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Skip to content VEENA Menu * About * Contact INSTAGRAM AND DANCE September 1, 2019September 1, 2019 shreeveenaLeave a comment Instagram is one of the most used social media. Instagram is a visual-centric sharing medium and hence attracting many people to use it (Instagram, 2010). Photo By Stacey MacNaught (CC BY 2.0) Events being promoted on social media is not a new thing to the millennial generations as said by influencer Orchestration Network, 37% of the marketing is done via electronic word of mouth promotions (Morgan, 2017). Also, 75% of the event professionals say that Social media is the most effective tool to promote events. With over 800 million active users, the reach for an event, workshop, performances, festivals, etc. will be potentially strong when compared to promotion through a traditional way. Let’s listen to the podcast where a dance club’s social media coordinator tells us about her use for online space for the promotion of their events. Podcast Instagram by itself has been trying to help its business accounts by providing them with special and additional features to reach out to a mass set of audiences. Here is where Instagram story’s clickable links and the swipe up features come into the picture, which turned out to be the real game-changers for event managers or marketing teams. With this feature, it has become easy for these platforms to talk more/ imprint into the public about the event or provide the users with links to the ticket booking pages, etc. Moreover, if the pictures for Instagram are shared over the other social networking site it has 23% more chance of engagement (Christy, 2018). Promotion over Instagram is the strongest marketing tool these days. Photo By Martin Vilcens (CC BY-SA 2.0) Photo By Ministerievan Buitenlandse Zaken (CC BY-SA 2.0) Making use of the usual Instagram features like Live, IGTV, Stories, hashtags, polls, and boomerang video posts, etc during the event will keep it up for those who couldn’t attend. With social media in the picture, telling a story and spreading the buzz is a few clicks away while reaching out to a massive set of audience. References: 1. Instagram 2010, ‘Instagram for business’, Instagram, retrieved 28 August 2019, <https://business.instagram.com/> 2. Marijke, D, Veroline, C & Liselot, H 2017, ‘Marketing through Instagram influencer: The impact of number of followers and product divergence on brand attitude’, International Journal of Advertising, pp. 798-828, 28 August 2019, <https://doi.org/10.1080/02650487.2017.1348035> 3. Morgan, G 2017, ‘The Rise of Social Media Influencer Marketing on Lifestyle Branding: A Case Study of Lucie Fink’, Research in Strategic Communications, Elon University, retrieved 20 May 2019, Theses database. 4. Nielsen, N 2015, Global Trust in Advertising Report, retrieved 20 May 2019, <https://www.nielsen.com/content/dam/nielsenglobal/se/docs/Global%20Trust%20in%20Advertising%20Report%20September%202015.pdf> 5. Sean, 2018, ‘How do Instagram promotions work and how will they help?, LYFE Marketing, weblog post, 12 December, retrieved 28 August 2019, <https://www.lyfemarketing.com/blog/how-do-instagram-promotions-work/> UNFOCUSED August 3, 2019August 31, 2019 shreeveenaLeave a comment Video For a very long time now, I have meant to start a YouTube channel but never picked up my courage to do so. As far as I’m concerned, this video (with me in it) is not just for an assignment of mine, this is the initial effort that I have ever took to produce a video. My presence on YouTube as a vlogger is fairly new, hence making this a personal and close to heart video. Being unfocused for a long time at school, at work, in sports, within cousins and family, etc. has had created an urge for m to be in the spotlight. This video is a combination of information about my personal interests, my aspirations and goals, my studies, etc. > One's identity is a unique conglomeration of elements, a 'Social Composition' > -Davis, Thwaites, Mules [ 1994; 214] > > — Shree Veena Vattikuti (@Shree_veena) December 10, 2017 MAKING THE VIDEO: ‘A friend in need is a friend indeed.’ – Quintus Ennius A friend of mine was kind enough to take some time out help me shoot. She was patient while shooting even in the time of repetitive muddles. I planned on shooting prior and adding the voiceover later, as I didn’t want to fumble in front of the camera, taken that this is my first video. The shots were ethically composed. Also, I wanted to portray my authentic self while shooting which was why it was shot in many places where I usually spend most of my time i.e. the video starts at the entrance of a park where I usually go; my cozy room; my armchair in which I relax and have my coffee and have a little me time (of course that chair didn’t have arms :p). The audio selection was the tough part, I wanted soft traditional music to match my content. I had to listen to 40-45 tracks before I finalized the five which I have used in my video. And to be honest the voice over part was no piece of cake. I had to record over infinite takes before I used to get the perfect composition. The timing of the video and the voice over were monitored with at most attention. I had gained better insights on editing when compared to prior to this assignment video execution. > GETTING PRACTICAL #ALC701 > My online behaviour pic.twitter.com/EEtVP8X8j4 > > — Shree Veena Vattikuti (@Shree_veena) July 23, 2019 Lessons Learnt: * I learnt how to ethically resource the content. * I now understand the importance of consent, copyrights and licensing. * I have a perspective on how to start my YouTube channel now. * I gained knowledge on planning, composition, execution and editing a video. (I have also learnt that it is always wise to shoot a video on landscape rather than on portrait). * License: MUSIC- Sample Music from iMovie’s. WEEK 9: TESTING- FIFTH LAP May 11, 2018May 20, 2018 shreeveenaLeave a comment Testing: The final and significant module of design thinking. The key moto of this stage is to record the user experience. By testing our prototype we get the feedback from the user and this feedback can help us improve and modify our idea and prototype which is more user-friendly. With our group winding up the prototype design the previous week, we started to test our app. We asked few of our classmates to give their opinion about our app, and also each group member asked 2-3 people apart from our class circle using a test card. Test Card I have asked few of my friends to give their opinion about our app and this is how they reciprocated. Questions asked: 1. Will you uninstall the app due to privacy concern? 2. Will you stop and look around. 3. Will you have a conversation with some strangers 4. How many stars you rate for the safety level? * Respondent 1: Ashley, 20 Privacy is my concern, but this app sounds very interesting. I want to try it for a little while before deciding whether to uninstall it or not. Yes, I will stop and look around with the help of this app. I like socializing and interacting with new people (that is how we make friends). So, I would like to jump in and start a conversation with a person or two. Anyway, I won’t do anything on the tram ride, might as well make some new friends!!! 3/5 stars. * Respondent 2: CHANDRA SHEKAR, 22 I am a little absent minded on the road so if some app is giving me the liberty to use my phone while on road but is also helping me to stay focused on road, I like this idea. And coming to privacy issues, this app is providing the invisible option. So, I would not uninstall this app. I love video games and this game seems to be an interactive part of the app. And I like the rewards point part, being able to redeem the actual cash motivates me to play this game often and while playing I will definitely look around. When I have a choice of other social networks, why will I use Friend around? Just to socialize? Conversation with strangers can happen on Instagram or Facebook also. So, I wouldn’t prefer a specific app for this purpose. 6.5/10. Along with the other feedbacks(including 15 feedback, of which the ratings on an average was 3.5/5), our group concludes this design process after making few minor changes in the prototype. WEEK 8: A SECOND ROUND OF LAP FOUR; PROTOTYPING. May 5, 2018May 17, 2018 shreeveenaLeave a comment This week we finalized the name and functions of our app. This app works on two functions ‘LOOKAROUND’ and ‘FRIENDAROUND’, in the context of safety and social interaction. These apps were proposed by keeping in mind the keen aspects like privacy and safety. LOOKAROUND gives the user the liberty to use other apps while this app runs in the background because of which even the battery is saved. LOOKAROUND and FRIEND AROUND run on a GPS tracker of the smartphone. How does LOOKAROUND function: * The app runs on the GPS tracker in the background. It is activated mainly when we are walking. So, if you are approaching a signal or a junction ‘LOOKAROUND’ notification pop’s up on the phone’s screen. * If the user doesn’t intend to play the game, he/ she can simply stop walking and wait for 10 seconds for the pop-up to go. * But if the user rather chooses to use LOOKAROUND he/she can hit on the play button. * Once we hit the play button, the phone’s camera will be activated and the user starts collecting virtual coins that are around him/her especially near signals. The main intention is to make the user stop and look at their surroundings. * Later, he/ she can redeem all the coins they have collected or receive it in the form of a reward. This encourages them to use the app more often. How does FRIENDAROUND function: * The app runs on the GPS tracker in the background. It is activated mainly when we are in a public transport i.e. train, bus, tram. A FRIENDAROUND notification pops-up when there are others using this app. This is a chat-based app for the purpose of social interaction. * If the user doesn’t wish to chat with anyone they are also given the option to ‘Go Invisible’ * But if the user rather chooses to use FRIENDAROUND he/she can look upon who’s around them and say a ‘Hi!’ and can make new friends. * The user can accept or ignore the message request according to their will. These are the final prototypes that our group has come up with. WEEK 7: PROTOTYPE- FORTH LAP April 29, 2018May 18, 2018 shreeveenaLeave a comment Prototype: A prototype is a sample model of a product built to test a concept. This prototype is a basic part of the design thinking process which leads our way to the testing process. It is a simple experiment of a proposed solution because it is quick and cheap, that could be used to test to take the opinions and make corrections further. We came up with the idea of an app that runs in the background as the solution to our question. This app is very interactive, user-friendly and it doesn’t disturb your daily activities because it runs in the background. It is of two parts, a game; to be aware of their surroundings and a chat ground; for social interaction. Hence, we started working on the prototype for our app. App’s Functioning Prototype [To be continued….] WEEK 6: IDEATION- THIRD LAP April 21, 2018May 16, 2018 shreeveenaLeave a comment Ideation: It is an important module of design thinking. It is the creative procedure of generating, developing and communication latest ideas which comprises of the elements like innovation, actualization, and progression. This process includes sketching, brainstorming, brainwriting, worst possible idea. And in this third stage of design thinking, we started off with brainstorming sessions. We started our ideation process by focusing on our question; 1. How might we inspire avid smartphone users to interact more with their surroundings while using their phones? 2. How might the surroundings inspire the avid use of smartphones to engage with their surroundings? Everyone in the group is provided with a paper and a pen to throw their ideas on the paper in the form of an art or a sketch or a writing. Later, we presented each other’s ideas within the group. We are planning to improvise the ideas that we think will become the solution to this question. WEEK 5: THE SECOND ROUND OF LAP 2; DEFINING CONTINUES…. April 15, 2018May 16, 2018 shreeveenaLeave a comment Starting off, after a long lazy break… Commenced by categorizing the previous post-its to verbalize a focused question. Groped them according to the color to focus on the different set of issues that must be covered to define the problem. This process helped us conclude our main aim to extract the perfect solution, by choosing the focus group to be the youngsters i.e. people in between the age group 18-26. It is not possible for a person to completely cut off their phone in the corporate business world, leading us on defining the focus question to the target group and that is: 1. How might we inspire avid smartphone users to interact more with their surroundings while using their phones? 2. How might the surroundings inspire the avid use of smartphones to engage with their surroundings? Thus, defining these questions and deriving that this is giving one the liberty of using the phone while being aware of the surroundings which is user-friendly and more approachable. WEEK 4: DEFINE- SECOND LAP April 1, 2018May 16, 2018 shreeveenaLeave a comment The previous week we put up a survey on Google forms and collected our primary data. The results were yielded from 178 respondents. Starting with general questions like age and gender, the form asked few more questions about their use of smartphones on that day and where ever they were using it. Incorporating and observing all this information into our plan, we have decided categorize them into three personas. Define: The step define plays a vital role in the process of design thinking for us to define an accurate problem statement. This step challenges the designers to focus on to the point of the problem statement without deviating from the topic. We used Affinity maps to define our problem and the focus group. [To be continued…..] WEEK 3: EMPATHISE- FIRST LAP March 24, 2018May 16, 2018 shreeveenaLeave a comment The third week hit off with our problems question and the cause. If work isn’t fun you are not playing on the right team and as a team, the wicked problem we chose was ‘ How to encourage people to stare less at their mobile phones?’ Empathise: For us to empathize is when we put ourselves in the shoes of the other person who’s facing or dealing with the problem, to understand what exactly or how do they feel. To perceive the problem and the question better we followed the Stanford d.school’s design thinking process. And this week we empathized with the question, understood the challenge, identified the target group and broke down the problem by * Brainstorming causes * Creating mind map * Collecting opinions from people via survey to create primary data. WEEK 2: WHAT’S INSIDE A DESIGNERS MIND? March 18, 2018March 24, 2018 shreeveenaLeave a comment Week 2 lecture, Alas!!! I wish I was there. Missed my ACG708’s second class for an inescapable emergency. I regret not being there in the class because of the fun marshmallow challenge that I slide out off. Bravo to my teammates who built an amazing prototype. A glimpse of the prototype. So in this weeks post, I’ll just be writing about my insight of the recording on the cloud account. Thank god for the technology that saved my day. What exactly is in a designers mind? It is a lot of things together and the main thing is creativity. I define this creativity as a bold step one takes to break the stereotype. Giving a chance to the ‘What if’s’, ‘Maybe’s’, and ‘Why not?’. A perfect composition of feasibility, desirability, and viability constructs the innovation. WICKED PROBLEM: A wicked problem is a problem that doesn’t have a solution (sometimes due to the changing requirements of the problem). It has a very complex and deeper structure making it hard to define. For example Poverty, depression, global warming, etc. POSTS NAVIGATION Older posts SEARCH Search for: Blog at WordPress.com. 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