing. Students can work in our labs
or research projects developing their graphics skills, techniques, concepts, and
management ability through individual and team-based projects.

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