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HERE COME THE TRAINZES!

Super Sessions for Trainz Railroad Simulator


THE COOLEST THING TO COME TO TRAINZ SINCE TRAINZ ITSELF

Yes, this is the real deal. Trainz sessions with dozens of fully automated
trains, each on a full schedule.

No derailments. No failures. No fatal conflicts. No trains getting lost. Just
endless activity for you to enjoy.

On top of that, each Super Session contains many hundreds of meticuloulsy placed
trackside cameras, providing a much nicer view of both the trains and the
scenery than you can ever get from inside a locomotive's cabine. You thought you
know how these routes look? You ain't seen nothing yet!

This is very much a case of a picture being worth a thousand words. Watch the
movie for an impression of what to expect.

All scenes in this movie are screen captures. None are constructed specifically
for this movie. All are likely to occur somewhat similarly when you run these
Super Sessions, yet none are likely to occur exactly the same each time. Our aim
is variation and surprise. (Yes, the movement in this video is a bit choppy at
times. This is due to it having been recorded in an Intel-only version of Trainz
running on Apple Silicon, which requires the Intel instructions to be converted
into Apple Silicon instructions in real time…! Additinally, the video capture
software itself of course requires its resources. Under normal conditions
though, these Super Sessions run as smooth as any other.)


COMING SOON

Super Sessions for the following routes are currently being finalised:

 * Central Europe Mini
 * Niddertalbahn TRS19


A DIFFERENT APPROACH TO TRAINZ SESSIONS

While strictly technically these are session files for Trainz, they provide a
completely different experience from what you are used to from traditional
Trainz sessions. To mark this distinction, we coin the term "Super Session". The
idea is like that of watching a model railroad that is running dozens of fully
automated trains simultaniously.

 * In these Super Sessions, you do not play train driver. Instead, you just sit
   back and watch trains. Lots of them!
 * There will typically be 20 or more different trains running simultaneously.
   All that traffic means there is a lot more to see than in a 'regular'
   session. You'll encounter different trains. You may need to wait for another
   train, or see it waiting for you.
 * Tracking cameras have been placed meticulously all along the route. You watch
   your train doing its thing, while it encounters other trains. You will see
   trains from many angles. This gives you a much more varied view of the
   scenery than just the limited view from the cabin of a locomotive.
 * Because each train runs its own full schedule, you can at any time select any
   other train. You may be interested in another train that happens to pass by,
   or you may be bored with the one you are currently tracking. Just switch to
   any train whenever you like.
 * When starting the Super Session, you'll be assigned a randomly selected train
   and provided with some info about it and its schedule. Thus, every time you
   start the Super Session, you are likely to be assigned a different train, on
   a different schedule, encountering different trains, etc.
 * None of the trains are on a timed schedule. One train's schedule may take an
   average of 30 minutes to complete, another may take several hours. Each train
   repeats its schedule. This creates yet more variation. It guarantees that, on
   each iteration of a train's schedule, it will encounter different trains at
   the same place and/or the same trains at different places.
 * Each train only knows its destination. It requests paths to that destination
   from a central system of interlocking towers, which assigns it paths to that
   destination. This, combined with the fact that no trains run a timed
   schedule, each train's schedule is of a different length, and each schedule
   is repeated, creates a situation where, on each iteration, the same train may
   be assigned different paths, depending on relevant circumstances. The
   variations are sometimes subtle, sometimes dramatic. A train may stop at a
   different platform, for example. But it may also be assigned an entirely
   different route.
 * Super Sessions contain not simply many trains, but, crucially, also many
   different (types of) scenarios:
   * Some trains are on a pretty straight-forward schedule, running from station
     to station, yet one may stop at every station, another at only major
     stations, yet another does something inbetween.
   * Others run back and forth between end-points, where often a runaround is
     necessary. These runarounds are not the built-in ones you may know from
     Trainz, but are controlled by the interlocking towers. You may encounter
     spectacular sights like five different locomotives doing runarounds or
     other shunting actions at a single station, simultaneously, without
     failure.
   * Yet other trains attend to industries, loading and unloading freight. This
     typically requires a certain amount of shunting. The shunting too is
     controlled by the interlocking towers, thus ensuring safe shunting actions
     amidst the other traffic.
   * Some trains simply take freight from one industry to another. Others take
     multiple types of freight to and from multiple industries, working together
     with one or more local shunters. When a train delivers freight for some
     industry that has its own shunting locomotive, the locomotives actually
     communicate with each other. One will tell the other that a certain load
     has been delivered at a certain track, upon which the other deals with
     that.
 * Due to all this purposely built-in randomness, the longer you run a Super
   Session, the more likely it becomes that you will see something happen that
   you haven't before, and won't again… Therefore, these Super Sessions have no
   defined endings. You literally run them for as long as you like – until you
   decide to quit. The point of this is unpredictability, to entertain you by
   surprising you. Given all the built-in randomness, the longer a Super Session
   runs, the less predictable the scenes will be. (In our tests, running them
   for over 30 hours works fine.)


SOME OTHER UNUSUAL FEATURES:

 * For the sake of efficiency, passenger trains do not stupidly all stop at the
   same spot at platforms. Instead, they stop at a logical spot, taking into
   account their length and the station's lay-out (locations of stairs,
   escalators and such)
 * Instead of the usual Trainz AI behaviour of moving away from a platform only
   to then stop at a red signal while still (partly) at the platform, in these
   Super Sessions trains only depart from a platform when they actually have an
   exit path available. Hence no risk of passengers jumping on a train that's
   already departed… ;)
 * Super Sessions are designed to run continuously. Run them for as long as you
   like. Super Sessions have been tested to run fine for over 30 hours, but you
   may run them for longer if you like. Besides your computer's resources, the
   only limit is that, to avoid the ugliness of Trainz drawing distant objects
   as pure white at night, at dusk trains will wind down their schedules until
   reaching a safe place to 'spend the night'. At dawn, they will continue.


CREDITS

None of this would have been possible without all the authors who created and
made available all the wonderful assets we make use of in our Super Sessions. A
few stand out:

 * pguy stands out as the author of the crucial "enhanced Interlocking Towers"
   and "MissionCode" assets
 * kilanziom is not merely the author of a great many beautiful assets, but
   stands out by always providing useful information about where and when each
   model was used in the real world
 * SlovakEagle stands out as the author of (and/or driving force behind) what
   can only be qualified as simply insanely great routes, not to mention a great
   many inspiring streams and videos


HERE COME THE TRAINZES!