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Home



SHERLOCK HOLMES: CRIMES AND PUNISHMENTS

Crimes and Punishments is a series of six self-contained murder mysteries. Each
case features the usual mix of exploration, interrogation, puzzles and the
occasional more action-y sequence. Gathered clues combined in logical pairs will
add nodes to the synaptic network of the "deduction space", but key elements of
the story remain open for interpretation. It's up to you, Sherlock, to pick the
most plausible chain of events, designate a guilty party and decide their fate.
This leads to multiple possible endings and checking the accuracy of your
deductions is not even mandatory - bringing replayability and a bit of roleplay
to the holmesian adventure genre.


Please support WSGF by purchasing this game via our affliate links...





Support summary
Screen change: 
Vert+

Widescreen Method: 
 * Native

Widescreen HUD: 
 * Proper


Ultra/Super-Wide Method: 
 * .ini edit

Ultra/Super-Wide HUD: 
 * Optimized


Multi-monitor Method: 
 * .ini edit

Multi-monitor HUD: 
 * Hinderance


4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
 * Anamorphic

FMV cut-scenes: 
 * Anamorphic

Game information
Game status:
Released
Release Date:
Monday, 29 September, 2014

Tested Version: 
Steam

Setting: 
Crime
Genre: 
Adventure (misc)
Play styles: 
Single player

Developer: 
Frogwares
Links: 
Website ⋅ Facebook ⋅ Twitter ⋅ Wikipedia ⋅ PCGamingWiki


Developer feedback: 

Steam ID's: 
241260, , , ,

Comparison Screenshots
 * 4:3 Screenshot
   
 * 16:10 Screenshot
   
 * 16:9 Screenshot
   
 * Ultra-Wide (21:9) Screenshot
   
 * Super-Wide (32:9) Screenshot
   
 * Eyefinity / Surround Screenshot
   

Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native "Vert+" support with anamorphic cut-scenes.
Display settings are only accessible from the main menu; the game must be
restarted for a new resolution to be applied.


--------------------------------------------------------------------------------


Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Native Vert- support may seem OK, but it will prevent you from solving one
particular puzzle.

%USERPROFILE%\Documents\my games\Sherlock Holmes - Crimes and
Punishments\SH7Game\Config\SH7Input.ini

Copy the following line...
Bindings=(Name="F10",Command="FOV 106")

Paste it in the file under this line...
[SH7Game.Input_SH7_PlayerWalking]
and under this line...
[SH7Game.Input_SH7_InZoomer]

Press F10 for "mostly Hor+" exploration and "strictly Hor+" puzzle-solving.
Required for clearing the bottom part of the mural in case #3 !


--------------------------------------------------------------------------------


Eyefinity / Surround Specific Solution & Issues

Partial support: problems with both FOV and aspect ratio.

1) TripleWide breaks the Casebook
Regardless of the FOV and pixel count, beyond 48:10 with minimal bezel
compensation the Casebook is unusable. This is a major hindrance: without the
Casebook's map you can't travel between zones.

2) Complex yet limited FOV fix
Default FOV is Vert-. The main camera does not support custom FOV values outside
a very narrow 85-100 range. Other cameras have no such limitation.

%USERPROFILE%\Documents\my games\Sherlock Holmes - Crimes and
Punishments\SH7Game\Config\SH7Engine.ini
Look for MaintainXFOV and replace with MaintainYFOV. Screen change is now
Hor+/Vert+.

%USERPROFILE%\Documents\my games\Sherlock Holmes - Crimes and
Punishments\SH7Game\Config\SH7Input.ini
Under the line...
[SH7Game.Input_SH7_PlayerWalking]
Paste the following line...
Bindings=(Name="F10",Command="FOV 85")
PlayerWalking is the main camera used for movement in 1st- and 3-rd person view.
Press F10 for a slightly less Vert+ FOV. Values lower than 85 have no additional
effect on this particular FOV.

Under the line...
[SH7Game.Input_SH7_InZoomer]
Paste the following line...
Bindings=(Name="F10",Command="FOV 58.72")
InZoomer (not to be confused with InZoom) is the generic close-up camera used in
examination, lockpicking, chemical analysis, the wardrobe... Pressing F10 will
restore the default 16:9 vFOV in these areas.

You could add a similar binding to pretty much every other [SH7Game.Input_SH7_*]
paragraph. Problem is, there's a dozen cameras each with its own baseline for
FOV. Fixing one may affect another that didn't need fixing in the first place,
e.g if you mod CharacterObservation ("FOV 23.14") you'd better mod InDialog too
("FOV 60"). Fixing every one is tedious to do and use, and the main camera
remains an issue anyway. A fixed InZoomer is the most beneficial to the
gameplay.


--------------------------------------------------------------------------------


4k UHD Specific Solution & Issues



--------------------------------------------------------------------------------


Stereoscopic-3D Solution & Issues


Expand all screenshots and resolution details
Gameplay Screenshots
4:3 Screenshot



16:10 Screenshot



16:9 Screenshot



21:9 Screenshot

PlayerWalking's max FOV (100) is slightly too low.


32:9 Screenshot



Eyefinity / Surround Screenshot

PlayerWalking: MaintainYFOV + lowered FOV key is still too high !


In-Game (Rendered) Cut-Scenes
4:3 cut-scene



16:10 cut-scene



16:9 cut-scene



21:9 cut-scene



Eyefinity / Surround cut-scene



FMV Cut-Scenes
4:3 cut-scene



16:10 cut-scene



16:9 cut-scene



21:9 cut-scene



Eyefinity / Surround cut-scene



Menu Screenshots
4:3 menu



16:10 menu



16:9 menu



21:9 menu



Eyefinity / Surround menu



4k UHD Screenshots
There are no images currently submitted.
Additional Screenshots
Casebook at 2400x500 (4.8:1) is working



Casebook at 2500x500 (5:1) is broken



InZoomer, 4:3



InZoomer, 16:10



InZoomer, 16:9



InZoomer, 21:9



InZoomer, 48:10



Character Observation, 4:3



Character Observation, 16:10



Character Observation, 16:9



Character Observation, 21:9



Character Observation, 48:10 (default)



Character Observation, 48:10 (fixed)



First-Person View, 4:3



First-Person View, 16:10



First-Person View, 16:9



First-Person View, 21:9



First-Person View ("fixed"), 48:10



Deduction Space, 4:3



Deduction Space, 16:10



Deduction Space, 16:9



Deduction Space, 21:9



Deduction Space, 48:10



Resolutions & Configurations
15:9 Resolutions
1280x768

16:10 Resolutions
1280x800
1680x1050
1920x1200

16:9 Resolutions
1280x720
1360x768
1366x768
1920x1080
2560x1440

Ultra/Super-Wide (21:9/32:9) Resolutions
2560x1080
3440x1440

Eyefinity / Surround Resolutions
3840x1024
5040x1050
5760x1200

Tested Multi-mon Types
AMD Eyefinity
Nvidia Surround

Tested Multi-mon Layouts
 * 3x1-L

Expand all screenshots and resolution details
 
 * Frogwares
 * A
 * B
 * C
 * Incomplete
 * Vert+
 * Native
 * Proper
 * Anamorphic
 * 3x1-L
 * Adventure (misc)
 * AMD Eyefinity
 * Crime
 * Nvidia Surround
 * Single player


Submitted by Anonymous on 24 March, 2015 - 15:19
Updated by Garrett on 10 September, 2016 - 00:04

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