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Text Content

MICROCOSM BYCHASE MCCOY

Show EverythingCreatorsSpaces By NameCountTime
 1.  ai 1
 2.  Ango, Stephan 1
 3.  api 2
 4.  Appleton, Maggie 1
 5.  Arment, Marco 1
 6.  Blanc, Shawn 1
 7.  blogging 8
 8.  branding 2
 9.  capitalism 1
 10. Cegłowski, Maciej 1
 11. Chang, Spencer 1
 12. Chimero, Frank 3
 13. Cocteau, Jean 1
 14. community 3
 15. Condor, Kicks 1
 16. creativity 11
 17. Critchlow, Tom 2
 18. css 3
 19. culture 2
 20. design 13
 21. Evans, Claire L. 2
 22. film-and-tv 2
 23. Flaubert, Gustave 1
 24. history 5
 25. Hoy, Amy 1
 26. html 1
 27. hypermedia 10
 28. interfaces 10
 29. javascript 2
 30. Kleon, Austin 1
 31. knowledge 4
 32. Kottke, Jason 1
 33. Krouse, Steve 1
 34. Labacher, Christoph 1
 35. Lancker, Willem Van 1
 36. Leppert, Greg 1
 37. love 2
 38. Lu, Ryo 1
 39. Matuschak, Andy 1
 40. McCoy, Chase 1
 41. Meadows, Donella H. 1
 42. Mendelsund, Peter 1
 43. Merton, Thomas 1
 44. Mielke, Molly 1
 45. Miller, Joe 1
 46. Morrow, Lacy 1
 47. music 1
 48. pattern 1
 49. Pieratt, Ben 1
 50. privacy 1
 51. productivity 1
 52. prototyping 1
 53. Ran, Aosheng 1
 54. Rendle, Robin 2
 55. research 3
 56. Schmudde, David 1
 57. Schwulst, Laurel 1
 58. science 1
 59. security 1
 60. Shorin, Toby 1
 61. Sloan, Robin 2
 62. Smith, Noah 1
 63. space 1
 64. Sterne, Hedda 1
 65. Suzanne, Miriam 1
 66. systems 2
 67. Tharp, Twyla 1
 68. tools 6
 69. typography 3
 70. work 4
 71. Wright, Hyrum 1
 72. writing 4
 73. www 15
 74. Ziburski, Lennart 1


47 ENTRIES


 * PINNED NOTES.CHASEM.CO
   
   A Website by Chase McCoy
    chasem.co
   
   > This site is inspired by (and built from the source of!) Nick Trombley's
   > excellent barnsworthburning.net. Huge thanks to Nick for doing his work in
   > the open and letting others riff on it.
   > 
   > 
   > WHAT IS THIS SITE?
   > 
   > Microcosm is the digital garden and commonplace book of Chase McCoy.
   > 
   > 
   > WHY IS IT CALLED MICROCOSM?
   
   


 * CULTIVATE YOUR CRITICISMS
   
   A Quote by Jean Cocteau
    en.wikipedia.org
   
   > Listen carefully to first criticisms made of your work. Note just what it
   > is about your work that critics don't like - then cultivate it. That's the
   > only part of your work that's individual and worth keeping.
   
    * creativity
    * work


 * THOMAS MERTON ON LOVE
   
   A Quote by Thomas Merton
    en.wikipedia.org
   
   From his book No Man is an Island
   
   > The beginning of love is to let those we love be perfectly themselves, and
   > not to twist them to fit our own image. Otherwise we love only the
   > reflection of ourselves we find in them.
   
    * love


 * POINTING AT THINGS AND FALLING IN LOVE
   
   An Article by Austin Kleon
    austinkleon.com
   
   
   > In his most recent newsletter, Oliver Burkeman suggests that people who
   > want to make writing less hard should just think about showing people
   > something that you’ve noticed. “Look, over there,” your writing should ask,
   > “can you see?
   > 
   > “When you write,” says Steven Pinker, “you should pretend that you, the
   > writer, see something in the world that’s interesting, that you are
   > directing the attention of your reader to that thing in the world, and that
   > you are doing so by means of conversation.”
   > 
   > It is the same for blogging, says Robin Rendle: “blogging is pointing at
   > things and falling in love.” (I like his ordering: not falling in love and
   > then pointing, but pointing and then falling in love. Loving something by
   > paying attention to it.)
   
   Show more
   Connections
    1. I see myself as a well-working lens...
   
    * creativity
    * blogging
    * love


 * I SEE MYSELF AS A WELL-WORKING LENS...
   
   A Quote by Hedda Sterne
    bombmagazine.org
   
   > I see myself as a well-working lens, a perceiver of something that exists
   > independently of me: don’t look at me, look at what I’ve found.
   
   Connections
    1. Pointing at things and falling in love
   
    * creativity


 * HOW THE BLOG BROKE THE WEB
   
   An Article by Amy Hoy
    stackingthebricks.com
   
   > Here’s the crux of the problem: When something is easy, people will do more
   > of it.
   > 
   > When you produce your whole site by hand, from HEAD to /BODY, you begin in
   > a world of infinite possibility. You can tailor your content exactly how
   > you like it, and organize it in any way you please. Every design decision
   > you make represents roughly equal work because, heck, you’ve gotta do it by
   > hand either way. Whether it’s reverse chronological entries or a tidy table
   > of contents. You might as well do what you want.
   > 
   > But once you are given a tool that operates effortlessly — but only in a
   > certain way — every choice that deviates from the standard represents a
   > major cost.
   > 
   > That’s what happened as Movable Type ate the blogosphere.
   
   Show more
    * blogging
    * history
    * www
    * design
    * hypermedia


 * WRITING A WEBLOG FULL-TIME
   
   An Article by Shawn Blanc
    shawnblanc.net
   
   > In a way, I have to pretend that I’m the only site out there. That if
   > someone was interested in the things I’m interested in, how then would they
   > find out about those things unless I wrote about them? I can’t pass by
   > something I find exciting or interesting because I see that others are
   > already talking about it. That would be a road to silence.
   > 
   > Of course, in another way, I have to pretend that I am not the only site
   > out there. There is so much happening in the tech / design / writing /
   > coffee-drinking community every day that there is simply no way I can stay
   > on top of it all. Let alone write thoughtful and in-depth pieces about
   > everything noteworthy. Harder than choosing what to write about has been
   > choosing what not to write about. And then being okay with leaving certain
   > notable topics left untouched.
   > 
   > At the end of the day, the best advice I can give myself is to: (a) put
   > great care and thought into what I write about and how I write it; and (b)
   > don’t take myself or my site too seriously.
   
   Show more
   Connections
    1. Avoiding the blogger trap
    2. Writing and lightness
   
    * blogging
    * writing
    * creativity


 * WWW: THE WAY WE WERE
   
   An Article by Jason Kottke
    kottke.org
   
   Jason Kottke comments on the final episodes of Halt and Catch Fire.
   
   > When I tell people about the first time I saw the Web, I sheepishly
   > describe it as love at first sight. Logging on that first time, using an
   > early version of NCSA Mosaic with a network login borrowed from my physics
   > advisor, was the only time in my life I have ever seen something so
   > clearly, been sure of anything so completely. It was a like a thunderclap —
   > “the amazing possibility to be able to go anywhere within something that is
   > magnificent and never-ending” — and I just knew this was for me and that it
   > was going to be huge and important. I know how ridiculous this sounds, but
   > the Web is the true love of my life and ever since I’ve been trying to live
   > inside the feeling I had when I first saw it.
   
    * www
    * culture
    * film-and-tv


 * AVOIDING THE BLOGGER TRAP
   
   An Article by Marco Arment
    marco.org
   
   > I don’t need to be an authority on anything. I don’t need you to agree with
   > my arguments. I know this is probably too long, too broad, and too
   > egotistical for the mass market to read, and you most likely skimmed over
   > it. I wrote this just now, and I’m going to publish it now, even though
   > it’s Sunday and it won’t see peak traffic. I don’t want to write top-list
   > posts 10 times a day. I don’t want to be restricted to my blog’s subject or
   > any advertisers’ target demographic. This site represents me, and I’m
   > random and eccentric and interested in a wide variety of subjects.
   
   Connections
    1. Writing and lightness
    2. Writing a Weblog Full-Time
   
    * blogging
    * creativity
    * writing


 * COMPUTERS AND CREATIVITY
   
   An Essay by Molly Mielke
    mollymielke.com
   
   
   > Computers have, since their inception, been a rigid tool that the human
   > user has had to adapt to use... However, through standardization,
   > moldability, and abstraction, we can dramatically expand the utility of
   > computers while broadening their capacity to help more people solve their
   > problems creatively.
   
   Show more
    * history
    * creativity
    * research
    * hypermedia
    * tools
    * design
    * interfaces


 * A 3-STEP PROCESS FOR NAMING A PROJECT/PRODUCT
   
   An Article by Ben Pieratt
    blog.pieratt.com
   
   > Naming a project is always an awful experience. An earworm that won’t stop
   > tapping your skull from the inside. A tenacious pop jingle with teeth and a
   > paycheck.
   > 
   > 
   > 3-STEP PROCESS
   > 
   > Step 1.
   > Identify the feeling you want the brand to convey. A great brand
   > communicates on an emotional wavelength, so make that feeling your bedrock.
   > 
   > One way to identify what feeling you’re pursuing is by figuring out what
   > you’re not. A great brand is defined as much by what it is as by what it is
   > not. So if you’re entering a certain market that is a certain way, identify
   > that point of frustration and invert it. For instance, if your market is
   > confusing, you could pursue ‘Relaxed’, or ‘Lucid’.
   > 
   > Step 2.
   > Embody that feeling in a list of persons, places, things or phrases (etc)
   > that communicate viscerally.
   > 
   > Step 3.
   > Identify a detail that represents the [embodiment] of [your feeling] in a
   > non obvious but compelling way.
   > 
   > Repeat.
   > New insights gained from the process should help you get a better handle on
   > the unique feeling or value your brand has to offer.
   > 
   > Ideally,
   > the name should have a ‘special wrongness’* to it. An unforgettable
   > newness. A new shape. 1+1=3. If your name lacks this, the product itself
   > may have a hard time differentiating itself in whatever market you’re
   > entering.
   
   Show more
   Connections
    1. Special wrongness
    2. Onym
   
    * design
    * creativity
    * branding


 * SPECIAL WRONGNESS
   
   An Idea by Peter Mendelsund
    portersquarebooksblog.blogspot.com
   
   Viktor Bezic adds:
   
   > Other examples that come to mind would be the wonkiness Herb Lubalin’s
   > typefaces, the quirky art direction of a Wes Anderson movie, the humorous
   > fine art drawings made by David Shrigley, or the blue collar nature of a
   > Bukowski poem.
   
   > There is a cool-factor to certain images that lie just on this side of
   > disagreeable…pictorial effects that make me think “this will bother a lot
   > of unimaginative people.” Whenever I see something like that, a piece of
   > art or graphic design that has that special kind of wrongness about it, I
   > think “I need to do something like this myself.” Attendant to this is
   > always the feeling of “in the future, this will be done a lot.” In other
   > words, today’s ugly is tomorrow’s beautiful.
   
   Show more
   Connections
    1. A 3-step process for naming a project/product
   
    * design


 * THE WEB’S GRAIN
   
   A Talk by Frank Chimero
    frankchimero.com
   
   
   > an edgeless surface of unknown proportions comprised of small, individual,
   > and variable elements from multiple vantages assembled into a readable
   > whole that documents a moment
   > 
   > --------------------------------------------------------------------------------
   > 
   > I believe every material has a grain, including the web. But this
   > assumption flies in the face of our expectations for technology. Too often,
   > the internet is cast as a wide-open, infinitely malleable material. We
   > expect technology to help us overcome limitations, not produce more of
   > them. In spite of those promises, we typically yield consistent design
   > results.
   > 
   > --------------------------------------------------------------------------------
   > 
   > The web is forcing our hands. And this is fine! Many sites will share
   > design solutions, because we’re using the same materials. The consistencies
   > establish best practices; they are proof of design patterns that play off
   > of the needs of a common medium, and not evidence of a visual monoculture.
   > 
   > So this is a good start, but it is only a start. Could those simple sites I
   > showed earlier assist us beyond the page and provide a larger way to think?
   > To put a finer point on it: What would happen if we stopped treating the
   > web like a blank canvas to paint on, and instead like a material to build
   > with?
   > 
   > --------------------------------------------------------------------------------
   > 
   > Simply put, the edgelessness of the web tears down the constructed edges in
   > the company. Everything is so interconnected that nobody has a clear domain
   > of work any longer—the walls are gone, so we’re left to learn how to
   > collaborate in the spaces where things connect.
   > 
   > --------------------------------------------------------------------------------
   > 
   > Remember the Hockney photos? The size of what we’re making is unknown until
   > we know what we’re putting there. So, it’s better to come up with an
   > arrangement of elements and assign them to a size, rather than the other
   > way around. We need to start drawing, then put the box around it.
   
   Show more
   Connections
    1. What Screens Want
   
    * www
    * design
    * interfaces


 * 𝓽𝓲𝓷𝔂 𝓲𝓷𝓽𝓮𝓻𝓷𝓮𝓽𝓼
   
   A Website by Spencer Chang
    tiny-inter.net
   
   
   > A research inquiry, prototyping exploration, and budding internet
   > collective that attempts to answer the question:
   > 
   > How can we make the web more natural and human-first rather than computers
   > or institutions? How do we wish to interact with the internet beyond
   > "browsing?” How would we shape the internet and our container for
   > inhabiting it (currently, our browsers) if they were our neighborhoods and
   > homes?
   
   Show more
    * www
    * community


 * ONYM
   
   A Website by Greg Leppert & Willem Van Lancker
    guide.onym.co
   
   > Onym is an on-going open source attempt to organize the best tools and
   > resources for naming things.
   > 
   >  * Brainstorming
   >  * Vetting
   >  * Guides & Sprints
   >  * Etymologies
   >  * Cautionary Tales
   >  * Agencies & Services
   
   Connections
    1. A 3-step process for naming a project/product
   
    * writing
    * tools
    * branding


 * THE INTERNET WANTS TO BE FRAGMENTED
   
   An Essay by Noah Smith
    noahpinion.substack.com
   
   
   > This is how we restore the old internet — not in its original form, but in
   > its glorious, fragmented essence. People call Twitter an indispensable
   > public space because it’s the “town square”, but in the real world there
   > isn’t just one town square, because there isn’t just one town. There are
   > many.
   
   Show more
    * www
    * community


 * CULTIVATING DEPTH AND STILLNESS IN RESEARCH
   
   An Article by Andy Matuschak
    andymatuschak.org
   
   > As a deeply lonely teenager, I learned that I could earn others’ regard and
   > become valued in a community by “doing cool stuff on the internet.” So,
   > even today, my automatic response to these fears is to switch to an
   > activity which produces some kind of visible output. Make a prototype,
   > write up some notes, sketch a concept. These are appropriate behaviors at
   > times, of course, but not when pursued as fearful substitutes for what I’m
   > actually trying to do.
   > 
   > --------------------------------------------------------------------------------
   > 
   > Why is this so hard? Because you’re utterly habituated to steady
   > progress—to completing things, to producing, to solving. When progress is
   > subtle or slow, when there’s no clear way to proceed, you flinch away. You
   > redirect your attention to something safer, to something you can do. You
   > jump to implementation prematurely; you feel a compulsion to do more
   > background reading; you obsess over tractable but peripheral details. These
   > are all displacement behaviors, ways of not sitting with the problem.
   > Though each instance seems insignificant, the cumulative effect is that
   > your stare rarely rests on the fog long enough to penetrate it. Weeks pass,
   > with apparent motion, yet you’re just spinning in place. You return to the
   > surface with each glance away. You must learn to remain in the depths.
   
   Show more
    * research
    * work
    * productivity


 * PRE-WAR STEEL ~ PRE-AI TEXT
   
   A Tweet by Stephan Ango
    twitter.com
   
   > 1940s: the detonation of nuclear bombs contaminates nearly all steel on
   > Earth, resulting in the need to scavenge low-radiation pre-war steel from
   > sunken shipwrecks
   > 
   > 2020s: ChatGPT contaminates content with synthetic text, resulting in the
   > need to segregate pre-LLM sources
   
    * ai
    * history


 * MY WEBSITE IS A SHIFTING HOUSE NEXT TO A RIVER OF KNOWLEDGE
   
   An Article by Laurel Schwulst
    thecreativeindependent.com
   
   > My favorite aspect of websites is their duality: they’re both subject and
   > object at once. In other words, a website creator becomes both author and
   > architect simultaneously. There are endless possibilities as to what a
   > website could be. What kind of room is a website? Or is a website more like
   > a house? A boat? A cloud? A garden? A puddle? Whatever it is, there’s
   > potential for a self-reflexive feedback loop: when you put energy into a
   > website, in turn the website helps form your own identity.
   > 
   > --------------------------------------------------------------------------------
   > 
   > Artists excel at creating worlds. They do this first for themselves and
   > then, when they share their work, for others. Of course, world-building
   > means creating everything—not only making things inside the world but also
   > the surrounding world itself—the language, style, rules, and architecture.
   > 
   > This is why websites are so important. They allow the author to create not
   > only works (the “objects”) but also the world (the rooms, the arrangement
   > of rooms, the architecture!). Ideally, the two would inform each other in a
   > virtuous, self-perfecting loop. This can be incredibly nurturing to an
   > artist’s practice.
   
   Show more
    * www
    * knowledge


 * LACYMORROW/ALBUM-ART
   
   A Tool by Lacy Morrow
    github.com
   
   > 💽 Fetch cover art for an artist or album
   
    * music
    * tools
    * javascript


 * WHAT SCREENS WANT
   
   A Talk by Frank Chimero
    frankchimero.com
   
   
   > I think the grain of screens has been there since the beginning. It’s not
   > tied to an aesthetic. Screens don’t care what the horses look like. They
   > just want them to move. They want the horses to change.
   > 
   > Designing for screens is managing that change. To put a finer head on it,
   > the grain of screens is something I call flux.
   > 
   > Flux is the capacity for change.
   > 
   > Some examples:
   > 
   >  * Flux is changing the colors of your website at night, to customize for a
   >    different reading experience based on time.
   >  * It’s having some fun with a fashion lookbook if you know it’s mostly
   >    going to be seen on screens.
   >  * It’s building a responsive website for a little company.
   >  * It’s using movement to more clearly describe the steps of a complicated
   >    process.
   
   Show more
   Connections
    1. Screen As Room: An Architectural Perspective on User Interfaces
    2. The Web’s Grain
   
    * design
    * interfaces


 * A DIFFERENT INTERNET
   
   An Article by David Schmudde
    schmud.de
   
   
   > Today’s internet is largely shaped by a dialog between two ideas. One
   > position considers personal data as a form of property, the opposing
   > position considers personal data as an extension of the self. The latter
   > grants inalienable rights because a person’s dignity - traditionally
   > manifested in our bodies or certain rights of expression and privacy -
   > cannot be negotiated, bought, or sold.
   > 
   > --------------------------------------------------------------------------------
   > 
   > What remains explicitly clear is the fact that folks are not gathering in
   > the digital equivalent of parks and town squares, they are gathering in
   > online centers of commerce. Our digital public spaces, often called
   > “platforms,” are really purpose-built shopping malls.
   
   Show more
    * www
    * community
    * culture
    * privacy


 * FRANK CHIMERO ON THE COMMON TRAITS OF DESIGN WORK
   
   A Quote by Frank Chimero
    frankchimero.com
   
   > All design work seems to have three common traits: there is a message to
   > the work, the tone of that message, and the format that the work takes.
   > Successful design has all three elements working in co-dependence to
   > achieve a whole greater than the sum of the individual parts.
   > 
   > from The Shape of Design
   
    * design
    * work


 * GUSTAVE FLAUBERT ON WORK LIFE BALANCE
   
   A Quote by Gustave Flaubert
    en.wikipedia.org
   
   > Be regular and orderly in your life, so that you may be violent and
   > original in your work.
   
   Connections
    1. Twyla Tharpe on routines
   
    * creativity
    * work


 * DONELLA MEADOWS ON SYSTEM BOUNDARIES
   
   A Quote by Donella H. Meadows
    donellameadows.org
   
   > There are no separate systems. The world is a continuum. Where to draw a
   > boundary around a system depends on the purpose of the discussion.
   
    * systems


 * HYRUM'S LAW
   
   An Aphorism by Hyrum Wright
    hyrumslaw.com
   
   > With a sufficient number of users of an API, it does not matter what you
   > promise in the contract: all observable behaviors of your system will be
   > depended on by somebody.
   
    * api
    * systems


 * A BRIEF HISTORY & ETHOS OF THE DIGITAL GARDEN
   
   An Essay by Maggie Appleton
    maggieappleton.com
   
   > A garden is a collection of evolving ideas that aren't strictly organised
   > by their publication date. They're inherently exploratory – notes are
   > linked through contextual associations. They aren't refined or complete -
   > notes are published as half-finished thoughts that will grow and evolve
   > over time. They're less rigid, less performative, and less perfect than the
   > personal websites we're used to seeing.
   
    * knowledge
    * www
    * hypermedia
    * history


 * FUTURE FONTS
   
   A Website at
    futurefonts.xyz
   
   > Where type designers sell fonts in progress
   
    * typography
    * design


 * SCREEN AS ROOM: AN ARCHITECTURAL PERSPECTIVE ON USER INTERFACES
   
   An Essay by Christoph Labacher
    christophlabacher.com
   
   > Even traditional user interfaces are fundamentally three-dimensional — the
   > third dimension in this case being time — and in this regard, they are
   > similar to films.
   > 
   > --------------------------------------------------------------------------------
   > 
   > I believe this is because the comparison to films misses a central property
   > of interfaces that is so constitutive that it outweighs the other
   > similarities: Agency — it is human action that is indispensable to an
   > interface. Like visitors to a building, users of an interface are given the
   > agency to choose their own path, to move through it at their own speed and
   > discretion: to wander and to linger, to move swiftly and purposefully, or
   > to explore. Another striking similarity is that interfaces are, like
   > buildings, never experienced all at once, but piecemeal: screen by screen,
   > or room by room. Only in the user’s mind are they shaped into a coherent
   > entity, are seen as a uniform whole.
   
   Show more
   Connections
    1. What Screens Want
   
    * interfaces
    * film-and-tv
    * design


 * QUOTEBACKS
   
   A Tool by Tom Critchlow & Toby Shorin
    quotebacks.net
   
   > Quotebacks brings structured discourse to blogs and personal websites.
   
   Connections
    1. Transclusion
   
    * blogging
    * hypermedia
    * www
    * tools


 * SCREENS, RESEARCH AND HYPERTEXT
   
   A Website by Joe Miller
    screensresearchhypertext.com
   
   
   > Quotebacks makes it easy to reference content and create dialogue with
   > other sites by turning snippets of text into elegant, self-contained
   > blockquote components.
   
   Show more
   Connections
    1. Transclusion
   
    * hypermedia
    * research


 * TRANSCLUSION
   
   A Definition at
    en.wikipedia.org
   
   > In computer science, transclusion is the inclusion of part or all of an
   > electronic document into one or more other documents by hypertext
   > reference. Transclusion is usually performed when the referencing document
   > is displayed, and is normally automatic and transparent to the end user.
   > The result of transclusion is a single integrated document made of parts
   > assembled dynamically from separate sources, possibly stored on different
   > computers in disparate places.
   > 
   > Transclusion facilitates modular design: a resource is stored once and
   > distributed for reuse in multiple documents. Updates or corrections to a
   > resource are then reflected in any referencing documents. Ted Nelson coined
   > the term for his 1980 nonlinear book Literary Machines, but the idea of
   > master copy and occurrences was applied 17 years before, in Sketchpad.
   
   Show more
   Connections
    1. Designing Synced Blocks
    2. Semilattice
    3. Screens, Research and Hypertext
    4. Quotebacks
   
    * pattern
    * interfaces
    * hypermedia
    * knowledge


 * DESIGNING SYNCED BLOCKS
   
   A Case Study by Ryo Lu
    ryo.lu
   
   
   > What if the exact same information could live and breathe in multiple
   > places? For example, if your company’s process for requesting time off
   > changes, you’d probably have to find all the pages that mention the policy
   > and manually update each of them.
   > 
   > Synced Blocks changes that. Instead of going through and updating the
   > process to request time off in every page it’s referenced, turning it into
   > a Synced Block allows you to update it once and have those changes
   > reflected everywhere. Even though it’s a simple idea, it opens up many
   > possibilities for how information can be structured and shared.
   
   Show more
   Connections
    1. Transclusion
   
    * hypermedia
    * interfaces
    * design


 * WHOMST STYLES?
   
   An Article by Robin Sloan
    robinsloan.com
   
   
   > I think the whostyle makes a few arguments. Among them:
   > 
   >  * Text is more than a string of character codes. Its design matters,
   >    typography and layout alike; these things support (or subvert!) its
   >    affect, argument, and more.
   >  * The web should be more colorful and chaotic, along nearly every
   >    dimension. The past five years have brought a flood of new capabilities,
   >    hugely expressive — let’s use them!
   >  * Quoting is touchy, and anything you can do to cushion it with respect
   >    and hospitality is a plus.
   
   Show more
   Connections
    1. Whostyles
   
    * hypermedia
    * typography
    * www
    * blogging


 * WHOSTYLES
   
   A Definition by Kicks Condor
    kickscondor.com
   
   
   > The 'whostyle' is a way of styling syndicated hypertext from other writers.
   > This could be a quoted excerpt or a complete article. A feed reader could
   > use a 'whostyle' to show a post without stripping all of its layout.
   
   Connections
    1. Whomst styles?
   
    * css
    * hypermedia
    * blogging
    * www


 * CONTAINER QUERIES AND TYPOGRAPHY
   
   An Article by Robin Rendle
    robinrendle.com
   
   > This stuff is beautiful to me, the perfect compliment to the CSS language.
   > Container queries makes decades of typographic hacks irrelevant and so this
   > kinda feels like the end of an era for me. I’m sure there are ten thousand
   > other problems with CSS that I’m not aware of and a hundred amazing
   > features coming in the near future but now my CSS bucket list is complete.
   
    * css
    * typography
    * design


 * TWYLA THARPE ON ROUTINES
   
   A Quote by Twyla Tharp
    twylatharp.org
   
   > “My daily routines are transactional. Everything that happens in my day is
   > a transaction between the external world and my internal world. Everything
   > is raw material. Everything is relevant. Everything is usable. Everything
   > feeds into my creativity. But without proper preparation, I cannot see it,
   > retain it, and use it. Without the time and effort invested in getting
   > ready to create, you can be hit by the thunderbolt and it’ll just leave you
   > stunned.”
   > 
   > from The Creative Habit
   
   Connections
    1. Gustave Flaubert on work life balance
   
    * creativity


 * SEARCHING FOR SUSY THUNDER
   
   An Article by Claire L. Evans
    theverge.com
   
   > In the ’80s, Susan Headley ran with the best of them — phone phreakers,
   > social engineers, and the most notorious hackers of the era. Then, she
   > disappeared. Three decades later, Claire Evans attempts to track down the
   > most dangerous woman with a landline.
   
    * history
    * security


 * VAL.TOWN
   
   A Product by Steve Krouse
    val.town
   
   Cloud functions as a web primitive.
   
   
   >  * Vals are JavaScript/TypeScript functions or values that run on our
   >    servers
   >  * Vals can be scheduled (like a cron job) or accessed via our API
   >  * Email yourself: console.email("message", "Subject Line")
   >  * Reference your vals: @me.foo + 1
   >  * Publish your vals for others to read & run: export const foo =
   >  * Reference others' vals: await @yourFriend.bar("hi")
   >  * Store state on your namespace: @me.fizz = "buzz"
   >  * cmd+enter to run
   
   Show more
   Connections
    1. Digital Bricolage & Web Foraging
   
    * www
    * tools
    * javascript
    * api
    * interfaces


 * DESKTOP NEO
   
   A Concept design by Lennart Ziburski
    desktopneo.com
   
   
   > Neo is a conceptual desktop operating system interface that is built for
   > todays people, needs and technologies. Visualized below are ideas that were
   > designed to inspire and provoke discussions about the future of productive
   > computing.
   
   Show more
   Connections
    1. Semilattice
   
    * interfaces
    * design


 * SEMILATTICE
   
   A Concept design by Aosheng Ran
    semilattice.xyz
   
   
   > Semilattice is a collection of system and interaction concepts for personal
   > knowledge management tools.
   
   Show more
   Connections
    1. Desktop Neo
    2. Transclusion
   
    * interfaces
    * knowledge
    * tools
    * design


 * DIGITAL BRICOLAGE & WEB FORAGING
   
   An Article by Tom Critchlow
    tomcritchlow.com
   
   > When I reflect on the various lines of inquiry that light me up, there’s
   > one consistent theme: digital bricolage. Bricolage is “the skill of using
   > whatever is at hand and recombining them to create something new.”
   > 
   > This is truly a core guiding methodology to how I approach the web: as a
   > composable, iterable, resilient thing. Something that invites creation,
   > play and generative exploration.
   
   Connections
    1. val.town
   
    * www
    * creativity
    * prototyping


 * A YEAR OF NEW AVENUES
   
   An Article by Robin Sloan
    robinsloan.com
   
   Framed in the context of the collapse of Twitter at the hands of Elon Musk.
   
   > I want to insist on an amateur internet; a garage internet; a public
   > library internet; a kitchen table internet. At last, in 2023, I want to
   > tell the tech CEOs and venture capitalists: pipe down. Buzz off. Go fave
   > each other’s tweets.
   > 
   > --------------------------------------------------------------------------------
   > 
   > It’s plain that neither the big tech companies nor the startup financiers
   > are going to produce the “ways of relating” that will matter in the next
   > decade. Almost by definition, any experiment that’s truly pathbreaking and
   > provocative is too weird and tiny for them to suffer. They are trapped in
   > their stupendous scale; lucky us.
   > 
   > --------------------------------------------------------------------------------
   > 
   > All along, from the frothy 1990s to the percolating 2000s to the frozen
   > 2010s to today, the web has been the sure thing. All along, it’s been
   > growing and maturing, sprouting new capabilities.
   > 
   > --------------------------------------------------------------------------------
   > 
   > Here are those avenues.
   > 
   >  1. Try the new new new thing
   >  2. Think deeply about discovery
   >  3. Climb into an overlay
   >  4. Go digging in the crates
   >  5. Make a thing with which you can talk about the thing
   >  6. Make exemplars before services
   >  7. Work with the garage door open
   >  8. Don't settle for Mastodon
   
   Show more
    * www
    * creativity


 * WHY NOT MARS
   
   An Article by Maciej Cegłowski
    idlewords.com
   
   > Wherever you stand on the matter, whether you’re a Musk fanboy, an
   > unaligned Mars obsessive, or just biplanetary/curious, I invite you to come
   > imagine with me what it would take, and what it would really mean, for
   > people to go put their footprints in the Martian sand.
   
    * space
    * science


 * WOMEN IN HYPERTEXT: ON JUDY MALLOY AND CATHY MARSHALL’S FORWARD ANYWHERE
   
   An Article by Claire L. Evans
    are.na
   
   The 3 functions described here (forward, anywhere, and lines) speak to the
   ways in which hypertext interfaces offer the user agency in exploring and
   digesting information.
   
   > Cathy gave up on the map, and the pair settled on a hypertext interface
   > design drawing elements from Judy’s earlier work. In published form, the
   > screens appear one at a time, driven by three functions: forward, anywhere,
   > or lines. Forward moves through the screens in the order they were written.
   > “This type of navigation simulates the process, and captures the mystery,”
   > Cathy wrote. Anywhere calls up a screen at random. Cathy observed that this
   > revealed their interconnectedness even more; “through new juxtapositions,
   > the Anywhere function reveals unintended connections at the merging of our
   > voices.” The final function, Lines, is an interactive tool for building new
   > screens based on keywords, from a database version of the text. In each new
   > composition it generates, the lines link back to their origins, creating
   > paths through the work neither linear nor entirely random. These functions,
   > which Judy had been exploring in literary “narrabases” and hypertext works
   > like Uncle Roger, my name is scibe, and l0ve0ne since as early as 1986,
   > resulted in a highly interactive text. Of the Lines function, Cathy writes,
   > “this function adds a third voice to the work,” meaning the reader.
   > 
   > The task of hypertext is not to manufacture connections, but to discover
   > where they have always been. Hypertext researchers before the World Wide
   > Web built systems to support this endless, sacred hunt for entanglement and
   > hidden structure, as inherent to thought as ecosystems are to the natural
   > world. Judy and Cathy marveled at their oddly linked lives, but we are all
   > connected. Difference is only the unknown. For a database poet and a
   > hypertext researcher, that much was obvious. Links are what is waiting to
   > be found, by those with the patience to pull the threads: backwards,
   > forwards, anywhere.
   
   Show more
    * hypermedia
    * interfaces


 * WRITING AND LIGHTNESS
   
   An Article by Robin Rendle
    robinrendle.com
   
   > That mythology (about writing having to be painful to be good) was
   > attractive for a long time. Years ago I would hurl myself at the page until
   > my back hurt and my fingers ached. I believed that physical pain and
   > emotional torment would somehow translate into great work. And in the early
   > days of writing the newsletter I would do the same: I wanted to sound like
   > Hitchens or Orwell or Trent Reznor. I wanted to sound important and I
   > wanted the writing to be sad.
   
   Connections
    1. Avoiding the blogger trap
    2. Writing a Weblog Full-Time
   
    * writing
    * blogging


 * THE WEB IS FUNDAMENTALLY ANTI-CAPITALIST
   
   A Tweet by Miriam Suzanne
    twitter.com
   
   > Large companies find HTML & CSS frustrating “at scale” because the web is a
   > fundamentally anti-capitalist mashup art experiment, designed to give
   > consumers all the power.
   
    * capitalism
    * css
    * html
    * www