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A FREE ARENA SHOOTER


FUN FOR EVERYONE, YOUNG AND OLD, NOOB OR EXPERT


AVAILABLE FOR WINDOWS, GNU/LINUX, BSD, AND MACOS


PARKOUR, IMPULSE BOOSTS, DASHING, AND OTHER TRICKS


A HUGE AMOUNT OF MUTATORS AND GAME ALTERING VARIABLES


CREATE MAPS WITH OTHER PLAYERS IN REALTIME CO-OP EDIT


OVER TEN YEARS OF ACTIVE DEVELOPMENT, AND STILL GOING!

FREE DOWNLOAD

v2.0.0 (Jupiter Edition) released 19th December 2019



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Red Eclipse is a fun-filled new take on the first person arena shooter,
featuring parkour, impulse boosts, and more. The development is geared toward
balanced gameplay, with a general theme of agility in a variety of environments.
For more information, please see our Documentation, Discord or Discussions.

The project is a Free and Open Source game, built on Cube Engine 2 using SDL and
OpenGL which allows it to be ported to many platforms; you can download a
package for Windows, GNU/Linux, BSD, and MacOS, or grab a development copy from
our GitHub repository and live on the bleeding edge.

In a true open source "by the people, for the people" nature, we try to work
closely with our community and invite everyone to have their say to provide a
better overall experience, aiming to create a game environment that is fun and
easy to play, while still having elements to master.

If you think you might have something to contribute to the game or community,
please feel free to drop by our Discord or Discussions and talk to us directly.
We try to maintain a standard of friendly behaviour in our community, so don't
be afraid to speak up and have your say in building this game for us all!

SUPPORT US

Red Eclipse is developed by volunteers, and you get it free of charge; your
contributions keep this project alive. You're encouraged to get involved with
the community and help evolve the game, donate to our worthy cause, or subscribe
to our Open Collective.



Red Eclipse 2009-2020 Quinton Reeves, Lee Salzman

All content is subject to the License and Trademark Policy

Website by RĂ©mi Clouet d'Orval and Quinton Reeves

Need help? Try our Documentation, Discord or Discussions