kimeklund.portfoliobox.net
Open in
urlscan Pro
52.213.13.70
Public Scan
Submitted URL: http://kimeklund.portfoliobox.net/
Effective URL: https://kimeklund.portfoliobox.net/
Submission: On October 28 via api from US — Scanned from DE
Effective URL: https://kimeklund.portfoliobox.net/
Submission: On October 28 via api from US — Scanned from DE
Form analysis
0 forms found in the DOMText Content
Kim Eklund Home ArtStation Blog * Frontier Carnage GalleryGallery Resumé ContactFrontier Carnage Welcome -------------------------------------------------------------------------------- Hello there! I'm a 3D environment & prop artist, with a passion for building detailed and lived-in worlds that tell a story. I'm graduated since July 2023 from PlaygroundSquad, Sweden as a 3D game artist - where I've also worked as an intern at a remote publisher-funded game studio, as an environment & prop artist in a professional industry environment. Since I was 3 years old I've had a liking for video games, and always wanted to create my own stories with worlds I already knew well. I first discovered Star Wars: Jedi Academy's GtK Radiant map editor in 2005, which was my gateway into modding video games. In 2009 I moved on to Half-Life 2's Hammer Editor, and by proxy Garry's Mod, Team Fortress 2, Counter-Strike Global Offensive and Left 4 Dead. I had fun building maps for myself that looked nice, and of course never actually releasing or finishing any projects. In 2014 I wanted to take my experience further and learn how to create my own props for my maps. I started learning 3D modelling with Blender, and have slowly been improving as a hobbyist. In early July in 2017 I started learning Unreal Engine 4. Learning a modern editor with visual scripting meant it was much easier to build the kind of worlds I always wanted to, since having a very mathematically challenged brain I was never able to get into programming. In 2021 I discovered and applied to PlaygroundSquad, only a few short kilometers from my hometown. During my time at PlaygroundSquad I've participated in 3 in-house game projects with a full team of designers, artists & programmers, and developed my skills further than I ever thought I could. -------------------------------------------------------------------------------- Below you can view some shots for my Unreal Engine projects, you can view the full projects with videos, more images, and information on my Artstation page linked in the website menu at the top of the page.