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 * News
 * Registration
 * Files
 * Rankings
 * Market

Language
 * RU
 * ES
 * GB

Server Start at 06.07.2024 20:00 (UTC+3)
10 - 06 - 44 - 09
Days
Hours
Minutes
Seconds
 1. 
 2. 
 3. 
 4. 


1
Online
Season 6

Server

Season 6

Exp. Rate

x50

ML Rate

x5

Drop Rate

x15

Max. ML

600

Max. Res

50

Max. GRes

5

Max. Stats

90000

Max Exe Opt.

3

Max. Clients

5

Online:1


YOUR FAVORITE HARD MU ONLINE SERVER


BATTLESMU

Reliability. Diversity. Balance.

Registration


WHY WILL YOU LIKE IT WITH US?


UNIQUE TELEGRAM BOT

 * Character Death Notifications
 * Notifications when reaching level 400
 * Notifications about upcoming events
 * Information about the number of zen in inventory
 * Information about current coordinates
 * Information about the current level
 * And more

@BattlesMuBot


VERIFIED BALANCE

MORE DETAILS


IMPROVED GROUTING SYSTEM

MORE DETAILS


RECYCLED OPTIONS

MORE DETAILS


RECYCLED SKILL TREE

MORE DETAILS


HIDDEN QUESTS AND MULTISPOTS

MORE DETAILS


CUSTOM PETS

MORE DETAILS


CUSTOM JEWELS

MORE DETAILS


VARIETY IN GAMEPLAY

MORE DETAILS

The server administration consists of long-time fans of the Mu Online game with
extensive experience. We do not see any commercial interest in this project; the
main goal is to create a truly balanced, interesting game world with versatile
gameplay, an abundance of mechanics and tangible game progression.

Additional information

 * About Server
 * Features
 * Rules


MAJOR GAMEPLAY CHANGES

Grand resets
Grand resets open up new opportunities - the game is divided into chapters based
on grand resets. Since we have a maximum number of grand resets of 5, there will
also be 5 conditional chapters. When a player reaches a certain grand reset, a
new location becomes available to him (players who have not reached this grand
reset will not be able to get to the location). Along with the location,
additional content opens in the form of new drops, bosses, quests, etc. You can
see how this works in practice in the table below.


0 GR


1 GR


2 GR


3 GR


4 GR


5 GR

Maps, Drop

Crywolf, Baraks

Fenrir component

Kanturu

Gemstone

Kanturu Island

2.5 wings components

Rakleon

JOG

Karutan

3-rd wings components

Old Kehotun

4rd wings components

Swamp of Darkness

Master exp x2

Uruk

Soceted items, Spheres

Ferea

?????

Nixies Lair

?????

Bosses

Nightmare

Kundun

Medusa

Selupan

Greath Golden Dragon

Monster of the Water

Lord Silvestr

God of Darknessn

Lord of Ferea

Nix

Registration

Emphasis on team play
The main idea is that it is easier to overcome any problems by uniting. The main
bosses and golds have been significantly strengthened and you can defeat them by
cooperating with other players, especially in the early stages. In addition,
with the number of party participants, the experience gained also increases, and
we also have a guild buff mechanic that gives tangible and relevant bonuses to
guild members when they are nearby.

System of curses and blessings
System of curses and blessings - on our server every weekend a maximum reset is
recorded. If at the time of stopping the top 1 server has 20 resets, then until
the restriction is lifted no one will be able to make 21 resets. This will allow
lagging players to close the distance at the top, and the leaders can calmly
move on to other activities. During the shutdown, a certain modifier will also
be introduced on the server, which will also be canceled with the removal of the
restriction on resets. The modifier can be either negative (curse), for example,
a decrease in experience gained, the inability to attend an event, the
disappearance of some quest monsters or events, or positive (blessing), for
example, an increase in experience gained, an increased drop of stones, a
doubled number of events. Until gamers reach reset 30, there will only be
blessings on the weekend, after which we will provide additional information on
these mechanics.
Dungeon and Lost Tower
Significant changes include the lack of the ability to teleport to certain
floors and specific parts of the location. You can only teleport to the start
gate. Quest monsters with a special drop have been added to each location, and
at the end points both locations have bosses and spots with an increased number
of monsters. We also have Talisman of mobility and Talisman of resurection,
which with the help of their teleportation properties further diversify the
gameplay.

Functional site - we have spent a lot of effort to make the site as convenient
and simple as possible for players and at the same time quite informative. All
items are displayed similarly to those in the game. Every option, every
parameter, visual display of a game item corresponds as closely as possible to
the game implementation. In addition, a very convenient market was created that
works for game currency, which will allow players supporting the server to
purchase the best equipment, and the rest to get hold of game currency.

Adapted system of ancient things
On our server you can get acci items in the early stages of the game. We changed
them in such a way that they provide a noticeable increase in stats, which are
so lacking at first. You will appreciate these things that have no unnecessary
options. Below you can see an example of several sets



VERIFIED BALANCE

A complex server with a verified balance - let's be honest, it is good to
balance the gameplay, which can challenge the player and at the same time be
quite varied and exciting - the task is quite difficult. Most projects that
position themselves as “difficult” are based only on underestimating the
experience gained and increasing the strength of monsters, without any regard
for balance and variability. This approach is definitely not our choice, which
is why we have been designing, testing and polishing all the settings for close
to a year. During this time, a truly enormous amount of work has been done and
we are proud to present the finished product, which is the embodiment of our
vision of a heavy server.

Additional information

 * Events
 * Invasions
 * Bosses


IMPROVED GROUTING SYSTEM

In some things, when sharpened to +13 - +15 levels, additional options will
appear that will allow things to open up to their maximum potential and, in some
cases, will affect your playstyle. This will serve as an additional incentive to
sharpen. Some examples are presented below.

Example of upgrading items


RECYCLED OPTIONS

We have done a lot of work to adapt the options to the reset system and our
configuration, setting them up so that they fit harmoniously into the gameplay
and do not break the balance. The changes affected almost all types of options:
Excelent, Harmony, PvP, Socket and Atient. We abandoned some options altogether,
so as not to clutter the game with unnecessary content. Others, on the contrary,
strengthened them to maximize their potential. Below you can see some examples.

Example of custom options


RECYCLED SKILL TREE

Profound changes affected this moment as well. The main idea was to maximize the
usefulness of pumping each element. We have practically gotten rid of the skills
that players had to level up just to get to the next one. Each pumped-up point
gives a noticeable boost to the character, so a character with a pumped-up tree
will be many times stronger.

No restrictions on visiting events - the server administration considers an
artificial restriction on visiting events per day absolutely unacceptable. This
does not exist on our server and is not planned. We carried out competent
management of the components of tickets for visiting events, set up proper
timings for each, which made it possible to remove restrictions on visits per
day. Active players will be additionally rewarded for their activity.


HIDDEN QUESTS AND MULTISPOTS

The game client has a built-in fully functioning mini-map with spots marked on
it. But in almost every location there are unmarked spots with an increased
number of creeps. In addition, there are hidden NPCs with unique quests, upon
completion of which you will be rewarded with powerful buffs and more.

Registration


CUSTOM PETS

We have developed a unique system for crafting and leveling up pets for your
character. They are divided into conditional categories and, depending on the
category, give the character certain bonuses. Almost all pets have 3 levels of
improvement. By improving your pets, you can increase the effect of their
bonuses several times. You can get a pet using crafting or other in-game
methods.


PET


OPTIONS


CRAFT


ZEN


SUCCESS

Level 1 Pets



Additional Damage +150/200

Small Axe +11

10 Jewel of Bless

50kk

60%



Additional Defence +250

Defence Sucess Rate +500

Small Shield +11

10 Jewel of Soul

50kk

60%



Increase Maximum Life +1000 HP

Automatic Life Recovery 1%

Spirit Helm +11

10 Jewel of Life

50kk

60%



Increase Maximum Mana +2000 MP

Mana after kill +1%

Legenary Gloves +11

10 Jewel of Life

50kk

60%



Atack Speed Increase 50

Kris +11

10 jewel of Chaos

50kk

60%

Level 2 Pets



Additional Damage +250/400

Double Blade +12

2 Damage Pet lvl 1

20 Jewel of Bless

200kk

80%



Additional Defence +500

Defence Sucess Rate +1000

Buckler +12

2 Defence Pet lvl 1

20 Jewel of Soul

200kk

80%



Increase Maximum Life +2500 HP

Automatic Life Recovery 5%

Red Spirit Helm +12

2 Life Pet lvl 1

20 Jewel of Life

200kk

80%



Increase Maximum Mana +5000 MP

Mana after kill +3%

Dark Soul Gloves +12

2 Mana Pet lvl 1

20 Jewel of Life

200kk

80%



Atack Speed Increase 100

Elemental Mace +12

2 Damage Pet lvl 1

20 Jewel of Chaos

200kk

80%

Level 3 Pets



Additional Damage +500/800

Exl. Bill of Balrog +13

3 Damage Pet lvl 2

30 Jewel of Bless

500kk

90%



Additional Defence +1000

Defence Sucess Rate +2000

Exl. Legendary Shield +13

3 Defence Pet lvl 2

30 Jewel of Soul

500kk

90%



Increase Maximum Life +5000 HP

Automatic Life Recovery 10%

Exl. Red Spirit Helm +13

3 Life Pet lvl 2

30 Jewel of Life

500kk

90%



Increase Maximum Mana +10000 MP

Mana after kill +5%

Exl. Dark Soul Gloves +13

3 Mana Pet lvl 2

30 Jewel of Creation

500kk

90%



Atack Speed Increase 150

Exl. Elemental Mace +13

3 Speed Pet lvl 2

30 Jewel of Chaos

500kk

90%

Additional information

 * Events
 * Invasions
 * Bosses


CUSTOM JEWELS

We have a small number of custom jewels. You can get them either through
crafting, completing quests, or as a reward for some bosses and events. These
rare jewels are of great value and can significantly enhance any equipment and
weapons.


JEWEL


EFFECT


CRAFT


ZEN


SUCCESS


CRAFT RATE



Increases weapon level by 1

20 Jewel of Bless

20 Jewel of Soul

60 Jewel of Life

1 Jewel of Creation

1 Jewel of Chaos

300 kk

80%

100%



Increases wing level by 1

30 Jewel of Bless

30 Jewel of Soul

30 Jewel of Life

10 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%



Increases equipment level by 1 (items, rings pendants)

10 Jewel of Bless

10 Jewel of Soul

30 Jewel of Life

1 Jewel of Creation

1 Jewel of Chaos

100 kk

80%

100%



Makes an Excellent (green) item out of a regular (white) item

30 Jewel of Bless

30 Jewel of Soul

20 Jewel of Life

10 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%



Adds a random option to a green item (item, ring, pedant)

20 Jewel of Bless

20 Jewel of Soul

5 Jewel of Creation

1 Jewel of Chaos

500 kk

80%

100%



Makes an Excellent (green) weapon out of a regular (white) weapon

30 Jewel of Bless

30 Jewel of Soul

30 Jewel of Life

20 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%



Adds a random option to excellent weapons and wings

20 Jewel of Bless

20 Jewel of Soul

10 Jewel of Creation

1 Jewel of Chaos

300 kk

80%

100%



Adds a skill to a weapon

5 Jewel of Bless

5 Jewel of Soul

1 Jewel of Chaos

50 kk

80%

100%



Adds luck to an item or weapon or wings

10 Jewel of Bless

10 Jewel of Soul

10 Jewel of Life

1 Jewel of Chaos

200 kk

80%

100%

Our website will not display the location or the distribution of points, only
the equipment. This will allow you to use your unique build without fear that
other players will see it. We do not intend to manipulate this data for
donation. Here all players are equal.


VARIETY IN GAMEPLAY

Variety in gameplay - special emphasis is placed on the variety of gaming
activities. The player has the opportunity to choose the path of development
that he likes, be it leveling up at the spot, completing quests, searching for
components and crafting, trading, leveling up mater levels, visiting events, or
hunting for bosses. We practically never have situations when you have nothing
to do.

Registration


FUTURE PLANS

Despite the fact that the team of moderators and the administration directly
closely monitor the gameplay, in order to add another layer of security and
eliminate the possibility of fraud and cheating, we are introducing the practice
of weekly mini-updates that will be aimed at adjusting the balance and economy.
The administration is active and constantly in touch on our discord. Below we
present a small part of the more strategic plans for the development of the
project.



Additional information

 * About Server
 * Features
 * Rules


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Currently this is only one server.

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