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MICROCOSM BYCHASE MCCOY Show EverythingCreatorsSpaces By NameCountTime 1. ai 1 2. Ango, Stephan 1 3. api 2 4. Appleton, Maggie 1 5. Arment, Marco 1 6. Blanc, Shawn 1 7. blogging 8 8. branding 2 9. capitalism 1 10. Cegłowski, Maciej 1 11. Chang, Spencer 1 12. Chimero, Frank 3 13. Cocteau, Jean 1 14. community 3 15. Condor, Kicks 1 16. creativity 11 17. Critchlow, Tom 2 18. css 3 19. culture 2 20. design 13 21. Evans, Claire L. 2 22. film-and-tv 2 23. Flaubert, Gustave 1 24. history 5 25. Hoy, Amy 1 26. html 1 27. hypermedia 10 28. interfaces 10 29. javascript 2 30. Kleon, Austin 1 31. knowledge 4 32. Kottke, Jason 1 33. Krouse, Steve 1 34. Labacher, Christoph 1 35. Lancker, Willem Van 1 36. Leppert, Greg 1 37. love 2 38. Lu, Ryo 1 39. Matuschak, Andy 1 40. McCoy, Chase 1 41. Meadows, Donella H. 1 42. Mendelsund, Peter 1 43. Merton, Thomas 1 44. Mielke, Molly 1 45. Miller, Joe 1 46. Morrow, Lacy 1 47. music 1 48. pattern 1 49. Pieratt, Ben 1 50. privacy 1 51. productivity 1 52. prototyping 1 53. Ran, Aosheng 1 54. Rendle, Robin 2 55. research 3 56. Schmudde, David 1 57. Schwulst, Laurel 1 58. science 1 59. security 1 60. Shorin, Toby 1 61. Sloan, Robin 2 62. Smith, Noah 1 63. space 1 64. Sterne, Hedda 1 65. Suzanne, Miriam 1 66. systems 2 67. Tharp, Twyla 1 68. tools 6 69. typography 3 70. work 4 71. Wright, Hyrum 1 72. writing 4 73. www 15 74. Ziburski, Lennart 1 47 ENTRIES * PINNED NOTES.CHASEM.CO A Website by Chase McCoy chasem.co > This site is inspired by (and built from the source of!) Nick Trombley's > excellent barnsworthburning.net. Huge thanks to Nick for doing his work in > the open and letting others riff on it. > > > WHAT IS THIS SITE? > > Microcosm is the digital garden and commonplace book of Chase McCoy. > > > WHY IS IT CALLED MICROCOSM? * CULTIVATE YOUR CRITICISMS A Quote by Jean Cocteau en.wikipedia.org > Listen carefully to first criticisms made of your work. Note just what it > is about your work that critics don't like - then cultivate it. That's the > only part of your work that's individual and worth keeping. * creativity * work * THOMAS MERTON ON LOVE A Quote by Thomas Merton en.wikipedia.org From his book No Man is an Island > The beginning of love is to let those we love be perfectly themselves, and > not to twist them to fit our own image. Otherwise we love only the > reflection of ourselves we find in them. * love * POINTING AT THINGS AND FALLING IN LOVE An Article by Austin Kleon austinkleon.com > In his most recent newsletter, Oliver Burkeman suggests that people who > want to make writing less hard should just think about showing people > something that you’ve noticed. “Look, over there,” your writing should ask, > “can you see? > > “When you write,” says Steven Pinker, “you should pretend that you, the > writer, see something in the world that’s interesting, that you are > directing the attention of your reader to that thing in the world, and that > you are doing so by means of conversation.” > > It is the same for blogging, says Robin Rendle: “blogging is pointing at > things and falling in love.” (I like his ordering: not falling in love and > then pointing, but pointing and then falling in love. Loving something by > paying attention to it.) Show more Connections 1. I see myself as a well-working lens... * creativity * blogging * love * I SEE MYSELF AS A WELL-WORKING LENS... A Quote by Hedda Sterne bombmagazine.org > I see myself as a well-working lens, a perceiver of something that exists > independently of me: don’t look at me, look at what I’ve found. Connections 1. Pointing at things and falling in love * creativity * HOW THE BLOG BROKE THE WEB An Article by Amy Hoy stackingthebricks.com > Here’s the crux of the problem: When something is easy, people will do more > of it. > > When you produce your whole site by hand, from HEAD to /BODY, you begin in > a world of infinite possibility. You can tailor your content exactly how > you like it, and organize it in any way you please. Every design decision > you make represents roughly equal work because, heck, you’ve gotta do it by > hand either way. Whether it’s reverse chronological entries or a tidy table > of contents. You might as well do what you want. > > But once you are given a tool that operates effortlessly — but only in a > certain way — every choice that deviates from the standard represents a > major cost. > > That’s what happened as Movable Type ate the blogosphere. Show more * blogging * history * www * design * hypermedia * WRITING A WEBLOG FULL-TIME An Article by Shawn Blanc shawnblanc.net > In a way, I have to pretend that I’m the only site out there. That if > someone was interested in the things I’m interested in, how then would they > find out about those things unless I wrote about them? I can’t pass by > something I find exciting or interesting because I see that others are > already talking about it. That would be a road to silence. > > Of course, in another way, I have to pretend that I am not the only site > out there. There is so much happening in the tech / design / writing / > coffee-drinking community every day that there is simply no way I can stay > on top of it all. Let alone write thoughtful and in-depth pieces about > everything noteworthy. Harder than choosing what to write about has been > choosing what not to write about. And then being okay with leaving certain > notable topics left untouched. > > At the end of the day, the best advice I can give myself is to: (a) put > great care and thought into what I write about and how I write it; and (b) > don’t take myself or my site too seriously. Show more Connections 1. Avoiding the blogger trap 2. Writing and lightness * blogging * writing * creativity * WWW: THE WAY WE WERE An Article by Jason Kottke kottke.org Jason Kottke comments on the final episodes of Halt and Catch Fire. > When I tell people about the first time I saw the Web, I sheepishly > describe it as love at first sight. Logging on that first time, using an > early version of NCSA Mosaic with a network login borrowed from my physics > advisor, was the only time in my life I have ever seen something so > clearly, been sure of anything so completely. It was a like a thunderclap — > “the amazing possibility to be able to go anywhere within something that is > magnificent and never-ending” — and I just knew this was for me and that it > was going to be huge and important. I know how ridiculous this sounds, but > the Web is the true love of my life and ever since I’ve been trying to live > inside the feeling I had when I first saw it. * www * culture * film-and-tv * AVOIDING THE BLOGGER TRAP An Article by Marco Arment marco.org > I don’t need to be an authority on anything. I don’t need you to agree with > my arguments. I know this is probably too long, too broad, and too > egotistical for the mass market to read, and you most likely skimmed over > it. I wrote this just now, and I’m going to publish it now, even though > it’s Sunday and it won’t see peak traffic. I don’t want to write top-list > posts 10 times a day. I don’t want to be restricted to my blog’s subject or > any advertisers’ target demographic. This site represents me, and I’m > random and eccentric and interested in a wide variety of subjects. Connections 1. Writing and lightness 2. Writing a Weblog Full-Time * blogging * creativity * writing * COMPUTERS AND CREATIVITY An Essay by Molly Mielke mollymielke.com > Computers have, since their inception, been a rigid tool that the human > user has had to adapt to use... However, through standardization, > moldability, and abstraction, we can dramatically expand the utility of > computers while broadening their capacity to help more people solve their > problems creatively. Show more * history * creativity * research * hypermedia * tools * design * interfaces * A 3-STEP PROCESS FOR NAMING A PROJECT/PRODUCT An Article by Ben Pieratt blog.pieratt.com > Naming a project is always an awful experience. An earworm that won’t stop > tapping your skull from the inside. A tenacious pop jingle with teeth and a > paycheck. > > > 3-STEP PROCESS > > Step 1. > Identify the feeling you want the brand to convey. A great brand > communicates on an emotional wavelength, so make that feeling your bedrock. > > One way to identify what feeling you’re pursuing is by figuring out what > you’re not. A great brand is defined as much by what it is as by what it is > not. So if you’re entering a certain market that is a certain way, identify > that point of frustration and invert it. For instance, if your market is > confusing, you could pursue ‘Relaxed’, or ‘Lucid’. > > Step 2. > Embody that feeling in a list of persons, places, things or phrases (etc) > that communicate viscerally. > > Step 3. > Identify a detail that represents the [embodiment] of [your feeling] in a > non obvious but compelling way. > > Repeat. > New insights gained from the process should help you get a better handle on > the unique feeling or value your brand has to offer. > > Ideally, > the name should have a ‘special wrongness’* to it. An unforgettable > newness. A new shape. 1+1=3. If your name lacks this, the product itself > may have a hard time differentiating itself in whatever market you’re > entering. Show more Connections 1. Special wrongness 2. Onym * design * creativity * branding * SPECIAL WRONGNESS An Idea by Peter Mendelsund portersquarebooksblog.blogspot.com Viktor Bezic adds: > Other examples that come to mind would be the wonkiness Herb Lubalin’s > typefaces, the quirky art direction of a Wes Anderson movie, the humorous > fine art drawings made by David Shrigley, or the blue collar nature of a > Bukowski poem. > There is a cool-factor to certain images that lie just on this side of > disagreeable…pictorial effects that make me think “this will bother a lot > of unimaginative people.” Whenever I see something like that, a piece of > art or graphic design that has that special kind of wrongness about it, I > think “I need to do something like this myself.” Attendant to this is > always the feeling of “in the future, this will be done a lot.” In other > words, today’s ugly is tomorrow’s beautiful. Show more Connections 1. A 3-step process for naming a project/product * design * THE WEB’S GRAIN A Talk by Frank Chimero frankchimero.com > an edgeless surface of unknown proportions comprised of small, individual, > and variable elements from multiple vantages assembled into a readable > whole that documents a moment > > -------------------------------------------------------------------------------- > > I believe every material has a grain, including the web. But this > assumption flies in the face of our expectations for technology. Too often, > the internet is cast as a wide-open, infinitely malleable material. We > expect technology to help us overcome limitations, not produce more of > them. In spite of those promises, we typically yield consistent design > results. > > -------------------------------------------------------------------------------- > > The web is forcing our hands. And this is fine! Many sites will share > design solutions, because we’re using the same materials. The consistencies > establish best practices; they are proof of design patterns that play off > of the needs of a common medium, and not evidence of a visual monoculture. > > So this is a good start, but it is only a start. Could those simple sites I > showed earlier assist us beyond the page and provide a larger way to think? > To put a finer point on it: What would happen if we stopped treating the > web like a blank canvas to paint on, and instead like a material to build > with? > > -------------------------------------------------------------------------------- > > Simply put, the edgelessness of the web tears down the constructed edges in > the company. Everything is so interconnected that nobody has a clear domain > of work any longer—the walls are gone, so we’re left to learn how to > collaborate in the spaces where things connect. > > -------------------------------------------------------------------------------- > > Remember the Hockney photos? The size of what we’re making is unknown until > we know what we’re putting there. So, it’s better to come up with an > arrangement of elements and assign them to a size, rather than the other > way around. We need to start drawing, then put the box around it. Show more Connections 1. What Screens Want * www * design * interfaces * 𝓽𝓲𝓷𝔂 𝓲𝓷𝓽𝓮𝓻𝓷𝓮𝓽𝓼 A Website by Spencer Chang tiny-inter.net > A research inquiry, prototyping exploration, and budding internet > collective that attempts to answer the question: > > How can we make the web more natural and human-first rather than computers > or institutions? How do we wish to interact with the internet beyond > "browsing?” How would we shape the internet and our container for > inhabiting it (currently, our browsers) if they were our neighborhoods and > homes? Show more * www * community * ONYM A Website by Greg Leppert & Willem Van Lancker guide.onym.co > Onym is an on-going open source attempt to organize the best tools and > resources for naming things. > > * Brainstorming > * Vetting > * Guides & Sprints > * Etymologies > * Cautionary Tales > * Agencies & Services Connections 1. A 3-step process for naming a project/product * writing * tools * branding * THE INTERNET WANTS TO BE FRAGMENTED An Essay by Noah Smith noahpinion.substack.com > This is how we restore the old internet — not in its original form, but in > its glorious, fragmented essence. People call Twitter an indispensable > public space because it’s the “town square”, but in the real world there > isn’t just one town square, because there isn’t just one town. There are > many. Show more * www * community * CULTIVATING DEPTH AND STILLNESS IN RESEARCH An Article by Andy Matuschak andymatuschak.org > As a deeply lonely teenager, I learned that I could earn others’ regard and > become valued in a community by “doing cool stuff on the internet.” So, > even today, my automatic response to these fears is to switch to an > activity which produces some kind of visible output. Make a prototype, > write up some notes, sketch a concept. These are appropriate behaviors at > times, of course, but not when pursued as fearful substitutes for what I’m > actually trying to do. > > -------------------------------------------------------------------------------- > > Why is this so hard? Because you’re utterly habituated to steady > progress—to completing things, to producing, to solving. When progress is > subtle or slow, when there’s no clear way to proceed, you flinch away. You > redirect your attention to something safer, to something you can do. You > jump to implementation prematurely; you feel a compulsion to do more > background reading; you obsess over tractable but peripheral details. These > are all displacement behaviors, ways of not sitting with the problem. > Though each instance seems insignificant, the cumulative effect is that > your stare rarely rests on the fog long enough to penetrate it. Weeks pass, > with apparent motion, yet you’re just spinning in place. You return to the > surface with each glance away. You must learn to remain in the depths. Show more * research * work * productivity * PRE-WAR STEEL ~ PRE-AI TEXT A Tweet by Stephan Ango twitter.com > 1940s: the detonation of nuclear bombs contaminates nearly all steel on > Earth, resulting in the need to scavenge low-radiation pre-war steel from > sunken shipwrecks > > 2020s: ChatGPT contaminates content with synthetic text, resulting in the > need to segregate pre-LLM sources * ai * history * MY WEBSITE IS A SHIFTING HOUSE NEXT TO A RIVER OF KNOWLEDGE An Article by Laurel Schwulst thecreativeindependent.com > My favorite aspect of websites is their duality: they’re both subject and > object at once. In other words, a website creator becomes both author and > architect simultaneously. There are endless possibilities as to what a > website could be. What kind of room is a website? Or is a website more like > a house? A boat? A cloud? A garden? A puddle? Whatever it is, there’s > potential for a self-reflexive feedback loop: when you put energy into a > website, in turn the website helps form your own identity. > > -------------------------------------------------------------------------------- > > Artists excel at creating worlds. They do this first for themselves and > then, when they share their work, for others. Of course, world-building > means creating everything—not only making things inside the world but also > the surrounding world itself—the language, style, rules, and architecture. > > This is why websites are so important. They allow the author to create not > only works (the “objects”) but also the world (the rooms, the arrangement > of rooms, the architecture!). Ideally, the two would inform each other in a > virtuous, self-perfecting loop. This can be incredibly nurturing to an > artist’s practice. Show more * www * knowledge * LACYMORROW/ALBUM-ART A Tool by Lacy Morrow github.com > 💽 Fetch cover art for an artist or album * music * tools * javascript * WHAT SCREENS WANT A Talk by Frank Chimero frankchimero.com > I think the grain of screens has been there since the beginning. It’s not > tied to an aesthetic. Screens don’t care what the horses look like. They > just want them to move. They want the horses to change. > > Designing for screens is managing that change. To put a finer head on it, > the grain of screens is something I call flux. > > Flux is the capacity for change. > > Some examples: > > * Flux is changing the colors of your website at night, to customize for a > different reading experience based on time. > * It’s having some fun with a fashion lookbook if you know it’s mostly > going to be seen on screens. > * It’s building a responsive website for a little company. > * It’s using movement to more clearly describe the steps of a complicated > process. Show more Connections 1. Screen As Room: An Architectural Perspective on User Interfaces 2. The Web’s Grain * design * interfaces * A DIFFERENT INTERNET An Article by David Schmudde schmud.de > Today’s internet is largely shaped by a dialog between two ideas. One > position considers personal data as a form of property, the opposing > position considers personal data as an extension of the self. The latter > grants inalienable rights because a person’s dignity - traditionally > manifested in our bodies or certain rights of expression and privacy - > cannot be negotiated, bought, or sold. > > -------------------------------------------------------------------------------- > > What remains explicitly clear is the fact that folks are not gathering in > the digital equivalent of parks and town squares, they are gathering in > online centers of commerce. Our digital public spaces, often called > “platforms,” are really purpose-built shopping malls. Show more * www * community * culture * privacy * FRANK CHIMERO ON THE COMMON TRAITS OF DESIGN WORK A Quote by Frank Chimero frankchimero.com > All design work seems to have three common traits: there is a message to > the work, the tone of that message, and the format that the work takes. > Successful design has all three elements working in co-dependence to > achieve a whole greater than the sum of the individual parts. > > from The Shape of Design * design * work * GUSTAVE FLAUBERT ON WORK LIFE BALANCE A Quote by Gustave Flaubert en.wikipedia.org > Be regular and orderly in your life, so that you may be violent and > original in your work. Connections 1. Twyla Tharpe on routines * creativity * work * DONELLA MEADOWS ON SYSTEM BOUNDARIES A Quote by Donella H. Meadows donellameadows.org > There are no separate systems. The world is a continuum. Where to draw a > boundary around a system depends on the purpose of the discussion. * systems * HYRUM'S LAW An Aphorism by Hyrum Wright hyrumslaw.com > With a sufficient number of users of an API, it does not matter what you > promise in the contract: all observable behaviors of your system will be > depended on by somebody. * api * systems * A BRIEF HISTORY & ETHOS OF THE DIGITAL GARDEN An Essay by Maggie Appleton maggieappleton.com > A garden is a collection of evolving ideas that aren't strictly organised > by their publication date. They're inherently exploratory – notes are > linked through contextual associations. They aren't refined or complete - > notes are published as half-finished thoughts that will grow and evolve > over time. They're less rigid, less performative, and less perfect than the > personal websites we're used to seeing. * knowledge * www * hypermedia * history * FUTURE FONTS A Website at futurefonts.xyz > Where type designers sell fonts in progress * typography * design * SCREEN AS ROOM: AN ARCHITECTURAL PERSPECTIVE ON USER INTERFACES An Essay by Christoph Labacher christophlabacher.com > Even traditional user interfaces are fundamentally three-dimensional — the > third dimension in this case being time — and in this regard, they are > similar to films. > > -------------------------------------------------------------------------------- > > I believe this is because the comparison to films misses a central property > of interfaces that is so constitutive that it outweighs the other > similarities: Agency — it is human action that is indispensable to an > interface. Like visitors to a building, users of an interface are given the > agency to choose their own path, to move through it at their own speed and > discretion: to wander and to linger, to move swiftly and purposefully, or > to explore. Another striking similarity is that interfaces are, like > buildings, never experienced all at once, but piecemeal: screen by screen, > or room by room. Only in the user’s mind are they shaped into a coherent > entity, are seen as a uniform whole. Show more Connections 1. What Screens Want * interfaces * film-and-tv * design * QUOTEBACKS A Tool by Tom Critchlow & Toby Shorin quotebacks.net > Quotebacks brings structured discourse to blogs and personal websites. Connections 1. Transclusion * blogging * hypermedia * www * tools * SCREENS, RESEARCH AND HYPERTEXT A Website by Joe Miller screensresearchhypertext.com > Quotebacks makes it easy to reference content and create dialogue with > other sites by turning snippets of text into elegant, self-contained > blockquote components. Show more Connections 1. Transclusion * hypermedia * research * TRANSCLUSION A Definition at en.wikipedia.org > In computer science, transclusion is the inclusion of part or all of an > electronic document into one or more other documents by hypertext > reference. Transclusion is usually performed when the referencing document > is displayed, and is normally automatic and transparent to the end user. > The result of transclusion is a single integrated document made of parts > assembled dynamically from separate sources, possibly stored on different > computers in disparate places. > > Transclusion facilitates modular design: a resource is stored once and > distributed for reuse in multiple documents. Updates or corrections to a > resource are then reflected in any referencing documents. Ted Nelson coined > the term for his 1980 nonlinear book Literary Machines, but the idea of > master copy and occurrences was applied 17 years before, in Sketchpad. Show more Connections 1. Designing Synced Blocks 2. Semilattice 3. Screens, Research and Hypertext 4. Quotebacks * pattern * interfaces * hypermedia * knowledge * DESIGNING SYNCED BLOCKS A Case Study by Ryo Lu ryo.lu > What if the exact same information could live and breathe in multiple > places? For example, if your company’s process for requesting time off > changes, you’d probably have to find all the pages that mention the policy > and manually update each of them. > > Synced Blocks changes that. Instead of going through and updating the > process to request time off in every page it’s referenced, turning it into > a Synced Block allows you to update it once and have those changes > reflected everywhere. Even though it’s a simple idea, it opens up many > possibilities for how information can be structured and shared. Show more Connections 1. Transclusion * hypermedia * interfaces * design * WHOMST STYLES? An Article by Robin Sloan robinsloan.com > I think the whostyle makes a few arguments. Among them: > > * Text is more than a string of character codes. Its design matters, > typography and layout alike; these things support (or subvert!) its > affect, argument, and more. > * The web should be more colorful and chaotic, along nearly every > dimension. The past five years have brought a flood of new capabilities, > hugely expressive — let’s use them! > * Quoting is touchy, and anything you can do to cushion it with respect > and hospitality is a plus. Show more Connections 1. Whostyles * hypermedia * typography * www * blogging * WHOSTYLES A Definition by Kicks Condor kickscondor.com > The 'whostyle' is a way of styling syndicated hypertext from other writers. > This could be a quoted excerpt or a complete article. A feed reader could > use a 'whostyle' to show a post without stripping all of its layout. Connections 1. Whomst styles? * css * hypermedia * blogging * www * CONTAINER QUERIES AND TYPOGRAPHY An Article by Robin Rendle robinrendle.com > This stuff is beautiful to me, the perfect compliment to the CSS language. > Container queries makes decades of typographic hacks irrelevant and so this > kinda feels like the end of an era for me. I’m sure there are ten thousand > other problems with CSS that I’m not aware of and a hundred amazing > features coming in the near future but now my CSS bucket list is complete. * css * typography * design * TWYLA THARPE ON ROUTINES A Quote by Twyla Tharp twylatharp.org > “My daily routines are transactional. Everything that happens in my day is > a transaction between the external world and my internal world. Everything > is raw material. Everything is relevant. Everything is usable. Everything > feeds into my creativity. But without proper preparation, I cannot see it, > retain it, and use it. Without the time and effort invested in getting > ready to create, you can be hit by the thunderbolt and it’ll just leave you > stunned.” > > from The Creative Habit Connections 1. Gustave Flaubert on work life balance * creativity * SEARCHING FOR SUSY THUNDER An Article by Claire L. Evans theverge.com > In the ’80s, Susan Headley ran with the best of them — phone phreakers, > social engineers, and the most notorious hackers of the era. Then, she > disappeared. Three decades later, Claire Evans attempts to track down the > most dangerous woman with a landline. * history * security * VAL.TOWN A Product by Steve Krouse val.town Cloud functions as a web primitive. > * Vals are JavaScript/TypeScript functions or values that run on our > servers > * Vals can be scheduled (like a cron job) or accessed via our API > * Email yourself: console.email("message", "Subject Line") > * Reference your vals: @me.foo + 1 > * Publish your vals for others to read & run: export const foo = > * Reference others' vals: await @yourFriend.bar("hi") > * Store state on your namespace: @me.fizz = "buzz" > * cmd+enter to run Show more Connections 1. Digital Bricolage & Web Foraging * www * tools * javascript * api * interfaces * DESKTOP NEO A Concept design by Lennart Ziburski desktopneo.com > Neo is a conceptual desktop operating system interface that is built for > todays people, needs and technologies. Visualized below are ideas that were > designed to inspire and provoke discussions about the future of productive > computing. Show more Connections 1. Semilattice * interfaces * design * SEMILATTICE A Concept design by Aosheng Ran semilattice.xyz > Semilattice is a collection of system and interaction concepts for personal > knowledge management tools. Show more Connections 1. Desktop Neo 2. Transclusion * interfaces * knowledge * tools * design * DIGITAL BRICOLAGE & WEB FORAGING An Article by Tom Critchlow tomcritchlow.com > When I reflect on the various lines of inquiry that light me up, there’s > one consistent theme: digital bricolage. Bricolage is “the skill of using > whatever is at hand and recombining them to create something new.” > > This is truly a core guiding methodology to how I approach the web: as a > composable, iterable, resilient thing. Something that invites creation, > play and generative exploration. Connections 1. val.town * www * creativity * prototyping * A YEAR OF NEW AVENUES An Article by Robin Sloan robinsloan.com Framed in the context of the collapse of Twitter at the hands of Elon Musk. > I want to insist on an amateur internet; a garage internet; a public > library internet; a kitchen table internet. At last, in 2023, I want to > tell the tech CEOs and venture capitalists: pipe down. Buzz off. Go fave > each other’s tweets. > > -------------------------------------------------------------------------------- > > It’s plain that neither the big tech companies nor the startup financiers > are going to produce the “ways of relating” that will matter in the next > decade. Almost by definition, any experiment that’s truly pathbreaking and > provocative is too weird and tiny for them to suffer. They are trapped in > their stupendous scale; lucky us. > > -------------------------------------------------------------------------------- > > All along, from the frothy 1990s to the percolating 2000s to the frozen > 2010s to today, the web has been the sure thing. All along, it’s been > growing and maturing, sprouting new capabilities. > > -------------------------------------------------------------------------------- > > Here are those avenues. > > 1. Try the new new new thing > 2. Think deeply about discovery > 3. Climb into an overlay > 4. Go digging in the crates > 5. Make a thing with which you can talk about the thing > 6. Make exemplars before services > 7. Work with the garage door open > 8. Don't settle for Mastodon Show more * www * creativity * WHY NOT MARS An Article by Maciej Cegłowski idlewords.com > Wherever you stand on the matter, whether you’re a Musk fanboy, an > unaligned Mars obsessive, or just biplanetary/curious, I invite you to come > imagine with me what it would take, and what it would really mean, for > people to go put their footprints in the Martian sand. * space * science * WOMEN IN HYPERTEXT: ON JUDY MALLOY AND CATHY MARSHALL’S FORWARD ANYWHERE An Article by Claire L. Evans are.na The 3 functions described here (forward, anywhere, and lines) speak to the ways in which hypertext interfaces offer the user agency in exploring and digesting information. > Cathy gave up on the map, and the pair settled on a hypertext interface > design drawing elements from Judy’s earlier work. In published form, the > screens appear one at a time, driven by three functions: forward, anywhere, > or lines. Forward moves through the screens in the order they were written. > “This type of navigation simulates the process, and captures the mystery,” > Cathy wrote. Anywhere calls up a screen at random. Cathy observed that this > revealed their interconnectedness even more; “through new juxtapositions, > the Anywhere function reveals unintended connections at the merging of our > voices.” The final function, Lines, is an interactive tool for building new > screens based on keywords, from a database version of the text. In each new > composition it generates, the lines link back to their origins, creating > paths through the work neither linear nor entirely random. These functions, > which Judy had been exploring in literary “narrabases” and hypertext works > like Uncle Roger, my name is scibe, and l0ve0ne since as early as 1986, > resulted in a highly interactive text. Of the Lines function, Cathy writes, > “this function adds a third voice to the work,” meaning the reader. > > The task of hypertext is not to manufacture connections, but to discover > where they have always been. Hypertext researchers before the World Wide > Web built systems to support this endless, sacred hunt for entanglement and > hidden structure, as inherent to thought as ecosystems are to the natural > world. Judy and Cathy marveled at their oddly linked lives, but we are all > connected. Difference is only the unknown. For a database poet and a > hypertext researcher, that much was obvious. Links are what is waiting to > be found, by those with the patience to pull the threads: backwards, > forwards, anywhere. Show more * hypermedia * interfaces * WRITING AND LIGHTNESS An Article by Robin Rendle robinrendle.com > That mythology (about writing having to be painful to be good) was > attractive for a long time. Years ago I would hurl myself at the page until > my back hurt and my fingers ached. I believed that physical pain and > emotional torment would somehow translate into great work. And in the early > days of writing the newsletter I would do the same: I wanted to sound like > Hitchens or Orwell or Trent Reznor. I wanted to sound important and I > wanted the writing to be sad. Connections 1. Avoiding the blogger trap 2. Writing a Weblog Full-Time * writing * blogging * THE WEB IS FUNDAMENTALLY ANTI-CAPITALIST A Tweet by Miriam Suzanne twitter.com > Large companies find HTML & CSS frustrating “at scale” because the web is a > fundamentally anti-capitalist mashup art experiment, designed to give > consumers all the power. * capitalism * css * html * www