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[1.6.4]CRASH LANDING [HARDCORE, HQM] VERSION 1.1.X BETA STABLE

 * Thread starter Iskandar
 * Start date May 31, 2014

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ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * May 31, 2014

 * 
 * #1

I am slowly migrating all the information to
http://crashlanding.wildwestscifi.net/

Changelogs, mods, credits and all YouTube links can be found there, as well as
forums for bug reports and a place to share your stories. Note @Shane2482 is
handling bugs and exploits, so please direct problems to him, thanks.

Note: If you are playing on a 1.1.1 version map or earlier a reset is MANDATORY
to update. You WILL break your ability to progress and very few of the new
features in 1.1.2 and later will function!

If you get the message"The server doesnt have HQM Mode Enabled" on map start up,
please ignore it. This is on purpose, as HQM's hardcore mode does not work with
Sync's life system. The quests will still work.

If the questing system does not start correctly please use /HQM quest NOT /HQM
enable. /HQM enable will put you in HQM Hardcore, at which point Sync
functionality will NOT be enabled. You die 3 times, shell or not, game over.

If you use a Sync shell and your temp and hydration bars become "No Environment
Data" you must log out and back in.

You've managed to crash land on a dry, dusty planet. No water, no food, no real
supplies. The first challenge, to survive the blazing heat where every drop of
water is precious.

So many modpacks and maps try making gameplay harder by altering hunger. Very
few, in fact none I know of, look at Minecraft's other normally abundant
resource, water. Well, now here it is the limited resource. Try not to
dehydrate.

Map is set to vanilla hardcore. This is deliberate. Sync is installed. You need
more lives, you build more shells, you won't get hearts like in Agrarian Skies.

Also, while the map is fully playable, I am still making balance changes and
implementing quests. Please feel free to offer suggestions and criticisms,
however at this time I am deep into end game content. I am unlikely to make any
changes until the pack is ready to transition to 1.7.10.


Spoiler: Change Log
1.1.2
MAP RESET MANDATORY!

Updated Autopackager
Updated Enviromine
Updated Steve's Drought
Added Formivore's City and Ruins Generator
Added Ruins
Added MobProperties
Random generated cities with loot
Random terrain gen
Updated Special Mobs and made it default on
Updated Zombie Awareness and made it default on
Random terrain and cities added, map reset REQUIRED
Super rare chance for mini-ghast mounted creepers and rare chance for spider
mounted witches
Quest fixes for bugs and added some new rewards
Changed High Oven, Deep Tank, Smeltery, and Big Reactor parts to be salvage
only.

1.1.0
Updated Big Reactors to 0.3.4A2
Updated Sync to 2.2.3
Removed oreDict entries for Ex Nihilo and Ex Aliquo ore gravel and ore sand to
prevent an exploit
Added High Oven recipes for ore gravel and sand
More Pneumaticcraft quests
Changed pulverizer recipes for ore gravel and sand. They now give the
appropriate ore sand and ore dust plus fragments, just like, but slightly less
efficient than, a hammer.
Several new quests, including repeatable quests for all passive animals. Removed
the temporary spawn egg recipes as a result.

1.0.8
Updated Harvestcraft Waila Fixes to 1.0.4
Added Steve's Drought (coded specifically for this modpack. Thanks Vswe!)
Increased the amount of water leaves give in the crucible, 10 leaves to 1000 mB
of water
Decreased the amount of water saplings give in the liquid transposer slightly,
10 saplings to 1000 mb of water
In both cases, composting to dirt and making water is slightly more efficient,
but requires more time/extra steps
Spice of Life should be slightly more forgiving. The more complex a food recipe,
the more it counts for your food history.
Wooden Barrel are craftable again
Stone Barrel recipe reverted to normal
Crafting recipes for rotten flesh and saplings to dirt have been removed, and
the quest associated with that has also been removed
Nerfed Liquid Transfer Nodes
Added a repeatable quest for the PCB pattern
Added a recipe for the Kinetic Compressor so you can now generate greater than 5
bars of pressure via RF
Added a machine frame to the Autonomous Activator recipe, added a guaranteed
Activator as a quest reward
Buffed iron drops from dust and gravel sieving slightly


1.0.7
Updated Extra Cells to 1.6.9d
Updated HQM to 4.0.4
Updated Pneumaticcraft to 1.1.4f
Updated Sync to 2.2.2
Updated TICTweaks to 1.0.3
Added Special Mobs, default off
Added Spice of Life, default off
Added Zombie Awareness
Added heat to a lot more blocks, thanks to Pip69
Reworked and Added Reward Bags (work in progress)
Reworked Quests for HQM 4.0.4 See if you can find the hidden quest!
Pneumaticcraft quests started. They will now walk you through setting up a
pressure chamber and how to make PCBs manually. More advanced quests will come
later
Removed vanilla seeds from the sieve and the quest book.
Added Harvestcraft seeds to sieve and quest book.
Gently nerfed food and water rewards.
Tech tree unified. Pneumaticcraft is now necessary for almost all tech
progression
If enabled, mobs will break light sources and smash tech. also, if they can see
through something, they will destroy it to get to you. This includes half slabs,
fence gates, and glass.
Mobs in general are smarter.
Changed the maps a little. Bone meal added to the starting supplies

1.0.5
Updated TSteelworks
Updated Modtweaker
Added Iguana Tweaks
Added Extra Cells
Nerfed pulverized metals from dust
Can now get stones from sieving dust, at a reduced chance
Can, rarely, get eggs from sieving dust
End and Nether are now void
Removed wooden compost barrels
Added dirt recipes to compensate
Altered Stone barrel recipe
Altered Jetpack recipes
Added neutral mobs
Fixed a quest bug
all vanilla tools have 1 durability. Useful only for crafting recipes
No TiCo wood or stone tools: Bone and flint only in the beginning!
Sleep Hunger is now on
Water can now be drawn from saplings in a Liquid Transposer. 1/8 bucket each.
Leaves can be thrown into a crucible for 20 mB water each
Cauldrons are disabled
Accumulators have been removed from the starting map
Accumulator recipes have been heavily altered
Quests have been altered to match the new map
Second Map has been created. Maps now labeled Hard and Easy
Drinking juices and smoothies will hydrate you slightly and cool you off
Sulfur can now be sieved from gravel



And a big thank you to all my beta map testers. Without your help, this modpack
would not be possible.
 
Last edited: Sep 20, 2014
 * 

Reactions: Kazami346, prendolin, xsirh925 and 30 others

M

MEVANSUTO

NEW MEMBER

Jul 29, 2019 1,739 1 0

 * May 31, 2014

 * 
 * #2

How are you running Logistics Pipes without Buildcraft?
 
 * 

Reactions: RedBoss


ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * May 31, 2014

 * 
 * #3

> Mevansuto said:
> How are you running Logistics Pipes without Buildcraft?
> Click to expand...

I'm not. Sorry, that was an artifact of a previous alpha build of the pack that
I forgot to update and remove. Gone now.
 
 * 

Reactions: Quy2003

S

STARG09

NEW MEMBER

Jul 29, 2019 42 0 1

 * May 31, 2014

 * 
 * #4

Just downloaded it, seems interesting

Edit: ok, I survived for about 4 minutes xD
You should put the "dirt water bottle" quest after the sapplings one (the one
where you make the barrel, the crook and one other thing i cant remember), so
new people (or people with bad memory) don't waste their only dirt in that one
first
 
Last edited: May 31, 2014



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * May 31, 2014

 * 
 * #5

> starg09 said:
> Just downloaded it, seems interesting
> 
> Edit: ok, I survived for about 4 minutes xD
> You should put the "dirt water bottle" quest after the sapplings one (the one
> where you make the barrel, the crook and one other thing i cant remember), so
> new people (or people with bad memory) don't waste their only dirt in that one
> first
> Click to expand...

Heh. Woops. Yeah. This is only the second beta, and balancing is an on-going
thing. Having more people play to find my failings is a good thing. I have
played a lot of Agrarian Skies, so I tend to avoid the new player traps
automatically.

Suggestions like that are exactly what I want. No worries, I will move things
around a bit.

Oh, and there are other traps, btw. Deliberate traps, this time. And there are
optimizations you can make to game the system a bit. All I'll say is pay close
attention to your heat bar.
 



QAZPLM601

LORD OF THE TUMBLEWEEDS

Sep 21, 2013 2,754 3,282 308 Where else?

 * Jun 1, 2014

 * 
 * #6

Awesome, nice too see enviromine getting used.
 


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 1, 2014

 * 
 * #7

Does being close to fire/lava increase your temperature?
 



QAZPLM601

LORD OF THE TUMBLEWEEDS

Sep 21, 2013 2,754 3,282 308 Where else?

 * Jun 1, 2014

 * 
 * #8

> Pip69 said:
> Does being close to fire/lava increase your temperature?
> Click to expand...

yes, it should.
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 1, 2014

 * 
 * #9

Unfortunately, while I can change the temperature of solid blocks, doing so with
liquid blocks has, so far, not worked reliably. Things containing hot stuff,
however...


Edit: Did some work on the next update. Maps are compatible, so no need to worry
about that. Tier 1 quests are just about done and some more goodies are ready to
go.
 
Last edited: Jun 1, 2014


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 1, 2014

 * 
 * #10

Looking forward to more.
Is Sync really supposed to require a nether star to craft?
Idea: send 2 copies of the map, and name 1 backup copy.
If you start a multi-player (co-op) game, you only get the 1 gun & camel pack.
What about putting those as rewards for the 1st quest? So everyone gets gun,
ammo, camel pack, shovel & food.
How far is the range of a heat source?
What blocks produce heat/cool?

EDIT: There are several chunks around the crash site that are still Desert. I
was wondering why my heat was going up sometimes for no reason.
 
Last edited: Jun 1, 2014



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 1, 2014

 * 
 * #11

> Pip69 said:
> Looking forward to more.
> Is Sync really supposed to require a nether star to craft?
> Idea: send 2 copies of the map, and name 1 backup copy.
> If you start a multi-player (co-op) game, you only get the 1 gun & camel pack.
> What about putting those as rewards for the 1st quest? So everyone gets gun,
> ammo, camel pack, shovel & food.
> How far is the range of a heat source?
> What blocks produce heat/cool?
> 
> EDIT: There are several chunks around the crash site that are still Desert. I
> was wondering why my heat was going up sometimes for no reason.
> Click to expand...


Yeah. Apparently MCEdit brought the biomes over as well as the structure.
That...should not have happened. I'll fix it for the next version.

And yes, the game is not optimized for multiplayer. I'm not sure it really can
be with the ideas I am thinking of implementing. Being in a party, however, will
duplicate the water rewards and such, so it should help a bit.

As for Sync, that was my fauly and will be fixed in the next version. Forgot
that changing to hardcore would also change those recipes to hardcore.

As for the rest, experiment! Everything is fairly logical.
 


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 1, 2014

 * 
 * #12

So just finished all the quest available with my family, and some thoughts on
it.

-need a reliable way to make clay. you need seared bricks to make a servo for an
extruder, never mind if you want to make a smeltery.
-give some bone meal to start would cut down on some of the tedium.
-give a hint in the book (add a quest?) that the camel pack keeps your heat down
better then drinking 4 bottles of water do.
-cold water doesn't seem to cool you better then normal water.
-are you going to add anything to the world for exploring? nether? end?

Multiplayer thought:
-use a map copy, but not hardcore, just hard with 2 lives each. Don't need to
worry about giving extra hearts.
-like I mentioned above, if some of the starting items were rewards, then that
would cover for both single and multiplayer, food was the tough one for us.
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 1, 2014

 * 
 * #13

Clay is a bit tedious, but shouldn't be that hard. Set up a monster farm and a
tree farm. Make shears (you can directly sieve dust, and it is literally all
around you). Shear leaves from trees, add that and rotten flesh to compost
barrels. Make lots of dirt. Turn dirt into dirty water (which is why those
quests are there, to point out that utility). Smelt dirty water in any furnace
into clean water(that quest is coming). Plop the water bottle into a barrel.
Dust then becomes clay. I may need to point that out in a quest.

Oh, and a quest is coming that shows that you can extend that a bit. Water
bottle into barrel. Scoop out with a bucket. Place down a cauldron over a fire
(nether rack is just 1 redstone into a stone barrel). Place water in cauldron.
You then get 3 water bottle out of that. You can rinse and repeat for as much
water as you'd like at that point, just slowly. Pretty much infinite clay. You
just can't automate it. Oh, and if you don't want to go through the effort of
lighting a fire under the cauldron, you can directly bottle water out of a cold
cauldron. You'll end up with salt water, which you can drop in a furnace to
clean it up.

Cold water cools you by 0.1 degrees. Normal water by .05 degrees. As a bonus,
water cooling cannot take you below 37 degrees. Cold water can take you all the
way down to hypothermia. You are better off saving cold water for emergencies,
instead of normal hydration.

There will be a quest coming that will net you a glacial precipitator and thus
snowballs to make cold water.

Tier 1 quests are now complete. I'm waiting on the FTB team to update my pack
with the new quests. There will be exploration quests coming. Nice thing about
having pneumaticcraft, I think I can specify GPS units with pre-inputted
coordinates as quest rewards. If I can, then yes, there will indeed be quite a
bit of exploration based quests. I have mods I would like to install that would
hard lock you out of them until you go exploring. (for instance, removing Blood
Magic's recipe for the altar, leaving it only findable by exploration).

I cannot use HQM's life system. It does not respect Sync's ability to shortcut
death by going to an unused shell. The only way is to use vanilla hardcore. I
tried, and I wished it worked.

Also, this map really is not built around multiplayer, especially large
multiplayer servers. a 2 or maybe 3 member team might work, any more than that
and the exploration aspect I plan for would break down. That starting quest that
gives the Accumulators? Yeah, ending up with 4 rather than 2 is fairly huge with
a bit of work. You can slap a sprinkler on top and grow a farm that way, no
source water needed. Make a second sprinkler and you come out ahead (I think
there is even a sprinkler reward in the first few quests). I'd rather not mass
duplicate most of those starting items, as a balance issue. That needlegun, for
instance, can be very easily reloaded with a bit of care. More than 1 of those
would trivialize the fact that you have monsters all around you.

And lastly, this is still early beta. The second release, even. I'm still
tweaking things. There will be a few bugs and kinks to work out. Like, for
instance, you are likely never get a rubber tree without quite a bit of luck. I
just fixed that with a quest line.

Actually, I think you'll be well pleased with beta 3. It makes things a bit
clearer, and has quests that lead you up to establishing a mob farm and basic
power. Plus I fixed a few oversights.
 


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 2, 2014

 * 
 * #14

Yup, I forgot about the dust -> water = clay thing. That's the problem relying
on NEI to remember recipes.
Yeah, big servers won't work for your concept, but if people like it they'll be
asking about it, so try and keep the idea of a group of 2-3 in the back of your
mind as you designing things.
Just as we'd finished I got a rubber tree seed from sifting, and now you're
going to give it away for free?
Getting an item from following a GPS unit sounds more interesting then just
being hand the item.
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 2, 2014

 * 
 * #15

> Pip69 said:
> Yup, I forgot about the dust -> water = clay thing. That's the problem relying
> on NEI to remember recipes.
> Yeah, big servers won't work for your concept, but if people like it they'll
> be asking about it, so try and keep the idea of a group of 2-3 in the back of
> your mind as you designing things.
> Just as we'd finished I got a rubber tree seed from sifting, and now you're
> going to give it away for free?
> Getting an item from following a GPS unit sounds more interesting then just
> being hand the item.
> Click to expand...

Giving it away for free? Not so much. You will see. There will be a few quests
involved.

Yeah. Unfortunately, with exploration based quests, well, more than 1 or 2 teams
would ruin it. I'm going to do my best. And it may never get that far. I've only
just gotten the tier 1 quests done, basic survival. I'm going to have at least 3
or 4 more sets of quests first. Covering the basics of Pneumaticcraft, Sync,
setting up more advanced power, lord knows what else. I've got an outline, but
it will take a bit. And then there are the reward bags. That is a big ball of
headache getting those balanced.

I expect to do weekly or biweekly updates, more often if critical bugs are
found. We shall see how it goes.

Of course, if this thing gets popular all bets are off.
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 2, 2014

 * 
 * #16

PACK UPDATE!

Beta 1.0.3
Fixed biome derp
Fixed Sync derp
Several more blocks now have Enviromine properties. Watch your temperature
Hydration and Heat adjusted down slightly
Tier 1 quests (mostly) complete
Mod updates:
Ex Aliquo
Pneumaticcraft
Simply Jetpacks
 


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 2, 2014

 * 
 * #17

Just did a quick run through for 1.03: Seems good, might not be enough food
though. I would have starved to death. The pace of the quests was ok, I could
always be doing something, and didn't have to wait too long to get the next one.
Just food was a problem. I didn't go running, a little bit of fighting, but that
was only to kill stuff the one that wouldn't burn in the sun so I could get
other drops. Maybe put in 1-2 jerky at each quest reward for the first few?

Tossing some thought out here.

 * Not sure if you're able to get mobs from from other mods randomly spawn where
   they normally don't, but some of the insects from Erebus would fit right in
   and spice up the world.
 * You've probably got some plans for an end game quest line to build a ship &
   escape. What about adding in Glacticraft? Not as the actual means for ending,
   but say that ship can only reach a few close planets, and those are the only
   places to get the resources to build an interstellar ship. Like having to go
   else where to get yellorium.
 * Will there be a way to tell what block produce heat? Are machines in general
   going to give off heat?
 * Any plans on using Enviromine physics?

In case you haven't see it yet, Mod Tweaker might help with your plans
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 2, 2014

 * 
 * #18

Enviromine physics is a no. The entire map is made out of dust. You would not
like what would happen to your computer if I used physics in that case.

Yes, what blocks produce heat should be fairly obvious. Although not all blocks
that should do so just yet. I'm catching them as I think of them. If you see
your heat spike red, step away from that block.

I considered Galacticraft and starting the players on Mars to have no oxygen as
well as no water. Decided against it. I'm trying to keep things relatively
simple for right now.

And yes, I've seen ModTweaker. Being able to do evil, evil things with Ex Nihilo
sieving has me intrigued.
 



ISKANDAR

POPULAR MEMBER


Feb 17, 2013 1,285 685 128

 * Jun 3, 2014

 * 
 * #19

Oh drat. Error in the configs. Somehow. In the Ex Aliquo config mini-smelteries
should be set to true, not false. I will fix that for the next release.
 


P

PIP69

NEW MEMBER

Jul 29, 2019 286 0 0

 * Jun 3, 2014

 * 
 * #20

For the physics, the world is solid, so no problems there. But I know what you
mean, I tried a new world, superflat all dust, but added in mineshaft. That
didn't work out too well, next one didn't have mineshafts. With the current
build, glowstone blocks don't help hold up other blocks, but if they get that
fixed, I'll try using physics again.

Certus Quartz, can we get either a recipe to craft/smelt it from dust? it
doesn't have to be a simple 1:1 like AS had it. 4:1, 9:1 or needing an induction
smelter would work.
 


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