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Effective URL: https://stephaneginier.com/
Submission: On November 30 via api from US — Scanned from FR
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<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank" style="padding-top:8px;"> © 2020 Stéphane GINIER. <i class="glyphicon glyphicon-envelope"></i>
<a href="mailto:stephaneginier@gmail.com"> stephaneginier@gmail.com</a>
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Toggle navigation Stéphane GINIER * Home * Shortcuts * Settings * Gallery * * * NOMAD SCULPT Currently working on Nomad Sculpt, a sculpting application for iOS and Android. SCULPTGL SculptGL is a digital sculpting web app, with sources available on github. If you want to download a standalone version, you can download it here (identical as the web version). You can find a set of tutorials below on this youtube channels. Also available on the chrome web store. Sketchfab made a fork of the old SculptGL version with a new design : Sculptfab. Main features : * Sculpting tools * Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc * PBR Vertex Painting (color, roughness, metalness) * Alpha texture support for each tools * Multiresolution sculpting * Quad-tri Subdivison (catmull-clark/loop) * Reversion (compute opposite of subdvision if possible) * Navigating from low/high poly level subdiv will retain sculpting changes * keep UVs (both reversion and subdivison) * Voxel remeshing * Uses SurfaceNets meshing algorithm (produces quad-only mesh) * Uniform remeshing (quads will have the same size) * Can also create non-manifold vertex :( * In case of a non closed mesh, a naive holefilling algorithm is performed first * Deletes UV * Dynamic topology * Triangles only * Operates in real time * Local subdivision (create new triangles) * Local decimation (deletes triangles) * Deletes UV * Supports OBJ, PLY, STL import/export * Reads vertex color * Optimizes post and pre transform cache (tipsy algorithm) * Undo/Redo support EDITSDF A smaller project to experiment with raymarched signed distance field. Not as polished as SculptGL, a bit clunky (gui...), but was fun to make nevertheless. © 2020 Stéphane GINIER. stephaneginier@gmail.com