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LATEST NEWS

ANNOUNCING PROPHUNT FOR TF2C - NOW IN BETA!

 * VintagePC
 * Jun 9, 2024
 * News/Announcements
 * Replies: 11

As some of you have no doubt already noticed, I'm pleased to announce that we've
added a TF2C PropHunt server to our lineup as a fun additional gamemode for you
to enjoy.

Some of you may remember the fun times we used to have on our TF2 PropHunt
servers, and this is a TF2C port of that plugin, with all of the classic
PropHunt Maps you may remember.
(ph_cargo and ph_manorgrounds are disabled until we fix a bug with those maps)

Please note the port is currently in BETA, so you may encounter some rough edges
or bugs. We'll do our best to fix those.

If you've never played PropHunt before, the premise is simple:
RED:

 * At the beginning of the round, you will be disguised as a random prop
   (object) in the map.Your goal is to survive.
 * You win either if the timer runs out or all BLU players (Pyros) die.
 * LEFT click locks/unlocks your prop in place so you can look around without
   moving.
 * RIGHT click toggles first/third person view for large props, or so you can
   run and/or check your position easily.
 * Got a bum prop? try !propreroll to roll a new prop, once per round.

BLU:

 * As a hunter, it is your job to find and locate those pesky props. Obey the
   voices in your head and BURN THEM!
 * Be careful though, because your ammo count and health are linked - as you
   shoot/attack, you lose HP. BLU wins by killing ALL the props.

Additonal points:

 * Last Prop Standing:If you are the sole remaining prop on RED, You are awarded
   your weapon loadout, and all Pyros will have Tranq applied. Good Luck!
 * Control Point: The control point provides a refresh of your HP and
   ammunition, but only once every so-often. Watch for "Control Point Bonus"
   messages in chat to know when you can get your next fill!


Mapping:

 * If you are interested in making new prophunt maps specific to tf2c, please
   see this guide:
   https://www.gamingmasters.org/threads/how-to-make-a-prophunt-map.2498/


Changelog:


 * July 7, 2024:
   * Fixed ERROR texture in ph_target_final
   * Tentative bugfix for issue where Huntsman (and possibly other weapons) were
     dealing less damage than intended (Often observed as 1 HP).
 * June 30, 2024:
   * Added HHH model(s) to attempt to fix ERROR models and client crashes in
     ph_manor_event
 * June 29, 2024:
   * Fixed !revote reporting no vote was in progress.
 * June 15, 2024:
   * Fixed text chat-spam caused by end-of-round teamswap.
   * Fixed blacklisted player weapons not being removed by the plugin
   * Corrected a number of weapon configurations where the original TF2 Item
     index no longer matched the TF2C counterpart
   * Added new maps to the rotation:
     * Code:
       
       arena_harvest_v2
       ph_007facility_b1
       ph_amazon_a2
       ph_blockfort_a2
       ph_buckethunt_event_c1
       ph_campsite_a6
       ph_chapel_rc2
       ph_courtyard_v1_7
       ph_crater_a5
       ph_cyberpunk_a3
       ph_harvest_event_a1
       ph_hilltop_a2
       ph_kakariko_b1
       ph_laboratory_rc1
       ph_manor_event_a1
       ph_manorgrounds_a5
       ph_medieval_a5
       ph_nightclub_v2
       ph_petitcourtyard_v1b
       ph_range_a3
       ph_redquarters_a6
       ph_snowworks_a3
       ph_switcheroo_a4
       ph_target_final
       ph_trainset_a3
       ph_tundra_b5
       ph_watermill_a1

EU DODGEBALL SERVER IS UP :)

 * VintagePC
 * Jan 6, 2024
 * News/Announcements
 * Replies: 1

Today's dodgeball tweaks and bug-fixes mark the end of what I believe are most
of the immediate issues I wanted to address as well as adding support for most
of the upcoming features.

Ergo, I\m pleased to announce that our EU dodgeball instance is now live! We
hope this offers an enjoyable experience to those of you that encountered
latency issues while trying out our NA server.

Oh, and stay tuned, I will be adding a few more special rocket types over the
next little while just to keep things fresh.

Now dust off those airblast skills and get to kicking some pyro butt!

DODGEBALL - FUTURE PLANS AND CHANGELOG

 * VintagePC
 * Dec 31, 2023
 * News/Announcements
 * Replies: 3

Over the past few days we've been thrilled at the number of folks enjoying the
new NA Dodgeball server, and so I'd like to outline some of the changes we've
made since launch, our future plans, and also to use this thread as a changelog
for our customizations. It's a throwback to the glory days of TF2 and holds a
fond place in my heart since we both used to host a TF2 Dodgeball server and I
have spent many hours playing it.

First off - yes, we will be adding an EU instance, probably during the coming
week. We're still in the process of adding a few features and ironing out bugs
and it's just easier to manage and test a single instance right now.

These upcoming changes I would like to make include some additional rocket
behaviours (specifically, rockets that do not kill on impact but apply other
effects), improving the visibility of the Jarate and Brick, adding some more
detonation effects.

Additionally, I will look at enabling multi-rocket mode (it had to be patched
during the initial port to TF2C) and, of course, that necessitates multiple
RocketCams

I'll do my best to keep updating the list below as I make noteworthy changes.

And lastly... given the positive response, we may look at running other TF2 "Fun
Mode" servers on TF2C, but this is often challenging because most of the plugins
require TF2Items or similar extensions to manage user weapons, whereas TF2C has
an incompatible item management system. It's not an easy lift for me as I'm not
a full-time SourceMod developer, but who knows what the future may hold...

Cheers,
~Vintage

Changelog:

 * Apr 20, 2024:
   * Tentative fix for issue where rockets might not spawn anymore after a map
     change
 * Jan 6, 2024:
   * Fixed edge cases relating to RocketCam handling accidentally applying
     vectors to players
   * Fixed issue with damage hook
   * Added trails to brick and Jarate (for real, this time)
 * Jan 3, 2024:
   * Minor fix relating to "stale" kill icons if player dies from environment or
     other non-rocket causes.
 * Jan 1, 2024:
   * Fixed exploit relating to nuke detonation
   * Special rocket types now have matching killfeed icons
   * Fixed wrong skin being rendered for projectiles in 4-team (Prox mine)
   * Implement support for multiple rockets (and Rocket cameras) at once (First
     maps with it enabled are tfdb_sandvich and platform_intox)
 * Dec 31, 2023:
   * Introducing RocketCam™ - you can now first-person spectate the rockets!
   * Minor patch to fix merc rockets being incorrect colour after RED or BLU
     deflect
   * Removed chat-spam from plugin applying effects to players
   * Increased size of brick to 150% for better visibility.
 * Dec 30,2023:
   * Updated 4-team Nuke skin to have GRN and YLW
   * Added Jarate and Brick Rockets
     * Jarate deals Piss Splash AOE effect that makes you nauseated (5 seconds)
     * Brick will AOE BONK and freeze you for 5 seconds.
   * Updated Spy Rocket (Sprocket?) - Now turns players in AOE area invisible
     for 10 seconds.
 * Dec 29, 2023:
   
    * Updated plugin to support 4-Team Dodgeball and added arena_flask as our
      first 4-team map!
    * Added ProxMine and Hoovy Rockets
      * Prox mine gets bigger every deflection and AOE damage is proportional to
        its speed
      * Hoovy has new way to kill cowards.... POW, HAHA!
    * Patched spawn sounds to play to all players and not originate from the
      rocket
    * Fixed flamethrower model and ammunition now shows "infinite" symbol

 * Dec 28, 2023:
   * Added Civ Rocket and Spy Rocket
     * Spy is coming for you.... and then off to visit your mother!
     * Civ is terrified for his life... until Brollykins smacks you good.
 * Dec 27, 2023:
   * The birth of Dodgeball for TF2C!


RocketCam



LATEST POSTS

 * Locked

[Resolved] Banned for Several Things I don't Believe I've Done ^_^
 * notactuallyemma
 * Monday at 10:15 PM
 * Problem Player Reports & Ban Contests

Replies 4 Views 154
Today at 4:45 PM
NovaCancy
N
[Open] Ban appeal
 * tentacles
 * Aug 19, 2024
 * Problem Player Reports & Ban Contests

Replies 4 Views 272
Today at 10:26 AM
VintagePC

I
[Resolved] Spray Ban Appeal
 * Ijustwannaspray
 * Sunday at 10:09 AM
 * Problem Player Reports & Ban Contests

Replies 4 Views 181
Yesterday at 5:26 AM
Ijustwannaspray
I
[Resolved] Ban Appeal
 * _Killable_
 * Thursday at 12:46 PM
 * Problem Player Reports & Ban Contests

Replies 4 Views 259
Saturday at 4:34 PM
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Permanent Servers
Official [NA] Standard 3
(24 / 24)
Map: cp_dustbowl
192.99.105.48:27017

NameScoreTimeFondued2403:39:19shootinmoney701:42:12Worldofnerds201:31:09DANIELDUETE401:21:23Locket1401:18:22Roach400:52:38pam900:47:44NobleGas2500:47:35Agrarlus700:46:07Foxalicious1900:36:38Ruby1500:34:20ツ1000:28:58Uno
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Official [NA] Standard
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Map: pl_barnblitz
54.39.130.18:27015

NameScoreTimezypie3600:46:07zamophil
qcfr1100:25:05Link_16_hit1900:24:17Camamania4400:19:05SleepyShaman700:11:52squeasy500:11:21Ceno1000:09:46Wabble
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[NA] 24/7 PropHunt (BETA)
(6 / 30)
Map: ph_manor_event_a1
192.99.105.50:27018

NameScoreTimeLittle
Horn100:38:53Jiscott1001000:37:32Cheese100:36:47sallytrees000:17:43chi300:09:07flamboyant
homosexual boygirl :000:08:24

Mumble
(0 / 50)
Map: Mumble
192.99.105.49:64738
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135.125.248.208:27016
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Map: cp_furnace_rc
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Map: koth_badlands
192.99.105.50:27015
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Map: tfdb_spacebox_a2
54.36.110.21:27015
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(0 / 24)
Map: tfdb_orbit-v10
192.99.105.51:27015
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