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WEEKEND RECOMMENDER: A MEMOIR BLUE

April 3, 2022
Publisher: Annapurna Interactive
Developer: Cloisters Interactive
Website

System requirements:
Minimum: 64-bit Windows 10, Intel Core i3-4130 or AMD FX-8350, 6 GB memory,
NVIDIA GeForce GTX 650 Ti 2 GB or AMD Radeon RX 460 2 GB, 4 GB free space
Recommended: 64-bit Windows 10, Intel Core i5-3470 or higher, AMD Ryzen 3 1200
or higher, 8 GB RAM or more, NVIDIA GeForce GTX 1060 6 GB or more, AMD Radeon RX
5600 XT 6 GB or more, 4 GB free space
Similar Games: Twelve Minutes, One Last Memory, Mutazione, Bright Lights of
Svetlov
Category: adventure, interactive story

For those familiar with Annapurna Interactive games, the narrative form of the
game based on an interactive story will not be unfamiliar. In this game, we can
experience Miriam’s recollections of her childhood.

Our protagonist is a professional swimmer who wins his many coins at the start
of the game, but apparently can’t rejoice in his success. After our character
watches the video about himself, he falls asleep on the couch. After searching
in some bags, your phone rings and we get into a dream world. Because the main
feature of our character is swimming, the whole game takes place in an
underwater world.

Our character jumps into his past. As soon as he gets to the bottom of the
water, he gets into a train that was a defining element of his childhood. Our
protagonist and his mother moved away from an abusive family background. During
scenes, the game often depicts them in the form of two fish (one larger and one
smaller). Most of the scenes show the relationship of our characters in various
puzzle games and photos.




In these scenes, the hand-drawn figures (which symbolize the past) and the 3D
elements are constantly mixed. Cartoon animations are often projected in 3D
space. The main game mechanics consist of solving interactive elements between
animations. I wouldn’t really even call it a game, but rather a comic in which
we can put together the individual scenes ourselves.

The relationship between the two characters bounces continuously between the two
extremes during the six acts. Initially, our protagonist’s mother goes on joint
programs with Miriam, and then there will be more and more of her work and no
more time left for her child. When, during one of the awards ceremonies, Miriam
can’t find her mother among the spectators, she goes home in anger, smashes
things in the apartment, packs it up, and moves out. Scenes full of such emotion
are typical of the games released by Annapurna Interactive, but unfortunately in
the present case, there are quite a few of them during the rabbit-tailed playing
time anyway.

I was expecting a big revelation at the close of the story. A twist in the
story, or at least a specific ending, but instead we just got back to the phone
ring at the start of the game and the staff list came.




Graphics: The graphics are constantly switching between 2D drawn scenes and 3D
models. The two graphic styles separate the events of the present and the past
well, and perhaps reflect a bit of the childish worldview. Animated scenes are
paired with spectacular lighting effects and transitions. For example, when our
character has to open the shower, the display will fog up and we will have to
remove the stains from it.

User interface, controllability: During each interactive session, we have to
perform various simple tasks. Moving items are indicated by a change in the
cursor, but if you want, your pointer jumps to each item at the touch of a
button. The right solution to a task is always accompanied by some light effect,
indicating that we are on the right track.

Playability: The game is not very long. Up to 2 hours of animation and an
interactive task solution is what awaits us. Unfortunately, it’s not
particularly worth replaying either. It may be worth starting again due to
missed achievements (available results) (of which there are a total of 15 in the
game).




Intelligence, difficulty: We can’t fail. It’s really a very easy game. The goal
is to deliver a visual experience that we get in full. If you don’t use the item
control feature, you can easily skip some of the optional and in many cases
interactions needed to unlock achievements if you’re not curious enough.

Sounds, music: No speech is heard during the game, except for a song that plays
in the background. What you see is accompanied by background music that changes
dynamically as we structure each scene. When we solve the tasks, sound effects
during the puzzle games indicate how we are doing with their solution.

Summary: The visuals and gameplay bring the usual ones from the publisher, but
unfortunately the playing time is too short to convey any story with serious
content. During the interactive parts, the tasks were also very trivial, almost
no thinking was required to complete them. More could have been brought out of
the concept, but we shouldn’t be disappointed with the game’s price tag. If you
want to play an easy story through a rainy afternoon, it’s the perfect choice.

--------------------------------------------------------------------------------

Source: SG.hu Hírmagazin by sg.hu.

*The article has been translated based on the content of SG.hu Hírmagazin by
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