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CHAOS IS COMING

CHAOS IS COMING






SIGN UP FOR THE CHAOS AGENTS ALPHA



Curious what’s going on in Richard Garfield’s brain? The Chaos Agents Public
Alpha experience will begin soon! Just leave us your email below, and we’ll
notify you as soon as the Alpha launches.






 

Popularium was founded by Richard Garfield, Jon Bankard, and Arka Ray with the
dream of creating a playground-lab hybrid from which the next generation of
innovative gameplay experiences would emerge. Since forming, we’ve accomplished
so much in building our first game, Chaos Agents, along with an incredibly
talented group of developers and gamers. From the creation of a rich, detailed
story universe to the building out of valuable IP, along with great development
and design progress, we’re incredibly excited to be able to offer so much to
you: our friends, family, investors, and advisors who have supported us every
step of the way.

2024 is a big year for us because mid-year, we’ll move into our full Alpha and,
if things go well (fingers crossed), begin our Beta and more by year’s end.

We’re so glad you’ll continue to be with us on our journey.

Let Chaos Reign!




CHAOS AGENTS GLOBAL PREMIERE: PLAYTEST LAUNCH WITH RICHARD GARFIELD

On September 29th, Richard Garfield and the Popularium team unveiled the details
and gameplay of Chaos Agents to the world in an exclusive, invite-only event in
Seattle, Washington. Over the course of an evening, Richard Garfield, co-founder
of Popularium and creator of Magic: The Gathering, introduced his old friend
Peter Adkison, founder of Wizards of the Coast, to his new super-secret game
Chaos Agents, and get Peter ready for the first-ever Chaos Agents Tournament.


Watch Now


THE WORLD IS A PLAYGROUND: THE PHILOSOPHY DRIVING POPULARIUM

Popularium was founded by a team who share a common belief — that games should
be fun and built in concert with the community. We go where our team knows the
fun is buried and work with our community to unearth the joyful heart of a new
game. Our quest for fun has led us to create not just games but new genres of
games. Magic: The Gathering brought TCGs to the world, Hearthstone set the
standard for digital card games, Xbox Live connected gamers on consoles — and
PCs — together for the first time.

Today, the entire world is the gamer’s playground. Gaming is the fastest growing
sector of the entertainment industry. Rapid expansion and a plethora of choices
in the manner and scope of gaming experiences are wresting power from the hands
of studios, who once had unlimited control over which games to produce, build,
and distribute, and placing this power in the hands of gamers. Gamers have the
tools, time, and network access to play, experience, watch, and even build games
their way. Streaming platforms have become global hubs of community, uniting —
and activating — legions of audiences. Gamers are pushing the boundary of user
generated content which blurs the line between fan and creator.

Gaming’s future lies in gamer empowerment, and empowering gamers through fun,
innovative, and evolutionary games and experiences is Popularium’s mission.

THE WORLD IS A PLAYGROUND

From The Lydion Magazine comes The World is a Playground; a five-part series on
gaming. Each edition focuses on a unique emerging territory–the rise of
streaming platforms, the role of community, gamification, and digital assets–on
the shifting landscape of the gaming industry.




PART 1: GAMES AS STORYTELLING ENGINES

In Part 1, Popularium team members Jon Bankard, Jen Yi, Chris Ryall, Arka Ray,
and others explore the evolution of games into engines for the creation of
stories driven by gamers, who in turn are turning into content creators with the
advent of streaming.




PART 2: ALL FOR ONE AND ONE FOR ALL

In Part 2, gaming industry veterans such as David Hoppe (Gen Con), Dave Nemetz
(Inverse, Bleacher Report) and rising stars such as Jyro Blade and Kore Bundt
dive deep into the growing role and importance of gaming communities in the
development process of games and the changing relationship between developers
and their communities through evolving release models such as Early Access.





POPULARIUM STORIES

Popularium is comprised of dreamers from across the gaming, entertainment, and
tech worlds — all of whom are passionate about gaming and storytelling in all
their forms.

Our love of games is about more than the engaging, momentary entertainment they
can offer. We also appreciate gameplay for offering rich, valuable experiences
that transport us to fantastic new worlds.

Just as well-developed game worlds provide stories that help us make sense of
the seeming chaos of the real world, we in turn want to offer story-driven games
that help others create meaningful experiences of their own.

As a way to introduce ourselves and our community, we’re happy to share some of
our stories that dive into our collective love of gaming, and reveal the
motivations behind the games and experiences we are building at Popularium.

If you enjoy these stories, you can find more contributions from our community
at stories.popularium.com.

MY NIGHTS IN THE OLD REPUBLIC

I plop down on the carpet as the familiar Star Wars opening crawl takes over the
TV screen, filling me in on events that occurred a long, long time ago. 4000
years before Episode I. Whoa. That was unexpected. That must be the “old” in Old
Republic.


Read 7min

LOVE & SMASH BROTHERS

There is just something about Super Smash Bros. that takes even the sweetest and
quietest among us and morphs them into a shit-talker of the highest order.


Read 4min

LIFE IS STRANGE

I’m a 31-year-old man on my third glass of whiskey, and a game where you play as
a high-school girl is bringing me to tears.


Read 3min


The Chaos Agents Playtest launched July 2023 and is expanding throughout 2024.
Join the Waitlist today — your ticket to the Chaos Universe is just a click
away.





 
 
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