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ECO-GREEN GAMING A SITE DEVOTED TO GAMING, WITH A FOCUS ON REUSING HOUSEHOLD MATERIALS AND MAKING THEM POP. MAGIC, WARHAMMER 40K, WHFB, PS3, PC AND MOST OTHER TYPES OF GAMES. IF IT'S OUT THERE AND YOU CAN PLAY IT, WE'LL DISCUSS IT HERE. MENU Skip to content * Home * About MECHANISMS OF MAL’AL March 27, 2013captaingrizz 1850, 6th edition, army list, Chaos Daemons Leave a comment The Masters of Malice It’s been less than two months since Chaos Daemons and Daemons of Chaos books hit the shelves, and already talk has died out on the interwebs. Some speak in hushed tones and others tout the strength of these books, but I for one am still finding lots to love about Chaos Daemons in 6th. At first glance, some things look way stronger than they are. Horrors and flamers for one, as they used to be the shooting end of the Chaos Daemons book. Now shooting is almost totally gone in the 6th edition book to be replaced by horde mechanics and fast assault units, oh which the book specializes in. At least five units in the codex have the ability to contact close combat on your second turn, in and of itself an amazing feat. This is made better by Mal’al cares not where the chaos flows, only that it comes with malice…. the fact that daemons now have a way to overcome their lack of grenades in a heavy cannon unit that may end up a must have. Over crowded fast and heavy slots hurt the codex, as do over priced headquarter units, but super cheap and decent troops balance this out. With the silly Warp Storm chart, mono-god armies seem to be a good idea but honestly the only decent lists seem to be a potpourri of a little bit of everything. It took me a few weeks but I’m finally happy with the list I developed, even though there’s some debate about the Bloodthirster. 1850 Chaos Daemons Slaves Of Malice Hctib Enrohk, Blood Thirster(Eternal Blade) Wolthlkay (Slaneeshi Herald(Steed,Portalglyph)) Kanrak Elite Flamer slaves with boss Troops Plaguebearer slaves(10 with boss) Plaguebearer slaves(10 with boss) Plaguebearer slaves(10 with boss) Daemonettes slaves(15,boss) Daemonettes slaves(15,boss) Fast Flesh hound slaves(10) Flesh hound slaves(10) screamer slaves Heavy Enrohk Cannon Enrohk Cannon Total 1849 SONS OF SILENCE @1850 FOR 6TH EDITION March 22, 2013captaingrizz 1850, 6th edition, chaos space marine, Necron Leave a comment So far this is what I’ve got for my Sons of Silence at 1850. +++ 1850pt Chaos Space Marines 6th Ed (2012) (Primary Detachment) Necrons 6th Ed (2011),(Allied Detachment), +++ Chaos Space Marines + HQ + Ragey McRagerson – Chaos Lord Axe of Blind Fury, Bolt Pistol, Gift of Mutation, Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption Force Axe – Sorcerer Aura of Dark Glory, Bolt Gun, Close Combat Weapon, Psk Level 2 + Troops + Chaos Cultists 22x Cultists 10x Chaos Space Marine Plasma Gun, Plasma Gun, Aspiring Champion, Close Combat Weapon + Fast Attack + Heldrake Baleflamer Heldrake Baleflamer Chaos Spawn x3 + Heavy Support + Maulerfiend lasher whips Maulerfiend lasher whips Necrons + HQ + Necron Overlord Mindshackle Scarabs, Warscythe * Royal Court Harbinger of the Storm Voltaic Staff Harbinger of the Storm Voltaic Staff + Troops + 5x Necron Immortal 5x Gauss Blaster (Gauss Weapon) * Night Scythe Twin-Linked Tesla Destructor 5x Necron Immortal 5x Gauss Blaster * Night Scythe Twin-Linked Tesla Destructor Fortification Aegis Defense Line with Comms relay ONE MANS TAKE ON MARINES OF CHAOS March 22, 2013captaingrizz Uncategorized Leave a comment It’s been a little while since both Chaos Space Marine and Dark Angels codices came out to great fanfare which generally turned to disappointment. I won’t review the Dark Angels codex, because it isn’t one I use often enough to comment, but aside from the really sub par flyers, it strikes me as being very decent for 6th. Now further forward onto chaos! First lets discuss the obvious controversy, Mr. Heldrake. When the book first released only a few of us realized how good this thing is. Then the arguing started, is it 90 degree firing arc, is it 180, maybe even 360? I was always in the 180 camp myself, as I am with the Necron Doomscythe. When the FAQ hit the fan, Chaos had a bonafide marine killer via Mr. “I shoot fire out my ass” Heldrake with his 360 line of sight. While I don’t agree with it, I will abuse the hell out of it. Now onto the review. There are several areas where Chaos Space Marines came out ahead, mainly fast attack and headquarters. The special characters are all pretty good, and Huron and Abaddon are great. Generic HQs like the sorcerer, the lord and the Dark Apostle are also great. In fast attack, CSM has come out on top of any other codex in the game, maybe even better than Tyranid elite choices. You’ve got the astounding Heldrake, great bikes and spawn, and really solid raptors with the only stinker being warp talons. Here’s where the virtual gold ends, as we now delve into the sub par troop choices. Yes, we get cheap chaos marines, but being 1 point less than a dark angel with better weapon options is a real buzz kill If you don’t realize how big a game changer a rule like “And They Shall Know No Fear” is, you don’t know the game. with no reliable way to get fearless or ld 10, chaos really suffers compared to Dark Angels. This is almost mitigated by the super cheap cultist. While cultists aren’t honestly good in and of themselves, they can be used to great effect and comparing them to things like termagants or imperial guard troops isn’t fair, as CSM doesn’t have those available. You could easily ally in some Imperial Guard units, but then you kill off your other ally options. Cultists are a tool, and as a tool they enhance the codex. Now we have the classic FOC swaps of cult troops and chosen, but honestly with the lord taxes most of the options aren’t that appealing. Speaking of elites, we have many units that could have been so great, but fell flat. My expectations for chosen were high, but points cost or the lack of fearless killed that. Terminators are a very middle ground unit. Not great at anything, but a Swiss army knife you can use to do many things well. Mutilators are a filler unit in the codex and do nothing that an obliterator can’t do, but with the benefit of having no guns. Possessed honestly aren’t bad at all, and could be really good if you get them into combat. With only an expensive land raider as a delivery system, that’s easier said than done. Heavy support is crowded with no astounding choices, but some very very solid ones. Predators are still good and av 13 in 6th isn’t as bad as feared. My favorite of the new models, the Maulerfiend is a great unit, fast as hell, mean as shit and carrying tentacles that make any hentai fan giddy. For what it does, it’s also a cheap unit with a measure of survivability. Havocs, obliterators and forge fiends are all solid choices, although obliterators cost more and forge fiends are overpriced for what you get (the model helps this by the “rule of cool”.) We have left the Defiler, Vindicator and the land raider for last as while none are BAD per sa, they are all sub par choices and might be situational at best. All in all, it isn’t a great codex, but it is a good codex and as 6th edition continues on, it might be solid. With the accelerated pace of Games Workshop releasing a codex or army book every month, we should know quickly how well Chaos Space Marine stacks up. Tau are due beginning of April, so let’s hope the rumors are kind. STATE OF THE UNION, TAKE 3 March 22, 2013captaingrizz Uncategorized Leave a comment With the return to the spring semester and work going full bore, I’ve not had time to post in a while. First things first, There have been 3 codices and 3 army books released since my last post for 6th edition. I haven’t really read the WOC book or DOC book for WHFB, but I do have and have had time to go over all 3 of the 6th edition codices and while they are all sub-par, I’m hoping this is the set tone for 6th. Lots of releases for TCGs, in fact too many for me to discuss at length so I’ll only try to cover a few of the cards and mechanics I really like. I’ve been playing the Defiance beta as much as I can also and just want to say it’s been a great experience so far. Graphics are in line with what’s out now, but it’s so FAST for an online game, I can hardly believe it. ADMECH KNIGHTS ROBOT RALLY September 21, 2012captaingrizz Uncategorized Leave a comment We all know with the changes to 6th how “sub-par” vehicles are becoming. Hull points have hurt their viability, but I think the death kneel of vehicle laden armies is a little bit further out than people are giving it credit to. One of the reasons I love codex: Grey Knights is that it allows me to use my AdMech as a real army, not just a fan army based off one of the best fandexes around. Coteaz henchspam is fun, and with allies you can bring more dreads to the table than ever. I know the list isn’t uber competitive;it isn’t meant to be. Some things just need to be done for fun. So obviously we intend to use Grey Knights as main book with allies. We have the options of Necrons, Orks and all Space Marines when it comes to armies with more dreadnoughts. Orks are limited by the effectiveness of their dreads in this list and being able to bring only 2 units. Necrons bring less with only the Stalker being a dread equivalent so we are left with varieties of Space Marines. Space Wolves are great, but they still limit us to 2 units, one of which is a very expensive HQ. Codex: Space Marines, vanilla if you will, offers us 2 slots of so so dreads, but Codex: Blood Angels offers us so much more. Okay, not so much more, but at higher levels we can get 3 dreads with single FOC or 6 with double FOC. This list is meant for 1850 single FOC as is, but it’s nice to have options. So let’s do allies first to know what we have to work with.We need cheap troops, cheap HQ and decent dreads. SHHHHH, be vewwy vewyy quiet, I’m hunting heathens…. The cheapest HQ in Blood Angels is tied between captain and librarian. While we don’t need more psykers, the Librarian brings more for the same amount of points. Troops we can get away with 100 points for 5 standard bolter wielding Death Company. That leaves us room for a Furioso, master of blender talon death. We don’t want him going in alone, so we take another stock CC dread, and although it doesn’t have the same AV 13 as the Furioso, cover should help it get there. We can take a troop Death Company dreadnought with blender talons as well. This brings our allies to 555, leaving us 1295 for our main force. Stompy Stompy Stompy We of course start with Coteaz, as he allows us to take cheap troops. Coteaz and 3 psybolters of acolytes with bolters fills the troops. I know it is very light on scoring units, but this army is all about those glorious suits of adamantine justice. Now we take the customary 3 psydreads (Grey Knight dreadnought with twin linked auto cannons x 2 and psybolts) and 3 venerable psydreads. With our allies we now have 3 psybacks, 6 psydread riflemen, 1 stock multimelta dread and 2 blender talon dreads. Not the best 1850 list by any means, but definitely fun. 1850pt Grey Knights 5th Edition Roster (Standard) Inquisitor Coteaz Venerable Dreadnought Psybolt Ammunition, Twin Linked Autocannon, Twin Linked Autocannon Venerable Dreadnought Psybolt Ammunition, Twin Linked Autocannon, Twin Linked Autocannon Venerable Dreadnought Psybolt Ammunition, Twin Linked Autocannon, Twin Linked Autocannon Formosan Inquisitorial Henchmen Warband * Acolyte x4 Bolter, Flak Armour, Laspistol Razorback Psybolt Ammunition, Twin Linked Heavy Bolters Formosan Inquisitorial Henchmen Warband * Acolyte x4 Bolter, Flak Armour, Laspistol Razorback Psybolt Ammunition, Twin Linked Heavy Bolters Formosan Inquisitorial Henchmen Warband * Acolyte x4 Bolter, Flak Armour, Laspistol Razorback Psybolt Ammunition, Twin Linked Heavy Bolters Dreadnought Psybolt Ammunition,Twin Linked Autocannon, Twin Linked Autocannon Dreadnought Psybolt Ammunition,Twin Linked Autocannon, Twin Linked Autocannon Dreadnought Psybolt Ammunition,Twin Linked Autocannon, Twin Linked Autocannon Blood Angels 5th Edition Roster (Standard) Librarian Blood Lance, Shield of Sanguinius Bolter Furioso Blood Talon with built-in Meltagun * Blood Talon Built-in Storm Bolter Death Company 5x Bolter, 5x Chainsword, 5x Death Company Marine Death Company Dreadnought Blood Talons Dreadnought Multi Melta * Blood Fist Built-in Storm Bolter CURRENT PROJECTS September 21, 2012captaingrizz Uncategorized Leave a comment Well, while Tyranids are my first love and will always have a place in my heart, the new Chaos Marine codex is around the corner and the rules are looking okay. I figure I will stop buying things that don’t fit my narrow intentions of my list and concentrate on getting my AdMech Knights, Knights of Blood, Star Wolves and Sons of Malice painted. The Sons of Malice will be up first just because the paint scheme is fucking awesome. My 1st/2nd/3rd favorite Chosen. Back in 3rd edition, I picked up a second army. Not as big as my Tyranids, but I started playing Salamanders at the start of 3rd edition. I was delighted when the Armageddon codex came out, until I actually read the load out for Salamanders. Veteran sergeants got thunder hammers for 25 and artificer armor, but all marines in the army got -1 I to represent the super heavy gravity of Nocturne. This of course would make no sense, if you grew up in a higher gravity, your skeleton and muscle structure would be faster when in a lower gravity, but alas, I switched to Chaos Space Marines. While my collection hasn’t grown as t, it has steadily grown. There isn’t yet enough known about the codex, but as Chosen are one of my favorite units, I plan to take 3 big units even if not scoring. I’ll also run Flamers and Screamer of Tzeentch as allies, which should help with antitank quite a bit. The Hellbrute is included in the pictures simply because it looks awesome. My 1st/2nd/3rd favorite Chosen RAWR!!!!! My 1st/2nd/3rd favorite Chosen. Every time I look at these, I think of flying jellyfish and hear “Thwip Thwip” in the air….. The first of my Dark Apostles. Should be mandatory if rumors prove true. May 7, 2012captaingrizz Uncategorized Leave a comment Nice, hopefully there’s some new Ravnica Reborn planeswalkers included. BY REQUEST: MAGIC AFFINITY DECK March 13, 2012captaingrizz Artifact, Decklist, Magic, Magic: The Gathering, winning Leave a comment It isn’t hard to guess I love artifacts the most out of all Magic cards.This carries over into any games I play be it Rage, Hex, Warhammer or any of the other dozen games I play. While I loved Urza’s block to this day and consider it the best the game ever offered, Mirrodin and Phyrexia blocks both offered some kick ass artifact decks, chief of which is affinity. I don’t think the bannings were necessary, but i digress. My affinity deck is listed by request below: Island x 6 Seat of the Synod x 4 Tree of Tales x 2 Ancient Den x 2 Darksteel Citadel x 4 Tooth of Chiss-Goria x 4 Scale of Chiss-Goria x 1 Golem’s Heart x 1 Cranial Plating x 4 Ornithopter x 4 Memnite x 4 Myr Enforcer x 4 Frogmite x 4 Arcbound Ravager Arcbound Slith x 2 Myr Retriever Darksteel Juggernaut Trinket Mage Chromescale Drake Qumulox Counterspell x 4 Assert Authority x 2 Thoughtcast x 2 Most of that is self explanatory, but I know i need to trade the 2 green and 2 white artifact lands for 4 black ones, but I have yet to find mine. CHAOS DREADNOUGHTS NOW FILLED WITH 200% MORE AWESOME!!!!!!!!!!!!!!!!!!!!!! March 12, 2012captaingrizz chaos space marine, incoming, monstrous, new release, OMG, stompy Leave a comment STOMPY STOMPY STOMPY NEW FROM FORGEWORLD, BLENDERTRON 5000! Yes, Chaos gets a little bit of love. What’s not to love about old doom face here? Awesome rules, check. Decent points cost, check. Some of the best rules for Chaos dreadnoughts in a long long time, double check. I don’t usually buy Forgeworld models, but this one is a winner I think. Go here to check it out MOST AWESOME CHAOS ENGINE OF KILLYNESS!!!!!! WHAT AM I PLAYING? February 29, 2012captaingrizz armies, chaos space marine, Deathwing, rabble, Tyranids Leave a comment Well, On the PS3 front I’m still enjoying Infamous 2 and Borderlands. MTG front I’m almost done with my Innistrad block wolves deck and a vampire deck, with all the older decks still around. WH 40k brings us to me running Tyranids instead of GK this season just because the bugs are sentimental to me. I’ve gotten a display board for a 1500 point T6’R Us list and hope to have it all ready and painted in time for a tournament next month. I have also started a Sanguine Guard Blood Angels army that I am up in the air with the paint scheme. I’m thinking deep red, red pastels or successor chapter colors. I’ve put most of my WHFB stuff away for now as finishing any of those armies will be a massive endeavor, but I imagine Skaven will be finished first. All in all my current armies are WHFB * Lizardmen * Beastmen * Skaven * Daemons of Chaos WH40k * Tyranids * Admech Knights (Grey Knight Codex) * Sons of Malice (Dark Angels Codex) * Blood Angels Sanguinary Guard * Daemons of Chaos * Chaos Space Marines(The Purge) POST NAVIGATION « Older posts FIND SCHTUFF!! Search RECENT POSTS * Mechanisms of Mal’al * Sons of Silence @1850 for 6th edition * One Mans Take on Marines of Chaos * State of the Union, Take 3 * AdMech Knights Robot Rally RECENT COMMENTS ARCHIVES * March 2013 * September 2012 * May 2012 * March 2012 * February 2012 * January 2012 * November 2011 * October 2011 * September 2011 CATEGORIES * 1750 * 1850 * 6th edition * armies * army list * Artifact * Chaos Daemons * chaos space marine * Deathwing * Decklist * incoming * Internet LOLS * Magic * Magic: The Gathering * monstrous * Necron * new release * OMG * rabble * stompy * Tyranids * Uncategorized * WAAC * winning META * Register * Log in * Entries feed * Comments feed * WordPress.com FOLLOW BLOG VIA EMAIL Enter your email address to follow this blog and receive notifications of new posts by email. Email Address: Follow Join 1 other subscriber Blog at WordPress.com. 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