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New Project New Project Toggle menu * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * * * * * * Artist Portal RENDERING THE METAVERSE RENDER GALAXIES - POWERED BY $RNDR Early registrants will earn exclusive on-chain rewards REGISTER NOW Back to top * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base Subscribe Toggle menu ABOUT THE RENDER NETWORK® THE RENDER NETWORK® PROVIDES NEAR UNLIMITED DECENTRALIZED GPU COMPUTING POWER FOR NEXT GENERATION 3D CONTENT CREATION. The Render Network is the first decentralized GPU rendering platform, empowering artists to scale GPU rendering work on-demand to high performance GPU Nodes around the world. Through a blockchain marketplace for idle GPU compute, the network provides artists the ability to scale next generation rendering work at fractions of the cost and at orders of magnitude increases in speed when compared to the centralized GPU cloud. Launched in 2017, the Render Network is built to provide a platform for a wide array of computation tasks - from basic rendering to artificial intelligence - which are facilitated swiftly and efficiently in a blockchain-based peer-to-peer network, free from error or delay, while ensuring secure property rights. ABOUT OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor. Since then, the company has grown to over 60 employees across four offices with headquarters in Los Angeles, CA. ABOUT INTRODUCTION OUR VISION IS TO DEMOCRATIZE GPU CLOUD RENDERING The Render Network creates a much more efficient, powerful, and widely-scalable rendering network. The Render Network creates a much more efficient, powerful, and widely-scalable rendering network. Read more INTRODUCTION The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network. Once they’ve registered their idle GPUs on the Render Network, these GPU owners become “Node Operators” and are able to earn RNDR Tokens. They do this by accepting jobs from users in need of rendering work, known as “Creators”, who send their files to the Render Network, where they are assigned to Operators. the Render Network receives a small percentage of the RNDR paid out in order to maintain the network and facilitate the transaction. INTRODUCTION THE PROBLEM OUR VISUAL WORLD IS EVOLVING AT BREAKNECK SPEED. Authoring and publishing state-of-the-art graphics is an immense challenge that is growing each day. The future demand for advanced rendering will lead to even more complexity and require higher resolution and more interactivity. slide 1 of 4 NETWORK SCALABILITY Making next generation 3D rendering widely accessible for the content demands of immersive media requires exponential increases in computing scale that is only possible through a decentralized global network. EFFICIENT INFRASTRUCTURE Most GPUs sit idle when not in use locally. Meanwhile, artists and developers struggle scale cloud rendering and computing work. The Render Network provides a two-sided marketplace for efficiently coordinating global GPU compute supply and demand. A BETTER USE OF GPU POWER Decentralized GPU resources are wasted in ‘proof of work’ cryptocurrency mining. Render unlocks the full productive potential of decentralized GPU computing to power next generation 3D content creation and artificial intelligence. DIGITAL RIGHTS MANAGEMENT Next generation immersive media and artificial intelligence require new forms of authentication and provenance. The Render Network provides granular digital rights management through on-chain traceability of a node based render graph. 1/4 HOW IT WORKS THE RENDER NETWORK® The Render Network is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets. Please Read the Whitepaper for More Details Tap to expand Render Network Flowchart Blockchain’s widespread adoption was the key to realizing the Render Network. Instead of GPUs being used to only mine currencies, the network uses their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust. USES FOR THE RENDER NETWORK® Media Industry Augmented Reality Mixed Reality Gaming Medical Virtual Reality THE RENDER ECOSYSTEM Swipe left and right to scroll Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust. THE RENDER ECOSYSTEM TEAM MEET THE FOUNDER & OUR ADVISORS JULES URBACH FOUNDER @ RENDER Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. ARI EMANUEL CEO, ENDEAVOR Ariel Emanuel is Chief Executive Officer of Endeavor (NYSE: EDR), a global sports and entertainment company, home to many of the world’s most dynamic and engaging storytellers, brands, live events and experiences. In 2009, Emanuel orchestrated the largest talent agency merger in history when Endeavor, the original agency he founded in 1995, joined forces with agency William Morris to form William Morris Endeavor (WME). Three years later, WME forged a strategic partnership with Silver Lake, a global leader in private investments in technology. In 2014, the group acquired premier sports, fashion, events and media company IMG before acquiring premier mixed martial arts organization UFC® in 2016 – Emanuel helped accelerate the growing sport’s popularity through a series of blockbuster media rights deals, including a multi-year broadcast partnership with ESPN. UFC® now produces more than 40 live events annually in some of the most prestigious arenas around the world, broadcasting to nearly 900 million TV households across more than 170 countries. One year later, Endeavor was formed as the holding company for the global portfolio of businesses. Since then, Endeavor has been named one of Inc.’s Fastest Growing Companies in America and one of Fast Company’s Most Innovative Companies, debuting on the New York Stock Exchange in 2021. A graduate of Macalester College, Emanuel is an associate member of the Academy of Motion Pictures Arts & Sciences. He is based in Beverly Hills. J.J. ABRAMS CHAIRMAN & CEO @ BAD ROBOT PRODUCTIONS “As technology continues to become democratized — including the sort of remarkable results you can get with Octane — more diverse and unique stories will be told. Worlds, familiar and extraordinary, will be created and distributed in ways that could not have been imagined a decade ago.” BRENDAN EICH FOUNDER & CEO @ BRAVE SOFTWARE & BAT “As an advisor to OTOY since the beginning, I applaud their new architecture for transactions and security. The Render Token is by far the most interesting project that I've seen in the space, as there is already a vigorous market for the service, dominated by OTOY, that can be rationalized and harvested through blockchain technology.” MIKE WINKELMANN ARTIST @BEEPLE Beeple is Mike Winkelmann, a graphic designer living in Charleston, SC, USA who does a variety of digital artwork including short films, Creative Commons VJ loops, everydays and VR / AR work. He has done work for Apple, Space X, Nike, Coca-Cola, Adobe, Pepsi, Samsung and many more. After he began releasing a set of widely used Creative Commons VJ loops he has worked on concert visuals for Ariana Grande, Justin Bieber, Childish Gambino, Imagine Dragons, One Direction, Katy Perry, Nicki Minaj, Eminem, Zedd, Skrillex, deadmau5 etc.. Beeple's artwork was featured on Louis Vuitton’s Women's Spring 2019 ready to wear collection as well as window displays at their flagship stores all over the world. They also worked together to build a bespoke custom handbag featuring bendable LED screens that featured his videos. One of the originators of the current "everyday" movement in 3D graphics, he has been creating a picture everyday from start to finish and posting it online for over thirteen years without missing a single day. JENNIFER ZHU SCOTT PRINCIPAL @ RADIAN & COUNCIL MEMBER @ WEF “In a world where originality, creativity, and deep talent don't always come from the most obvious places, the RNDR token can bring cutting-edge rendering tools to empower countless content creators and users. In BRIC countries and other emerging markets, the decentralized nature of this blockchain technology makes the RNDR network's impact exponential. The dawn of a new form of creative economy is here, and here to stay.” DEMIAN BRENER CO-FOUNDER & CEO @ ZEPPELIN SOLUTIONS Demian is co-founder and CEO of Zeppelin Solutions. He sets the strategic direction of OpenZeppelin and zeppelinOS, and leads Zeppelin Solution's auditing and consulting business. Demian has been active in the space since the early days and pioneered the first implementation of Bitcoin's payment channel protocol - Streamium. His work has been featured in major publications including Forbes, Bloomberg and Techcrunch, and industry-specific publications including 'Blockchains in the Mainstream' book and 'A Securities Law Framework for Blockchain Tokens' MANUEL ARAOZ CTO @ ZEPPELIN SOLUTIONS & PARTNER @ INB Manuel has been working with smart contracts for the past 4 years, building popular apps and libraries in the space (Proof of Existence, Streamium, Bitcore and Decentraland). He's currently CTO at Zeppelin Solutions and lead developer of OpenZeppelin, an open-source framework to build secure smart contracts in Ethereum. He's also advisor to several high-profile projects in the blockchain industry, and a partner at INBlockchain. DAVID VORICK CEO, COFOUNDER, CORE DEVELOPER @ SIA.TECH David is the CEO and founder of the Sia project (since 2015). His contribution to reinventing cloud storage through blockchain technology has opened up new possibilities to the computing industry and created a necessary storage layer to a distributed cloud storage market. “The past decade has seen the emergence of numerous disruptive marketplaces, and the product being built at RNDR is bringing that same power to the rendering industry. At Sia, we’re honored to be able to assist RNDR with their goals by providing a storage solution for the projects and renderings that move through the RNDR network.” AND THE CORE TEAM KALIN STOYANCHEV Head of Blockchain CHARLIE WALLACE Chief Technology Officer PHILLIP GARA Director of Strategy JAYSON KLEINMAN Project Manager PADI FRIGG Product Manager MATTHEW MCCLURE Blockchain Developer TIM MACLEAN Developer DANIEL TORRES Developer PEOPLE HANDLING COMMUNITY OUTREACH MATHIS LESIEUR 3D Artist & Success Manager Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. IN THE NEWS In the News Maybe we’ve already answered your question.Visit our FAQs SUBSCRIBE TO RECEIVE NEWS & UPDATES. This email address is invalid JOIN THE COMMUNITY ON TELEGRAM Join the Render Network Community RNDR Logo The first network to transform the power of GPU compute into a decentralized economy of connected 3D assets. FIND US ON * Twitter * Facebook * Telegram * Reddit * Medium * Discord RENDER NETWORK * Watch Intro Video * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * Privacy Policy 2023 © OTOY Inc. Team or press esc JULES URBACH CEO FOUNDER @ RENDER Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. JULES URBACH CEO ARI EMMANUEL ADVISOR Subscribe * Interest Form * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * * * * *