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 1. League of Legends Support
 2. League of Legends Basics
 3. League guides & FAQs


What is Arena?
 * What is Arena?
 * Schedule
 * Arena Lobby
 * Preparation Phase
 * Augments
 * Juice
 * Combat Phase
 * Rings of Wrath
 * Cameos
 * End Game
 * Ranking System
 * Tier Rewards


LEAGUE OF LEGENDS - ARENA GAME MODE

Laserface
July 01, 2023 03:02
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WHAT IS ARENA?

Arena is a 2v2v2v2 game mode for League of Legends where players face off
against other pairs across multiple maps (Rings) over the course of several
rounds, whittling down their opponent's team health until only one duo stands
victorious!

You'll also get to choose from random selection of Augments along the way,
making every match fun and intense in its own unique way.

Of course, this is just a broad overview, so read on for the deets!

NO MASTERY/ETERNALS/CHALLENGES PROGRESSION

Augments alter the game to such a degree that we aren't currently tracking
Mastery, Eternals, or Challenge progression while you're in Arena. Focus on
getting that dub instead!


SCHEDULE

Arena will run for Patch 13.14 from July 20 to August 28 at 11:59pm PST, but the
exact start time will vary by region!

July 20, 8am PST: EUW, EUN, RU, and TR
July 20, 1pm PST: OCE, JP, NA, LAN, LAS, BR, KR, VN, TW, PH, TH, SG, CN

We know how awe inspiring your competitive spirit can be, so we've staggered
launch times to give the servers a little breathing room.


ARENA LOBBY

The Arena experience begins the moment you enter the lobby!

You and your duo show up on one side of the lobby while the other teams (6
players) appear on the right. You'll immediately notice several key differences
from Summoner's Rift, such as…

No Runes - Arena's tempo makes certain rune choices less meaningful, so they've
been removed entirely. Besides, many of the in-game Augments feature powered-up
versions of the existing runes. Use those to custom-tailor your playstyle!

Preset Summoner Spells - Everybody starts with the same two Summoner Spells:
Flash and Flee (which is similar to Ghost), though they can sometimes get
swapped out via Augment

Blind Pick - Pick your champion at the same time as everybody else with no
insight into what your enemies are choosing. This also means that multiple
people can pick the same champion in the same match, though not on the same
team.

Bans For All - Everybody gets a single ban that is visible to all and applies to
everybody's champion pools. Use it wisely!

Once everybody's locked and loaded, it's time to enter Arena!


PREPARATION PHASE

Every round begins with a preparation phase where you'll receive either a chunk
of Gold or a short list of Augments to choose from. Use this time to scout out
the competition, stretch those wrists, or slam some Juice (irl or otherwise!).

Round Bonus 1 1000 Gold 2 New Augment 3 1000 Gold 4 3000 Gold 5 New Augment 6
3000 Gold 7+ Bonuses for Rounds 4–6 repeat until a victor is determined


AUGMENTS

Augments are special game-altering effects that, once selected, apply for the
rest of the current game. They come in three flavors of increasing intensity:
Silver, Gold, and Prismatic. While the rarity is random, you can rest assured
that all players are offered the same level of power.

There's a huge variety of Augments, and many of them interact in strange,
interesting, and powerful ways. Don't be afraid to explore new options or dial
in on a cracked combo.


JUICE

Don't quite have enough money for the item of your dreams? Consider knocking
back a tasty Juice© for a short-term buff, now available every round!

Juice Single Round Buff Juice of Power AD/AP Juice of Vitality Health/Size Juice
of Haste Ability Haste Cappa Juice Get a SWEET HAT that lasts the entire match
(with no other effect)

Although you can't stack the same kind of Juice*, you CAN drink different kinds
of Juice together to get their cumulative effect. 

*Cappa Juice is the only exception! Just like real life, hats can be stacked
infinitely.



COMBAT PHASE

Ready! Set! FIGHT!

Once preparation finishes, your team of two will be transported to one of four
rings where you'll face off against another pairing. Last team standing wins the
round, while the defeated team will lose 2 team health plus 2 more for every
three rounds that have passed. 

Round Damage for Defeat 1–3 2 4–6 4 7–9 6 10–12 8 13–15 10

If your match runs longer than 30 seconds, a ring of fire will begin to close in
around your ring every few seconds. You'll receive a small amount of health
%-based true damage whenever you're standing in the fire, so try to avoid the
flames if possible. If the ring closes entirely, damage ramps up significantly.
If you and your opponent both somehow manage to endure the flames for another 15
seconds after they've reached peak intensity, the round will end in a tie,
dealing damage to both teams.

Win or lose, getting a kill will score you 350 Gold.


RINGS OF WRATH

The mode may be called "Arena," but it actually features FOUR different rings
you can battle on throughout the competition!

FROSTBITE THICKET



ANCESTRAL WOODS



DESERT OASIS



MAGMA CHAMBER




NEW TERRAIN AND PLANT

The new maps also sport some fun new features to give you even more tactical
options:

 * Deep Water (terrain): Doesn't block vision but otherwise acts like any other
   terrain.
 * Power Flower (plant): Gives Shield, Heal, Mana, and partial Cooldown refund
   on all abilities each time it's hit.


CAMEOS

Not content to just sit around and let you have the fun, Soul Fighter champions
appear in your ring on random rounds throughout the match to add their own
unique brand of chaos to the proceedings. Better yet, the Soul Fighter roster
will expand from five champions to ten in patch 13.15 for double the disarray!

Possible Soul Fighter Cameos

Patch 13.14 (initial release)

 * Samira
 * Pyke
 * Sett
 * Naafiri
 * Lux

Patch 13.15 (additions)

 * Viego
 * Shaco
 * Gwen
 * Evelynn
 * Jhin


END GAME

Once your team health drops to 0, it's game over. You can choose to stick around
and see who wins or leave without penalty, after which you can jump right back
into the queue. Just know that the results aren't tallied until a final pair of
victors emerges from the fray, so you may not see progress on your missions if
you leave immediately after being knocked out early

If three teams remain at any point, one team will be randomly selected to sit
out a match. Take a breather! You've earned it.


RANKING SYSTEM

Arena's ranking system mirrors its gameplay philosophy—simple, fun, and
competitive.


ARENA TIERS



Tier Ranking Points Wood 0–1399 Bronze 1400–2599 Silver 2600–3199 Gold 3200–3799
Gladiator 3800+

Your current tier is shown via your in-lobby banner and in the post-game report.


PLACEMENTS AND CLIMBING

All players are initially seeded in the Wood tier (heh) at 500 Ranking Points,
plus any points you earn for winning. But don't sweat it if victory is not
forthcoming in your first match, as you'll be protected from losing any Ranking
Points for your first five games while you get situated. You'll still gain
Points every time you place 2nd or above, but you won't lose Points for placing
3rd and below until after your first five games are finished.

NO DEMOTIONS!

Since Arena is coming to you fresh out of the oven, we want to emphasize fun and
experimentation over a harrowing climb. That's why you won't be able to get
demoted out of a tier. Fight ever onward and upward!


TIER REWARDS

Glory's great, but prizes are forever.

If you've played at least one match of Arena, you'll receive summoner icons for
your highest tier when Arena closes and all the ones below. So if you hit
Silver, you'll also get Bronze and Wood, too!

And don't worry if you don't get the icons right away, as we're planning on
divvying them out with the release of Patch 13.18 on Sept 13, 2023 PT.


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