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Adventure Lookup
System / Edition

unknown

15th Edition

1633AD&D

6603.5 Edition

237Pathfinder

165OSR

145

Environments

none

131Dungeon

1066Wilderness

770Town/Village

689City/Urban

593Forest

581

Setting

unknown

80Setting Neutral

1410Forgotten Realms

568Other

249Golarion

156Filbar

146

Boss Monsters

none

1277Human

59Wizard

51Lich

37Cleric

35Vampire

35

Common Monsters

none

723Skeleton

318Zombie

316Goblin

294Orc

209Ghoul

196

Notable Items

none

1673Ring of Protection

142Bag of Holding

81Boots of Elvenkind

47Magic Weapon

47Ioun Stone

42

Min. Starting Level

Max. Starting Level

Starting Level Range

unknown

379Low

754Medium

696Tier 1

511High

290Tier 2

251

Length (# of Pages)

Has Pregenerated Characters
All 3243
Yes 376
No 2757
Handouts
All 3243
Yes 947
No 2120
Battle Mats
All 3243
Yes 1007
No 2071
Suitable for Solo Play
All 3243
Yes 180
No 2830
Publisher

unknown

144DMs Guild

743TSR

550Wizards of the Coast

409Indie Dev.

328Adventures in Filbar

306

Publication Year

Authors

none

15Frank Schmidt

306Scott Taylor

59Christopher Perkins

51Shawn Merwin

38E. Gary Gygax

31

Found In

unknown

2309Dungeon Delve

30Book of Lairs

26Uncaged: Volume I

25Uncaged: Volume II

21The Complete White Ship Campaign

14

Part Of

unknown

2135D&D Adventures League Community Created Content

64Dungeon Crawl Classics

47Pathfinder Modules

42Pathfinder Society Season 0

28D&D Adventures League Season 5 - Storm King's Thunder

23


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In League with Devils
5th Edition
Level 6
27 pages
0  0

This adventure is a supplementary scenario for Baldur’s Gate: Descent into
Avernus, which can be used while the party is fleeing Elturel and are heading
towards Fort Knucklebone at level six. It entails a bargain with Bagrivyek, the
goblin deity of cooperation. The God offers them a deal they can’t refuse,
significant magical assistance for their quest, should they become its test
subjects in a fight to the death with some of its elite troops. Devils that have
been infected with a special substance, which is called soul-ichor and was
created by a psychomancer, in search of his own power. The heroes will have a
chance to interact with a god and bargain with it, a fight to the death at the
Hellbent Fighting Pits, and also get a chance to learn of or even be introduced
into a long-forgotten school of magic. Will the players reap all the benefits of
this god-deal, or suffer the consequences of failing?

Sea Reavers of the Shrouded Crags
4th Edition
Level 15
29 pages
0  0

A group of mysterious, sea raiders— capable of appearing from out of nowhere,
striking, and disappearing— has terrorized a group of coastal states for some
time. Now the leader of the states has asked the characters to infiltrate the
raiders, find out how they operate, and put a stop to their activities. But once
the heroes join the raiders, things aren’t as clear as they were led to believe.
Will they succeed at their mission? Or join the raiders themselves? Pgs. 54-82

Orange and Black
AD&D
Levels 1–3
6 pages
0  0

Tyger, tyger... A search for a small child in the woods outside of the town of
Launise, a case of mistaken intentions, and the despoiled ruins of a forgotten
goddess of magic. Cursed is the beast that stalks the Black Forest in... Orange
and Black! Pgs. 66-71

DDEX03-13 Writhing in the Dark
5th Edition
Levels 5–10
21 pages
0  0

An unexpected envoy arrives in Sporedome and offers to give aid against the fire
giants of Maerimydra, if you are willing to help his people with a small
problem. A two-hour adventure for 5th through 10th level characters. Optimized
for five 8th level characters.

DA2 Temple of the Frog
BECMI
Levels 10–14
48 pages
0  0

Green Death... That's what old hands call the Great Dismal Swamp. For centuries,
this tangled maze of sluggish watercourses, stagnant ponds, and festering
marshes has defended Blackmoor's southwestern frontier. Large armies and smaller
parties have disappeared altogether inside its vast, dripping, claustrophobic
corridors. Among those who have dropped from sigh in this arboral hell is young
Rissa Aleford, one of Blackmoor's most important leaders. Carried off to the
sinister City of the Fron, she is now being held by the eccentric Monks of the
Swamp. By making the baroness captive, the deranged monks have serioulsy
weakened Blackmoor at a time when enemies already threaten it from all sides.
Yet, even as the Froggies gloat, the king of Blackmoor dispatches a small band
of bold adventures to the rescue. Deep into the Great Dismal Swamp they must go
- far from sunlight and sanity - there to seek and save the swamp, there to find
the Temple of the Frog. TSR 9175

Ill Made Graves
3.5 Edition
Levels 6–12
16 pages
0  0

The mighty dragon Oroshar lies dead, as does the barbarian king who slew him.
Yet the dragon's spirit does not rest quietly. His wrath lingers in one of the
teeth lodged in the dead king's corpse, awaiting only the caress of the funeral
pyre to awaken into something far worse than a dragon of flesh and bone. A D&D
adventure for 7th-level characters.

Dark Water Trap
3rd Edition
Levels 4–7
2 pages
0  0

Dark Water Trap is a mini-adventure that has a single encounter that involves
Duergar using darkness and anti-darkvision to get the player to fall into a Pit
trap full of water, so that the party will drown. The encounter either works as
a standalone (Ie. the Duergar have been causing trouble), or as a part of a
larger adventure or dungeon, Duegar or otherwise. Pgs. 26-27

Caves of Shadow
3rd Edition
Level 1
15 pages
0  0

A "Fast Play" introductory adventure to Dungeons & Dragons. Rather than
requiring a d20, it is written for 3d6, and is meants specifically to teach new
players how to play the game. The story is a simple dungeon crawl: players enter
a small cave system to investigate an orc attack. After defeating a few orcs,
they find an ogre's den, and must fight the ogre.

A4-Forest for the Trees
5th Edition
Levels 2–3
? pages
0  0

The loggers of the West Wood have been logging these lands for over five years
without a problem. Now, an eerie entity demands that they cease their logging
activities and evacuate the forest immediately. If they refuse, they will die.
When the PCs arrive to help they find that things are not so black and white.
The decisions which they make will have permanent and lasting implications for
the entire region. Will the PCs choose to save the forest and lose the support
of the village, or destroy a sacred elder tree in order to win the hearts of the
loggers and their families?

V5 Palace of the Vampire Queen Castle Blood
AD&D
Level 1
24 pages
0  0

This adventure is a prequel to the first ever stand-alone module published
Palace of the Vampire Queen by Wee Warriors She is simply called the Vampire
Queen. A being so powerful and evil that the mere mention of her title, raises
shrieks of horror and anguish. Her reach is seemingly infinite and her
machinations sinister beyond the un-derstanding of mortal men. But those very
same mortals must stop her. The path to victory leads to only one place. A place
of legend and mystery; the Palace of the Vampire Queen! For the first time the
ruined Palace Keep is detailed and ready for exploration! The adventure includes
one new monster and two new magic items. This module is designed for the First
Edition game using six to eight characters of first level.

Kingdom of the Blind - Episode Two: Stairdown
3rd Edition
Level 8
3 pages
0  0

Kingdom of the Blind is a short adventure for four 8th-level characters. The
adventure is set in a minor duchy that is fairly removed from the ruler of the
land. As a result, trouble can brew in the land and the king would not know
immediately. The PCs had just entered the citadel in the last episode. Are they
now dealing with hauling statues or fighting angry staircases in their efforts
to get to the second floor?

The Sunken Ruins of Ishau
5th Edition
Levels 4–6
44 pages
0  0

Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city.
Evil hags and their minions make their home among the ancient relics. Even
deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity
guards its eclectic hoard of oddities. What does it know about the Soulmonger?
An adventure for characters between levels 4-6 Requires the Tomb of Annihilation
adventure This 44 page adventure adds Ishau as a location to your Tomb of
Annihilation campaign. It describes the city's history and current inhabitants,
including maps, new monsters, and treasure. In an undersea temple, characters
face off against a coven of sea hags. The sunken wreck of the Decapus is the
lair of sea spawn pirates. And among the ruins lurk giant crabs, skeletal
sharks, vegetan mummies, and other monstrosities. A second location, complete
with keyed maps, is available to characters who wish to dig deeper: the
underwater island-domain of a Morkoth, pulled into Chult by Acererak's magic.
The Morkoth's home is in disarray. Trophies it collected from across the
multiverse are now running wild and its treasures are being looted by marauders
from Ishau. If the characters help, it may share its secrets with them.

The Song Pharaoh's Coda
Pathfinder
Levels 9–10
37 pages
0  0

The PCs are called on to assist in retrieving the legendary Scrolls of Thoth on
behalf of Khemet III, the Ruby Prince of Osirion. Along the way, they discover
the ultimate fate of the ancient Song Pharoah -- and potentially assist her in
her journey through the Duat, the final series of tests that a Pharaoh must face
in the afterlife. It was designed as a one-shot lasting approximately 5-6 hours,
but could be run as a side-quest in the Mummy's Mask adventure path. See the
site for notes on adjustments to make if you are using it in that way. It
includes maps, handouts, stat blocks for all of the NPCs, and Hero Lab files for
Hero Lab users. Because the adventure is born digital, the page count is a rough
estimate based on print previewing the pages in the site. There is no source of
a printed copy other than printing one yourself (which you are welcome to do).
This adventure has not been published, and is made available under the terms of
the Paizo Community Use License.

Into the Dragon's Maw
5th Edition
Level 12
20 pages
0  0

Your stalwart band treks through the trackless jungle seeking the Dragon's Maw
Waterfall. At the base of the falls, behind a massive curtain of water, is
rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say
the great dragon has not been seen in nearly 100 years, so perhaps its hoard
lies unguarded and ready for plunder. But what role do the heroes play in a
blind shaman's prophecy foretold a century ago?

The Pirates' Cove
5th Edition
Level 5
4 pages
0  0

"The Pirates' Cove" is the lair of a blasphemous cult, suitable for four or five
5th level characters. This adventure can be finished in a single session.

CCC-UCON-01 Blood and Fog
5th Edition
Levels 5–10
26 pages
0  0

Heavy mists have plagued the area around Phlan for weeks, even after the
reported death of Vorgansharax, the Maimed Virulence. People have been
disappearing in those deadly fogs, and now dead bodies are turning up. A D&D
Adventurer’s League adventure set in the Quivering Forest.

Blinsky is No Fun!
5th Edition
Levels 4–5
40 pages
1  0

Gadof Blinsky is a famed toymaker known for bringing joy to children throughout
the bleak country of Barovia. Or at least, he used to be. That all changed after
Blinsky and his wife welcomed their first child. The toymaker fell into a deep
fit of anxiety and depression from which he never recovered. In this
mini-adventure, you will investigate Blinsky's toy shop and battle a strange toy
that seems to have taken on a life of its own, eventually uncovering what
happened to Blinsky’s family and unraveling the secret of what the toymaker is
hiding in his attic. Blinsky is No Fun! is a one or two session side adventure,
for characters of levels 4-5, for use in the Curse of Strahd campaign setting.

Valachan: Hunter’s Moon
5th Edition
Levels 8–9
39 pages
0  0

Valachan: Hunter’s Moon is a slasher/gothic horror adventure for 4-5 level
characters of 8-9th level. It can be played over the course of 6-8 hours and
should roughly take one playing session, if the party is quick, or two if the
party is progressing slowly. This is the fourth and final part of the Carnival
of Lost Souls campaign, which can also be played as a standalone adventure.
Valachan: Hunter’s Moon features: Fully fleshed out Trial of Hearts with
dangerous encounters along the journey Rules for sabotaging rival parties before
the Trial New custom monsters to make combat encounters truly memorable and
exciting High-quality maps, also available in universal vtt format Check out the
previous adventures in the series: Lamordia: The Hardest of Hearts, Dementlieu:
Dance with the Devil and Kalakeri: The Forbidden Temple! And look out for the
special Campaign Guide, which will explain in detail how to best set up and play
the campaign. However, if you want to start your campaign right now, don’t worry
- we have included a short appendix at the end of each adventure that will
explain the basics! Disclaimer: We are a team of writers from Ukraine, so the
unprovoked war and senseless aggression of the terrorist state of russia
influenced our initial timelines significantly. However, we are now as safe as
we can ever be under the constant threat of missile strikes, and determined to
finish the whole series! And after that - who knows, maybe even more cool
adventures will follow ;)

DDEX03-09 The Waydown
5th Edition
Levels 5–10
36 pages
0  0

The recent discovery of an entrance to the Underdark has set local leaders on
edge. In a display of initiative, the First Lord of Hillsfar has ordered the
construction of defensive structures surrounding what locals have begun to call
"The Waydown." You have been charged with escorting an emissary back to his home
in the Underdark without alerting the Red Plumes.

Ragged Hollow Nightmare
5th Edition
Levels 1–3
47 pages
0  0

Yesterday, young Tobias went to investigate an old tomb by himself. Everyone
told him it was a bad idea. Everyone was right. Today, you and your companions
awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why
are children and worshippers trapped within? How do we get inside? What did
Tobias do?! Ragged Hollow is a full-service starting town, full of classic
creatures and challenges all updated and brought together for newbies and
nostalgia-lovers alike. There are goblins and witches in the woods, a house full
of traps, a basement of vermin, kobolds in a cave, bandits on the road, riddling
ravens, a 50-room temple dungeon, nursery-rhyme monsters, living nightmares,
Lovecraftian horrors, and tons of unique items to find. This is a mystery with
lots of relevant side-quests around the town. The heroes can investigate the
situation, get into the temple, save the innocents, and stop the monsters. And
get some loot! ADVENTURE TYPE: Medium Dungeon / Town / Wilderness Adventure
DESIGN NOTES This adventure is intended for characters levels 1 to 4. It
includes several wilderness areas (forest, hills, mountain), a bustling town,
several local mini-dungeons, and one 50-room temple dungeon. Each area contains
various encounters and unique items. There are many opportunities for combat,
but it is possible for players to explore most areas and complete many
interactions without any combat at all, depending on their choices. INCLUDES:
Story hooks, dialogue prompts, random encounters, stat blocks, original
creatures and treasures, and maps. KEYWORDS: town, village, forest, goblins,
goblin market, witches, hags, hills, bandits, ogres, mountain, kobolds, caves,
dwarves, temple, clerics, nightmares, demons, riddles, traps, ghosts, fairy
tales, Lovecraft, mutant

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